The teachermentions hownegativefeedback loopsare good.Some oneidentifies avictory or losscondition forthe class (thelecture)You addan optionto the cyoagameYou receivesome implicitfeedback.Some onecreates aquest in theCYOA gameSomebodyanswers aquestionasked on theclass chat.SomebodymentionschatGPTSome onemakes areferenceto a frogSomeone buildsa meaninglesschoice structurein the cyoagame.Somebodysuggests apresentational(non-participatory)game in the chatShare yourown challengerelevant to theclass topic.Somebodyadds a victorycondition tothe cyoagameSomebodygrants anotherperson in theclass a "Rewardof Glory"Someone givesan example of"accumulativefeedback" in the"SIT151" gameSomebodyshares theaddress of adecent Harvardreferencegenerator.Someonenames a gamethat explicitlydefines themagic circleFree!Three people inthe class haveswitched theircameras onand off againSome oneexplains howthey "solve thepuzzle" for the"SIT151" game.You proposea goal toachieve inthe "SIT151"game.Somebody inthe class hastheir cameraon.Somebodyremoves thevictorycondition to thecyoa gameSuggest anew bingooptionSomebodyimproveson thecyoa gameSomebodyelse addsanotherfictionalmonsterYou join inthediscussion inthe classSome bodyemploys a"Reward ofPraise" in thecyoa game.One scene inthe cyoa gameexceeds 20options/choicesYou haveplayed a gamenot involving acomputer thisyearSomeonebreaks thefourth wallduring class.Some oneasks aquestionaboutassessmentYou haveto googlethe rulesfor Bingo.Someoneidentifies a non-obvious rewardfor the "SIT151"gameYou haveplayed a gamelackingmeaningful playin the lastweek.An explorerdiscovers aneaster eggon the unitsite.Somebodyelse helpsenhance themagic circleSomebodycheats atBingo.The teachermentions hownegativefeedback loopsare good.Some oneidentifies avictory or losscondition forthe class (thelecture)You addan optionto the cyoagameYou receivesome implicitfeedback.Some onecreates aquest in theCYOA gameSomebodyanswers aquestionasked on theclass chat.SomebodymentionschatGPTSome onemakes areferenceto a frogSomeone buildsa meaninglesschoice structurein the cyoagame.Somebodysuggests apresentational(non-participatory)game in the chatShare yourown challengerelevant to theclass topic.Somebodyadds a victorycondition tothe cyoagameSomebodygrants anotherperson in theclass a "Rewardof Glory"Someone givesan example of"accumulativefeedback" in the"SIT151" gameSomebodyshares theaddress of adecent Harvardreferencegenerator.Someonenames a gamethat explicitlydefines themagic circleFree!Three people inthe class haveswitched theircameras onand off againSome oneexplains howthey "solve thepuzzle" for the"SIT151" game.You proposea goal toachieve inthe "SIT151"game.Somebody inthe class hastheir cameraon.Somebodyremoves thevictorycondition to thecyoa gameSuggest anew bingooptionSomebodyimproveson thecyoa gameSomebodyelse addsanotherfictionalmonsterYou join inthediscussion inthe classSome bodyemploys a"Reward ofPraise" in thecyoa game.One scene inthe cyoa gameexceeds 20options/choicesYou haveplayed a gamenot involving acomputer thisyearSomeonebreaks thefourth wallduring class.Some oneasks aquestionaboutassessmentYou haveto googlethe rulesfor Bingo.Someoneidentifies a non-obvious rewardfor the "SIT151"gameYou haveplayed a gamelackingmeaningful playin the lastweek.An explorerdiscovers aneaster eggon the unitsite.Somebodyelse helpsenhance themagic circleSomebodycheats atBingo.

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The teacher mentions how negative feedback loops are good.
  2. Some one identifies a victory or loss condition for the class (the lecture)
  3. You add an option to the cyoa game
  4. You receive some implicit feedback.
  5. Some one creates a quest in the CYOA game
  6. Somebody answers a question asked on the class chat.
  7. Somebody mentions chatGPT
  8. Some one makes a reference to a frog
  9. Someone builds a meaningless choice structure in the cyoa game.
  10. Somebody suggests a presentational (non-participatory) game in the chat
  11. Share your own challenge relevant to the class topic.
  12. Somebody adds a victory condition to the cyoa game
  13. Somebody grants another person in the class a "Reward of Glory"
  14. Someone gives an example of "accumulative feedback" in the "SIT151" game
  15. Somebody shares the address of a decent Harvard reference generator.
  16. Someone names a game that explicitly defines the magic circle
  17. Free!
  18. Three people in the class have switched their cameras on and off again
  19. Some one explains how they "solve the puzzle" for the "SIT151" game.
  20. You propose a goal to achieve in the "SIT151" game.
  21. Somebody in the class has their camera on.
  22. Somebody removes the victory condition to the cyoa game
  23. Suggest a new bingo option
  24. Somebody improves on the cyoa game
  25. Somebody else adds another fictional monster
  26. You join in the discussion in the class
  27. Some body employs a "Reward of Praise" in the cyoa game.
  28. One scene in the cyoa game exceeds 20 options/choices
  29. You have played a game not involving a computer this year
  30. Someone breaks the fourth wall during class.
  31. Some one asks a question about assessment
  32. You have to google the rules for Bingo.
  33. Someone identifies a non-obvious reward for the "SIT151" game
  34. You have played a game lacking meaningful play in the last week.
  35. An explorer discovers an easter egg on the unit site.
  36. Somebody else helps enhance the magic circle
  37. Somebody cheats at Bingo.