Sladedeclares a"GoodSuck."(SMB2J 5-2)Fireworks(SMB2J)Fails ShyGuy clip(SMB2US1-1)Reset(SM64)Damageless8-1 (SMB3)Pipe Clip(SMB18-4)Reset(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Deathon 8-4(SMB2J)World 4Death(SMB2J)Incorrectlypicks Luigior Toad(SMB2US)DamagelessTryclyde(SMB2US 6-3)Any World4 or 6death(SMB2US)Reset(SMB2US)Savedtime inSMWGoes intoBowser'sCastle withFire Mario(SMB3)Fireworks(SMB1)First tryPotion Jump(SMB2US 6-3)Any Bowserlevel death(SM64, doesnot includeboss fights)FirstGoombaDeath(SMB1)CapeMariofinish(SMW)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Achievesany doublejump(SMB2US)First tryCarpetSuper Flight(SMB2US 1-2)Savedtime inSM64First tryCloud(SMW)Reset(SMB3)Savedtime inSMB3AnyBowserdeath(SM64)Nohands(SMB3)UberzipDeath(SMW)Three ormorehands(SMB3)RunCompletedLowFireball(SMB1 8-4)Twohands(SMB3)Savedtime inSMB2JReset(SMB2J)LakituSkip(SM64)Savedtime inSMB1Uberzipachieved(SMW, hasto pass allturn blocks!)First tryBasementBLJ(SM64)MarihourAchievedReset(SMB1)FireMariofinish(SMB1)Onehand(SMB3)Sladedeclares a"Bad Suck."(SMB2J 5-2)Death on8-1through 8-3 (SMB2J)Death onTryclydeor Wart(SMB2US)Perfect 3 for3 Bowserthrows(SM64)DamagelessWart(SMB2US 7-2)5-1 SuperJump(SMB2J)Savedtime inSMB2USFirst tryLobbyBLJ(SM64)FireMariofinish(SMB3)Sladedeclares a"GoodSuck."(SMB2J 5-2)Fireworks(SMB2J)Fails ShyGuy clip(SMB2US1-1)Reset(SM64)Damageless8-1 (SMB3)Pipe Clip(SMB18-4)Reset(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Deathon 8-4(SMB2J)World 4Death(SMB2J)Incorrectlypicks Luigior Toad(SMB2US)DamagelessTryclyde(SMB2US 6-3)Any World4 or 6death(SMB2US)Reset(SMB2US)Savedtime inSMWGoes intoBowser'sCastle withFire Mario(SMB3)Fireworks(SMB1)First tryPotion Jump(SMB2US 6-3)Any Bowserlevel death(SM64, doesnot includeboss fights)FirstGoombaDeath(SMB1)CapeMariofinish(SMW)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Achievesany doublejump(SMB2US)First tryCarpetSuper Flight(SMB2US 1-2)Savedtime inSM64First tryCloud(SMW)Reset(SMB3)Savedtime inSMB3AnyBowserdeath(SM64)Nohands(SMB3)UberzipDeath(SMW)Three ormorehands(SMB3)RunCompletedLowFireball(SMB1 8-4)Twohands(SMB3)Savedtime inSMB2JReset(SMB2J)LakituSkip(SM64)Savedtime inSMB1Uberzipachieved(SMW, hasto pass allturn blocks!)First tryBasementBLJ(SM64)MarihourAchievedReset(SMB1)FireMariofinish(SMB1)Onehand(SMB3)Sladedeclares a"Bad Suck."(SMB2J 5-2)Death on8-1through 8-3 (SMB2J)Death onTryclydeor Wart(SMB2US)Perfect 3 for3 Bowserthrows(SM64)DamagelessWart(SMB2US 7-2)5-1 SuperJump(SMB2J)Savedtime inSMB2USFirst tryLobbyBLJ(SM64)FireMariofinish(SMB3)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
  1. Slade declares a "Good Suck." (SMB2J 5-2)
  2. Fireworks (SMB2J)
  3. Fails Shy Guy clip (SMB2US 1-1)
  4. Reset (SM64)
  5. Damageless 8-1 (SMB3)
  6. Pipe Clip (SMB1 8-4)
  7. Reset (SMW)
  8. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  9. Death on 8-4 (SMB2J)
  10. World 4 Death (SMB2J)
  11. Incorrectly picks Luigi or Toad (SMB2US)
  12. Damageless Tryclyde (SMB2US 6-3)
  13. Any World 4 or 6 death (SMB2US)
  14. Reset (SMB2US)
  15. Saved time in SMW
  16. Goes into Bowser's Castle with Fire Mario (SMB3)
  17. Fireworks (SMB1)
  18. First try Potion Jump (SMB2US 6-3)
  19. Any Bowser level death (SM64, does not include boss fights)
  20. First Goomba Death (SMB1)
  21. Cape Mario finish (SMW)
  22. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  23. Achieves any double jump (SMB2US)
  24. First try Carpet Super Flight (SMB2US 1-2)
  25. Saved time in SM64
  26. First try Cloud (SMW)
  27. Reset (SMB3)
  28. Saved time in SMB3
  29. Any Bowser death (SM64)
  30. No hands (SMB3)
  31. Uberzip Death (SMW)
  32. Three or more hands (SMB3)
  33. Run Completed
  34. Low Fireball (SMB1 8-4)
  35. Two hands (SMB3)
  36. Saved time in SMB2J
  37. Reset (SMB2J)
  38. Lakitu Skip (SM64)
  39. Saved time in SMB1
  40. Uberzip achieved (SMW, has to pass all turn blocks!)
  41. First try Basement BLJ (SM64)
  42. Marihour Achieved
  43. Reset (SMB1)
  44. Fire Mario finish (SMB1)
  45. One hand (SMB3)
  46. Slade declares a "Bad Suck." (SMB2J 5-2)
  47. Death on 8-1 through 8-3 (SMB2J)
  48. Death on Tryclyde or Wart (SMB2US)
  49. Perfect 3 for 3 Bowser throws (SM64)
  50. Damageless Wart (SMB2US 7-2)
  51. 5-1 Super Jump (SMB2J)
  52. Saved time in SMB2US
  53. First try Lobby BLJ (SM64)
  54. Fire Mario finish (SMB3)