No perks by round 10 Wall guns for 1 round no shotguns (rounds 4+) Move box PaP a Sniper Have exactly 0 points No LMG's/SMG's for 1 round (rounds 7+) Hold 10,000 Points at once All Doors Crouch for a whole round (rounds 4+) No Wonder weapons Monkey Bombs Link all teleports by round 12 Hit box 5 times without taking anything kill last hound with a melee No quick revive till round 7 All Perks by round 12 PaP by round 14 Get a kill with a trap Shotguns Only (Rounds 4+) Use a teleporter Bowie knife Die No Jug till round 7 Power on by round 5 no drops for a round (round 7+) Swap a ray gun for a launcher No perks by round 10 Wall guns for 1 round no shotguns (rounds 4+) Move box PaP a Sniper Have exactly 0 points No LMG's/SMG's for 1 round (rounds 7+) Hold 10,000 Points at once All Doors Crouch for a whole round (rounds 4+) No Wonder weapons Monkey Bombs Link all teleports by round 12 Hit box 5 times without taking anything kill last hound with a melee No quick revive till round 7 All Perks by round 12 PaP by round 14 Get a kill with a trap Shotguns Only (Rounds 4+) Use a teleporter Bowie knife Die No Jug till round 7 Power on by round 5 no drops for a round (round 7+) Swap a ray gun for a launcher
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No perks by round 10
Wall guns for 1 round no shotguns
(rounds 4+)
Move box
PaP a Sniper
Have exactly 0 points
No LMG's/SMG's
for 1 round (rounds 7+)
Hold 10,000 Points at once
All Doors
Crouch for a whole round (rounds 4+)
No Wonder weapons
Monkey Bombs
Link all teleports by round 12
Hit box 5 times without taking anything
kill last hound with a melee
No quick revive till round 7
All Perks by round 12
PaP by round 14
Get a kill with a trap
Shotguns Only (Rounds 4+)
Use a teleporter
Bowie knife
Die
No Jug till round 7
Power on by round 5
no drops for a round
(round 7+)
Swap a ray gun for a launcher