capitalizationsettinghyperboleplotmetaphorvisualsactionpersonificationspellingdescriptionthememoodfeelingsdialogueonomatopeiapoint ofviewproblem&solutioncharacterspunctuationsoundeffectssentencestructuretitletonesimilecapitalizationsettinghyperboleplotmetaphorvisualsactionpersonificationspellingdescriptionthememoodfeelingsdialogueonomatopeiapoint ofviewproblem&solutioncharacterspunctuationsoundeffectssentencestructuretitletonesimile

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
B
5
N
6
B
7
I
8
N
9
O
10
I
11
B
12
I
13
I
14
I
15
G
16
B
17
G
18
O
19
O
20
G
21
O
22
G
23
N
24
G
  1. B-capitalization
  2. N-setting
  3. O-hyperbole
  4. B-plot
  5. N-metaphor
  6. B-visuals
  7. I-action
  8. N-personification
  9. O-spelling
  10. I-description
  11. B-theme
  12. I-mood
  13. I-feelings
  14. I-dialogue
  15. G-onomatopeia
  16. B-point of view
  17. G-problem & solution
  18. O-characters
  19. O-punctuation
  20. G-sound effects
  21. O-sentence structure
  22. G-title
  23. N-tone
  24. G-simile