themedescriptionsentencestructurefeelingsproblem&solutionpunctuationpersonificationhyperbolecharactersactioncapitalizationpoint ofviewplotsoundeffectssettingtitlesimileonomatopeiamoodvisualstonedialoguespellingmetaphorthemedescriptionsentencestructurefeelingsproblem&solutionpunctuationpersonificationhyperbolecharactersactioncapitalizationpoint ofviewplotsoundeffectssettingtitlesimileonomatopeiamoodvisualstonedialoguespellingmetaphor

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
O
4
I
5
G
6
O
7
N
8
O
9
O
10
I
11
B
12
B
13
B
14
G
15
N
16
G
17
G
18
G
19
I
20
B
21
N
22
I
23
O
24
N
  1. B-theme
  2. I-description
  3. O-sentence structure
  4. I-feelings
  5. G-problem & solution
  6. O-punctuation
  7. N-personification
  8. O-hyperbole
  9. O-characters
  10. I-action
  11. B-capitalization
  12. B-point of view
  13. B-plot
  14. G-sound effects
  15. N-setting
  16. G-title
  17. G-simile
  18. G-onomatopeia
  19. I-mood
  20. B-visuals
  21. N-tone
  22. I-dialogue
  23. O-spelling
  24. N-metaphor