Sladedeclares a"GoodSuck."(SMB2J 5-2)First tryCarpetSuper Flight(SMB2US 1-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2USSavedtime inSMB3Nohands(SMB3)Death onTryclydeor Wart(SMB2US)DamagelessWart(SMB2US 7-2)Reset(SM64)Reset(SMW)Fireworks(SMB1)Savedtime inSMB1Savedtime inSM64UberzipDeath(SMW)Reset(SMB1)RunCompletedAny Bowserlevel death(SM64, doesnot includeboss fights)Damageless8-1 (SMB3)Deathon 8-4(SMB2J)AnyBowserdeath(SM64)Reset(SMB3)First tryLobbyBLJ(SM64)First tryPotion Jump(SMB2US 6-3)Fireworks(SMB2J)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB1)LakituSkip(SM64)First tryBasementBLJ(SM64)Savedtime inSMWGoes intoBowser'sCastle withFire Mario(SMB3)FirstGoombaDeath(SMB1)CapeMariofinish(SMW)Pipe Clip(SMB18-4)FireMariofinish(SMB3)Reset(SMB2J)LowFireball(SMB1 8-4)Reset(SMB2US)Savedtime inSMB2JAchievesany doublejump(SMB2US)Incorrectlypicks Luigior Toad(SMB2US)MarihourAchievedPerfect 3 for3 Bowserthrows(SM64)Fails ShyGuy clip(SMB2US1-1)Onehand(SMB3)Sladedeclares a"Bad Suck."(SMB2J 5-2)World 4Death(SMB2J)First tryCloud(SMW)Twohands(SMB3)Any World4 or 6death(SMB2US)5-1 SuperJump(SMB2J)Three ormorehands(SMB3)Death on8-1through 8-3 (SMB2J)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)Sladedeclares a"GoodSuck."(SMB2J 5-2)First tryCarpetSuper Flight(SMB2US 1-2)Uberzipachieved(SMW, hasto pass allturn blocks!)Slade fails"Pipe Suck"and dies.(SMB2J 5-2)Savedtime inSMB2USSavedtime inSMB3Nohands(SMB3)Death onTryclydeor Wart(SMB2US)DamagelessWart(SMB2US 7-2)Reset(SM64)Reset(SMW)Fireworks(SMB1)Savedtime inSMB1Savedtime inSM64UberzipDeath(SMW)Reset(SMB1)RunCompletedAny Bowserlevel death(SM64, doesnot includeboss fights)Damageless8-1 (SMB3)Deathon 8-4(SMB2J)AnyBowserdeath(SM64)Reset(SMB3)First tryLobbyBLJ(SM64)First tryPotion Jump(SMB2US 6-3)Fireworks(SMB2J)DamagelessTryclyde(SMB2US 6-3)FireMariofinish(SMB1)LakituSkip(SM64)First tryBasementBLJ(SM64)Savedtime inSMWGoes intoBowser'sCastle withFire Mario(SMB3)FirstGoombaDeath(SMB1)CapeMariofinish(SMW)Pipe Clip(SMB18-4)FireMariofinish(SMB3)Reset(SMB2J)LowFireball(SMB1 8-4)Reset(SMB2US)Savedtime inSMB2JAchievesany doublejump(SMB2US)Incorrectlypicks Luigior Toad(SMB2US)MarihourAchievedPerfect 3 for3 Bowserthrows(SM64)Fails ShyGuy clip(SMB2US1-1)Onehand(SMB3)Sladedeclares a"Bad Suck."(SMB2J 5-2)World 4Death(SMB2J)First tryCloud(SMW)Twohands(SMB3)Any World4 or 6death(SMB2US)5-1 SuperJump(SMB2J)Three ormorehands(SMB3)Death on8-1through 8-3 (SMB2J)Cloud successfullyused (SMW, mustbe used in 3rdphase to summonMagikoopas)

Super Marihour Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
  1. Slade declares a "Good Suck." (SMB2J 5-2)
  2. First try Carpet Super Flight (SMB2US 1-2)
  3. Uberzip achieved (SMW, has to pass all turn blocks!)
  4. Slade fails "Pipe Suck" and dies. (SMB2J 5-2)
  5. Saved time in SMB2US
  6. Saved time in SMB3
  7. No hands (SMB3)
  8. Death on Tryclyde or Wart (SMB2US)
  9. Damageless Wart (SMB2US 7-2)
  10. Reset (SM64)
  11. Reset (SMW)
  12. Fireworks (SMB1)
  13. Saved time in SMB1
  14. Saved time in SM64
  15. Uberzip Death (SMW)
  16. Reset (SMB1)
  17. Run Completed
  18. Any Bowser level death (SM64, does not include boss fights)
  19. Damageless 8-1 (SMB3)
  20. Death on 8-4 (SMB2J)
  21. Any Bowser death (SM64)
  22. Reset (SMB3)
  23. First try Lobby BLJ (SM64)
  24. First try Potion Jump (SMB2US 6-3)
  25. Fireworks (SMB2J)
  26. Damageless Tryclyde (SMB2US 6-3)
  27. Fire Mario finish (SMB1)
  28. Lakitu Skip (SM64)
  29. First try Basement BLJ (SM64)
  30. Saved time in SMW
  31. Goes into Bowser's Castle with Fire Mario (SMB3)
  32. First Goomba Death (SMB1)
  33. Cape Mario finish (SMW)
  34. Pipe Clip (SMB1 8-4)
  35. Fire Mario finish (SMB3)
  36. Reset (SMB2J)
  37. Low Fireball (SMB1 8-4)
  38. Reset (SMB2US)
  39. Saved time in SMB2J
  40. Achieves any double jump (SMB2US)
  41. Incorrectly picks Luigi or Toad (SMB2US)
  42. Marihour Achieved
  43. Perfect 3 for 3 Bowser throws (SM64)
  44. Fails Shy Guy clip (SMB2US 1-1)
  45. One hand (SMB3)
  46. Slade declares a "Bad Suck." (SMB2J 5-2)
  47. World 4 Death (SMB2J)
  48. First try Cloud (SMW)
  49. Two hands (SMB3)
  50. Any World 4 or 6 death (SMB2US)
  51. 5-1 Super Jump (SMB2J)
  52. Three or more hands (SMB3)
  53. Death on 8-1 through 8-3 (SMB2J)
  54. Cloud successfully used (SMW, must be used in 3rd phase to summon Magikoopas)