Three ormorehands(SMB3)Savedtime inSMB3First tryPotion Jump(SMB2US 6-3)RunCompletedFirstGoombaDeath(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Fireworks(SMB2J)Savedtime inSM64Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)First tryCloud(SMW)Achievesany doublejump(SMB2US)Nohands(SMB3)Twohands(SMB3)Reset(SM64)DamagelessTryclyde(SMB2US 6-3)Perfect 3 for3 Bowserthrows(SM64)World 4Death(SMB2J)Deathon 8-4(SMB2J)Incorrectlypicks Luigior Toad(SMB2US)CapeMariofinish(SMW)Death on8-1through 8-3 (SMB2J)Savedtime inSMB2USReset(SMB2J)Sladedeclares a"GoodSuck."(SMB2J 5-2)Goes intoBowser'sCastle withFire Mario(SMB3)Reset(SMW)LowFireball(SMB1 8-4)DamagelessWart(SMB2US 7-2)Savedtime inSMWFirst tryBasementBLJ(SM64)Savedtime inSMB2JFireMariofinish(SMB3)Reset(SMB3)Any World4 or 6death(SMB2US)5-1 SuperJump(SMB2J)UberzipDeath(SMW)MarihourAchievedLakituSkip(SM64)Uberzipachieved(SMW, hasto pass allturn blocks!)Fireworks(SMB1)AnyBowserdeath(SM64)Onehand(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)FireMariofinish(SMB1)Any Bowserlevel death(SM64, doesnot includeboss fights)Savedtime inSMB1Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Pipe Clip(SMB18-4)Death onTryclydeor Wart(SMB2US)Damageless8-1 (SMB3)Reset(SMB1)Fails ShyGuy clip(SMB2US1-1)Reset(SMB2US)First tryLobbyBLJ(SM64)Three ormorehands(SMB3)Savedtime inSMB3First tryPotion Jump(SMB2US 6-3)RunCompletedFirstGoombaDeath(SMB1)Sladedeclares a"Bad Suck."(SMB2J 5-2)Fireworks(SMB2J)Savedtime inSM64Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)First tryCloud(SMW)Achievesany doublejump(SMB2US)Nohands(SMB3)Twohands(SMB3)Reset(SM64)DamagelessTryclyde(SMB2US 6-3)Perfect 3 for3 Bowserthrows(SM64)World 4Death(SMB2J)Deathon 8-4(SMB2J)Incorrectlypicks Luigior Toad(SMB2US)CapeMariofinish(SMW)Death on8-1through 8-3 (SMB2J)Savedtime inSMB2USReset(SMB2J)Sladedeclares a"GoodSuck."(SMB2J 5-2)Goes intoBowser'sCastle withFire Mario(SMB3)Reset(SMW)LowFireball(SMB1 8-4)DamagelessWart(SMB2US 7-2)Savedtime inSMWFirst tryBasementBLJ(SM64)Savedtime inSMB2JFireMariofinish(SMB3)Reset(SMB3)Any World4 or 6death(SMB2US)5-1 SuperJump(SMB2J)UberzipDeath(SMW)MarihourAchievedLakituSkip(SM64)Uberzipachieved(SMW, hasto pass allturn blocks!)Fireworks(SMB1)AnyBowserdeath(SM64)Onehand(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)FireMariofinish(SMB1)Any Bowserlevel death(SM64, doesnot includeboss fights)Savedtime inSMB1Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Pipe Clip(SMB18-4)Death onTryclydeor Wart(SMB2US)Damageless8-1 (SMB3)Reset(SMB1)Fails ShyGuy clip(SMB2US1-1)Reset(SMB2US)First tryLobbyBLJ(SM64)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Three or more hands (SMB3)
  2. Saved time in SMB3
  3. First try Potion Jump (SMB2US 6-3)
  4. Run Completed
  5. First Goomba Death (SMB1)
  6. Slade declares a "Bad Suck." (SMB2J 5-2)
  7. Fireworks (SMB2J)
  8. Saved time in SM64
  9. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  10. First try Cloud (SMW)
  11. Achieves any double jump (SMB2US)
  12. No hands (SMB3)
  13. Two hands (SMB3)
  14. Reset (SM64)
  15. Damageless Tryclyde (SMB2US 6-3)
  16. Perfect 3 for 3 Bowser throws (SM64)
  17. World 4 Death (SMB2J)
  18. Death on 8-4 (SMB2J)
  19. Incorrectly picks Luigi or Toad (SMB2US)
  20. Cape Mario finish (SMW)
  21. Death on 8-1 through 8-3 (SMB2J)
  22. Saved time in SMB2US
  23. Reset (SMB2J)
  24. Slade declares a "Good Suck." (SMB2J 5-2)
  25. Goes into Bowser's Castle with Fire Mario (SMB3)
  26. Reset (SMW)
  27. Low Fireball (SMB1 8-4)
  28. Damageless Wart (SMB2US 7-2)
  29. Saved time in SMW
  30. First try Basement BLJ (SM64)
  31. Saved time in SMB2J
  32. Fire Mario finish (SMB3)
  33. Reset (SMB3)
  34. Any World 4 or 6 death (SMB2US)
  35. 5-1 Super Jump (SMB2J)
  36. Uberzip Death (SMW)
  37. Marihour Achieved
  38. Lakitu Skip (SM64)
  39. Uberzip achieved (SMW, has to pass all turn blocks!)
  40. Fireworks (SMB1)
  41. Any Bowser death (SM64)
  42. One hand (SMB3)
  43. First try Carpet Super Flight (SMB2US 1-2)
  44. Fire Mario finish (SMB1)
  45. Any Bowser level death (SM64, does not include boss fights)
  46. Saved time in SMB1
  47. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  48. Pipe Clip (SMB1 8-4)
  49. Death on Tryclyde or Wart (SMB2US)
  50. Damageless 8-1 (SMB3)
  51. Reset (SMB1)
  52. Fails Shy Guy clip (SMB2US 1-1)
  53. Reset (SMB2US)
  54. First try Lobby BLJ (SM64)