Inspect & Adapt Artifact Planning Poker Team Member Sprint Review Velocity Scrum Event Sprint Backlog Potentially Releasable Product Increment Spike Relative Estimation Minimum Viable Product why Retro important? Zombie Scrum Burndown can we skip ceremonies Swimlane Timebox What is a Sustainable Pace? cross functional Development Team Daily Scrum User Story Facilitator Developer Code Quality Sprint board 5 swim lane Swarming Scrum Board Commitment Product Backlog Sprint Courage Bug/Story/Task Story Slicing Openness Fibonacci Sequence Prototyping Work-In- Progress Story Slicing Stakeholder Challenge Continuous Integration Transparent Scrum Master Cross- Functional Scaling Scrum user story template Story Points One- Piece Flow Velocity Manager Automated Testing three pillars of scrum Focus Scrum Framework Sprint Working software Acceptance Criteria Business Value Epic Empirical Process Continuous Delivery Self- Organizing Pair Programming Stakeholder Management Release Planning Technical Debt Respect Product Owner Product Vision INVEST Servant Leadership Commitment MVP Coach Scope Creep Zombie Scrum Inspect & Adapt Artifact Planning Poker Team Member Sprint Review Velocity Scrum Event Sprint Backlog Potentially Releasable Product Increment Spike Relative Estimation Minimum Viable Product why Retro important? Zombie Scrum Burndown can we skip ceremonies Swimlane Timebox What is a Sustainable Pace? cross functional Development Team Daily Scrum User Story Facilitator Developer Code Quality Sprint board 5 swim lane Swarming Scrum Board Commitment Product Backlog Sprint Courage Bug/Story/Task Story Slicing Openness Fibonacci Sequence Prototyping Work-In- Progress Story Slicing Stakeholder Challenge Continuous Integration Transparent Scrum Master Cross- Functional Scaling Scrum user story template Story Points One- Piece Flow Velocity Manager Automated Testing three pillars of scrum Focus Scrum Framework Sprint Working software Acceptance Criteria Business Value Epic Empirical Process Continuous Delivery Self- Organizing Pair Programming Stakeholder Management Release Planning Technical Debt Respect Product Owner Product Vision INVEST Servant Leadership Commitment MVP Coach Scope Creep Zombie Scrum
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Inspect & Adapt
Artifact
Planning Poker
Team Member
Sprint Review
Velocity
Scrum Event
Sprint Backlog
Potentially Releasable Product Increment
Spike
Relative Estimation
Minimum Viable Product
why Retro important?
Zombie Scrum
Burndown
can we skip ceremonies
Swimlane
Timebox
What is a Sustainable Pace?
cross functional
Development Team
Daily Scrum
User Story
Facilitator
Developer
Code Quality
Sprint board 5 swim lane
Swarming
Scrum Board
Commitment
Product Backlog
Sprint
Courage
Bug/Story/Task
Story Slicing
Openness
Fibonacci Sequence
Prototyping
Work-In-Progress
Story Slicing
Stakeholder
Challenge
Continuous Integration
Transparent
Scrum Master
Cross-Functional
Scaling Scrum
user story template
Story Points
One-Piece Flow
Velocity
Manager
Automated Testing
three pillars of scrum
Focus
Scrum Framework
Sprint
Working software
Acceptance Criteria
Business Value
Epic
Empirical Process
Continuous Delivery
Self-Organizing
Pair Programming
Stakeholder Management
Release Planning
Technical Debt
Respect
Product Owner
Product Vision
INVEST
Servant Leadership
Commitment
MVP
Coach
Scope Creep
Zombie Scrum