point ofviewplotdialoguetonecharacterssoundeffectsmooddescriptionthemesimilefeelingsonomatopeiaactionspellingsettingpersonificationpunctuationsentencestructuremetaphorcapitalizationvisualstitleproblem&solutionhyperbolepoint ofviewplotdialoguetonecharacterssoundeffectsmooddescriptionthemesimilefeelingsonomatopeiaactionspellingsettingpersonificationpunctuationsentencestructuremetaphorcapitalizationvisualstitleproblem&solutionhyperbole

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
I
4
N
5
O
6
G
7
I
8
I
9
B
10
G
11
I
12
G
13
I
14
O
15
N
16
N
17
O
18
O
19
N
20
B
21
B
22
G
23
G
24
O
  1. B-point of view
  2. B-plot
  3. I-dialogue
  4. N-tone
  5. O-characters
  6. G-sound effects
  7. I-mood
  8. I-description
  9. B-theme
  10. G-simile
  11. I-feelings
  12. G-onomatopeia
  13. I-action
  14. O-spelling
  15. N-setting
  16. N-personification
  17. O-punctuation
  18. O-sentence structure
  19. N-metaphor
  20. B-capitalization
  21. B-visuals
  22. G-title
  23. G-problem & solution
  24. O-hyperbole