settingcapitalizationpunctuationdescriptioncharactersfeelingspoint ofviewsentencestructuremoodsimiletonehyperbolevisualsplotspellingdialogueonomatopeiathemetitlesoundeffectsactionmetaphorpersonificationproblem&solutionsettingcapitalizationpunctuationdescriptioncharactersfeelingspoint ofviewsentencestructuremoodsimiletonehyperbolevisualsplotspellingdialogueonomatopeiathemetitlesoundeffectsactionmetaphorpersonificationproblem&solution

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
O
4
I
5
O
6
I
7
B
8
O
9
I
10
G
11
N
12
O
13
B
14
B
15
O
16
I
17
G
18
B
19
G
20
G
21
I
22
N
23
N
24
G
  1. N-setting
  2. B-capitalization
  3. O-punctuation
  4. I-description
  5. O-characters
  6. I-feelings
  7. B-point of view
  8. O-sentence structure
  9. I-mood
  10. G-simile
  11. N-tone
  12. O-hyperbole
  13. B-visuals
  14. B-plot
  15. O-spelling
  16. I-dialogue
  17. G-onomatopeia
  18. B-theme
  19. G-title
  20. G-sound effects
  21. I-action
  22. N-metaphor
  23. N-personification
  24. G-problem & solution