Ask acomradeabout theirhomeland+50 XPUse theenvironmentto creativelywin a fight+200 XPFind amimic+50 XPShock yourgroup andprove to themyou're a worthyfighter+250 XPFind anunusual usefor a spell+100 XPUse a tool oritem in a way itwasn't meant tobe used+50 XPShare a sadmemory ORa happymemory+100 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPControl thetheme musicfor onesession+250 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPAttack anNPC beforethey'reintroduced+200 XPSell amagical itemfrom yourinventory+200 XP"Eh, theycan handleit..."+150 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPA fight todeath!+250 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPUse the wisdomof a comrade'stale and apply itto their people+50 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPRead a bookduring ashort rest+150 XPReach 0HP and getresurrected+250 XPObtain acursedobject+200 XPConvince theparty to fleefrom anencounter+100 XPDeal nodamage to anenemy eventhough youtried+100 XPAsk acomradeabout theirhomeland+50 XPUse theenvironmentto creativelywin a fight+200 XPFind amimic+50 XPShock yourgroup andprove to themyou're a worthyfighter+250 XPFind anunusual usefor a spell+100 XPUse a tool oritem in a way itwasn't meant tobe used+50 XPShare a sadmemory ORa happymemory+100 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPControl thetheme musicfor onesession+250 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPAttack anNPC beforethey'reintroduced+200 XPSell amagical itemfrom yourinventory+200 XP"Eh, theycan handleit..."+150 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPA fight todeath!+250 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPUse the wisdomof a comrade'stale and apply itto their people+50 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPRead a bookduring ashort rest+150 XPReach 0HP and getresurrected+250 XPObtain acursedobject+200 XPConvince theparty to fleefrom anencounter+100 XPDeal nodamage to anenemy eventhough youtried+100 XP

Faewynn's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ask a comrade about their homeland +50 XP
  2. Use the environment to creatively win a fight +200 XP
  3. Find a mimic +50 XP
  4. Shock your group and prove to them you're a worthy fighter +250 XP
  5. Find an unusual use for a spell +100 XP
  6. Use a tool or item in a way it wasn't meant to be used +50 XP
  7. Share a sad memory OR a happy memory +100 XP
  8. Make the enemy surrender OR negotiate instead of fight +150 XP
  9. Reveal to the group how you came about being the 'Haunted One' +150 XP
  10. Control the theme music for one session +250 XP
  11. Unravel a mystery OR learn the history of a place by asking good questions +200 XP
  12. Attack an NPC before they're introduced +200 XP
  13. Sell a magical item from your inventory +200 XP
  14. "Eh, they can handle it..." +150 XP
  15. Successfully stereotype someone based on their race or class +50 XP
  16. A fight to death! +250 XP
  17. Play a song to entertain the group while adventuring or during a short rest +100 XP
  18. Use the wisdom of a comrade's tale and apply it to their people +50 XP
  19. Find something dedicated to your Wizard to focus on during a short rest +150 XP
  20. Read a book during a short rest +150 XP
  21. Reach 0 HP and get resurrected +250 XP
  22. Obtain a cursed object +200 XP
  23. Convince the party to flee from an encounter +100 XP
  24. Deal no damage to an enemy even though you tried +100 XP