hyperboletitlesettingspellingtonesimileonomatopeiathemesentencestructuremoodmetaphordescriptioncharactersdialoguevisualsproblem&solutionpunctuationplotsoundeffectsactioncapitalizationpoint ofviewpersonificationfeelingshyperboletitlesettingspellingtonesimileonomatopeiathemesentencestructuremoodmetaphordescriptioncharactersdialoguevisualsproblem&solutionpunctuationplotsoundeffectsactioncapitalizationpoint ofviewpersonificationfeelings

What makes a great NARRATIVE? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
N
4
O
5
N
6
G
7
G
8
B
9
O
10
I
11
N
12
I
13
O
14
I
15
B
16
G
17
O
18
B
19
G
20
I
21
B
22
B
23
N
24
I
  1. O-hyperbole
  2. G-title
  3. N-setting
  4. O-spelling
  5. N-tone
  6. G-simile
  7. G-onomatopeia
  8. B-theme
  9. O-sentence structure
  10. I-mood
  11. N-metaphor
  12. I-description
  13. O-characters
  14. I-dialogue
  15. B-visuals
  16. G-problem & solution
  17. O-punctuation
  18. B-plot
  19. G-sound effects
  20. I-action
  21. B-capitalization
  22. B-point of view
  23. N-personification
  24. I-feelings