feelingstitledialoguesimilemetaphoronomatopeiacapitalizationmoodtoneplotdescriptionsoundeffectspoint ofviewactionpersonificationproblem&solutionthemevisualshyperbolesettingpunctuationspellingcharacterssentencestructurefeelingstitledialoguesimilemetaphoronomatopeiacapitalizationmoodtoneplotdescriptionsoundeffectspoint ofviewactionpersonificationproblem&solutionthemevisualshyperbolesettingpunctuationspellingcharacterssentencestructure

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
G
5
N
6
G
7
B
8
I
9
N
10
B
11
I
12
G
13
B
14
I
15
N
16
G
17
B
18
B
19
O
20
N
21
O
22
O
23
O
24
O
  1. I-feelings
  2. G-title
  3. I-dialogue
  4. G-simile
  5. N-metaphor
  6. G-onomatopeia
  7. B-capitalization
  8. I-mood
  9. N-tone
  10. B-plot
  11. I-description
  12. G-sound effects
  13. B-point of view
  14. I-action
  15. N-personification
  16. G-problem & solution
  17. B-theme
  18. B-visuals
  19. O-hyperbole
  20. N-setting
  21. O-punctuation
  22. O-spelling
  23. O-characters
  24. O-sentence structure