(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Cape Mario finish (SMW)
Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
Lakitu Skip (SM64)
Any Bowser death (SM64)
Fails Shy Guy clip (SMB2US 1-1)
Any World 4 or 6 death (SMB2US)
Any Bowser level death (SM64, does not include boss fights)
Fireworks (SMB2J)
First try Potion Jump (SMB2US 6-3)
First try Carpet Super Flight (SMB2US 1-2)
Saved time in SMB2J
Reset (SMB3)
Saved time in SM64
Reset (SMB2US)
First try Lobby BLJ (SM64)
World 4 Death (SMB2J)
Reset (SM64)
Slade declares a "Bad Suck." (SMB2J 5-2)
First Goomba Death (SMB1)
First try Basement BLJ (SM64)
First try Cloud (SMW)
Reset (SMB1)
Run Completed
Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
Uberzip achieved (SMW, has to pass all turn blocks!)