punctuationvisualsactiontonedialoguepoint ofviewthemecapitalizationspellingsettingmoodpersonificationonomatopeiaplotsentencestructureproblem&solutiontitledescriptionmetaphorsoundeffectssimilefeelingshyperbolecharacterspunctuationvisualsactiontonedialoguepoint ofviewthemecapitalizationspellingsettingmoodpersonificationonomatopeiaplotsentencestructureproblem&solutiontitledescriptionmetaphorsoundeffectssimilefeelingshyperbolecharacters

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
N
5
I
6
B
7
B
8
B
9
O
10
N
11
I
12
N
13
G
14
B
15
O
16
G
17
G
18
I
19
N
20
G
21
G
22
I
23
O
24
O
  1. O-punctuation
  2. B-visuals
  3. I-action
  4. N-tone
  5. I-dialogue
  6. B-point of view
  7. B-theme
  8. B-capitalization
  9. O-spelling
  10. N-setting
  11. I-mood
  12. N-personification
  13. G-onomatopeia
  14. B-plot
  15. O-sentence structure
  16. G-problem & solution
  17. G-title
  18. I-description
  19. N-metaphor
  20. G-sound effects
  21. G-simile
  22. I-feelings
  23. O-hyperbole
  24. O-characters