IMAGERY DIALOGUE ONOMATOPOEIA FIGURATIVE LANGUAGE TONE METAPHOR HYPERBOLE FORESHADOWING EXPOSITION FLASHBACK SIMILE ALLITERATION GENRE INDIRECT CHARACTERIZATION CLIMAX DIRECT CHARACTERIZATION PLOT CHARACTER PERSONIFICATION THEME OXYMORON NARRATIVE PROLOGUE RISING ACTION MOOD EPILOGUE SETTING IRONY ANTAGONIST SYMBOLISM PROTAGONIST IDIOM CONFLICT RESOLUTION AUTHOR FALLING ACTION IMAGERY DIALOGUE ONOMATOPOEIA FIGURATIVE LANGUAGE TONE METAPHOR HYPERBOLE FORESHADOWING EXPOSITION FLASHBACK SIMILE ALLITERATION GENRE INDIRECT CHARACTERIZATION CLIMAX DIRECT CHARACTERIZATION PLOT CHARACTER PERSONIFICATION THEME OXYMORON NARRATIVE PROLOGUE RISING ACTION MOOD EPILOGUE SETTING IRONY ANTAGONIST SYMBOLISM PROTAGONIST IDIOM CONFLICT RESOLUTION AUTHOR FALLING ACTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IMAGERY
DIALOGUE
ONOMATOPOEIA
FIGURATIVE LANGUAGE
TONE
METAPHOR
HYPERBOLE
FORESHADOWING
EXPOSITION
FLASHBACK
SIMILE
ALLITERATION
GENRE
INDIRECT CHARACTERIZATION
CLIMAX
DIRECT CHARACTERIZATION
PLOT
CHARACTER
PERSONIFICATION
THEME
OXYMORON
NARRATIVE
PROLOGUE
RISING ACTION
MOOD
EPILOGUE
SETTING
IRONY
ANTAGONIST
SYMBOLISM
PROTAGONIST
IDIOM
CONFLICT
RESOLUTION
AUTHOR
FALLING ACTION