"we've only got one shot" vibranium I've been on the phone with/ all day This is all my fault wasting time kissing/ staring at each other We need you...I need you You dont have to do this alone bad guy killed by badder guy infinity stone inappropriatly timed joke dramatic flashback surprise crossover "multiverse" I've got a plan *runs away* missed quicktime event literal cutscene (is this a threat?) "theres no time" family of 4 killed in thrown car You and me arent so different "trust me" "Quantum" (obvious) plot twist True that makes sense conveniently walking in the room "we've only got one shot" vibranium I've been on the phone with/ all day This is all my fault wasting time kissing/ staring at each other We need you...I need you You dont have to do this alone bad guy killed by badder guy infinity stone inappropriatly timed joke dramatic flashback surprise crossover "multiverse" I've got a plan *runs away* missed quicktime event literal cutscene (is this a threat?) "theres no time" family of 4 killed in thrown car You and me arent so different "trust me" "Quantum" (obvious) plot twist True that makes sense conveniently walking in the room
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-"we've only got one shot"
B-vibranium
I-I've been on the phone with/ all day
O-This is all my fault
G-wasting time kissing/ staring at each other
G-We need you...I need you
N-You dont have to do this alone
G-bad guy killed by badder guy
N-infinity stone
O-inappropriatly timed joke
I-dramatic flashback
G-surprise crossover
O-"multiverse"
B-I've got a plan *runs away*
B-missed quicktime event
I-literal cutscene (is this a threat?)
I-"theres no time"
B-family of 4 killed in thrown car
N-You and me arent so different
N-"trust me"
B-"Quantum"
I-(obvious) plot twist
O-True that makes sense
O-conveniently walking in the room