problem&solutionvisualsfeelingstoneonomatopeiamooddescriptionpoint ofviewspellingactioncapitalizationmetaphorplotdialoguethemesoundeffectssimilecharactershyperboletitlesettingpunctuationpersonificationsentencestructureproblem&solutionvisualsfeelingstoneonomatopeiamooddescriptionpoint ofviewspellingactioncapitalizationmetaphorplotdialoguethemesoundeffectssimilecharactershyperboletitlesettingpunctuationpersonificationsentencestructure

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
N
5
G
6
I
7
I
8
B
9
O
10
I
11
B
12
N
13
B
14
I
15
B
16
G
17
G
18
O
19
O
20
G
21
N
22
O
23
N
24
O
  1. G-problem & solution
  2. B-visuals
  3. I-feelings
  4. N-tone
  5. G-onomatopeia
  6. I-mood
  7. I-description
  8. B-point of view
  9. O-spelling
  10. I-action
  11. B-capitalization
  12. N-metaphor
  13. B-plot
  14. I-dialogue
  15. B-theme
  16. G-sound effects
  17. G-simile
  18. O-characters
  19. O-hyperbole
  20. G-title
  21. N-setting
  22. O-punctuation
  23. N-personification
  24. O-sentence structure