Use a tool oritem in a way itwasn't meant tobe used+50 XPA fight todeath!+250 XPAsk acomradeabout theirhomeland+50 XPRead a bookduring ashort rest+150 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPUse theenvironmentto creativelywin a fight+200 XPDeal nodamage to anenemy eventhough youtried+100 XPControl thetheme musicfor onesession+250 XPReach 0HP and getresurrected+250 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPObtain acursedobject+200 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPSell amagical itemfrom yourinventory+200 XPUse the wisdomof a comrade'stale and apply itto their people+50 XP"Eh, theycan handleit..."+150 XPShock yourgroup andprove to themyou're a worthyfighter+250 XPFind anunusual usefor a spell+100 XPShare a sadmemory ORa happymemory+100 XPConvince theparty to fleefrom anencounter+100 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPAttack anNPC beforethey'reintroduced+200 XPFind amimic+50 XPUse a tool oritem in a way itwasn't meant tobe used+50 XPA fight todeath!+250 XPAsk acomradeabout theirhomeland+50 XPRead a bookduring ashort rest+150 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPUse theenvironmentto creativelywin a fight+200 XPDeal nodamage to anenemy eventhough youtried+100 XPControl thetheme musicfor onesession+250 XPReach 0HP and getresurrected+250 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPObtain acursedobject+200 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPSell amagical itemfrom yourinventory+200 XPUse the wisdomof a comrade'stale and apply itto their people+50 XP"Eh, theycan handleit..."+150 XPShock yourgroup andprove to themyou're a worthyfighter+250 XPFind anunusual usefor a spell+100 XPShare a sadmemory ORa happymemory+100 XPConvince theparty to fleefrom anencounter+100 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPAttack anNPC beforethey'reintroduced+200 XPFind amimic+50 XP

Faewynn's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use a tool or item in a way it wasn't meant to be used +50 XP
  2. A fight to death! +250 XP
  3. Ask a comrade about their homeland +50 XP
  4. Read a book during a short rest +150 XP
  5. Play a song to entertain the group while adventuring or during a short rest +100 XP
  6. Use the environment to creatively win a fight +200 XP
  7. Deal no damage to an enemy even though you tried +100 XP
  8. Control the theme music for one session +250 XP
  9. Reach 0 HP and get resurrected +250 XP
  10. Find something dedicated to your Wizard to focus on during a short rest +150 XP
  11. Obtain a cursed object +200 XP
  12. Reveal to the group how you came about being the 'Haunted One' +150 XP
  13. Make the enemy surrender OR negotiate instead of fight +150 XP
  14. Sell a magical item from your inventory +200 XP
  15. Use the wisdom of a comrade's tale and apply it to their people +50 XP
  16. "Eh, they can handle it..." +150 XP
  17. Shock your group and prove to them you're a worthy fighter +250 XP
  18. Find an unusual use for a spell +100 XP
  19. Share a sad memory OR a happy memory +100 XP
  20. Convince the party to flee from an encounter +100 XP
  21. Successfully stereotype someone based on their race or class +50 XP
  22. Unravel a mystery OR learn the history of a place by asking good questions +200 XP
  23. Attack an NPC before they're introduced +200 XP
  24. Find a mimic +50 XP