Reset(SM64)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)5-1 SuperJump(SMB2J)Pipe Clip(SMB18-4)Savedtime inSM64Sladedeclares a"Bad Suck."(SMB2J 5-2)Incorrectlypicks Luigior Toad(SMB2US)Onehand(SMB3)AnyBowserdeath(SM64)Savedtime inSMB2JSavedtime inSMWReset(SMB3)First tryLobbyBLJ(SM64)Savedtime inSMB3Fireworks(SMB1)Reset(SMW)Twohands(SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Uberzipachieved(SMW, hasto pass allturn blocks!)Damageless8-1 (SMB3)Perfect 3 for3 Bowserthrows(SM64)Fireworks(SMB2J)Deathon 8-4(SMB2J)First tryBasementBLJ(SM64)First tryCloud(SMW)RunCompletedDamagelessTryclyde(SMB2US 6-3)LakituSkip(SM64)Sladedeclares a"GoodSuck."(SMB2J 5-2)MarihourAchievedFirst tryCarpetSuper Flight(SMB2US 1-2)Three ormorehands(SMB3)Savedtime inSMB2USWorld 4Death(SMB2J)Any World4 or 6death(SMB2US)Achievesany doublejump(SMB2US)First tryPotion Jump(SMB2US 6-3)Death on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Reset(SMB1)DamagelessWart(SMB2US 7-2)FireMariofinish(SMB3)UberzipDeath(SMW)Any Bowserlevel death(SM64, doesnot includeboss fights)Reset(SMB2J)Death onTryclydeor Wart(SMB2US)Fails ShyGuy clip(SMB2US1-1)Savedtime inSMB1Reset(SMB2US)FirstGoombaDeath(SMB1)FireMariofinish(SMB1)Nohands(SMB3)Goes intoBowser'sCastle withFire Mario(SMB3)CapeMariofinish(SMW)Reset(SM64)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)5-1 SuperJump(SMB2J)Pipe Clip(SMB18-4)Savedtime inSM64Sladedeclares a"Bad Suck."(SMB2J 5-2)Incorrectlypicks Luigior Toad(SMB2US)Onehand(SMB3)AnyBowserdeath(SM64)Savedtime inSMB2JSavedtime inSMWReset(SMB3)First tryLobbyBLJ(SM64)Savedtime inSMB3Fireworks(SMB1)Reset(SMW)Twohands(SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Uberzipachieved(SMW, hasto pass allturn blocks!)Damageless8-1 (SMB3)Perfect 3 for3 Bowserthrows(SM64)Fireworks(SMB2J)Deathon 8-4(SMB2J)First tryBasementBLJ(SM64)First tryCloud(SMW)RunCompletedDamagelessTryclyde(SMB2US 6-3)LakituSkip(SM64)Sladedeclares a"GoodSuck."(SMB2J 5-2)MarihourAchievedFirst tryCarpetSuper Flight(SMB2US 1-2)Three ormorehands(SMB3)Savedtime inSMB2USWorld 4Death(SMB2J)Any World4 or 6death(SMB2US)Achievesany doublejump(SMB2US)First tryPotion Jump(SMB2US 6-3)Death on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Reset(SMB1)DamagelessWart(SMB2US 7-2)FireMariofinish(SMB3)UberzipDeath(SMW)Any Bowserlevel death(SM64, doesnot includeboss fights)Reset(SMB2J)Death onTryclydeor Wart(SMB2US)Fails ShyGuy clip(SMB2US1-1)Savedtime inSMB1Reset(SMB2US)FirstGoombaDeath(SMB1)FireMariofinish(SMB1)Nohands(SMB3)Goes intoBowser'sCastle withFire Mario(SMB3)CapeMariofinish(SMW)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reset (SM64)
  2. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  3. 5-1 Super Jump (SMB2J)
  4. Pipe Clip (SMB1 8-4)
  5. Saved time in SM64
  6. Slade declares a "Bad Suck." (SMB2J 5-2)
  7. Incorrectly picks Luigi or Toad (SMB2US)
  8. One hand (SMB3)
  9. Any Bowser death (SM64)
  10. Saved time in SMB2J
  11. Saved time in SMW
  12. Reset (SMB3)
  13. First try Lobby BLJ (SM64)
  14. Saved time in SMB3
  15. Fireworks (SMB1)
  16. Reset (SMW)
  17. Two hands (SMB3)
  18. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  19. Uberzip achieved (SMW, has to pass all turn blocks!)
  20. Damageless 8-1 (SMB3)
  21. Perfect 3 for 3 Bowser throws (SM64)
  22. Fireworks (SMB2J)
  23. Death on 8-4 (SMB2J)
  24. First try Basement BLJ (SM64)
  25. First try Cloud (SMW)
  26. Run Completed
  27. Damageless Tryclyde (SMB2US 6-3)
  28. Lakitu Skip (SM64)
  29. Slade declares a "Good Suck." (SMB2J 5-2)
  30. Marihour Achieved
  31. First try Carpet Super Flight (SMB2US 1-2)
  32. Three or more hands (SMB3)
  33. Saved time in SMB2US
  34. World 4 Death (SMB2J)
  35. Any World 4 or 6 death (SMB2US)
  36. Achieves any double jump (SMB2US)
  37. First try Potion Jump (SMB2US 6-3)
  38. Death on 8-1 through 8-3 (SMB2J)
  39. Low Fireball (SMB1 8-4)
  40. Reset (SMB1)
  41. Damageless Wart (SMB2US 7-2)
  42. Fire Mario finish (SMB3)
  43. Uberzip Death (SMW)
  44. Any Bowser level death (SM64, does not include boss fights)
  45. Reset (SMB2J)
  46. Death on Tryclyde or Wart (SMB2US)
  47. Fails Shy Guy clip (SMB2US 1-1)
  48. Saved time in SMB1
  49. Reset (SMB2US)
  50. First Goomba Death (SMB1)
  51. Fire Mario finish (SMB1)
  52. No hands (SMB3)
  53. Goes into Bowser's Castle with Fire Mario (SMB3)
  54. Cape Mario finish (SMW)