RISING ACTION FIGURATIVE LANGUAGE SETTING FLASHBACK DIRECT CHARACTERIZATION ANTAGONIST CLIMAX MOOD THEME SIMILE HYPERBOLE DIALOGUE TONE PLOT RESOLUTION AUTHOR ONOMATOPOEIA IRONY CONFLICT INDIRECT CHARACTERIZATION PERSONIFICATION EPILOGUE CHARACTER FORESHADOWING GENRE NARRATIVE FALLING ACTION IDIOM PROLOGUE OXYMORON METAPHOR PROTAGONIST EXPOSITION ALLITERATION IMAGERY SYMBOLISM RISING ACTION FIGURATIVE LANGUAGE SETTING FLASHBACK DIRECT CHARACTERIZATION ANTAGONIST CLIMAX MOOD THEME SIMILE HYPERBOLE DIALOGUE TONE PLOT RESOLUTION AUTHOR ONOMATOPOEIA IRONY CONFLICT INDIRECT CHARACTERIZATION PERSONIFICATION EPILOGUE CHARACTER FORESHADOWING GENRE NARRATIVE FALLING ACTION IDIOM PROLOGUE OXYMORON METAPHOR PROTAGONIST EXPOSITION ALLITERATION IMAGERY SYMBOLISM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RISING ACTION
FIGURATIVE LANGUAGE
SETTING
FLASHBACK
DIRECT CHARACTERIZATION
ANTAGONIST
CLIMAX
MOOD
THEME
SIMILE
HYPERBOLE
DIALOGUE
TONE
PLOT
RESOLUTION
AUTHOR
ONOMATOPOEIA
IRONY
CONFLICT
INDIRECT CHARACTERIZATION
PERSONIFICATION
EPILOGUE
CHARACTER
FORESHADOWING
GENRE
NARRATIVE
FALLING ACTION
IDIOM
PROLOGUE
OXYMORON
METAPHOR
PROTAGONIST
EXPOSITION
ALLITERATION
IMAGERY
SYMBOLISM