Sladedeclares a"GoodSuck."(SMB2J 5-2)Reset(SMB2J)First tryCarpetSuper Flight(SMB2US 1-2)Deathon 8-4(SMB2J)Damageless8-1 (SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Three ormorehands(SMB3)FireMariofinish(SMB1)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2USDeath on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Savedtime inSMB3FirstGoombaDeath(SMB1)Fireworks(SMB1)Reset(SMB3)5-1 SuperJump(SMB2J)Fails ShyGuy clip(SMB2US1-1)LakituSkip(SM64)Any World4 or 6death(SMB2US)DamagelessWart(SMB2US 7-2)MarihourAchievedTwohands(SMB3)Incorrectlypicks Luigior Toad(SMB2US)Onehand(SMB3)First tryBasementBLJ(SM64)Reset(SMB1)First tryLobbyBLJ(SM64)First tryCloud(SMW)World 4Death(SMB2J)Savedtime inSMB1Perfect 3 for3 Bowserthrows(SM64)DamagelessTryclyde(SMB2US 6-3)CapeMariofinish(SMW)Pipe Clip(SMB18-4)Reset(SM64)Fireworks(SMB2J)Savedtime inSMB2JReset(SMW)First tryPotion Jump(SMB2US 6-3)Reset(SMB2US)Sladedeclares a"Bad Suck."(SMB2J 5-2)Savedtime inSM64Savedtime inSMWUberzipachieved(SMW, hasto pass allturn blocks!)Goes intoBowser'sCastle withFire Mario(SMB3)Achievesany doublejump(SMB2US)UberzipDeath(SMW)FireMariofinish(SMB3)Any Bowserlevel death(SM64, doesnot includeboss fights)AnyBowserdeath(SM64)Death onTryclydeor Wart(SMB2US)Nohands(SMB3)RunCompletedSladedeclares a"GoodSuck."(SMB2J 5-2)Reset(SMB2J)First tryCarpetSuper Flight(SMB2US 1-2)Deathon 8-4(SMB2J)Damageless8-1 (SMB3)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Three ormorehands(SMB3)FireMariofinish(SMB1)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2USDeath on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Savedtime inSMB3FirstGoombaDeath(SMB1)Fireworks(SMB1)Reset(SMB3)5-1 SuperJump(SMB2J)Fails ShyGuy clip(SMB2US1-1)LakituSkip(SM64)Any World4 or 6death(SMB2US)DamagelessWart(SMB2US 7-2)MarihourAchievedTwohands(SMB3)Incorrectlypicks Luigior Toad(SMB2US)Onehand(SMB3)First tryBasementBLJ(SM64)Reset(SMB1)First tryLobbyBLJ(SM64)First tryCloud(SMW)World 4Death(SMB2J)Savedtime inSMB1Perfect 3 for3 Bowserthrows(SM64)DamagelessTryclyde(SMB2US 6-3)CapeMariofinish(SMW)Pipe Clip(SMB18-4)Reset(SM64)Fireworks(SMB2J)Savedtime inSMB2JReset(SMW)First tryPotion Jump(SMB2US 6-3)Reset(SMB2US)Sladedeclares a"Bad Suck."(SMB2J 5-2)Savedtime inSM64Savedtime inSMWUberzipachieved(SMW, hasto pass allturn blocks!)Goes intoBowser'sCastle withFire Mario(SMB3)Achievesany doublejump(SMB2US)UberzipDeath(SMW)FireMariofinish(SMB3)Any Bowserlevel death(SM64, doesnot includeboss fights)AnyBowserdeath(SM64)Death onTryclydeor Wart(SMB2US)Nohands(SMB3)RunCompleted

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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