Get akill witha trapkill lasthoundwith ameleeNoWonderweaponsNoLMG's/SMG'sfor 1 round(rounds 7+)MonkeyBombsBowieknifeUse ateleporterShotgunsOnly(Rounds4+)Crouch for awhole round(rounds 4+)No quickrevive tillround 7Wall guns for1 round noshotguns(rounds 4+)Haveexactly0 pointsDiePaP aSniperAll Perksby round12MoveboxSwap aray gunfor alauncherHit box 5times withouttakinganythingHold10,000Points atonceNo Jugtill round7Poweron byround 5No perksby round10no dropsfor around(round 7+)Link allteleportsby round12AllDoorsPaP byround14Get akill witha trapkill lasthoundwith ameleeNoWonderweaponsNoLMG's/SMG'sfor 1 round(rounds 7+)MonkeyBombsBowieknifeUse ateleporterShotgunsOnly(Rounds4+)Crouch for awhole round(rounds 4+)No quickrevive tillround 7Wall guns for1 round noshotguns(rounds 4+)Haveexactly0 pointsDiePaP aSniperAll Perksby round12MoveboxSwap aray gunfor alauncherHit box 5times withouttakinganythingHold10,000Points atonceNo Jugtill round7Poweron byround 5No perksby round10no dropsfor around(round 7+)Link allteleportsby round12AllDoorsPaP byround14

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Get a kill with a trap
  2. kill last hound with a melee
  3. No Wonder weapons
  4. No LMG's/SMG's for 1 round (rounds 7+)
  5. Monkey Bombs
  6. Bowie knife
  7. Use a teleporter
  8. Shotguns Only (Rounds 4+)
  9. Crouch for a whole round (rounds 4+)
  10. No quick revive till round 7
  11. Wall guns for 1 round no shotguns (rounds 4+)
  12. Have exactly 0 points
  13. Die
  14. PaP a Sniper
  15. All Perks by round 12
  16. Move box
  17. Swap a ray gun for a launcher
  18. Hit box 5 times without taking anything
  19. Hold 10,000 Points at once
  20. No Jug till round 7
  21. Power on by round 5
  22. No perks by round 10
  23. no drops for a round (round 7+)
  24. Link all teleports by round 12
  25. All Doors
  26. PaP by round 14