(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Slade declares a "Good Suck." (SMB2J 5-2)
Reset (SMB2J)
First try Carpet Super Flight (SMB2US 1-2)
Death on 8-4 (SMB2J)
Damageless 8-1 (SMB3)
Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
Three or more hands (SMB3)
Fire Mario finish (SMB1)
Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
Saved time in SMB2US
Death on 8-1 through 8-3 (SMB2J)
Low Fireball (SMB1 8-4)
Saved time in SMB3
First Goomba Death (SMB1)
Fireworks (SMB1)
Reset (SMB3)
5-1 Super Jump (SMB2J)
Fails Shy Guy clip (SMB2US 1-1)
Lakitu Skip (SM64)
Any World 4 or 6 death (SMB2US)
Damageless Wart (SMB2US 7-2)
Marihour Achieved
Two hands (SMB3)
Incorrectly picks Luigi or Toad (SMB2US)
One hand (SMB3)
First try Basement BLJ (SM64)
Reset (SMB1)
First try Lobby BLJ (SM64)
First try Cloud (SMW)
World 4 Death (SMB2J)
Saved time in SMB1
Perfect 3 for 3 Bowser throws (SM64)
Damageless Tryclyde (SMB2US 6-3)
Cape Mario finish (SMW)
Pipe Clip (SMB1 8-4)
Reset (SM64)
Fireworks (SMB2J)
Saved time in SMB2J
Reset (SMW)
First try Potion Jump (SMB2US 6-3)
Reset (SMB2US)
Slade declares a "Bad Suck." (SMB2J 5-2)
Saved time in SM64
Saved time in SMW
Uberzip achieved (SMW, has to pass all turn blocks!)
Goes into Bowser's Castle with Fire Mario (SMB3)
Achieves any double jump (SMB2US)
Uberzip Death (SMW)
Fire Mario finish (SMB3)
Any Bowser level death (SM64, does not include boss fights)