AnyBowserdeath(SM64)UberzipDeath(SMW)Death onTryclydeor Wart(SMB2US)Savedtime inSMWSladedeclares a"GoodSuck."(SMB2J 5-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Goes intoBowser'sCastle withFire Mario(SMB3)Fireworks(SMB2J)LakituSkip(SM64)Deathon 8-4(SMB2J)DamagelessTryclyde(SMB2US 6-3)Sladedeclares a"Bad Suck."(SMB2J 5-2)FirstGoombaDeath(SMB1)Pipe Clip(SMB18-4)Twohands(SMB3)Reset(SMB2US)FireMariofinish(SMB1)Savedtime inSMB2USAny Bowserlevel death(SM64, doesnot includeboss fights)First tryCarpetSuper Flight(SMB2US 1-2)Reset(SM64)Savedtime inSMB3Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)MarihourAchievedAny World4 or 6death(SMB2US)Onehand(SMB3)Death on8-1through 8-3 (SMB2J)Achievesany doublejump(SMB2US)First tryBasementBLJ(SM64)Reset(SMB3)CapeMariofinish(SMW)Incorrectlypicks Luigior Toad(SMB2US)World 4Death(SMB2J)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSM64Reset(SMW)Three ormorehands(SMB3)Perfect 3 for3 Bowserthrows(SM64)Fails ShyGuy clip(SMB2US1-1)Reset(SMB2J)5-1 SuperJump(SMB2J)First tryPotion Jump(SMB2US 6-3)DamagelessWart(SMB2US 7-2)Reset(SMB1)Savedtime inSMB1Fireworks(SMB1)RunCompletedFireMariofinish(SMB3)Nohands(SMB3)First tryLobbyBLJ(SM64)Savedtime inSMB2JFirst tryCloud(SMW)Damageless8-1 (SMB3)LowFireball(SMB1 8-4)AnyBowserdeath(SM64)UberzipDeath(SMW)Death onTryclydeor Wart(SMB2US)Savedtime inSMWSladedeclares a"GoodSuck."(SMB2J 5-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Goes intoBowser'sCastle withFire Mario(SMB3)Fireworks(SMB2J)LakituSkip(SM64)Deathon 8-4(SMB2J)DamagelessTryclyde(SMB2US 6-3)Sladedeclares a"Bad Suck."(SMB2J 5-2)FirstGoombaDeath(SMB1)Pipe Clip(SMB18-4)Twohands(SMB3)Reset(SMB2US)FireMariofinish(SMB1)Savedtime inSMB2USAny Bowserlevel death(SM64, doesnot includeboss fights)First tryCarpetSuper Flight(SMB2US 1-2)Reset(SM64)Savedtime inSMB3Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)MarihourAchievedAny World4 or 6death(SMB2US)Onehand(SMB3)Death on8-1through 8-3 (SMB2J)Achievesany doublejump(SMB2US)First tryBasementBLJ(SM64)Reset(SMB3)CapeMariofinish(SMW)Incorrectlypicks Luigior Toad(SMB2US)World 4Death(SMB2J)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSM64Reset(SMW)Three ormorehands(SMB3)Perfect 3 for3 Bowserthrows(SM64)Fails ShyGuy clip(SMB2US1-1)Reset(SMB2J)5-1 SuperJump(SMB2J)First tryPotion Jump(SMB2US 6-3)DamagelessWart(SMB2US 7-2)Reset(SMB1)Savedtime inSMB1Fireworks(SMB1)RunCompletedFireMariofinish(SMB3)Nohands(SMB3)First tryLobbyBLJ(SM64)Savedtime inSMB2JFirst tryCloud(SMW)Damageless8-1 (SMB3)LowFireball(SMB1 8-4)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any Bowser death (SM64)
  2. Uberzip Death (SMW)
  3. Death on Tryclyde or Wart (SMB2US)
  4. Saved time in SMW
  5. Slade declares a "Good Suck." (SMB2J 5-2)
  6. Uberzip achieved (SMW, has to pass all turn blocks!)
  7. Goes into Bowser's Castle with Fire Mario (SMB3)
  8. Fireworks (SMB2J)
  9. Lakitu Skip (SM64)
  10. Death on 8-4 (SMB2J)
  11. Damageless Tryclyde (SMB2US 6-3)
  12. Slade declares a "Bad Suck." (SMB2J 5-2)
  13. First Goomba Death (SMB1)
  14. Pipe Clip (SMB1 8-4)
  15. Two hands (SMB3)
  16. Reset (SMB2US)
  17. Fire Mario finish (SMB1)
  18. Saved time in SMB2US
  19. Any Bowser level death (SM64, does not include boss fights)
  20. First try Carpet Super Flight (SMB2US 1-2)
  21. Reset (SM64)
  22. Saved time in SMB3
  23. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  24. Marihour Achieved
  25. Any World 4 or 6 death (SMB2US)
  26. One hand (SMB3)
  27. Death on 8-1 through 8-3 (SMB2J)
  28. Achieves any double jump (SMB2US)
  29. First try Basement BLJ (SM64)
  30. Reset (SMB3)
  31. Cape Mario finish (SMW)
  32. Incorrectly picks Luigi or Toad (SMB2US)
  33. World 4 Death (SMB2J)
  34. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  35. Saved time in SM64
  36. Reset (SMW)
  37. Three or more hands (SMB3)
  38. Perfect 3 for 3 Bowser throws (SM64)
  39. Fails Shy Guy clip (SMB2US 1-1)
  40. Reset (SMB2J)
  41. 5-1 Super Jump (SMB2J)
  42. First try Potion Jump (SMB2US 6-3)
  43. Damageless Wart (SMB2US 7-2)
  44. Reset (SMB1)
  45. Saved time in SMB1
  46. Fireworks (SMB1)
  47. Run Completed
  48. Fire Mario finish (SMB3)
  49. No hands (SMB3)
  50. First try Lobby BLJ (SM64)
  51. Saved time in SMB2J
  52. First try Cloud (SMW)
  53. Damageless 8-1 (SMB3)
  54. Low Fireball (SMB1 8-4)