TeamMemberCourageTimeboxScrumBoardProductBacklogOpennessArtifactSpikeRelativeEstimationContinuousDeliveryStakeholderManagementProductVisionFocuscan weskipceremoniesEmpiricalProcessProductOwnerDailyScrumCommitmentReleasePlanningStorySlicingPotentiallyReleasableProductIncrementEpicwhy Retroimportant?SprintSprintboard 5swim laneSprintReviewOne-PieceFlowCommitmentuserstorytemplateTransparentScopeCreepCoachcrossfunctionalSwarmingSprintBacklogUserStoryStoryPointsCross-FunctionalAcceptanceCriteriaFibonacciSequencePlanningPokerthreepillars ofscrumDevelopmentTeamBurndownSelf-OrganizingWhat is aSustainablePace?VelocityPrototypingPairProgrammingSwimlaneStakeholderVelocityManagerChallengeWork-In-ProgressBusinessValueAutomatedTestingWorkingsoftwareScrumFrameworkScrumMasterMinimumViableProductRespectDeveloperZombieScrumBug/Story/TaskScrumEventZombieScrumFacilitatorINVESTScalingScrumStorySlicingTechnicalDebtServantLeadershipInspect&AdaptContinuousIntegrationMVPSprintCodeQualityTeamMemberCourageTimeboxScrumBoardProductBacklogOpennessArtifactSpikeRelativeEstimationContinuousDeliveryStakeholderManagementProductVisionFocuscan weskipceremoniesEmpiricalProcessProductOwnerDailyScrumCommitmentReleasePlanningStorySlicingPotentiallyReleasableProductIncrementEpicwhy Retroimportant?SprintSprintboard 5swim laneSprintReviewOne-PieceFlowCommitmentuserstorytemplateTransparentScopeCreepCoachcrossfunctionalSwarmingSprintBacklogUserStoryStoryPointsCross-FunctionalAcceptanceCriteriaFibonacciSequencePlanningPokerthreepillars ofscrumDevelopmentTeamBurndownSelf-OrganizingWhat is aSustainablePace?VelocityPrototypingPairProgrammingSwimlaneStakeholderVelocityManagerChallengeWork-In-ProgressBusinessValueAutomatedTestingWorkingsoftwareScrumFrameworkScrumMasterMinimumViableProductRespectDeveloperZombieScrumBug/Story/TaskScrumEventZombieScrumFacilitatorINVESTScalingScrumStorySlicingTechnicalDebtServantLeadershipInspect&AdaptContinuousIntegrationMVPSprintCodeQuality

AGILE BINGO for Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team Member
  2. Courage
  3. Timebox
  4. Scrum Board
  5. Product Backlog
  6. Openness
  7. Artifact
  8. Spike
  9. Relative Estimation
  10. Continuous Delivery
  11. Stakeholder Management
  12. Product Vision
  13. Focus
  14. can we skip ceremonies
  15. Empirical Process
  16. Product Owner
  17. Daily Scrum
  18. Commitment
  19. Release Planning
  20. Story Slicing
  21. Potentially Releasable Product Increment
  22. Epic
  23. why Retro important?
  24. Sprint
  25. Sprint board 5 swim lane
  26. Sprint Review
  27. One-Piece Flow
  28. Commitment
  29. user story template
  30. Transparent
  31. Scope Creep
  32. Coach
  33. cross functional
  34. Swarming
  35. Sprint Backlog
  36. User Story
  37. Story Points
  38. Cross-Functional
  39. Acceptance Criteria
  40. Fibonacci Sequence
  41. Planning Poker
  42. three pillars of scrum
  43. Development Team
  44. Burndown
  45. Self-Organizing
  46. What is a Sustainable Pace?
  47. Velocity
  48. Prototyping
  49. Pair Programming
  50. Swimlane
  51. Stakeholder
  52. Velocity
  53. Manager
  54. Challenge
  55. Work-In-Progress
  56. Business Value
  57. Automated Testing
  58. Working software
  59. Scrum Framework
  60. Scrum Master
  61. Minimum Viable Product
  62. Respect
  63. Developer
  64. Zombie Scrum
  65. Bug/Story/Task
  66. Scrum Event
  67. Zombie Scrum
  68. Facilitator
  69. INVEST
  70. Scaling Scrum
  71. Story Slicing
  72. Technical Debt
  73. Servant Leadership
  74. Inspect & Adapt
  75. Continuous Integration
  76. MVP
  77. Sprint
  78. Code Quality