Givinghuman-likequalities tonon-livingthingsPersonificationTo tellallabout itDescribethe backgroundinformation oncharacters givenat the beginningof a storyExpositionthe mainevents ina novel orstoryPlotto give theshortverison ofsomethingSummarizeto breakdown; tobreakapartAnalyzetojudgeEvaluatethe moral,messageor lessonof a storyThemeCreateFormulatetakes place atthe end of astory; allremainingquestionsansweredDenouementto tellhowExplainto readbetweenthe linesInferto express athought,feeling, or ideato beunderstood; toshowConveyevents thattake placeimmediatelyafter theclimaxFallingActionto identify allthe wayssomething islikeCompareto tell allthe wayssomethingis differentContrastExageratedstatementsnot meant tobe takenseriouslyHyperboleto try to tellwhat willhappennextPredictto backup withdetailsSupportto listinstepsTraceevents thathappen in astory thatlead to theclimaxRisingActionthe point ofhighest level ofinterest andemotion; a majorturning point in theactionClimaxa comparisonof 2 unlikethings USING"like" or "as"Simileto give inorder toachieve orprovidesomethingContributea comparisonbetween 2unlike thingsWITHOUTusing "like" or"as"Metaphorto grow, orincrease,or to causeto growDevelopwhen hints orsuggestionsare givenabout eventsto comeForeshadowingWhat thestory is mainlyabout frombeginning toendMainIdea/CentralIdeawhen a persondoes or sayssomethingoutside of whatis expected ofthemIronyGivinghuman-likequalities tonon-livingthingsPersonificationTo tellallabout itDescribethe backgroundinformation oncharacters givenat the beginningof a storyExpositionthe mainevents ina novel orstoryPlotto give theshortverison ofsomethingSummarizeto breakdown; tobreakapartAnalyzetojudgeEvaluatethe moral,messageor lessonof a storyThemeCreateFormulatetakes place atthe end of astory; allremainingquestionsansweredDenouementto tellhowExplainto readbetweenthe linesInferto express athought,feeling, or ideato beunderstood; toshowConveyevents thattake placeimmediatelyafter theclimaxFallingActionto identify allthe wayssomething islikeCompareto tell allthe wayssomethingis differentContrastExageratedstatementsnot meant tobe takenseriouslyHyperboleto try to tellwhat willhappennextPredictto backup withdetailsSupportto listinstepsTraceevents thathappen in astory thatlead to theclimaxRisingActionthe point ofhighest level ofinterest andemotion; a majorturning point in theactionClimaxa comparisonof 2 unlikethings USING"like" or "as"Simileto give inorder toachieve orprovidesomethingContributea comparisonbetween 2unlike thingsWITHOUTusing "like" or"as"Metaphorto grow, orincrease,or to causeto growDevelopwhen hints orsuggestionsare givenabout eventsto comeForeshadowingWhat thestory is mainlyabout frombeginning toendMainIdea/CentralIdeawhen a persondoes or sayssomethingoutside of whatis expected ofthemIrony

ELA Powerful Words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
    Giving human-like qualities to non-living things
  2. Describe
    To tell all about it
  3. Exposition
    the background information on characters given at the beginning of a story
  4. Plot
    the main events in a novel or story
  5. Summarize
    to give the short verison of something
  6. Analyze
    to break down; to break apart
  7. Evaluate
    to judge
  8. Theme
    the moral, message or lesson of a story
  9. Formulate
    Create
  10. Denouement
    takes place at the end of a story; all remaining questions answered
  11. Explain
    to tell how
  12. Infer
    to read between the lines
  13. Convey
    to express a thought, feeling, or idea to be understood; to show
  14. Falling Action
    events that take place immediately after the climax
  15. Compare
    to identify all the ways something is like
  16. Contrast
    to tell all the ways something is different
  17. Hyperbole
    Exagerated statements not meant to be taken seriously
  18. Predict
    to try to tell what will happen next
  19. Support
    to back up with details
  20. Trace
    to list in steps
  21. Rising Action
    events that happen in a story that lead to the climax
  22. Climax
    the point of highest level of interest and emotion; a major turning point in the action
  23. Simile
    a comparison of 2 unlike things USING "like" or "as"
  24. Contribute
    to give in order to achieve or provide something
  25. Metaphor
    a comparison between 2 unlike things WITHOUT using "like" or "as"
  26. Develop
    to grow, or increase, or to cause to grow
  27. Foreshadowing
    when hints or suggestions are given about events to come
  28. Main Idea/Central Idea
    What the story is mainly about from beginning to end
  29. Irony
    when a person does or says something outside of what is expected of them