to give theshortverison ofsomethingSummarizeWhat thestory is mainlyabout frombeginning toendMainIdea/CentralIdeawhen hints orsuggestionsare givenabout eventsto comeForeshadowinga comparisonbetween 2unlike thingsWITHOUTusing "like" or"as"Metaphorto try to tellwhat willhappennextPredicta comparisonof 2 unlikethings USING"like" or "as"Similetakes place atthe end of astory; allremainingquestionsansweredDenouementto readbetweenthe linesInferto grow, orincrease,or to causeto growDevelopthe mainevents ina novel orstoryPlotto express athought,feeling, or ideato beunderstood; toshowConveyTo tellallabout itDescribewhen a persondoes or sayssomethingoutside of whatis expected ofthemIronyGivinghuman-likequalities tonon-livingthingsPersonificationto give inorder toachieve orprovidesomethingContributeto breakdown; tobreakapartAnalyzethe backgroundinformation oncharacters givenat the beginningof a storyExpositionto identify allthe wayssomething islikeCompareto tell allthe wayssomethingis differentContrastto backup withdetailsSupportthe point ofhighest level ofinterest andemotion; a majorturning point in theactionClimaxthe moral,messageor lessonof a storyThemeto listinstepsTraceevents thattake placeimmediatelyafter theclimaxFallingActiontojudgeEvaluateCreateFormulateExageratedstatementsnot meant tobe takenseriouslyHyperboleto tellhowExplainevents thathappen in astory thatlead to theclimaxRisingActionto give theshortverison ofsomethingSummarizeWhat thestory is mainlyabout frombeginning toendMainIdea/CentralIdeawhen hints orsuggestionsare givenabout eventsto comeForeshadowinga comparisonbetween 2unlike thingsWITHOUTusing "like" or"as"Metaphorto try to tellwhat willhappennextPredicta comparisonof 2 unlikethings USING"like" or "as"Similetakes place atthe end of astory; allremainingquestionsansweredDenouementto readbetweenthe linesInferto grow, orincrease,or to causeto growDevelopthe mainevents ina novel orstoryPlotto express athought,feeling, or ideato beunderstood; toshowConveyTo tellallabout itDescribewhen a persondoes or sayssomethingoutside of whatis expected ofthemIronyGivinghuman-likequalities tonon-livingthingsPersonificationto give inorder toachieve orprovidesomethingContributeto breakdown; tobreakapartAnalyzethe backgroundinformation oncharacters givenat the beginningof a storyExpositionto identify allthe wayssomething islikeCompareto tell allthe wayssomethingis differentContrastto backup withdetailsSupportthe point ofhighest level ofinterest andemotion; a majorturning point in theactionClimaxthe moral,messageor lessonof a storyThemeto listinstepsTraceevents thattake placeimmediatelyafter theclimaxFallingActiontojudgeEvaluateCreateFormulateExageratedstatementsnot meant tobe takenseriouslyHyperboleto tellhowExplainevents thathappen in astory thatlead to theclimaxRisingAction

ELA Powerful Words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Summarize
    to give the short verison of something
  2. Main Idea/Central Idea
    What the story is mainly about from beginning to end
  3. Foreshadowing
    when hints or suggestions are given about events to come
  4. Metaphor
    a comparison between 2 unlike things WITHOUT using "like" or "as"
  5. Predict
    to try to tell what will happen next
  6. Simile
    a comparison of 2 unlike things USING "like" or "as"
  7. Denouement
    takes place at the end of a story; all remaining questions answered
  8. Infer
    to read between the lines
  9. Develop
    to grow, or increase, or to cause to grow
  10. Plot
    the main events in a novel or story
  11. Convey
    to express a thought, feeling, or idea to be understood; to show
  12. Describe
    To tell all about it
  13. Irony
    when a person does or says something outside of what is expected of them
  14. Personification
    Giving human-like qualities to non-living things
  15. Contribute
    to give in order to achieve or provide something
  16. Analyze
    to break down; to break apart
  17. Exposition
    the background information on characters given at the beginning of a story
  18. Compare
    to identify all the ways something is like
  19. Contrast
    to tell all the ways something is different
  20. Support
    to back up with details
  21. Climax
    the point of highest level of interest and emotion; a major turning point in the action
  22. Theme
    the moral, message or lesson of a story
  23. Trace
    to list in steps
  24. Falling Action
    events that take place immediately after the climax
  25. Evaluate
    to judge
  26. Formulate
    Create
  27. Hyperbole
    Exagerated statements not meant to be taken seriously
  28. Explain
    to tell how
  29. Rising Action
    events that happen in a story that lead to the climax