dialogue imagery simile exposition symbolism alliteration protagonist nonfiction resolution narrator irony historical fiction antagonist personification theme narrative conflict plot climax direct characterization analogy tone plot metaphor setting indirect characterization flashback conflict mood fiction informational essay drama hyperbole falling action rising action argumentative essay dialogue imagery simile exposition symbolism alliteration protagonist nonfiction resolution narrator irony historical fiction antagonist personification theme narrative conflict plot climax direct characterization analogy tone plot metaphor setting indirect characterization flashback conflict mood fiction informational essay drama hyperbole falling action rising action argumentative essay
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dialogue
imagery
simile
exposition
symbolism
alliteration
protagonist
nonfiction
resolution
narrator
irony
historical fiction
antagonist
personification
theme
narrative
conflict
plot
climax
direct characterization
analogy
tone
plot
metaphor
setting
indirect characterization
flashback
conflict
mood
fiction
informational essay
drama
hyperbole
falling action
rising action
argumentative essay