ExampleofSymbolismLineExampleofRhymeRhymeSchemesimileOnomatopoeiaRhymeStanzaExampleofHyperbolePersonificationSymbolismIronyMetaphorExampleofMetaphorExample ofPersonificationHyperboleExample ofOnomatopoeiaExampleofAllusionAllusionIdiomExampleofIdiomMeterExampleofSimileImageryExampleofSymbolismLineExampleofRhymeRhymeSchemesimileOnomatopoeiaRhymeStanzaExampleofHyperbolePersonificationSymbolismIronyMetaphorExampleofMetaphorExample ofPersonificationHyperboleExample ofOnomatopoeiaExampleofAllusionAllusionIdiomExampleofIdiomMeterExampleofSimileImagery

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Example of Symbolism
  2. Line
  3. Example of Rhyme
  4. Rhyme Scheme
  5. simile
  6. Onomatopoeia
  7. Rhyme
  8. Stanza
  9. Example of Hyperbole
  10. Personification
  11. Symbolism
  12. Irony
  13. Metaphor
  14. Example of Metaphor
  15. Example of Personification
  16. Hyperbole
  17. Example of Onomatopoeia
  18. Example of Allusion
  19. Allusion
  20. Idiom
  21. Example of Idiom
  22. Meter
  23. Example of Simile
  24. Imagery