setting historical fiction irony narrator tone falling action conflict dialogue mood alliteration analogy antagonist informational essay rising action simile narrative symbolism climax indirect characterization plot protagonist fiction drama metaphor resolution theme argumentative essay flashback direct characterization exposition conflict nonfiction plot hyperbole imagery personification setting historical fiction irony narrator tone falling action conflict dialogue mood alliteration analogy antagonist informational essay rising action simile narrative symbolism climax indirect characterization plot protagonist fiction drama metaphor resolution theme argumentative essay flashback direct characterization exposition conflict nonfiction plot hyperbole imagery personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
historical fiction
irony
narrator
tone
falling action
conflict
dialogue
mood
alliteration
analogy
antagonist
informational essay
rising action
simile
narrative
symbolism
climax
indirect characterization
plot
protagonist
fiction
drama
metaphor
resolution
theme
argumentative essay
flashback
direct characterization
exposition
conflict
nonfiction
plot
hyperbole
imagery
personification