(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Three or more hands (SMB3)
Saved time in SMB3
First try Potion Jump (SMB2US 6-3)
Run Completed
First Goomba Death (SMB1)
Slade declares a "Bad Suck." (SMB2J 5-2)
Fireworks (SMB2J)
Saved time in SM64
Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)
First try Cloud (SMW)
Achieves any double jump (SMB2US)
No hands (SMB3)
Two hands (SMB3)
Reset (SM64)
Damageless Tryclyde (SMB2US 6-3)
Perfect 3 for 3 Bowser throws (SM64)
World 4 Death (SMB2J)
Death on 8-4 (SMB2J)
Incorrectly picks Luigi or Toad (SMB2US)
Cape Mario finish (SMW)
Death on 8-1 through 8-3 (SMB2J)
Saved time in SMB2US
Reset (SMB2J)
Slade declares a "Good Suck." (SMB2J 5-2)
Goes into Bowser's Castle with Fire Mario (SMB3)
Reset (SMW)
Low Fireball (SMB1 8-4)
Damageless Wart (SMB2US 7-2)
Saved time in SMW
First try Basement BLJ (SM64)
Saved time in SMB2J
Fire Mario finish (SMB3)
Reset (SMB3)
Any World 4 or 6 death (SMB2US)
5-1 Super Jump (SMB2J)
Uberzip Death (SMW)
Marihour Achieved
Lakitu Skip (SM64)
Uberzip achieved (SMW, has to pass all turn blocks!)
Fireworks (SMB1)
Any Bowser death (SM64)
One hand (SMB3)
First try Carpet Super Flight (SMB2US 1-2)
Fire Mario finish (SMB1)
Any Bowser level death (SM64, does not include boss fights)