Get a kill with a trap kill last hound with a melee No Wonder weapons No LMG's/SMG's for 1 round (rounds 7+) Monkey Bombs Bowie knife Use a teleporter Shotguns Only (Rounds 4+) Crouch for a whole round (rounds 4+) No quick revive till round 7 Wall guns for 1 round no shotguns (rounds 4+) Have exactly 0 points Die PaP a Sniper All Perks by round 12 Move box Swap a ray gun for a launcher Hit box 5 times without taking anything Hold 10,000 Points at once No Jug till round 7 Power on by round 5 No perks by round 10 no drops for a round (round 7+) Link all teleports by round 12 All Doors PaP by round 14 Get a kill with a trap kill last hound with a melee No Wonder weapons No LMG's/SMG's for 1 round (rounds 7+) Monkey Bombs Bowie knife Use a teleporter Shotguns Only (Rounds 4+) Crouch for a whole round (rounds 4+) No quick revive till round 7 Wall guns for 1 round no shotguns (rounds 4+) Have exactly 0 points Die PaP a Sniper All Perks by round 12 Move box Swap a ray gun for a launcher Hit box 5 times without taking anything Hold 10,000 Points at once No Jug till round 7 Power on by round 5 No perks by round 10 no drops for a round (round 7+) Link all teleports by round 12 All Doors PaP by round 14
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Get a kill with a trap
kill last hound with a melee
No Wonder weapons
No LMG's/SMG's
for 1 round (rounds 7+)
Monkey Bombs
Bowie knife
Use a teleporter
Shotguns Only (Rounds 4+)
Crouch for a whole round (rounds 4+)
No quick revive till round 7
Wall guns for 1 round no shotguns
(rounds 4+)
Have exactly 0 points
Die
PaP a Sniper
All Perks by round 12
Move box
Swap a ray gun for a launcher
Hit box 5 times without taking anything
Hold 10,000 Points at once
No Jug till round 7
Power on by round 5
No perks by round 10
no drops for a round
(round 7+)
Link all teleports by round 12
All Doors
PaP by round 14