CoresamplepulledHammerGrabAnythingsniffedTreeKnight'sTemplarSomeonetells abad jokeProbeDrilling"Call Rick"or "CallMarty"JackgetsexcitedBabyBlobStoneWellSomethingput in aZiplockbagMember oftheFellowshipgoesundergroundOff-setChamber"AHA"MomentLot26Subtitlesused foranyoneBillysaysanythingArcheo-metallurgistBravoTangoSamuelBallSacredGeometryGardenShaft"MetalDetectionExpert GaryDrayton"CoresamplepulledHammerGrabAnythingsniffedTreeKnight'sTemplarSomeonetells abad jokeProbeDrilling"Call Rick"or "CallMarty"JackgetsexcitedBabyBlobStoneWellSomethingput in aZiplockbagMember oftheFellowshipgoesundergroundOff-setChamber"AHA"MomentLot26Subtitlesused foranyoneBillysaysanythingArcheo-metallurgistBravoTangoSamuelBallSacredGeometryGardenShaft"MetalDetectionExpert GaryDrayton"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
G
4
N
5
B
6
G
7
O
8
N
9
I
10
O
11
N
12
B
13
G
14
B
15
O
16
B
17
I
18
B
19
G
20
N
21
I
22
I
23
G
24
I
  1. O-Core sample pulled
  2. O-Hammer Grab
  3. G-Anything sniffed
  4. N-Tree
  5. B-Knight's Templar
  6. G-Someone tells a bad joke
  7. O-Probe Drilling
  8. N-"Call Rick" or "Call Marty"
  9. I-Jack gets excited
  10. O-Baby Blob
  11. N-Stone Well
  12. B-Something put in a Ziplock bag
  13. G-Member of the Fellowship goes underground
  14. B-Off-set Chamber
  15. O-"AHA" Moment
  16. B-Lot 26
  17. I-Subtitles used for anyone
  18. B-Billy says anything
  19. G-Archeo-metallurgist
  20. N-Bravo Tango
  21. I-Samuel Ball
  22. I-Sacred Geometry
  23. G-Garden Shaft
  24. I-"Metal Detection Expert Gary Drayton"