Onehand(SMB3)Reset(SMB1)Goes intoBowser'sCastle withFire Mario(SMB3)Reset(SMB2J)Sladedeclares a"GoodSuck."(SMB2J 5-2)First tryPotion Jump(SMB2US 6-3)Savedtime inSMB2USSladedeclares a"Bad Suck."(SMB2J 5-2)FireMariofinish(SMB1)UberzipDeath(SMW)LakituSkip(SM64)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2JReset(SMB2US)Death onTryclydeor Wart(SMB2US)FireMariofinish(SMB3)Savedtime inSMWAnyBowserdeath(SM64)Incorrectlypicks Luigior Toad(SMB2US)LowFireball(SMB1 8-4)Uberzipachieved(SMW, hasto pass allturn blocks!)First tryLobbyBLJ(SM64)First tryBasementBLJ(SM64)MarihourAchievedRunCompletedDeathon 8-4(SMB2J)DamagelessWart(SMB2US 7-2)DamagelessTryclyde(SMB2US 6-3)Fails ShyGuy clip(SMB2US1-1)Savedtime inSMB3Damageless8-1 (SMB3)FirstGoombaDeath(SMB1)Achievesany doublejump(SMB2US)Perfect 3 for3 Bowserthrows(SM64)World 4Death(SMB2J)Any Bowserlevel death(SM64, doesnot includeboss fights)Reset(SMW)Death on8-1through 8-3 (SMB2J)Fireworks(SMB2J)Pipe Clip(SMB18-4)Reset(SMB3)Any World4 or 6death(SMB2US)Twohands(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Savedtime inSMB1CapeMariofinish(SMW)Fireworks(SMB1)Three ormorehands(SMB3)5-1 SuperJump(SMB2J)Savedtime inSM64Reset(SM64)Nohands(SMB3)First tryCloud(SMW)Onehand(SMB3)Reset(SMB1)Goes intoBowser'sCastle withFire Mario(SMB3)Reset(SMB2J)Sladedeclares a"GoodSuck."(SMB2J 5-2)First tryPotion Jump(SMB2US 6-3)Savedtime inSMB2USSladedeclares a"Bad Suck."(SMB2J 5-2)FireMariofinish(SMB1)UberzipDeath(SMW)LakituSkip(SM64)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2JReset(SMB2US)Death onTryclydeor Wart(SMB2US)FireMariofinish(SMB3)Savedtime inSMWAnyBowserdeath(SM64)Incorrectlypicks Luigior Toad(SMB2US)LowFireball(SMB1 8-4)Uberzipachieved(SMW, hasto pass allturn blocks!)First tryLobbyBLJ(SM64)First tryBasementBLJ(SM64)MarihourAchievedRunCompletedDeathon 8-4(SMB2J)DamagelessWart(SMB2US 7-2)DamagelessTryclyde(SMB2US 6-3)Fails ShyGuy clip(SMB2US1-1)Savedtime inSMB3Damageless8-1 (SMB3)FirstGoombaDeath(SMB1)Achievesany doublejump(SMB2US)Perfect 3 for3 Bowserthrows(SM64)World 4Death(SMB2J)Any Bowserlevel death(SM64, doesnot includeboss fights)Reset(SMW)Death on8-1through 8-3 (SMB2J)Fireworks(SMB2J)Pipe Clip(SMB18-4)Reset(SMB3)Any World4 or 6death(SMB2US)Twohands(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Savedtime inSMB1CapeMariofinish(SMW)Fireworks(SMB1)Three ormorehands(SMB3)5-1 SuperJump(SMB2J)Savedtime inSM64Reset(SM64)Nohands(SMB3)First tryCloud(SMW)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One hand (SMB3)
  2. Reset (SMB1)
  3. Goes into Bowser's Castle with Fire Mario (SMB3)
  4. Reset (SMB2J)
  5. Slade declares a "Good Suck." (SMB2J 5-2)
  6. First try Potion Jump (SMB2US 6-3)
  7. Saved time in SMB2US
  8. Slade declares a "Bad Suck." (SMB2J 5-2)
  9. Fire Mario finish (SMB1)
  10. Uberzip Death (SMW)
  11. Lakitu Skip (SM64)
  12. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  13. Saved time in SMB2J
  14. Reset (SMB2US)
  15. Death on Tryclyde or Wart (SMB2US)
  16. Fire Mario finish (SMB3)
  17. Saved time in SMW
  18. Any Bowser death (SM64)
  19. Incorrectly picks Luigi or Toad (SMB2US)
  20. Low Fireball (SMB1 8-4)
  21. Uberzip achieved (SMW, has to pass all turn blocks!)
  22. First try Lobby BLJ (SM64)
  23. First try Basement BLJ (SM64)
  24. Marihour Achieved
  25. Run Completed
  26. Death on 8-4 (SMB2J)
  27. Damageless Wart (SMB2US 7-2)
  28. Damageless Tryclyde (SMB2US 6-3)
  29. Fails Shy Guy clip (SMB2US 1-1)
  30. Saved time in SMB3
  31. Damageless 8-1 (SMB3)
  32. First Goomba Death (SMB1)
  33. Achieves any double jump (SMB2US)
  34. Perfect 3 for 3 Bowser throws (SM64)
  35. World 4 Death (SMB2J)
  36. Any Bowser level death (SM64, does not include boss fights)
  37. Reset (SMW)
  38. Death on 8-1 through 8-3 (SMB2J)
  39. Fireworks (SMB2J)
  40. Pipe Clip (SMB1 8-4)
  41. Reset (SMB3)
  42. Any World 4 or 6 death (SMB2US)
  43. Two hands (SMB3)
  44. First try Carpet Super Flight (SMB2US 1-2)
  45. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  46. Saved time in SMB1
  47. Cape Mario finish (SMW)
  48. Fireworks (SMB1)
  49. Three or more hands (SMB3)
  50. 5-1 Super Jump (SMB2J)
  51. Saved time in SM64
  52. Reset (SM64)
  53. No hands (SMB3)
  54. First try Cloud (SMW)