Pull acard froma deck+50 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPRead a bookduring ashort rest+100 XPHeal eightpeople+250 XPOwn an itemof greathistoricalsignificance+50 XPBringsnacks forthe group+200 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPLearn somethingendearing aboutan enemy orNPC+50 XPAsk adeity for afavor+150 XPMake apinkypromise+200 XPStop anNPC fromdying+150 XPPerform afavor foran NPC+100 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPBuild/craftsomethingduring ashort rest+200 XPShare a sadOR happymemory+100 XPStabilize acreature orperson outsideof your party+100 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPA talentshow for thegroup duringa short rest+200 XPSave/healthree lives+150 XPGet hired andpaid for somecontract work+200 XPRoll aNatural 1+50 XPLie about yourdice roll and getaway with it+250 XP, +500GPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPRoll aNatural 20+50 XPPull acard froma deck+50 XPFind somethingdedicated toyour Cleric tofocus on duringa short rest+150 XPRead a bookduring ashort rest+100 XPHeal eightpeople+250 XPOwn an itemof greathistoricalsignificance+50 XPBringsnacks forthe group+200 XPChoose a Deity/ God /Philosophy &why you chosethem+100 XPLearn somethingendearing aboutan enemy orNPC+50 XPAsk adeity for afavor+150 XPMake apinkypromise+200 XPStop anNPC fromdying+150 XPPerform afavor foran NPC+100 XPBring a physicalitem thatrepresents amagical item inyour inventory+250 XPBuild/craftsomethingduring ashort rest+200 XPShare a sadOR happymemory+100 XPStabilize acreature orperson outsideof your party+100 XPBring a physicalitem thatrepresents a non-magical item inyour inventory+250 XPA talentshow for thegroup duringa short rest+200 XPSave/healthree lives+150 XPGet hired andpaid for somecontract work+200 XPRoll aNatural 1+50 XPLie about yourdice roll and getaway with it+250 XP, +500GPCreate a shortmeditation orphrase you'd saywhile meditating origniting your powers+150 XPRoll aNatural 20+50 XP

Sajin's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pull a card from a deck +50 XP
  2. Find something dedicated to your Cleric to focus on during a short rest +150 XP
  3. Read a book during a short rest +100 XP
  4. Heal eight people +250 XP
  5. Own an item of great historical significance +50 XP
  6. Bring snacks for the group +200 XP
  7. Choose a Deity / God / Philosophy & why you chose them +100 XP
  8. Learn something endearing about an enemy or NPC +50 XP
  9. Ask a deity for a favor +150 XP
  10. Make a pinky promise +200 XP
  11. Stop an NPC from dying +150 XP
  12. Perform a favor for an NPC +100 XP
  13. Bring a physical item that represents a magical item in your inventory +250 XP
  14. Build/craft something during a short rest +200 XP
  15. Share a sad OR happy memory +100 XP
  16. Stabilize a creature or person outside of your party +100 XP
  17. Bring a physical item that represents a non-magical item in your inventory +250 XP
  18. A talent show for the group during a short rest +200 XP
  19. Save/heal three lives +150 XP
  20. Get hired and paid for some contract work +200 XP
  21. Roll a Natural 1 +50 XP
  22. Lie about your dice roll and get away with it +250 XP, +500 GP
  23. Create a short meditation or phrase you'd say while meditating or igniting your powers +150 XP
  24. Roll a Natural 20 +50 XP