Die Monkey Bombs Wall guns for 1 round no shotguns (rounds 4+) No quick revive till round 7 No LMG's/SMG's for 1 round (rounds 7+) kill last hound with a melee PaP by round 14 No Wonder weapons Use a teleporter Crouch for a whole round (rounds 4+) No Jug till round 7 Move box No perks by round 10 Have exactly 0 points Swap a ray gun for a launcher Get a kill with a trap Bowie knife Hold 10,000 Points at once All Perks by round 12 no drops for a round (round 7+) Hit box 5 times without taking anything Shotguns Only (Rounds 4+) PaP a Sniper Power on by round 5 All Doors Link all teleports by round 12 Die Monkey Bombs Wall guns for 1 round no shotguns (rounds 4+) No quick revive till round 7 No LMG's/SMG's for 1 round (rounds 7+) kill last hound with a melee PaP by round 14 No Wonder weapons Use a teleporter Crouch for a whole round (rounds 4+) No Jug till round 7 Move box No perks by round 10 Have exactly 0 points Swap a ray gun for a launcher Get a kill with a trap Bowie knife Hold 10,000 Points at once All Perks by round 12 no drops for a round (round 7+) Hit box 5 times without taking anything Shotguns Only (Rounds 4+) PaP a Sniper Power on by round 5 All Doors Link all teleports by round 12
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Die
Monkey Bombs
Wall guns for 1 round no shotguns
(rounds 4+)
No quick revive till round 7
No LMG's/SMG's
for 1 round (rounds 7+)
kill last hound with a melee
PaP by round 14
No Wonder weapons
Use a teleporter
Crouch for a whole round (rounds 4+)
No Jug till round 7
Move box
No perks by round 10
Have exactly 0 points
Swap a ray gun for a launcher
Get a kill with a trap
Bowie knife
Hold 10,000 Points at once
All Perks by round 12
no drops for a round
(round 7+)
Hit box 5 times without taking anything
Shotguns Only (Rounds 4+)
PaP a Sniper
Power on by round 5
All Doors
Link all teleports by round 12