(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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I-Pearl Harbor; What happened? (ch.6)
B-What is the marine's motto (ch.8)
B-Why couldn't Ned enlist in Ch. 7?
N-What happens when the students speak Navajo at the school
B-Why did they send Navajo kids to mission school?
G-What did the Marine's require the Navajos to know?
G-Who is Holsteen Mitchell? (9)
I-Describe Ned's journey to the mission school
G-How did Johnny Manuelito change? (ch.8)
G-What is one theme of Code Talker
N-Describe the recruiter (ch.7)
N-FREE SPACE
I-Describe what a Blessingway is (9)
N-Tell one person one nice thing
B-Name one of Ned's friends at school
B-What happened to Wake Island, Guam, and Guadacanal? (7)