Poweron byround 5PaP aSniperNoWonderweaponsMonkeyBombsBowieknifeShotgunsOnly(Rounds4+)no dropsfor around(round 7+)No perksby round10AllDoorsWall guns for1 round noshotguns(rounds 4+)No Jugtill round7Get akill witha trapkill lasthoundwith ameleeHaveexactly0 pointsSwap aray gunfor alauncherNo quickrevive tillround 7MoveboxAll Perksby round12Hit box 5times withouttakinganythingHold10,000Points atoncePaP byround14Use ateleporterNoLMG's/SMG'sfor 1 round(rounds 7+)Link allteleportsby round12DieCrouch for awhole round(rounds 4+)Poweron byround 5PaP aSniperNoWonderweaponsMonkeyBombsBowieknifeShotgunsOnly(Rounds4+)no dropsfor around(round 7+)No perksby round10AllDoorsWall guns for1 round noshotguns(rounds 4+)No Jugtill round7Get akill witha trapkill lasthoundwith ameleeHaveexactly0 pointsSwap aray gunfor alauncherNo quickrevive tillround 7MoveboxAll Perksby round12Hit box 5times withouttakinganythingHold10,000Points atoncePaP byround14Use ateleporterNoLMG's/SMG'sfor 1 round(rounds 7+)Link allteleportsby round12DieCrouch for awhole round(rounds 4+)

Cod Zombies (Updated) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Power on by round 5
  2. PaP a Sniper
  3. No Wonder weapons
  4. Monkey Bombs
  5. Bowie knife
  6. Shotguns Only (Rounds 4+)
  7. no drops for a round (round 7+)
  8. No perks by round 10
  9. All Doors
  10. Wall guns for 1 round no shotguns (rounds 4+)
  11. No Jug till round 7
  12. Get a kill with a trap
  13. kill last hound with a melee
  14. Have exactly 0 points
  15. Swap a ray gun for a launcher
  16. No quick revive till round 7
  17. Move box
  18. All Perks by round 12
  19. Hit box 5 times without taking anything
  20. Hold 10,000 Points at once
  21. PaP by round 14
  22. Use a teleporter
  23. No LMG's/SMG's for 1 round (rounds 7+)
  24. Link all teleports by round 12
  25. Die
  26. Crouch for a whole round (rounds 4+)