Roll aNatural 1+50 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPRead a bookduring ashort rest+100 XPShare a sadOR happymemory+100 XPOwn an itemof greathistoricalsignificance+50 XPA talentshow for thegroup duringa short rest+200 XPStabilize acreature orperson outsideof your party+100 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPAsk adeity for afavor+150 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPSave/healthree lives+150 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPStop anNPC fromdying+150 XPRoll aNatural 20+50 XPMake apinkypromise+200 XPPerform afavor foran NPC+100 XPHeal eightpeople+250 XPPull acard froma deck+50 XPBuild/craftsomethingduring ashort rest+200 XPLie about yourdice roll and getaway with it+250 XP, +500GPGet hired andpaid for somecontract work+200 XPBringsnacks forthe group+200 XPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPLearn somethingendearing aboutan enemy orNPC+50 XPRoll aNatural 1+50 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPRead a bookduring ashort rest+100 XPShare a sadOR happymemory+100 XPOwn an itemof greathistoricalsignificance+50 XPA talentshow for thegroup duringa short rest+200 XPStabilize acreature orperson outsideof your party+100 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPAsk adeity for afavor+150 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPSave/healthree lives+150 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPStop anNPC fromdying+150 XPRoll aNatural 20+50 XPMake apinkypromise+200 XPPerform afavor foran NPC+100 XPHeal eightpeople+250 XPPull acard froma deck+50 XPBuild/craftsomethingduring ashort rest+200 XPLie about yourdice roll and getaway with it+250 XP, +500GPGet hired andpaid for somecontract work+200 XPBringsnacks forthe group+200 XPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPLearn somethingendearing aboutan enemy orNPC+50 XP

Sajin's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Natural 1 +50 XP
  2. Bring a physical item that represents a magical item in your inventory +250 XP
  3. Read a book during a short rest +100 XP
  4. Share a sad OR happy memory +100 XP
  5. Own an item of great historical significance +50 XP
  6. A talent show for the group during a short rest +200 XP
  7. Stabilize a creature or person outside of your party +100 XP
  8. Bring a physical item that represents a non-magical item in your inventory +250 XP
  9. Ask a deity for a favor +150 XP
  10. Find something dedicated to your Cleric to focus on during a short rest +150 XP
  11. Save/heal three lives +150 XP
  12. Choose a Deity / God / Philosophy & why you chose them +100 XP
  13. Stop an NPC from dying +150 XP
  14. Roll a Natural 20 +50 XP
  15. Make a pinky promise +200 XP
  16. Perform a favor for an NPC +100 XP
  17. Heal eight people +250 XP
  18. Pull a card from a deck +50 XP
  19. Build/craft something during a short rest +200 XP
  20. Lie about your dice roll and get away with it +250 XP, +500 GP
  21. Get hired and paid for some contract work +200 XP
  22. Bring snacks for the group +200 XP
  23. Create a short meditation or phrase you'd say while meditating or igniting your powers +150 XP
  24. Learn something endearing about an enemy or NPC +50 XP