moodpersonificationthemevisualssettingtoneproblem&solutionplotonomatopeiaactiondescriptionsentencestructurefeelingshyperboletitlepunctuationsimiledialoguesoundeffectspoint ofviewmetaphorcapitalizationcharactersspellingmoodpersonificationthemevisualssettingtoneproblem&solutionplotonomatopeiaactiondescriptionsentencestructurefeelingshyperboletitlepunctuationsimiledialoguesoundeffectspoint ofviewmetaphorcapitalizationcharactersspelling

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
B
5
N
6
N
7
G
8
B
9
G
10
I
11
I
12
O
13
I
14
O
15
G
16
O
17
G
18
I
19
G
20
B
21
N
22
B
23
O
24
O
  1. I-mood
  2. N-personification
  3. B-theme
  4. B-visuals
  5. N-setting
  6. N-tone
  7. G-problem & solution
  8. B-plot
  9. G-onomatopeia
  10. I-action
  11. I-description
  12. O-sentence structure
  13. I-feelings
  14. O-hyperbole
  15. G-title
  16. O-punctuation
  17. G-simile
  18. I-dialogue
  19. G-sound effects
  20. B-point of view
  21. N-metaphor
  22. B-capitalization
  23. O-characters
  24. O-spelling