Shotguns Only (Rounds 4+) Monkey Bombs No Jug till round 7 No quick revive till round 7 Bowie knife No LMG's/SMG's for 1 round (rounds 7+) Link all teleports by round 12 kill last hound with a melee All Doors Die no drops for a round (round 7+) Hit box 5 times without taking anything Have exactly 0 points No perks by round 10 Wall guns for 1 round no shotguns (rounds 4+) No Wonder weapons PaP by round 14 Power on by round 5 Move box Swap a ray gun for a launcher Hold 10,000 Points at once Crouch for a whole round (rounds 4+) Use a teleporter Get a kill with a trap PaP a Sniper All Perks by round 12 Shotguns Only (Rounds 4+) Monkey Bombs No Jug till round 7 No quick revive till round 7 Bowie knife No LMG's/SMG's for 1 round (rounds 7+) Link all teleports by round 12 kill last hound with a melee All Doors Die no drops for a round (round 7+) Hit box 5 times without taking anything Have exactly 0 points No perks by round 10 Wall guns for 1 round no shotguns (rounds 4+) No Wonder weapons PaP by round 14 Power on by round 5 Move box Swap a ray gun for a launcher Hold 10,000 Points at once Crouch for a whole round (rounds 4+) Use a teleporter Get a kill with a trap PaP a Sniper All Perks by round 12
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Shotguns Only (Rounds 4+)
Monkey Bombs
No Jug till round 7
No quick revive till round 7
Bowie knife
No LMG's/SMG's
for 1 round (rounds 7+)
Link all teleports by round 12
kill last hound with a melee
All Doors
Die
no drops for a round
(round 7+)
Hit box 5 times without taking anything
Have exactly 0 points
No perks by round 10
Wall guns for 1 round no shotguns
(rounds 4+)
No Wonder weapons
PaP by round 14
Power on by round 5
Move box
Swap a ray gun for a launcher
Hold 10,000 Points at once
Crouch for a whole round (rounds 4+)
Use a teleporter
Get a kill with a trap
PaP a Sniper
All Perks by round 12