Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMWReset(SMW)Savedtime inSMB3Sladedeclares a"GoodSuck."(SMB2J 5-2)FireMariofinish(SMB1)5-1 SuperJump(SMB2J)Damageless8-1 (SMB3)First tryCloud(SMW)Fireworks(SMB2J)Death onTryclydeor Wart(SMB2US)AnyBowserdeath(SM64)Reset(SMB2US)FirstGoombaDeath(SMB1)First tryCarpetSuper Flight(SMB2US 1-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Fails ShyGuy clip(SMB2US1-1)Any Bowserlevel death(SM64, doesnot includeboss fights)Savedtime inSMB2USLakituSkip(SM64)FireMariofinish(SMB3)LowFireball(SMB1 8-4)Deathon 8-4(SMB2J)Savedtime inSMB2JThree ormorehands(SMB3)UberzipDeath(SMW)First tryBasementBLJ(SM64)First tryLobbyBLJ(SM64)DamagelessTryclyde(SMB2US 6-3)Perfect 3 for3 Bowserthrows(SM64)DamagelessWart(SMB2US 7-2)Incorrectlypicks Luigior Toad(SMB2US)Savedtime inSM64MarihourAchievedNohands(SMB3)Onehand(SMB3)First tryPotion Jump(SMB2US 6-3)Fireworks(SMB1)Savedtime inSMB1Goes intoBowser'sCastle withFire Mario(SMB3)World 4Death(SMB2J)Reset(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Any World4 or 6death(SMB2US)Reset(SMB3)Pipe Clip(SMB18-4)CapeMariofinish(SMW)Achievesany doublejump(SMB2US)Reset(SM64)Twohands(SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Death on8-1through 8-3 (SMB2J)RunCompletedReset(SMB2J)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMWReset(SMW)Savedtime inSMB3Sladedeclares a"GoodSuck."(SMB2J 5-2)FireMariofinish(SMB1)5-1 SuperJump(SMB2J)Damageless8-1 (SMB3)First tryCloud(SMW)Fireworks(SMB2J)Death onTryclydeor Wart(SMB2US)AnyBowserdeath(SM64)Reset(SMB2US)FirstGoombaDeath(SMB1)First tryCarpetSuper Flight(SMB2US 1-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Fails ShyGuy clip(SMB2US1-1)Any Bowserlevel death(SM64, doesnot includeboss fights)Savedtime inSMB2USLakituSkip(SM64)FireMariofinish(SMB3)LowFireball(SMB1 8-4)Deathon 8-4(SMB2J)Savedtime inSMB2JThree ormorehands(SMB3)UberzipDeath(SMW)First tryBasementBLJ(SM64)First tryLobbyBLJ(SM64)DamagelessTryclyde(SMB2US 6-3)Perfect 3 for3 Bowserthrows(SM64)DamagelessWart(SMB2US 7-2)Incorrectlypicks Luigior Toad(SMB2US)Savedtime inSM64MarihourAchievedNohands(SMB3)Onehand(SMB3)First tryPotion Jump(SMB2US 6-3)Fireworks(SMB1)Savedtime inSMB1Goes intoBowser'sCastle withFire Mario(SMB3)World 4Death(SMB2J)Reset(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Any World4 or 6death(SMB2US)Reset(SMB3)Pipe Clip(SMB18-4)CapeMariofinish(SMW)Achievesany doublejump(SMB2US)Reset(SM64)Twohands(SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Death on8-1through 8-3 (SMB2J)RunCompletedReset(SMB2J)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  2. Saved time in SMW
  3. Reset (SMW)
  4. Saved time in SMB3
  5. Slade declares a "Good Suck." (SMB2J 5-2)
  6. Fire Mario finish (SMB1)
  7. 5-1 Super Jump (SMB2J)
  8. Damageless 8-1 (SMB3)
  9. First try Cloud (SMW)
  10. Fireworks (SMB2J)
  11. Death on Tryclyde or Wart (SMB2US)
  12. Any Bowser death (SM64)
  13. Reset (SMB2US)
  14. First Goomba Death (SMB1)
  15. First try Carpet Super Flight (SMB2US 1-2)
  16. Uberzip achieved (SMW, has to pass all turn blocks!)
  17. Fails Shy Guy clip (SMB2US 1-1)
  18. Any Bowser level death (SM64, does not include boss fights)
  19. Saved time in SMB2US
  20. Lakitu Skip (SM64)
  21. Fire Mario finish (SMB3)
  22. Low Fireball (SMB1 8-4)
  23. Death on 8-4 (SMB2J)
  24. Saved time in SMB2J
  25. Three or more hands (SMB3)
  26. Uberzip Death (SMW)
  27. First try Basement BLJ (SM64)
  28. First try Lobby BLJ (SM64)
  29. Damageless Tryclyde (SMB2US 6-3)
  30. Perfect 3 for 3 Bowser throws (SM64)
  31. Damageless Wart (SMB2US 7-2)
  32. Incorrectly picks Luigi or Toad (SMB2US)
  33. Saved time in SM64
  34. Marihour Achieved
  35. No hands (SMB3)
  36. One hand (SMB3)
  37. First try Potion Jump (SMB2US 6-3)
  38. Fireworks (SMB1)
  39. Saved time in SMB1
  40. Goes into Bowser's Castle with Fire Mario (SMB3)
  41. World 4 Death (SMB2J)
  42. Reset (SMB1)
  43. Slade declares a "Bad Suck." (SMB2J 5-2)
  44. Any World 4 or 6 death (SMB2US)
  45. Reset (SMB3)
  46. Pipe Clip (SMB1 8-4)
  47. Cape Mario finish (SMW)
  48. Achieves any double jump (SMB2US)
  49. Reset (SM64)
  50. Two hands (SMB3)
  51. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  52. Death on 8-1 through 8-3 (SMB2J)
  53. Run Completed
  54. Reset (SMB2J)