All Doors Crouch for a whole round (rounds 4+) PaP by round 14 no drops for a round (round 7+) Power on by round 5 PaP a Sniper Hold 10,000 Points at once kill last hound with a melee No LMG's/SMG's for 1 round (rounds 7+) Use a teleporter Hit box 5 times without taking anything Get a kill with a trap Bowie knife Move box All Perks by round 12 No Wonder weapons Swap a ray gun for a launcher Have exactly 0 points Link all teleports by round 12 Shotguns Only (Rounds 4+) Wall guns for 1 round no shotguns (rounds 4+) No Jug till round 7 No quick revive till round 7 Die No perks by round 10 Monkey Bombs All Doors Crouch for a whole round (rounds 4+) PaP by round 14 no drops for a round (round 7+) Power on by round 5 PaP a Sniper Hold 10,000 Points at once kill last hound with a melee No LMG's/SMG's for 1 round (rounds 7+) Use a teleporter Hit box 5 times without taking anything Get a kill with a trap Bowie knife Move box All Perks by round 12 No Wonder weapons Swap a ray gun for a launcher Have exactly 0 points Link all teleports by round 12 Shotguns Only (Rounds 4+) Wall guns for 1 round no shotguns (rounds 4+) No Jug till round 7 No quick revive till round 7 Die No perks by round 10 Monkey Bombs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
All Doors
Crouch for a whole round (rounds 4+)
PaP by round 14
no drops for a round
(round 7+)
Power on by round 5
PaP a Sniper
Hold 10,000 Points at once
kill last hound with a melee
No LMG's/SMG's
for 1 round (rounds 7+)
Use a teleporter
Hit box 5 times without taking anything
Get a kill with a trap
Bowie knife
Move box
All Perks by round 12
No Wonder weapons
Swap a ray gun for a launcher
Have exactly 0 points
Link all teleports by round 12
Shotguns Only (Rounds 4+)
Wall guns for 1 round no shotguns
(rounds 4+)
No Jug till round 7
No quick revive till round 7
Die
No perks by round 10
Monkey Bombs