descriptionsentencestructuresoundeffectsmoodsimilemetaphorsettingproblem&solutionpersonificationhyperboletitleonomatopeiaspellingcapitalizationfeelingsvisualspunctuationcharacterstoneactionplotdialoguepoint ofviewthemedescriptionsentencestructuresoundeffectsmoodsimilemetaphorsettingproblem&solutionpersonificationhyperboletitleonomatopeiaspellingcapitalizationfeelingsvisualspunctuationcharacterstoneactionplotdialoguepoint ofviewtheme

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
I
5
G
6
N
7
N
8
G
9
N
10
O
11
G
12
G
13
O
14
B
15
I
16
B
17
O
18
O
19
N
20
I
21
B
22
I
23
B
24
B
  1. I-description
  2. O-sentence structure
  3. G-sound effects
  4. I-mood
  5. G-simile
  6. N-metaphor
  7. N-setting
  8. G-problem & solution
  9. N-personification
  10. O-hyperbole
  11. G-title
  12. G-onomatopeia
  13. O-spelling
  14. B-capitalization
  15. I-feelings
  16. B-visuals
  17. O-punctuation
  18. O-characters
  19. N-tone
  20. I-action
  21. B-plot
  22. I-dialogue
  23. B-point of view
  24. B-theme