DieMonkeyBombsWall guns for1 round noshotguns(rounds 4+)No quickrevive tillround 7NoLMG's/SMG'sfor 1 round(rounds 7+)kill lasthoundwith ameleePaP byround14NoWonderweaponsUse ateleporterCrouch for awhole round(rounds 4+)No Jugtill round7MoveboxNo perksby round10Haveexactly0 pointsSwap aray gunfor alauncherGet akill witha trapBowieknifeHold10,000Points atonceAll Perksby round12no dropsfor around(round 7+)Hit box 5times withouttakinganythingShotgunsOnly(Rounds4+)PaP aSniperPoweron byround 5AllDoorsLink allteleportsby round12DieMonkeyBombsWall guns for1 round noshotguns(rounds 4+)No quickrevive tillround 7NoLMG's/SMG'sfor 1 round(rounds 7+)kill lasthoundwith ameleePaP byround14NoWonderweaponsUse ateleporterCrouch for awhole round(rounds 4+)No Jugtill round7MoveboxNo perksby round10Haveexactly0 pointsSwap aray gunfor alauncherGet akill witha trapBowieknifeHold10,000Points atonceAll Perksby round12no dropsfor around(round 7+)Hit box 5times withouttakinganythingShotgunsOnly(Rounds4+)PaP aSniperPoweron byround 5AllDoorsLink allteleportsby round12

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Die
  2. Monkey Bombs
  3. Wall guns for 1 round no shotguns (rounds 4+)
  4. No quick revive till round 7
  5. No LMG's/SMG's for 1 round (rounds 7+)
  6. kill last hound with a melee
  7. PaP by round 14
  8. No Wonder weapons
  9. Use a teleporter
  10. Crouch for a whole round (rounds 4+)
  11. No Jug till round 7
  12. Move box
  13. No perks by round 10
  14. Have exactly 0 points
  15. Swap a ray gun for a launcher
  16. Get a kill with a trap
  17. Bowie knife
  18. Hold 10,000 Points at once
  19. All Perks by round 12
  20. no drops for a round (round 7+)
  21. Hit box 5 times without taking anything
  22. Shotguns Only (Rounds 4+)
  23. PaP a Sniper
  24. Power on by round 5
  25. All Doors
  26. Link all teleports by round 12