ONOMATOPOEIA FORESHADOWING PLOT EXPOSITION IMAGERY HYPERBOLE ALLITERATION RISING ACTION NARRATIVE IRONY SYMBOLISM DIRECT CHARACTERIZATION TONE PERSONIFICATION FALLING ACTION AUTHOR DIALOGUE METAPHOR PROLOGUE INDIRECT CHARACTERIZATION MOOD CONFLICT OXYMORON ANTAGONIST SIMILE RESOLUTION FIGURATIVE LANGUAGE CHARACTER CLIMAX THEME EPILOGUE FLASHBACK SETTING GENRE PROTAGONIST IDIOM ONOMATOPOEIA FORESHADOWING PLOT EXPOSITION IMAGERY HYPERBOLE ALLITERATION RISING ACTION NARRATIVE IRONY SYMBOLISM DIRECT CHARACTERIZATION TONE PERSONIFICATION FALLING ACTION AUTHOR DIALOGUE METAPHOR PROLOGUE INDIRECT CHARACTERIZATION MOOD CONFLICT OXYMORON ANTAGONIST SIMILE RESOLUTION FIGURATIVE LANGUAGE CHARACTER CLIMAX THEME EPILOGUE FLASHBACK SETTING GENRE PROTAGONIST IDIOM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ONOMATOPOEIA
FORESHADOWING
PLOT
EXPOSITION
IMAGERY
HYPERBOLE
ALLITERATION
RISING ACTION
NARRATIVE
IRONY
SYMBOLISM
DIRECT CHARACTERIZATION
TONE
PERSONIFICATION
FALLING ACTION
AUTHOR
DIALOGUE
METAPHOR
PROLOGUE
INDIRECT CHARACTERIZATION
MOOD
CONFLICT
OXYMORON
ANTAGONIST
SIMILE
RESOLUTION
FIGURATIVE LANGUAGE
CHARACTER
CLIMAX
THEME
EPILOGUE
FLASHBACK
SETTING
GENRE
PROTAGONIST
IDIOM