metaphoractiontonesoundeffectspersonificationcapitalizationcharacterspoint ofviewsettingsentencestructureplotthemeonomatopeiavisualsmoodtitlepunctuationhyperbolesimilespellingfeelingsproblem&solutiondescriptiondialoguemetaphoractiontonesoundeffectspersonificationcapitalizationcharacterspoint ofviewsettingsentencestructureplotthemeonomatopeiavisualsmoodtitlepunctuationhyperbolesimilespellingfeelingsproblem&solutiondescriptiondialogue

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
N
4
G
5
N
6
B
7
O
8
B
9
N
10
O
11
B
12
B
13
G
14
B
15
I
16
G
17
O
18
O
19
G
20
O
21
I
22
G
23
I
24
I
  1. N-metaphor
  2. I-action
  3. N-tone
  4. G-sound effects
  5. N-personification
  6. B-capitalization
  7. O-characters
  8. B-point of view
  9. N-setting
  10. O-sentence structure
  11. B-plot
  12. B-theme
  13. G-onomatopeia
  14. B-visuals
  15. I-mood
  16. G-title
  17. O-punctuation
  18. O-hyperbole
  19. G-simile
  20. O-spelling
  21. I-feelings
  22. G-problem & solution
  23. I-description
  24. I-dialogue