Shitheadhere(somehow)contactXandiscontactDorianSurvivalcheckHisharidiscussedtrackerorbcheckedcontactIrainitiativeother half inWildemountsomeoneelsecontactednoinitiativeotherhalf inIssylraotherhalf inTal'DoreiwolvescoinflipReanimentionotherdreamArcanacheckChetbackstorydiscussedPâtélocatedcontactLilianano groupyet intownScryingany grouparrives attowndreamwalkingClaretOrdersmentionReligioncheckInvestigationcheckcontactothergrouplongrestHistorycheckotherhalf inMarquetPerceptioncheckInsightcheckcontactKeylethstill noclueShareDreamgoatsOltgarmentioncontactBeau andCalebShitheadhere(somehow)contactXandiscontactDorianSurvivalcheckHisharidiscussedtrackerorbcheckedcontactIrainitiativeother half inWildemountsomeoneelsecontactednoinitiativeotherhalf inIssylraotherhalf inTal'DoreiwolvescoinflipReanimentionotherdreamArcanacheckChetbackstorydiscussedPâtélocatedcontactLilianano groupyet intownScryingany grouparrives attowndreamwalkingClaretOrdersmentionReligioncheckInvestigationcheckcontactothergrouplongrestHistorycheckotherhalf inMarquetPerceptioncheckInsightcheckcontactKeylethstill noclueShareDreamgoatsOltgarmentioncontactBeau andCaleb

Splitting the Party: Extreme Edition [Critical Role 3.52] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shithead here (somehow)
  2. contact Xandis
  3. contact Dorian
  4. Survival check
  5. Hishari discussed
  6. tracker orb checked
  7. contact Ira
  8. initiative
  9. other half in Wildemount
  10. someone else contacted
  11. no initiative
  12. other half in Issylra
  13. other half in Tal'Dorei
  14. wolves
  15. coin flip
  16. Reani mention
  17. other dream
  18. Arcana check
  19. Chet backstory discussed
  20. Pâté located
  21. contact Liliana
  22. no group yet in town
  23. Scrying
  24. any group arrives at town
  25. dream walking
  26. Claret Orders mention
  27. Religion check
  28. Investigation check
  29. contact other group
  30. long rest
  31. History check
  32. other half in Marquet
  33. Perception check
  34. Insight check
  35. contact Keyleth
  36. still no clue
  37. Share Dream
  38. goats
  39. Oltgar mention
  40. contact Beau and Caleb