tonedialoguedescriptionvisualscapitalizationfeelingspersonificationsimilesoundeffectsmetaphorsettingthemeplotproblem&solutionmoodactionpunctuationspellingtitlepoint ofviewhyperboleonomatopeiacharacterssentencestructuretonedialoguedescriptionvisualscapitalizationfeelingspersonificationsimilesoundeffectsmetaphorsettingthemeplotproblem&solutionmoodactionpunctuationspellingtitlepoint ofviewhyperboleonomatopeiacharacterssentencestructure

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
I
4
B
5
B
6
I
7
N
8
G
9
G
10
N
11
N
12
B
13
B
14
G
15
I
16
I
17
O
18
O
19
G
20
B
21
O
22
G
23
O
24
O
  1. N-tone
  2. I-dialogue
  3. I-description
  4. B-visuals
  5. B-capitalization
  6. I-feelings
  7. N-personification
  8. G-simile
  9. G-sound effects
  10. N-metaphor
  11. N-setting
  12. B-theme
  13. B-plot
  14. G-problem & solution
  15. I-mood
  16. I-action
  17. O-punctuation
  18. O-spelling
  19. G-title
  20. B-point of view
  21. O-hyperbole
  22. G-onomatopeia
  23. O-characters
  24. O-sentence structure