dialoguespellingsettingcharacterspoint ofviewhyperbolemoodtitlesentencestructurecapitalizationpunctuationpersonificationvisualssimileactionmetaphorproblem&solutiontoneonomatopeiathemefeelingsplotdescriptionsoundeffectsdialoguespellingsettingcharacterspoint ofviewhyperbolemoodtitlesentencestructurecapitalizationpunctuationpersonificationvisualssimileactionmetaphorproblem&solutiontoneonomatopeiathemefeelingsplotdescriptionsoundeffects

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
O
5
B
6
O
7
I
8
G
9
O
10
B
11
O
12
N
13
B
14
G
15
I
16
N
17
G
18
N
19
G
20
B
21
I
22
B
23
I
24
G
  1. I-dialogue
  2. O-spelling
  3. N-setting
  4. O-characters
  5. B-point of view
  6. O-hyperbole
  7. I-mood
  8. G-title
  9. O-sentence structure
  10. B-capitalization
  11. O-punctuation
  12. N-personification
  13. B-visuals
  14. G-simile
  15. I-action
  16. N-metaphor
  17. G-problem & solution
  18. N-tone
  19. G-onomatopeia
  20. B-theme
  21. I-feelings
  22. B-plot
  23. I-description
  24. G-sound effects