Bug/Story/TaskVelocityContinuousDeliveryCodeQualityZombieScrumWorkingsoftwareScrumMasterContinuousIntegrationuserstorytemplateWhat is aSustainablePace?ScrumFrameworkStoryPointsChallengeFocusScrumBoardStakeholderDeveloperTransparentCommitmentSprintBacklogSelf-OrganizingUserStoryDevelopmentTeamScalingScrumArtifactBurndownInspect&AdaptCross-FunctionalSwimlanePotentiallyReleasableProductIncrementScrumEventCoachAcceptanceCriteriaSpikeOne-PieceFlowServantLeadershipSprintWork-In-ProgressTechnicalDebtFibonacciSequenceSprintReviewSprintboard 5swim laneTeamMemberManagerMVPPrototypingEmpiricalProcessProductVisionRelativeEstimationReleasePlanningEpicSprintZombieScrumProductOwnerTimeboxcan weskipceremoniesDailyScrumINVESTCourageAutomatedTestingcrossfunctionalStakeholderManagementProductBacklogScopeCreepSwarmingRespectwhy Retroimportant?Opennessthreepillars ofscrumFacilitatorPlanningPokerBusinessValueStorySlicingMinimumViableProductCommitmentPairProgrammingVelocityStorySlicingBug/Story/TaskVelocityContinuousDeliveryCodeQualityZombieScrumWorkingsoftwareScrumMasterContinuousIntegrationuserstorytemplateWhat is aSustainablePace?ScrumFrameworkStoryPointsChallengeFocusScrumBoardStakeholderDeveloperTransparentCommitmentSprintBacklogSelf-OrganizingUserStoryDevelopmentTeamScalingScrumArtifactBurndownInspect&AdaptCross-FunctionalSwimlanePotentiallyReleasableProductIncrementScrumEventCoachAcceptanceCriteriaSpikeOne-PieceFlowServantLeadershipSprintWork-In-ProgressTechnicalDebtFibonacciSequenceSprintReviewSprintboard 5swim laneTeamMemberManagerMVPPrototypingEmpiricalProcessProductVisionRelativeEstimationReleasePlanningEpicSprintZombieScrumProductOwnerTimeboxcan weskipceremoniesDailyScrumINVESTCourageAutomatedTestingcrossfunctionalStakeholderManagementProductBacklogScopeCreepSwarmingRespectwhy Retroimportant?Opennessthreepillars ofscrumFacilitatorPlanningPokerBusinessValueStorySlicingMinimumViableProductCommitmentPairProgrammingVelocityStorySlicing

AGILE BINGO for Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bug/Story/Task
  2. Velocity
  3. Continuous Delivery
  4. Code Quality
  5. Zombie Scrum
  6. Working software
  7. Scrum Master
  8. Continuous Integration
  9. user story template
  10. What is a Sustainable Pace?
  11. Scrum Framework
  12. Story Points
  13. Challenge
  14. Focus
  15. Scrum Board
  16. Stakeholder
  17. Developer
  18. Transparent
  19. Commitment
  20. Sprint Backlog
  21. Self-Organizing
  22. User Story
  23. Development Team
  24. Scaling Scrum
  25. Artifact
  26. Burndown
  27. Inspect & Adapt
  28. Cross-Functional
  29. Swimlane
  30. Potentially Releasable Product Increment
  31. Scrum Event
  32. Coach
  33. Acceptance Criteria
  34. Spike
  35. One-Piece Flow
  36. Servant Leadership
  37. Sprint
  38. Work-In-Progress
  39. Technical Debt
  40. Fibonacci Sequence
  41. Sprint Review
  42. Sprint board 5 swim lane
  43. Team Member
  44. Manager
  45. MVP
  46. Prototyping
  47. Empirical Process
  48. Product Vision
  49. Relative Estimation
  50. Release Planning
  51. Epic
  52. Sprint
  53. Zombie Scrum
  54. Product Owner
  55. Timebox
  56. can we skip ceremonies
  57. Daily Scrum
  58. INVEST
  59. Courage
  60. Automated Testing
  61. cross functional
  62. Stakeholder Management
  63. Product Backlog
  64. Scope Creep
  65. Swarming
  66. Respect
  67. why Retro important?
  68. Openness
  69. three pillars of scrum
  70. Facilitator
  71. Planning Poker
  72. Business Value
  73. Story Slicing
  74. Minimum Viable Product
  75. Commitment
  76. Pair Programming
  77. Velocity
  78. Story Slicing