Power on by round 5 PaP a Sniper No Wonder weapons Monkey Bombs Bowie knife Shotguns Only (Rounds 4+) no drops for a round (round 7+) No perks by round 10 All Doors Wall guns for 1 round no shotguns (rounds 4+) No Jug till round 7 Get a kill with a trap kill last hound with a melee Have exactly 0 points Swap a ray gun for a launcher No quick revive till round 7 Move box All Perks by round 12 Hit box 5 times without taking anything Hold 10,000 Points at once PaP by round 14 Use a teleporter No LMG's/SMG's for 1 round (rounds 7+) Link all teleports by round 12 Die Crouch for a whole round (rounds 4+) Power on by round 5 PaP a Sniper No Wonder weapons Monkey Bombs Bowie knife Shotguns Only (Rounds 4+) no drops for a round (round 7+) No perks by round 10 All Doors Wall guns for 1 round no shotguns (rounds 4+) No Jug till round 7 Get a kill with a trap kill last hound with a melee Have exactly 0 points Swap a ray gun for a launcher No quick revive till round 7 Move box All Perks by round 12 Hit box 5 times without taking anything Hold 10,000 Points at once PaP by round 14 Use a teleporter No LMG's/SMG's for 1 round (rounds 7+) Link all teleports by round 12 Die Crouch for a whole round (rounds 4+)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Power on by round 5
PaP a Sniper
No Wonder weapons
Monkey Bombs
Bowie knife
Shotguns Only (Rounds 4+)
no drops for a round
(round 7+)
No perks by round 10
All Doors
Wall guns for 1 round no shotguns
(rounds 4+)
No Jug till round 7
Get a kill with a trap
kill last hound with a melee
Have exactly 0 points
Swap a ray gun for a launcher
No quick revive till round 7
Move box
All Perks by round 12
Hit box 5 times without taking anything
Hold 10,000 Points at once
PaP by round 14
Use a teleporter
No LMG's/SMG's
for 1 round (rounds 7+)
Link all teleports by round 12
Die
Crouch for a whole round (rounds 4+)