Hold10,000Points atoncePaP byround14ShotgunsOnly(Rounds4+)No quickrevive tillround 7AllDoorsBowieknifePaP aSniperNoWonderweaponsWall guns for1 round noshotguns(rounds 4+)Get akill witha trapPoweron byround 5Use ateleporterNo perksby round10Hit box 5times withouttakinganythingMoveboxNo Jugtill round7kill lasthoundwith ameleeDieAll Perksby round12Swap aray gunfor alauncherLink allteleportsby round12no dropsfor around(round 7+)NoLMG's/SMG'sfor 1 round(rounds 7+)Crouch for awhole round(rounds 4+)Haveexactly0 pointsMonkeyBombsHold10,000Points atoncePaP byround14ShotgunsOnly(Rounds4+)No quickrevive tillround 7AllDoorsBowieknifePaP aSniperNoWonderweaponsWall guns for1 round noshotguns(rounds 4+)Get akill witha trapPoweron byround 5Use ateleporterNo perksby round10Hit box 5times withouttakinganythingMoveboxNo Jugtill round7kill lasthoundwith ameleeDieAll Perksby round12Swap aray gunfor alauncherLink allteleportsby round12no dropsfor around(round 7+)NoLMG's/SMG'sfor 1 round(rounds 7+)Crouch for awhole round(rounds 4+)Haveexactly0 pointsMonkeyBombs

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold 10,000 Points at once
  2. PaP by round 14
  3. Shotguns Only (Rounds 4+)
  4. No quick revive till round 7
  5. All Doors
  6. Bowie knife
  7. PaP a Sniper
  8. No Wonder weapons
  9. Wall guns for 1 round no shotguns (rounds 4+)
  10. Get a kill with a trap
  11. Power on by round 5
  12. Use a teleporter
  13. No perks by round 10
  14. Hit box 5 times without taking anything
  15. Move box
  16. No Jug till round 7
  17. kill last hound with a melee
  18. Die
  19. All Perks by round 12
  20. Swap a ray gun for a launcher
  21. Link all teleports by round 12
  22. no drops for a round (round 7+)
  23. No LMG's/SMG's for 1 round (rounds 7+)
  24. Crouch for a whole round (rounds 4+)
  25. Have exactly 0 points
  26. Monkey Bombs