(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
Saved time in SMW
Reset (SMW)
Saved time in SMB3
Slade declares a "Good Suck." (SMB2J 5-2)
Fire Mario finish (SMB1)
5-1 Super Jump (SMB2J)
Damageless 8-1 (SMB3)
First try Cloud (SMW)
Fireworks (SMB2J)
Death on Tryclyde or Wart (SMB2US)
Any Bowser death (SM64)
Reset (SMB2US)
First Goomba Death (SMB1)
First try Carpet Super Flight (SMB2US 1-2)
Uberzip achieved (SMW, has to pass all turn blocks!)
Fails Shy Guy clip (SMB2US 1-1)
Any Bowser level death (SM64, does not include boss fights)
Saved time in SMB2US
Lakitu Skip (SM64)
Fire Mario finish (SMB3)
Low Fireball (SMB1 8-4)
Death on 8-4 (SMB2J)
Saved time in SMB2J
Three or more hands (SMB3)
Uberzip Death (SMW)
First try Basement BLJ (SM64)
First try Lobby BLJ (SM64)
Damageless Tryclyde (SMB2US 6-3)
Perfect 3 for 3 Bowser throws (SM64)
Damageless Wart (SMB2US 7-2)
Incorrectly picks Luigi or Toad (SMB2US)
Saved time in SM64
Marihour Achieved
No hands (SMB3)
One hand (SMB3)
First try Potion Jump (SMB2US 6-3)
Fireworks (SMB1)
Saved time in SMB1
Goes into Bowser's Castle with Fire Mario (SMB3)
World 4 Death (SMB2J)
Reset (SMB1)
Slade declares a "Bad Suck." (SMB2J 5-2)
Any World 4 or 6 death (SMB2US)
Reset (SMB3)
Pipe Clip (SMB1 8-4)
Cape Mario finish (SMW)
Achieves any double jump (SMB2US)
Reset (SM64)
Two hands (SMB3)
Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)