CapeMariofinish(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)LakituSkip(SM64)AnyBowserdeath(SM64)Fails ShyGuy clip(SMB2US1-1)Any World4 or 6death(SMB2US)Any Bowserlevel death(SM64, doesnot includeboss fights)Fireworks(SMB2J)First tryPotion Jump(SMB2US 6-3)First tryCarpetSuper Flight(SMB2US 1-2)Savedtime inSMB2JReset(SMB3)Savedtime inSM64Reset(SMB2US)First tryLobbyBLJ(SM64)World 4Death(SMB2J)Reset(SM64)Sladedeclares a"Bad Suck."(SMB2J 5-2)FirstGoombaDeath(SMB1)First tryBasementBLJ(SM64)First tryCloud(SMW)Reset(SMB1)RunCompletedCloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Uberzipachieved(SMW, hasto pass allturn blocks!)Perfect 3 for3 Bowserthrows(SM64)Damageless8-1 (SMB3)Achievesany doublejump(SMB2US)Savedtime inSMB2USSavedtime inSMB1Reset(SMW)Savedtime inSMB3Pipe Clip(SMB18-4)Deathon 8-4(SMB2J)Onehand(SMB3)Twohands(SMB3)Nohands(SMB3)LowFireball(SMB1 8-4)Goes intoBowser'sCastle withFire Mario(SMB3)UberzipDeath(SMW)5-1 SuperJump(SMB2J)FireMariofinish(SMB1)Incorrectlypicks Luigior Toad(SMB2US)DamagelessTryclyde(SMB2US 6-3)Sladedeclares a"GoodSuck."(SMB2J 5-2)Reset(SMB2J)DamagelessWart(SMB2US 7-2)Fireworks(SMB1)Death on8-1through 8-3 (SMB2J)FireMariofinish(SMB3)Savedtime inSMWMarihourAchievedDeath onTryclydeor Wart(SMB2US)Three ormorehands(SMB3)CapeMariofinish(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)LakituSkip(SM64)AnyBowserdeath(SM64)Fails ShyGuy clip(SMB2US1-1)Any World4 or 6death(SMB2US)Any Bowserlevel death(SM64, doesnot includeboss fights)Fireworks(SMB2J)First tryPotion Jump(SMB2US 6-3)First tryCarpetSuper Flight(SMB2US 1-2)Savedtime inSMB2JReset(SMB3)Savedtime inSM64Reset(SMB2US)First tryLobbyBLJ(SM64)World 4Death(SMB2J)Reset(SM64)Sladedeclares a"Bad Suck."(SMB2J 5-2)FirstGoombaDeath(SMB1)First tryBasementBLJ(SM64)First tryCloud(SMW)Reset(SMB1)RunCompletedCloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Uberzipachieved(SMW, hasto pass allturn blocks!)Perfect 3 for3 Bowserthrows(SM64)Damageless8-1 (SMB3)Achievesany doublejump(SMB2US)Savedtime inSMB2USSavedtime inSMB1Reset(SMW)Savedtime inSMB3Pipe Clip(SMB18-4)Deathon 8-4(SMB2J)Onehand(SMB3)Twohands(SMB3)Nohands(SMB3)LowFireball(SMB1 8-4)Goes intoBowser'sCastle withFire Mario(SMB3)UberzipDeath(SMW)5-1 SuperJump(SMB2J)FireMariofinish(SMB1)Incorrectlypicks Luigior Toad(SMB2US)DamagelessTryclyde(SMB2US 6-3)Sladedeclares a"GoodSuck."(SMB2J 5-2)Reset(SMB2J)DamagelessWart(SMB2US 7-2)Fireworks(SMB1)Death on8-1through 8-3 (SMB2J)FireMariofinish(SMB3)Savedtime inSMWMarihourAchievedDeath onTryclydeor Wart(SMB2US)Three ormorehands(SMB3)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cape Mario finish (SMW)
  2. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  3. Lakitu Skip (SM64)
  4. Any Bowser death (SM64)
  5. Fails Shy Guy clip (SMB2US 1-1)
  6. Any World 4 or 6 death (SMB2US)
  7. Any Bowser level death (SM64, does not include boss fights)
  8. Fireworks (SMB2J)
  9. First try Potion Jump (SMB2US 6-3)
  10. First try Carpet Super Flight (SMB2US 1-2)
  11. Saved time in SMB2J
  12. Reset (SMB3)
  13. Saved time in SM64
  14. Reset (SMB2US)
  15. First try Lobby BLJ (SM64)
  16. World 4 Death (SMB2J)
  17. Reset (SM64)
  18. Slade declares a "Bad Suck." (SMB2J 5-2)
  19. First Goomba Death (SMB1)
  20. First try Basement BLJ (SM64)
  21. First try Cloud (SMW)
  22. Reset (SMB1)
  23. Run Completed
  24. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  25. Uberzip achieved (SMW, has to pass all turn blocks!)
  26. Perfect 3 for 3 Bowser throws (SM64)
  27. Damageless 8-1 (SMB3)
  28. Achieves any double jump (SMB2US)
  29. Saved time in SMB2US
  30. Saved time in SMB1
  31. Reset (SMW)
  32. Saved time in SMB3
  33. Pipe Clip (SMB1 8-4)
  34. Death on 8-4 (SMB2J)
  35. One hand (SMB3)
  36. Two hands (SMB3)
  37. No hands (SMB3)
  38. Low Fireball (SMB1 8-4)
  39. Goes into Bowser's Castle with Fire Mario (SMB3)
  40. Uberzip Death (SMW)
  41. 5-1 Super Jump (SMB2J)
  42. Fire Mario finish (SMB1)
  43. Incorrectly picks Luigi or Toad (SMB2US)
  44. Damageless Tryclyde (SMB2US 6-3)
  45. Slade declares a "Good Suck." (SMB2J 5-2)
  46. Reset (SMB2J)
  47. Damageless Wart (SMB2US 7-2)
  48. Fireworks (SMB1)
  49. Death on 8-1 through 8-3 (SMB2J)
  50. Fire Mario finish (SMB3)
  51. Saved time in SMW
  52. Marihour Achieved
  53. Death on Tryclyde or Wart (SMB2US)
  54. Three or more hands (SMB3)