PrototypingProductVisionthreepillars ofscrumSprintStoryPointsWork-In-ProgressWhat is aSustainablePace?StorySlicingArtifactCommitmentWorkingsoftwareScalingScrumUserStoryChallengePotentiallyReleasableProductIncrementCourageContinuousIntegrationDevelopmentTeamDeveloperSprintCommitmentReleasePlanningSprintboard 5swim laneBurndownEmpiricalProcessuserstorytemplateStakeholderSprintBacklogServantLeadershipRelativeEstimationScrumMasterINVESTRespectInspect&AdaptDailyScrumMinimumViableProductAutomatedTestingContinuousDeliveryPlanningPokerOpennessVelocityFocusZombieScrumCross-FunctionalTeamMemberEpicTimeboxBusinessValueScopeCreepSprintReviewZombieScrumPairProgrammingCodeQualityProductBacklogTechnicalDebtSwarmingManagerStakeholderManagementSpikeTransparentMVPSwimlaneScrumFrameworkBug/Story/TaskFibonacciSequencecan weskipceremoniesScrumBoardAcceptanceCriteriawhy Retroimportant?StorySlicingSelf-OrganizingVelocityScrumEventFacilitatorCoachcrossfunctionalProductOwnerOne-PieceFlowPrototypingProductVisionthreepillars ofscrumSprintStoryPointsWork-In-ProgressWhat is aSustainablePace?StorySlicingArtifactCommitmentWorkingsoftwareScalingScrumUserStoryChallengePotentiallyReleasableProductIncrementCourageContinuousIntegrationDevelopmentTeamDeveloperSprintCommitmentReleasePlanningSprintboard 5swim laneBurndownEmpiricalProcessuserstorytemplateStakeholderSprintBacklogServantLeadershipRelativeEstimationScrumMasterINVESTRespectInspect&AdaptDailyScrumMinimumViableProductAutomatedTestingContinuousDeliveryPlanningPokerOpennessVelocityFocusZombieScrumCross-FunctionalTeamMemberEpicTimeboxBusinessValueScopeCreepSprintReviewZombieScrumPairProgrammingCodeQualityProductBacklogTechnicalDebtSwarmingManagerStakeholderManagementSpikeTransparentMVPSwimlaneScrumFrameworkBug/Story/TaskFibonacciSequencecan weskipceremoniesScrumBoardAcceptanceCriteriawhy Retroimportant?StorySlicingSelf-OrganizingVelocityScrumEventFacilitatorCoachcrossfunctionalProductOwnerOne-PieceFlow

AGILE BINGO for Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prototyping
  2. Product Vision
  3. three pillars of scrum
  4. Sprint
  5. Story Points
  6. Work-In-Progress
  7. What is a Sustainable Pace?
  8. Story Slicing
  9. Artifact
  10. Commitment
  11. Working software
  12. Scaling Scrum
  13. User Story
  14. Challenge
  15. Potentially Releasable Product Increment
  16. Courage
  17. Continuous Integration
  18. Development Team
  19. Developer
  20. Sprint
  21. Commitment
  22. Release Planning
  23. Sprint board 5 swim lane
  24. Burndown
  25. Empirical Process
  26. user story template
  27. Stakeholder
  28. Sprint Backlog
  29. Servant Leadership
  30. Relative Estimation
  31. Scrum Master
  32. INVEST
  33. Respect
  34. Inspect & Adapt
  35. Daily Scrum
  36. Minimum Viable Product
  37. Automated Testing
  38. Continuous Delivery
  39. Planning Poker
  40. Openness
  41. Velocity
  42. Focus
  43. Zombie Scrum
  44. Cross-Functional
  45. Team Member
  46. Epic
  47. Timebox
  48. Business Value
  49. Scope Creep
  50. Sprint Review
  51. Zombie Scrum
  52. Pair Programming
  53. Code Quality
  54. Product Backlog
  55. Technical Debt
  56. Swarming
  57. Manager
  58. Stakeholder Management
  59. Spike
  60. Transparent
  61. MVP
  62. Swimlane
  63. Scrum Framework
  64. Bug/Story/Task
  65. Fibonacci Sequence
  66. can we skip ceremonies
  67. Scrum Board
  68. Acceptance Criteria
  69. why Retro important?
  70. Story Slicing
  71. Self-Organizing
  72. Velocity
  73. Scrum Event
  74. Facilitator
  75. Coach
  76. cross functional
  77. Product Owner
  78. One-Piece Flow