similefeelingsonomatopeiaproblem&solutiondialoguesettingpoint ofviewspellingtitleactionplottonepunctuationvisualsthemesentencestructurehyperbolepersonificationsoundeffectscapitalizationmoodcharactersdescriptionmetaphorsimilefeelingsonomatopeiaproblem&solutiondialoguesettingpoint ofviewspellingtitleactionplottonepunctuationvisualsthemesentencestructurehyperbolepersonificationsoundeffectscapitalizationmoodcharactersdescriptionmetaphor

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
G
5
I
6
N
7
B
8
O
9
G
10
I
11
B
12
N
13
O
14
B
15
B
16
O
17
O
18
N
19
G
20
B
21
I
22
O
23
I
24
N
  1. G-simile
  2. I-feelings
  3. G-onomatopeia
  4. G-problem & solution
  5. I-dialogue
  6. N-setting
  7. B-point of view
  8. O-spelling
  9. G-title
  10. I-action
  11. B-plot
  12. N-tone
  13. O-punctuation
  14. B-visuals
  15. B-theme
  16. O-sentence structure
  17. O-hyperbole
  18. N-personification
  19. G-sound effects
  20. B-capitalization
  21. I-mood
  22. O-characters
  23. I-description
  24. N-metaphor