MarihourAchievedAny World4 or 6death(SMB2US)Onehand(SMB3)First tryCloud(SMW)World 4Death(SMB2J)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Reset(SMB2US)Fireworks(SMB2J)Savedtime inSMWAchievesany doublejump(SMB2US)Sladedeclares a"GoodSuck."(SMB2J 5-2)UberzipDeath(SMW)First tryBasementBLJ(SM64)Savedtime inSM64LakituSkip(SM64)Reset(SMW)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)FireMariofinish(SMB3)Death on8-1through 8-3 (SMB2J)Twohands(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)Deathon 8-4(SMB2J)Savedtime inSMB2JGoes intoBowser'sCastle withFire Mario(SMB3)Savedtime inSMB3Damageless8-1 (SMB3)Death onTryclydeor Wart(SMB2US)Three ormorehands(SMB3)Pipe Clip(SMB18-4)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB1)Reset(SMB2J)CapeMariofinish(SMW)DamagelessWart(SMB2US 7-2)Savedtime inSMB2USAny Bowserlevel death(SM64, doesnot includeboss fights)Perfect 3 for3 Bowserthrows(SM64)Reset(SM64)Savedtime inSMB1First tryLobbyBLJ(SM64)Reset(SMB1)Fails ShyGuy clip(SMB2US1-1)FirstGoombaDeath(SMB1)RunCompletedSladedeclares a"Bad Suck."(SMB2J 5-2)Uberzipachieved(SMW, hasto pass allturn blocks!)AnyBowserdeath(SM64)Nohands(SMB3)LowFireball(SMB1 8-4)Incorrectlypicks Luigior Toad(SMB2US)5-1 SuperJump(SMB2J)Fireworks(SMB1)First tryPotion Jump(SMB2US 6-3)Reset(SMB3)MarihourAchievedAny World4 or 6death(SMB2US)Onehand(SMB3)First tryCloud(SMW)World 4Death(SMB2J)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Reset(SMB2US)Fireworks(SMB2J)Savedtime inSMWAchievesany doublejump(SMB2US)Sladedeclares a"GoodSuck."(SMB2J 5-2)UberzipDeath(SMW)First tryBasementBLJ(SM64)Savedtime inSM64LakituSkip(SM64)Reset(SMW)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)FireMariofinish(SMB3)Death on8-1through 8-3 (SMB2J)Twohands(SMB3)First tryCarpetSuper Flight(SMB2US 1-2)Deathon 8-4(SMB2J)Savedtime inSMB2JGoes intoBowser'sCastle withFire Mario(SMB3)Savedtime inSMB3Damageless8-1 (SMB3)Death onTryclydeor Wart(SMB2US)Three ormorehands(SMB3)Pipe Clip(SMB18-4)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB1)Reset(SMB2J)CapeMariofinish(SMW)DamagelessWart(SMB2US 7-2)Savedtime inSMB2USAny Bowserlevel death(SM64, doesnot includeboss fights)Perfect 3 for3 Bowserthrows(SM64)Reset(SM64)Savedtime inSMB1First tryLobbyBLJ(SM64)Reset(SMB1)Fails ShyGuy clip(SMB2US1-1)FirstGoombaDeath(SMB1)RunCompletedSladedeclares a"Bad Suck."(SMB2J 5-2)Uberzipachieved(SMW, hasto pass allturn blocks!)AnyBowserdeath(SM64)Nohands(SMB3)LowFireball(SMB1 8-4)Incorrectlypicks Luigior Toad(SMB2US)5-1 SuperJump(SMB2J)Fireworks(SMB1)First tryPotion Jump(SMB2US 6-3)Reset(SMB3)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Marihour Achieved
  2. Any World 4 or 6 death (SMB2US)
  3. One hand (SMB3)
  4. First try Cloud (SMW)
  5. World 4 Death (SMB2J)
  6. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  7. Reset (SMB2US)
  8. Fireworks (SMB2J)
  9. Saved time in SMW
  10. Achieves any double jump (SMB2US)
  11. Slade declares a "Good Suck." (SMB2J 5-2)
  12. Uberzip Death (SMW)
  13. First try Basement BLJ (SM64)
  14. Saved time in SM64
  15. Lakitu Skip (SM64)
  16. Reset (SMW)
  17. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  18. Fire Mario finish (SMB3)
  19. Death on 8-1 through 8-3 (SMB2J)
  20. Two hands (SMB3)
  21. First try Carpet Super Flight (SMB2US 1-2)
  22. Death on 8-4 (SMB2J)
  23. Saved time in SMB2J
  24. Goes into Bowser's Castle with Fire Mario (SMB3)
  25. Saved time in SMB3
  26. Damageless 8-1 (SMB3)
  27. Death on Tryclyde or Wart (SMB2US)
  28. Three or more hands (SMB3)
  29. Pipe Clip (SMB1 8-4)
  30. Damageless Tryclyde (SMB2US 6-3)
  31. Fire Mario finish (SMB1)
  32. Reset (SMB2J)
  33. Cape Mario finish (SMW)
  34. Damageless Wart (SMB2US 7-2)
  35. Saved time in SMB2US
  36. Any Bowser level death (SM64, does not include boss fights)
  37. Perfect 3 for 3 Bowser throws (SM64)
  38. Reset (SM64)
  39. Saved time in SMB1
  40. First try Lobby BLJ (SM64)
  41. Reset (SMB1)
  42. Fails Shy Guy clip (SMB2US 1-1)
  43. First Goomba Death (SMB1)
  44. Run Completed
  45. Slade declares a "Bad Suck." (SMB2J 5-2)
  46. Uberzip achieved (SMW, has to pass all turn blocks!)
  47. Any Bowser death (SM64)
  48. No hands (SMB3)
  49. Low Fireball (SMB1 8-4)
  50. Incorrectly picks Luigi or Toad (SMB2US)
  51. 5-1 Super Jump (SMB2J)
  52. Fireworks (SMB1)
  53. First try Potion Jump (SMB2US 6-3)
  54. Reset (SMB3)