Savedtime inSMB1Achievesany doublejump(SMB2US)First tryBasementBLJ(SM64)DamagelessWart(SMB2US 7-2)Fails ShyGuy clip(SMB2US1-1)LakituSkip(SM64)Savedtime inSMB2JUberzipDeath(SMW)Twohands(SMB3)Death on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Goes intoBowser'sCastle withFire Mario(SMB3)Death onTryclydeor Wart(SMB2US)Savedtime inSMB3Fireworks(SMB1)First tryCarpetSuper Flight(SMB2US 1-2)First tryPotion Jump(SMB2US 6-3)CapeMariofinish(SMW)Three ormorehands(SMB3)Sladedeclares a"GoodSuck."(SMB2J 5-2)Incorrectlypicks Luigior Toad(SMB2US)Perfect 3 for3 Bowserthrows(SM64)Fireworks(SMB2J)Any World4 or 6death(SMB2US)Sladedeclares a"Bad Suck."(SMB2J 5-2)Any Bowserlevel death(SM64, doesnot includeboss fights)First tryCloud(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Damageless8-1 (SMB3)Reset(SMB2US)Deathon 8-4(SMB2J)Nohands(SMB3)MarihourAchieved5-1 SuperJump(SMB2J)Savedtime inSMB2USUberzipachieved(SMW, hasto pass allturn blocks!)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Pipe Clip(SMB18-4)First tryLobbyBLJ(SM64)Reset(SM64)AnyBowserdeath(SM64)Onehand(SMB3)Reset(SMB1)FireMariofinish(SMB1)Savedtime inSMWWorld 4Death(SMB2J)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB3)FirstGoombaDeath(SMB1)Reset(SMB3)Savedtime inSM64Reset(SMW)Reset(SMB2J)RunCompletedSavedtime inSMB1Achievesany doublejump(SMB2US)First tryBasementBLJ(SM64)DamagelessWart(SMB2US 7-2)Fails ShyGuy clip(SMB2US1-1)LakituSkip(SM64)Savedtime inSMB2JUberzipDeath(SMW)Twohands(SMB3)Death on8-1through 8-3 (SMB2J)LowFireball(SMB1 8-4)Goes intoBowser'sCastle withFire Mario(SMB3)Death onTryclydeor Wart(SMB2US)Savedtime inSMB3Fireworks(SMB1)First tryCarpetSuper Flight(SMB2US 1-2)First tryPotion Jump(SMB2US 6-3)CapeMariofinish(SMW)Three ormorehands(SMB3)Sladedeclares a"GoodSuck."(SMB2J 5-2)Incorrectlypicks Luigior Toad(SMB2US)Perfect 3 for3 Bowserthrows(SM64)Fireworks(SMB2J)Any World4 or 6death(SMB2US)Sladedeclares a"Bad Suck."(SMB2J 5-2)Any Bowserlevel death(SM64, doesnot includeboss fights)First tryCloud(SMW)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Damageless8-1 (SMB3)Reset(SMB2US)Deathon 8-4(SMB2J)Nohands(SMB3)MarihourAchieved5-1 SuperJump(SMB2J)Savedtime inSMB2USUberzipachieved(SMW, hasto pass allturn blocks!)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Pipe Clip(SMB18-4)First tryLobbyBLJ(SM64)Reset(SM64)AnyBowserdeath(SM64)Onehand(SMB3)Reset(SMB1)FireMariofinish(SMB1)Savedtime inSMWWorld 4Death(SMB2J)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB3)FirstGoombaDeath(SMB1)Reset(SMB3)Savedtime inSM64Reset(SMW)Reset(SMB2J)RunCompleted

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saved time in SMB1
  2. Achieves any double jump (SMB2US)
  3. First try Basement BLJ (SM64)
  4. Damageless Wart (SMB2US 7-2)
  5. Fails Shy Guy clip (SMB2US 1-1)
  6. Lakitu Skip (SM64)
  7. Saved time in SMB2J
  8. Uberzip Death (SMW)
  9. Two hands (SMB3)
  10. Death on 8-1 through 8-3 (SMB2J)
  11. Low Fireball (SMB1 8-4)
  12. Goes into Bowser's Castle with Fire Mario (SMB3)
  13. Death on Tryclyde or Wart (SMB2US)
  14. Saved time in SMB3
  15. Fireworks (SMB1)
  16. First try Carpet Super Flight (SMB2US 1-2)
  17. First try Potion Jump (SMB2US 6-3)
  18. Cape Mario finish (SMW)
  19. Three or more hands (SMB3)
  20. Slade declares a "Good Suck." (SMB2J 5-2)
  21. Incorrectly picks Luigi or Toad (SMB2US)
  22. Perfect 3 for 3 Bowser throws (SM64)
  23. Fireworks (SMB2J)
  24. Any World 4 or 6 death (SMB2US)
  25. Slade declares a "Bad Suck." (SMB2J 5-2)
  26. Any Bowser level death (SM64, does not include boss fights)
  27. First try Cloud (SMW)
  28. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  29. Damageless 8-1 (SMB3)
  30. Reset (SMB2US)
  31. Death on 8-4 (SMB2J)
  32. No hands (SMB3)
  33. Marihour Achieved
  34. 5-1 Super Jump (SMB2J)
  35. Saved time in SMB2US
  36. Uberzip achieved (SMW, has to pass all turn blocks!)
  37. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
  38. Pipe Clip (SMB1 8-4)
  39. First try Lobby BLJ (SM64)
  40. Reset (SM64)
  41. Any Bowser death (SM64)
  42. One hand (SMB3)
  43. Reset (SMB1)
  44. Fire Mario finish (SMB1)
  45. Saved time in SMW
  46. World 4 Death (SMB2J)
  47. Damageless Tryclyde (SMB2US 6-3)
  48. Fire Mario finish (SMB3)
  49. First Goomba Death (SMB1)
  50. Reset (SMB3)
  51. Saved time in SM64
  52. Reset (SMW)
  53. Reset (SMB2J)
  54. Run Completed