Find anunusual usefor a spell+100 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPControl thetheme musicfor onesession+250 XPShare a sadmemory ORa happymemory+100 XPObtain acursedobject+200 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPSell amagical itemfrom yourinventory+200 XPUse a tool oritem in a way itwasn't meant tobe used+50 XP"Eh, theycan handleit..."+150 XPFind amimic+50 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPRead a bookduring ashort rest+150 XPA fight todeath!+250 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPUse the wisdomof a comrade'stale and apply itto their people+50 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPDeal nodamage to anenemy eventhough youtried+100 XPReach 0HP and getresurrected+250 XPAttack anNPC beforethey'reintroduced+200 XPUse theenvironmentto creativelywin a fight+200 XPAsk acomradeabout theirhomeland+50 XPConvince theparty to fleefrom anencounter+100 XPShock yourgroup andprove to themyou're a worthyfighter+250 XPFind anunusual usefor a spell+100 XPMake the enemysurrender ORnegotiateinstead of fight+150 XPSuccessfullystereotypesomeone basedon their race orclass+50 XPControl thetheme musicfor onesession+250 XPShare a sadmemory ORa happymemory+100 XPObtain acursedobject+200 XPPlay a song toentertain the groupwhile adventuringor during a shortrest+100 XPSell amagical itemfrom yourinventory+200 XPUse a tool oritem in a way itwasn't meant tobe used+50 XP"Eh, theycan handleit..."+150 XPFind amimic+50 XPReveal to thegroup how youcame aboutbeing the'Haunted One'+150 XPRead a bookduring ashort rest+150 XPA fight todeath!+250 XPFind somethingdedicated toyour Wizard tofocus on duringa short rest+150 XPUse the wisdomof a comrade'stale and apply itto their people+50 XPUnravel a mysteryOR learn thehistory of a placeby asking goodquestions+200 XPDeal nodamage to anenemy eventhough youtried+100 XPReach 0HP and getresurrected+250 XPAttack anNPC beforethey'reintroduced+200 XPUse theenvironmentto creativelywin a fight+200 XPAsk acomradeabout theirhomeland+50 XPConvince theparty to fleefrom anencounter+100 XPShock yourgroup andprove to themyou're a worthyfighter+250 XP

Faewynn's D&DGO Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Find an unusual use for a spell +100 XP
  2. Make the enemy surrender OR negotiate instead of fight +150 XP
  3. Successfully stereotype someone based on their race or class +50 XP
  4. Control the theme music for one session +250 XP
  5. Share a sad memory OR a happy memory +100 XP
  6. Obtain a cursed object +200 XP
  7. Play a song to entertain the group while adventuring or during a short rest +100 XP
  8. Sell a magical item from your inventory +200 XP
  9. Use a tool or item in a way it wasn't meant to be used +50 XP
  10. "Eh, they can handle it..." +150 XP
  11. Find a mimic +50 XP
  12. Reveal to the group how you came about being the 'Haunted One' +150 XP
  13. Read a book during a short rest +150 XP
  14. A fight to death! +250 XP
  15. Find something dedicated to your Wizard to focus on during a short rest +150 XP
  16. Use the wisdom of a comrade's tale and apply it to their people +50 XP
  17. Unravel a mystery OR learn the history of a place by asking good questions +200 XP
  18. Deal no damage to an enemy even though you tried +100 XP
  19. Reach 0 HP and get resurrected +250 XP
  20. Attack an NPC before they're introduced +200 XP
  21. Use the environment to creatively win a fight +200 XP
  22. Ask a comrade about their homeland +50 XP
  23. Convince the party to flee from an encounter +100 XP
  24. Shock your group and prove to them you're a worthy fighter +250 XP