NoLMG's/SMG'sfor 1 round(rounds 7+)No Jugtill round7BowieknifeAll Perksby round12Hold10,000Points atoncePaP aSniperNo perksby round10kill lasthoundwith ameleeGet akill witha trapPoweron byround 5Crouch for awhole round(rounds 4+)MonkeyBombsLink allteleportsby round12Swap aray gunfor alauncherMoveboxDiePaP byround14Haveexactly0 pointsWall guns for1 round noshotguns(rounds 4+)Hit box 5times withouttakinganythingShotgunsOnly(Rounds4+)AllDoorsNo quickrevive tillround 7Use ateleporterno dropsfor around(round 7+)NoWonderweaponsNoLMG's/SMG'sfor 1 round(rounds 7+)No Jugtill round7BowieknifeAll Perksby round12Hold10,000Points atoncePaP aSniperNo perksby round10kill lasthoundwith ameleeGet akill witha trapPoweron byround 5Crouch for awhole round(rounds 4+)MonkeyBombsLink allteleportsby round12Swap aray gunfor alauncherMoveboxDiePaP byround14Haveexactly0 pointsWall guns for1 round noshotguns(rounds 4+)Hit box 5times withouttakinganythingShotgunsOnly(Rounds4+)AllDoorsNo quickrevive tillround 7Use ateleporterno dropsfor around(round 7+)NoWonderweapons

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No LMG's/SMG's for 1 round (rounds 7+)
  2. No Jug till round 7
  3. Bowie knife
  4. All Perks by round 12
  5. Hold 10,000 Points at once
  6. PaP a Sniper
  7. No perks by round 10
  8. kill last hound with a melee
  9. Get a kill with a trap
  10. Power on by round 5
  11. Crouch for a whole round (rounds 4+)
  12. Monkey Bombs
  13. Link all teleports by round 12
  14. Swap a ray gun for a launcher
  15. Move box
  16. Die
  17. PaP by round 14
  18. Have exactly 0 points
  19. Wall guns for 1 round no shotguns (rounds 4+)
  20. Hit box 5 times without taking anything
  21. Shotguns Only (Rounds 4+)
  22. All Doors
  23. No quick revive till round 7
  24. Use a teleporter
  25. no drops for a round (round 7+)
  26. No Wonder weapons