TechnicalDebtwhy Retroimportant?PotentiallyReleasableProductIncrementServantLeadershipSprintDailyScrumChallengeProductBacklogFibonacciSequenceScrumMasterSwarmingcan weskipceremoniesContinuousDeliveryBurndownCommitmentTeamMemberTransparentWork-In-ProgressScrumBoardFacilitatorZombieScrumScrumEventCross-FunctionalSprintProductVisioncrossfunctionalZombieScrumBug/Story/TaskMVPReleasePlanningVelocityScalingScrumSwimlaneWhat is aSustainablePace?AutomatedTestingScrumFrameworkStoryPointsFocusEmpiricalProcessVelocityCoachWorkingsoftwareRelativeEstimationCodeQualityPlanningPokerRespectEpicDevelopmentTeamStorySlicingSprintReviewMinimumViableProductScopeCreepBusinessValueSprintBacklogCourageSelf-OrganizinguserstorytemplateManagerArtifactDeveloperTimeboxContinuousIntegrationPairProgrammingINVESTPrototypingAcceptanceCriteriaCommitmentStorySlicingSpikeOne-PieceFlowStakeholderManagementOpennessthreepillars ofscrumUserStoryStakeholderSprintboard 5swim laneInspect&AdaptProductOwnerTechnicalDebtwhy Retroimportant?PotentiallyReleasableProductIncrementServantLeadershipSprintDailyScrumChallengeProductBacklogFibonacciSequenceScrumMasterSwarmingcan weskipceremoniesContinuousDeliveryBurndownCommitmentTeamMemberTransparentWork-In-ProgressScrumBoardFacilitatorZombieScrumScrumEventCross-FunctionalSprintProductVisioncrossfunctionalZombieScrumBug/Story/TaskMVPReleasePlanningVelocityScalingScrumSwimlaneWhat is aSustainablePace?AutomatedTestingScrumFrameworkStoryPointsFocusEmpiricalProcessVelocityCoachWorkingsoftwareRelativeEstimationCodeQualityPlanningPokerRespectEpicDevelopmentTeamStorySlicingSprintReviewMinimumViableProductScopeCreepBusinessValueSprintBacklogCourageSelf-OrganizinguserstorytemplateManagerArtifactDeveloperTimeboxContinuousIntegrationPairProgrammingINVESTPrototypingAcceptanceCriteriaCommitmentStorySlicingSpikeOne-PieceFlowStakeholderManagementOpennessthreepillars ofscrumUserStoryStakeholderSprintboard 5swim laneInspect&AdaptProductOwner

AGILE BINGO for Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Technical Debt
  2. why Retro important?
  3. Potentially Releasable Product Increment
  4. Servant Leadership
  5. Sprint
  6. Daily Scrum
  7. Challenge
  8. Product Backlog
  9. Fibonacci Sequence
  10. Scrum Master
  11. Swarming
  12. can we skip ceremonies
  13. Continuous Delivery
  14. Burndown
  15. Commitment
  16. Team Member
  17. Transparent
  18. Work-In-Progress
  19. Scrum Board
  20. Facilitator
  21. Zombie Scrum
  22. Scrum Event
  23. Cross-Functional
  24. Sprint
  25. Product Vision
  26. cross functional
  27. Zombie Scrum
  28. Bug/Story/Task
  29. MVP
  30. Release Planning
  31. Velocity
  32. Scaling Scrum
  33. Swimlane
  34. What is a Sustainable Pace?
  35. Automated Testing
  36. Scrum Framework
  37. Story Points
  38. Focus
  39. Empirical Process
  40. Velocity
  41. Coach
  42. Working software
  43. Relative Estimation
  44. Code Quality
  45. Planning Poker
  46. Respect
  47. Epic
  48. Development Team
  49. Story Slicing
  50. Sprint Review
  51. Minimum Viable Product
  52. Scope Creep
  53. Business Value
  54. Sprint Backlog
  55. Courage
  56. Self-Organizing
  57. user story template
  58. Manager
  59. Artifact
  60. Developer
  61. Timebox
  62. Continuous Integration
  63. Pair Programming
  64. INVEST
  65. Prototyping
  66. Acceptance Criteria
  67. Commitment
  68. Story Slicing
  69. Spike
  70. One-Piece Flow
  71. Stakeholder Management
  72. Openness
  73. three pillars of scrum
  74. User Story
  75. Stakeholder
  76. Sprint board 5 swim lane
  77. Inspect & Adapt
  78. Product Owner