nonfiction narrator protagonist exposition mood tone setting personification plot informational essay simile metaphor theme drama antagonist plot historical fiction conflict falling action indirect characterization argumentative essay narrative imagery dialogue climax fiction analogy flashback resolution irony alliteration conflict symbolism hyperbole direct characterization rising action nonfiction narrator protagonist exposition mood tone setting personification plot informational essay simile metaphor theme drama antagonist plot historical fiction conflict falling action indirect characterization argumentative essay narrative imagery dialogue climax fiction analogy flashback resolution irony alliteration conflict symbolism hyperbole direct characterization rising action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
nonfiction
narrator
protagonist
exposition
mood
tone
setting
personification
plot
informational essay
simile
metaphor
theme
drama
antagonist
plot
historical fiction
conflict
falling action
indirect characterization
argumentative essay
narrative
imagery
dialogue
climax
fiction
analogy
flashback
resolution
irony
alliteration
conflict
symbolism
hyperbole
direct characterization
rising action