Make apinkypromise+200 XPAsk adeity for afavor+150 XPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPSave/healthree lives+150 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPHeal eightpeople+250 XPGet hired andpaid for somecontract work+200 XPA talentshow for thegroup duringa short rest+200 XPLie about yourdice roll and getaway with it+250 XP, +500GPStabilize acreature orperson outsideof your party+100 XPRoll aNatural 1+50 XPRead a bookduring ashort rest+100 XPOwn an itemof greathistoricalsignificance+50 XPPerform afavor foran NPC+100 XPShare a sadOR happymemory+100 XPBringsnacks forthe group+200 XPPull acard froma deck+50 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPRoll aNatural 20+50 XPBuild/craftsomethingduring ashort rest+200 XPLearn somethingendearing aboutan enemy orNPC+50 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPStop anNPC fromdying+150 XPMake apinkypromise+200 XPAsk adeity for afavor+150 XPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPSave/healthree lives+150 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPHeal eightpeople+250 XPGet hired andpaid for somecontract work+200 XPA talentshow for thegroup duringa short rest+200 XPLie about yourdice roll and getaway with it+250 XP, +500GPStabilize acreature orperson outsideof your party+100 XPRoll aNatural 1+50 XPRead a bookduring ashort rest+100 XPOwn an itemof greathistoricalsignificance+50 XPPerform afavor foran NPC+100 XPShare a sadOR happymemory+100 XPBringsnacks forthe group+200 XPPull acard froma deck+50 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPRoll aNatural 20+50 XPBuild/craftsomethingduring ashort rest+200 XPLearn somethingendearing aboutan enemy orNPC+50 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPStop anNPC fromdying+150 XP

Sajin's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a pinky promise +200 XP
  2. Ask a deity for a favor +150 XP
  3. Create a short meditation or phrase you'd say while meditating or igniting your powers +150 XP
  4. Choose a Deity / God / Philosophy & why you chose them +100 XP
  5. Save/heal three lives +150 XP
  6. Bring a physical item that represents a magical item in your inventory +250 XP
  7. Heal eight people +250 XP
  8. Get hired and paid for some contract work +200 XP
  9. A talent show for the group during a short rest +200 XP
  10. Lie about your dice roll and get away with it +250 XP, +500 GP
  11. Stabilize a creature or person outside of your party +100 XP
  12. Roll a Natural 1 +50 XP
  13. Read a book during a short rest +100 XP
  14. Own an item of great historical significance +50 XP
  15. Perform a favor for an NPC +100 XP
  16. Share a sad OR happy memory +100 XP
  17. Bring snacks for the group +200 XP
  18. Pull a card from a deck +50 XP
  19. Find something dedicated to your Cleric to focus on during a short rest +150 XP
  20. Roll a Natural 20 +50 XP
  21. Build/craft something during a short rest +200 XP
  22. Learn something endearing about an enemy or NPC +50 XP
  23. Bring a physical item that represents a non-magical item in your inventory +250 XP
  24. Stop an NPC from dying +150 XP