Enemy has astarterpokemonevolutionGetsFrozenSelf-hitsinconfusionGetsconfusedHelditem isusedMon wehaven'tseen yetGet hitinto redHPDestinyBondUsedForgets toput on aheld itemGetsput tosleepMomentoUsedGet hit bya STABmoveWinKaizoIronMONMirrorMatchup(samePokemon)LoseKaizoIronMONPerishSongUsedTrainer has2legendariesGetsparalyzedGetspoisonedEnemyhas aslakingMirrorCoatUsedCounterUsedA movewith 75%accuracyor less hitsGet hit bya supereffectivemoveA movemisses (fromeithertrainer)Usesan XItemRuns outof 200HP+ HealsEnemy has astarterpokemonevolutionGetsFrozenSelf-hitsinconfusionGetsconfusedHelditem isusedMon wehaven'tseen yetGet hitinto redHPDestinyBondUsedForgets toput on aheld itemGetsput tosleepMomentoUsedGet hit bya STABmoveWinKaizoIronMONMirrorMatchup(samePokemon)LoseKaizoIronMONPerishSongUsedTrainer has2legendariesGetsparalyzedGetspoisonedEnemyhas aslakingMirrorCoatUsedCounterUsedA movewith 75%accuracyor less hitsGet hit bya supereffectivemoveA movemisses (fromeithertrainer)Usesan XItemRuns outof 200HP+ Heals

Kaizo IronMON Elite 4 BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy has a starter pokemon evolution
  2. Gets Frozen
  3. Self-hits in confusion
  4. Gets confused
  5. Held item is used
  6. Mon we haven't seen yet
  7. Get hit into red HP
  8. Destiny Bond Used
  9. Forgets to put on a held item
  10. Gets put to sleep
  11. Momento Used
  12. Get hit by a STAB move
  13. Win Kaizo IronMON
  14. Mirror Matchup (same Pokemon)
  15. Lose Kaizo IronMON
  16. Perish Song Used
  17. Trainer has 2 legendaries
  18. Gets paralyzed
  19. Gets poisoned
  20. Enemy has a slaking
  21. Mirror Coat Used
  22. Counter Used
  23. A move with 75% accuracy or less hits
  24. Get hit by a super effective move
  25. A move misses (from either trainer)
  26. Uses an X Item
  27. Runs out of 200HP + Heals