personificationhyperboledescriptionmoodtonespellingpunctuationonomatopeiametaphordialoguesoundeffectsfeelingscharactersactiontitlethemevisualssimilecapitalizationsettingpoint ofviewsentencestructureplotproblem&solutionpersonificationhyperboledescriptionmoodtonespellingpunctuationonomatopeiametaphordialoguesoundeffectsfeelingscharactersactiontitlethemevisualssimilecapitalizationsettingpoint ofviewsentencestructureplotproblem&solution

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
I
5
N
6
O
7
O
8
G
9
N
10
I
11
G
12
I
13
O
14
I
15
G
16
B
17
B
18
G
19
B
20
N
21
B
22
O
23
B
24
G
  1. N-personification
  2. O-hyperbole
  3. I-description
  4. I-mood
  5. N-tone
  6. O-spelling
  7. O-punctuation
  8. G-onomatopeia
  9. N-metaphor
  10. I-dialogue
  11. G-sound effects
  12. I-feelings
  13. O-characters
  14. I-action
  15. G-title
  16. B-theme
  17. B-visuals
  18. G-simile
  19. B-capitalization
  20. N-setting
  21. B-point of view
  22. O-sentence structure
  23. B-plot
  24. G-problem & solution