(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A mood that states a command or a request
Imperative
A mood that indicates a conditional state that will cause something else to happen.
Conditional
The main events of a work: play, book, or a movie.
Plot
Our expectations vs. reality
Irony
One or more problems is listed with possible solutions
Problem and Solution
Gerunds, Participles and Infinitives
Verbal
Ends in -ing and functions as a noun
Gerund
Events are written in the order they happened
Chronological Or Sequence
The feelings or ideas that are associated with a word.
Connotation
A mood that is used to state an apparent fact.
Indicative
No ending. To + verb and functions as a noun, adverb or adjective
Infinitive
A mood that expresses doubt, desires, suggestions or hypothetical situations.
Subjunctive
The author's attitude towards the story and/or the story's readers.
Tone
A figure of speech that compares two unlike things using like or as.
Simile
The struggle between conflicting sources.
Conflict
The words and phrases in a text that help you understand the meaning of an unfamiliar word.
Context Clues
An article comparing the nutritional value of apples vs. oranges.
Compare and Contrast
A comparison of two different things without using like or as.
Metaphor
Ends in -ing and -ed and functions as an adjective
Participle
Author will explain characteristic, features, and examples of a subject.
Description
One or more causes is listed with the resulting consequences and effects
Cause and Effect
The time, place, and context in which a story takes place.
Setting
A mood that indicates a question and ends in a question mark.
Interrogative
The atmosphere in a literary work meant to evoke certain feelings from a reader.
Mood