AUTHOR NARRATIVE IDIOM GENRE HYPERBOLE INDIRECT CHARACTERIZATION PROTAGONIST METAPHOR THEME IRONY CHARACTER FALLING ACTION SIMILE EPILOGUE DIALOGUE FORESHADOWING ANTAGONIST CLIMAX ONOMATOPOEIA EXPOSITION RISING ACTION SYMBOLISM CONFLICT FLASHBACK MOOD IMAGERY FIGURATIVE LANGUAGE OXYMORON ALLITERATION TONE DIRECT CHARACTERIZATION PLOT PROLOGUE SETTING PERSONIFICATION RESOLUTION AUTHOR NARRATIVE IDIOM GENRE HYPERBOLE INDIRECT CHARACTERIZATION PROTAGONIST METAPHOR THEME IRONY CHARACTER FALLING ACTION SIMILE EPILOGUE DIALOGUE FORESHADOWING ANTAGONIST CLIMAX ONOMATOPOEIA EXPOSITION RISING ACTION SYMBOLISM CONFLICT FLASHBACK MOOD IMAGERY FIGURATIVE LANGUAGE OXYMORON ALLITERATION TONE DIRECT CHARACTERIZATION PLOT PROLOGUE SETTING PERSONIFICATION RESOLUTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
AUTHOR
NARRATIVE
IDIOM
GENRE
HYPERBOLE
INDIRECT CHARACTERIZATION
PROTAGONIST
METAPHOR
THEME
IRONY
CHARACTER
FALLING ACTION
SIMILE
EPILOGUE
DIALOGUE
FORESHADOWING
ANTAGONIST
CLIMAX
ONOMATOPOEIA
EXPOSITION
RISING ACTION
SYMBOLISM
CONFLICT
FLASHBACK
MOOD
IMAGERY
FIGURATIVE LANGUAGE
OXYMORON
ALLITERATION
TONE
DIRECT CHARACTERIZATION
PLOT
PROLOGUE
SETTING
PERSONIFICATION
RESOLUTION