No perksby round10Wall guns for1 round noshotguns(rounds 4+)MoveboxPaP aSniperHaveexactly0 pointsNoLMG's/SMG'sfor 1 round(rounds 7+)Hold10,000Points atonceAllDoorsCrouch for awhole round(rounds 4+)NoWonderweaponsMonkeyBombsLink allteleportsby round12Hit box 5times withouttakinganythingkill lasthoundwith ameleeNo quickrevive tillround 7All Perksby round12PaP byround14Get akill witha trapShotgunsOnly(Rounds4+)Use ateleporterBowieknifeDieNo Jugtill round7Poweron byround 5no dropsfor around(round 7+)Swap aray gunfor alauncherNo perksby round10Wall guns for1 round noshotguns(rounds 4+)MoveboxPaP aSniperHaveexactly0 pointsNoLMG's/SMG'sfor 1 round(rounds 7+)Hold10,000Points atonceAllDoorsCrouch for awhole round(rounds 4+)NoWonderweaponsMonkeyBombsLink allteleportsby round12Hit box 5times withouttakinganythingkill lasthoundwith ameleeNo quickrevive tillround 7All Perksby round12PaP byround14Get akill witha trapShotgunsOnly(Rounds4+)Use ateleporterBowieknifeDieNo Jugtill round7Poweron byround 5no dropsfor around(round 7+)Swap aray gunfor alauncher

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No perks by round 10
  2. Wall guns for 1 round no shotguns (rounds 4+)
  3. Move box
  4. PaP a Sniper
  5. Have exactly 0 points
  6. No LMG's/SMG's for 1 round (rounds 7+)
  7. Hold 10,000 Points at once
  8. All Doors
  9. Crouch for a whole round (rounds 4+)
  10. No Wonder weapons
  11. Monkey Bombs
  12. Link all teleports by round 12
  13. Hit box 5 times without taking anything
  14. kill last hound with a melee
  15. No quick revive till round 7
  16. All Perks by round 12
  17. PaP by round 14
  18. Get a kill with a trap
  19. Shotguns Only (Rounds 4+)
  20. Use a teleporter
  21. Bowie knife
  22. Die
  23. No Jug till round 7
  24. Power on by round 5
  25. no drops for a round (round 7+)
  26. Swap a ray gun for a launcher