ShotgunsOnly(Rounds4+)MoveboxPoweron byround 5BowieknifeLink allteleportsby round12Swap aray gunfor alauncherHit box 5times withouttakinganythingNo perksby round10Hold10,000Points atonceHaveexactly0 pointsCrouch for awhole round(rounds 4+)Get akill witha trapNo quickrevive tillround 7No Jugtill round7Wall guns for1 round noshotguns(rounds 4+)NoWonderweaponsPaP byround14kill lasthoundwith ameleeDieAll Perksby round12MonkeyBombsUse ateleporterAllDoorsPaP aSniperno dropsfor around(round 7+)NoLMG's/SMG'sfor 1 round(rounds 7+)ShotgunsOnly(Rounds4+)MoveboxPoweron byround 5BowieknifeLink allteleportsby round12Swap aray gunfor alauncherHit box 5times withouttakinganythingNo perksby round10Hold10,000Points atonceHaveexactly0 pointsCrouch for awhole round(rounds 4+)Get akill witha trapNo quickrevive tillround 7No Jugtill round7Wall guns for1 round noshotguns(rounds 4+)NoWonderweaponsPaP byround14kill lasthoundwith ameleeDieAll Perksby round12MonkeyBombsUse ateleporterAllDoorsPaP aSniperno dropsfor around(round 7+)NoLMG's/SMG'sfor 1 round(rounds 7+)

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shotguns Only (Rounds 4+)
  2. Move box
  3. Power on by round 5
  4. Bowie knife
  5. Link all teleports by round 12
  6. Swap a ray gun for a launcher
  7. Hit box 5 times without taking anything
  8. No perks by round 10
  9. Hold 10,000 Points at once
  10. Have exactly 0 points
  11. Crouch for a whole round (rounds 4+)
  12. Get a kill with a trap
  13. No quick revive till round 7
  14. No Jug till round 7
  15. Wall guns for 1 round no shotguns (rounds 4+)
  16. No Wonder weapons
  17. PaP by round 14
  18. kill last hound with a melee
  19. Die
  20. All Perks by round 12
  21. Monkey Bombs
  22. Use a teleporter
  23. All Doors
  24. PaP a Sniper
  25. no drops for a round (round 7+)
  26. No LMG's/SMG's for 1 round (rounds 7+)