Thetraumafinds usWe get abounty/wantedlevelBadsneeze(taylor)newbackstoryNPC metNat1...Guildinteractiona crafthappensMayonnaiseRP(solomon)NewmagicthingJimmydoescrimeTheharpy ishealthyNat20!+5quotesNew basecampbuildingSpiritshenanigansMine/dungeonexplorationTrainnoisesRefills(kyle)A non-ulfurAdrielinteractionQuestProgressRed DevilinteractionUlfurthreatensdeath(reece)fishe(isabel)The princeis dead!Long livethe Prince!Thetraumafinds usWe get abounty/wantedlevelBadsneeze(taylor)newbackstoryNPC metNat1...Guildinteractiona crafthappensMayonnaiseRP(solomon)NewmagicthingJimmydoescrimeTheharpy ishealthyNat20!+5quotesNew basecampbuildingSpiritshenanigansMine/dungeonexplorationTrainnoisesRefills(kyle)A non-ulfurAdrielinteractionQuestProgressRed DevilinteractionUlfurthreatensdeath(reece)fishe(isabel)The princeis dead!Long livethe Prince!

Norn more messing around - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The trauma finds us
  2. We get a bounty/ wanted level
  3. Bad sneeze (taylor)
  4. new backstory NPC met
  5. Nat 1...
  6. Guild interaction
  7. a craft happens
  8. Mayonnaise RP (solomon)
  9. New magic thing
  10. Jimmy does crime
  11. The harpy is healthy
  12. Nat 20!
  13. +5 quotes
  14. New base camp building
  15. Spirit shenanigans
  16. Mine/ dungeon exploration
  17. Train noises
  18. Refills (kyle)
  19. A non-ulfur Adriel interaction
  20. Quest Progress
  21. Red Devil interaction
  22. Ulfur threatens death (reece)
  23. fishe (isabel)
  24. The prince is dead! Long live the Prince!