Savedtime inSM64LowFireball(SMB1 8-4)Death onTryclydeor Wart(SMB2US)Damageless8-1 (SMB3)FirstGoombaDeath(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Savedtime inSMWCloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)World 4Death(SMB2J)Savedtime inSMB1Savedtime inSMB2USOnehand(SMB3)UberzipDeath(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Reset(SMB2J)Fireworks(SMB1)Achievesany doublejump(SMB2US)Any Bowserlevel death(SM64, doesnot includeboss fights)First tryPotion Jump(SMB2US 6-3)Fails ShyGuy clip(SMB2US1-1)FireMariofinish(SMB1)MarihourAchievedRunCompletedSladedeclares a"GoodSuck."(SMB2J 5-2)Pipe Clip(SMB18-4)DamagelessWart(SMB2US 7-2)CapeMariofinish(SMW)Goes intoBowser'sCastle withFire Mario(SMB3)Incorrectlypicks Luigior Toad(SMB2US)Death on8-1through 8-3 (SMB2J)LakituSkip(SM64)AnyBowserdeath(SM64)First tryCarpetSuper Flight(SMB2US 1-2)First tryLobbyBLJ(SM64)First tryBasementBLJ(SM64)Reset(SM64)DamagelessTryclyde(SMB2US 6-3)Reset(SMB1)Deathon 8-4(SMB2J)Savedtime inSMB3Nohands(SMB3)Fireworks(SMB2J)Uberzipachieved(SMW, hasto pass allturn blocks!)Reset(SMW)5-1 SuperJump(SMB2J)Twohands(SMB3)Perfect 3 for3 Bowserthrows(SM64)Three ormorehands(SMB3)Any World4 or 6death(SMB2US)First tryCloud(SMW)Savedtime inSMB2JReset(SMB3)Reset(SMB2US)FireMariofinish(SMB3)Savedtime inSM64LowFireball(SMB1 8-4)Death onTryclydeor Wart(SMB2US)Damageless8-1 (SMB3)FirstGoombaDeath(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Savedtime inSMWCloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)World 4Death(SMB2J)Savedtime inSMB1Savedtime inSMB2USOnehand(SMB3)UberzipDeath(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Reset(SMB2J)Fireworks(SMB1)Achievesany doublejump(SMB2US)Any Bowserlevel death(SM64, doesnot includeboss fights)First tryPotion Jump(SMB2US 6-3)Fails ShyGuy clip(SMB2US1-1)FireMariofinish(SMB1)MarihourAchievedRunCompletedSladedeclares a"GoodSuck."(SMB2J 5-2)Pipe Clip(SMB18-4)DamagelessWart(SMB2US 7-2)CapeMariofinish(SMW)Goes intoBowser'sCastle withFire Mario(SMB3)Incorrectlypicks Luigior Toad(SMB2US)Death on8-1through 8-3 (SMB2J)LakituSkip(SM64)AnyBowserdeath(SM64)First tryCarpetSuper Flight(SMB2US 1-2)First tryLobbyBLJ(SM64)First tryBasementBLJ(SM64)Reset(SM64)DamagelessTryclyde(SMB2US 6-3)Reset(SMB1)Deathon 8-4(SMB2J)Savedtime inSMB3Nohands(SMB3)Fireworks(SMB2J)Uberzipachieved(SMW, hasto pass allturn blocks!)Reset(SMW)5-1 SuperJump(SMB2J)Twohands(SMB3)Perfect 3 for3 Bowserthrows(SM64)Three ormorehands(SMB3)Any World4 or 6death(SMB2US)First tryCloud(SMW)Savedtime inSMB2JReset(SMB3)Reset(SMB2US)FireMariofinish(SMB3)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saved time in SM64
  2. Low Fireball (SMB1 8-4)
  3. Death on Tryclyde or Wart (SMB2US)
  4. Damageless 8-1 (SMB3)
  5. First Goomba Death (SMB1)
  6. Slade declares a "Bad Suck." (SMB2J 5-2)
  7. Saved time in SMW
  8. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  9. World 4 Death (SMB2J)
  10. Saved time in SMB1
  11. Saved time in SMB2US
  12. One hand (SMB3)
  13. Uberzip Death (SMW)
  14. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  15. Reset (SMB2J)
  16. Fireworks (SMB1)
  17. Achieves any double jump (SMB2US)
  18. Any Bowser level death (SM64, does not include boss fights)
  19. First try Potion Jump (SMB2US 6-3)
  20. Fails Shy Guy clip (SMB2US 1-1)
  21. Fire Mario finish (SMB1)
  22. Marihour Achieved
  23. Run Completed
  24. Slade declares a "Good Suck." (SMB2J 5-2)
  25. Pipe Clip (SMB1 8-4)
  26. Damageless Wart (SMB2US 7-2)
  27. Cape Mario finish (SMW)
  28. Goes into Bowser's Castle with Fire Mario (SMB3)
  29. Incorrectly picks Luigi or Toad (SMB2US)
  30. Death on 8-1 through 8-3 (SMB2J)
  31. Lakitu Skip (SM64)
  32. Any Bowser death (SM64)
  33. First try Carpet Super Flight (SMB2US 1-2)
  34. First try Lobby BLJ (SM64)
  35. First try Basement BLJ (SM64)
  36. Reset (SM64)
  37. Damageless Tryclyde (SMB2US 6-3)
  38. Reset (SMB1)
  39. Death on 8-4 (SMB2J)
  40. Saved time in SMB3
  41. No hands (SMB3)
  42. Fireworks (SMB2J)
  43. Uberzip achieved (SMW, has to pass all turn blocks!)
  44. Reset (SMW)
  45. 5-1 Super Jump (SMB2J)
  46. Two hands (SMB3)
  47. Perfect 3 for 3 Bowser throws (SM64)
  48. Three or more hands (SMB3)
  49. Any World 4 or 6 death (SMB2US)
  50. First try Cloud (SMW)
  51. Saved time in SMB2J
  52. Reset (SMB3)
  53. Reset (SMB2US)
  54. Fire Mario finish (SMB3)