QuestProgressJimmydoescrimeThe princeis dead!Long livethe Prince!We get abounty/wantedlevelTheharpy ishealthyRefills(kyle)SpiritshenanigansUlfurthreatensdeath(reece)New basecampbuildingGuildinteractionnewbackstoryNPC meta crafthappensNewmagicthingNat20!+5quotesNat1...Mine/dungeonexplorationThetraumafinds usTrainnoisesA non-ulfurAdrielinteractionBadsneeze(taylor)Red DevilinteractionMayonnaiseRP(solomon)fishe(isabel)QuestProgressJimmydoescrimeThe princeis dead!Long livethe Prince!We get abounty/wantedlevelTheharpy ishealthyRefills(kyle)SpiritshenanigansUlfurthreatensdeath(reece)New basecampbuildingGuildinteractionnewbackstoryNPC meta crafthappensNewmagicthingNat20!+5quotesNat1...Mine/dungeonexplorationThetraumafinds usTrainnoisesA non-ulfurAdrielinteractionBadsneeze(taylor)Red DevilinteractionMayonnaiseRP(solomon)fishe(isabel)

Norn more messing around - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quest Progress
  2. Jimmy does crime
  3. The prince is dead! Long live the Prince!
  4. We get a bounty/ wanted level
  5. The harpy is healthy
  6. Refills (kyle)
  7. Spirit shenanigans
  8. Ulfur threatens death (reece)
  9. New base camp building
  10. Guild interaction
  11. new backstory NPC met
  12. a craft happens
  13. New magic thing
  14. Nat 20!
  15. +5 quotes
  16. Nat 1...
  17. Mine/ dungeon exploration
  18. The trauma finds us
  19. Train noises
  20. A non-ulfur Adriel interaction
  21. Bad sneeze (taylor)
  22. Red Devil interaction
  23. Mayonnaise RP (solomon)
  24. fishe (isabel)