setting personification historical fiction antagonist fiction plot argumentative essay tone dialogue conflict alliteration narrator narrative mood analogy irony falling action nonfiction hyperbole rising action theme exposition imagery resolution direct characterization protagonist drama climax conflict plot indirect characterization metaphor symbolism flashback simile informational essay setting personification historical fiction antagonist fiction plot argumentative essay tone dialogue conflict alliteration narrator narrative mood analogy irony falling action nonfiction hyperbole rising action theme exposition imagery resolution direct characterization protagonist drama climax conflict plot indirect characterization metaphor symbolism flashback simile informational essay
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
personification
historical fiction
antagonist
fiction
plot
argumentative essay
tone
dialogue
conflict
alliteration
narrator
narrative
mood
analogy
irony
falling action
nonfiction
hyperbole
rising action
theme
exposition
imagery
resolution
direct characterization
protagonist
drama
climax
conflict
plot
indirect characterization
metaphor
symbolism
flashback
simile
informational essay