RhymeSchemeExample ofPersonificationLineStanzaExampleofHyperboleSymbolismPersonificationExampleofRhymeExample ofOnomatopoeiasimileExampleofSymbolismAllusionRhymeIdiomOnomatopoeiaExampleofMetaphorIronyMetaphorMeterExampleofIdiomExampleofAllusionHyperboleExampleofSimileImageryRhymeSchemeExample ofPersonificationLineStanzaExampleofHyperboleSymbolismPersonificationExampleofRhymeExample ofOnomatopoeiasimileExampleofSymbolismAllusionRhymeIdiomOnomatopoeiaExampleofMetaphorIronyMetaphorMeterExampleofIdiomExampleofAllusionHyperboleExampleofSimileImagery

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme Scheme
  2. Example of Personification
  3. Line
  4. Stanza
  5. Example of Hyperbole
  6. Symbolism
  7. Personification
  8. Example of Rhyme
  9. Example of Onomatopoeia
  10. simile
  11. Example of Symbolism
  12. Allusion
  13. Rhyme
  14. Idiom
  15. Onomatopoeia
  16. Example of Metaphor
  17. Irony
  18. Metaphor
  19. Meter
  20. Example of Idiom
  21. Example of Allusion
  22. Hyperbole
  23. Example of Simile
  24. Imagery