ProductVisionSprintboard 5swim laneMinimumViableProductPrototypingCodeQualityWork-In-ProgressFacilitatorPotentiallyReleasableProductIncrementBusinessValueZombieScrumContinuousIntegrationScrumFrameworkVelocitySwarmingStorySlicingPairProgrammingTechnicalDebtRespectTransparentTimeboxSprintBacklogStorySlicingZombieScrumCommitmentcrossfunctionalRelativeEstimationOne-PieceFlowScalingScrumEmpiricalProcessProductOwnerSprintEpicServantLeadershipBug/Story/TaskCommitmentDevelopmentTeamWorkingsoftwareInspect&AdaptSpikeManagerArtifactwhy Retroimportant?SwimlaneSprintReviewFocusPlanningPokerthreepillars ofscrumScrumBoardFibonacciSequenceWhat is aSustainablePace?Cross-FunctionalStakeholderManagementStakeholderCourageDeveloperUserStoryBurndownTeamMemberScrumMasterMVPScrumEventProductBacklogAcceptanceCriteriaScopeCreepAutomatedTestingChallengeVelocityCoachSprintINVESTReleasePlanningOpennessSelf-Organizingcan weskipceremoniesuserstorytemplateContinuousDeliveryStoryPointsDailyScrumProductVisionSprintboard 5swim laneMinimumViableProductPrototypingCodeQualityWork-In-ProgressFacilitatorPotentiallyReleasableProductIncrementBusinessValueZombieScrumContinuousIntegrationScrumFrameworkVelocitySwarmingStorySlicingPairProgrammingTechnicalDebtRespectTransparentTimeboxSprintBacklogStorySlicingZombieScrumCommitmentcrossfunctionalRelativeEstimationOne-PieceFlowScalingScrumEmpiricalProcessProductOwnerSprintEpicServantLeadershipBug/Story/TaskCommitmentDevelopmentTeamWorkingsoftwareInspect&AdaptSpikeManagerArtifactwhy Retroimportant?SwimlaneSprintReviewFocusPlanningPokerthreepillars ofscrumScrumBoardFibonacciSequenceWhat is aSustainablePace?Cross-FunctionalStakeholderManagementStakeholderCourageDeveloperUserStoryBurndownTeamMemberScrumMasterMVPScrumEventProductBacklogAcceptanceCriteriaScopeCreepAutomatedTestingChallengeVelocityCoachSprintINVESTReleasePlanningOpennessSelf-Organizingcan weskipceremoniesuserstorytemplateContinuousDeliveryStoryPointsDailyScrum

AGILE BINGO for Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product Vision
  2. Sprint board 5 swim lane
  3. Minimum Viable Product
  4. Prototyping
  5. Code Quality
  6. Work-In-Progress
  7. Facilitator
  8. Potentially Releasable Product Increment
  9. Business Value
  10. Zombie Scrum
  11. Continuous Integration
  12. Scrum Framework
  13. Velocity
  14. Swarming
  15. Story Slicing
  16. Pair Programming
  17. Technical Debt
  18. Respect
  19. Transparent
  20. Timebox
  21. Sprint Backlog
  22. Story Slicing
  23. Zombie Scrum
  24. Commitment
  25. cross functional
  26. Relative Estimation
  27. One-Piece Flow
  28. Scaling Scrum
  29. Empirical Process
  30. Product Owner
  31. Sprint
  32. Epic
  33. Servant Leadership
  34. Bug/Story/Task
  35. Commitment
  36. Development Team
  37. Working software
  38. Inspect & Adapt
  39. Spike
  40. Manager
  41. Artifact
  42. why Retro important?
  43. Swimlane
  44. Sprint Review
  45. Focus
  46. Planning Poker
  47. three pillars of scrum
  48. Scrum Board
  49. Fibonacci Sequence
  50. What is a Sustainable Pace?
  51. Cross-Functional
  52. Stakeholder Management
  53. Stakeholder
  54. Courage
  55. Developer
  56. User Story
  57. Burndown
  58. Team Member
  59. Scrum Master
  60. MVP
  61. Scrum Event
  62. Product Backlog
  63. Acceptance Criteria
  64. Scope Creep
  65. Automated Testing
  66. Challenge
  67. Velocity
  68. Coach
  69. Sprint
  70. INVEST
  71. Release Planning
  72. Openness
  73. Self-Organizing
  74. can we skip ceremonies
  75. user story template
  76. Continuous Delivery
  77. Story Points
  78. Daily Scrum