FIGURATIVE LANGUAGE SETTING PROLOGUE CLIMAX SIMILE THEME AUTHOR ALLITERATION PROTAGONIST EPILOGUE DIRECT CHARACTERIZATION CONFLICT EXPOSITION TONE CHARACTER IRONY RISING ACTION DIALOGUE SYMBOLISM IMAGERY OXYMORON METAPHOR PLOT FALLING ACTION ONOMATOPOEIA NARRATIVE GENRE INDIRECT CHARACTERIZATION PERSONIFICATION ANTAGONIST IDIOM HYPERBOLE MOOD FORESHADOWING RESOLUTION FLASHBACK FIGURATIVE LANGUAGE SETTING PROLOGUE CLIMAX SIMILE THEME AUTHOR ALLITERATION PROTAGONIST EPILOGUE DIRECT CHARACTERIZATION CONFLICT EXPOSITION TONE CHARACTER IRONY RISING ACTION DIALOGUE SYMBOLISM IMAGERY OXYMORON METAPHOR PLOT FALLING ACTION ONOMATOPOEIA NARRATIVE GENRE INDIRECT CHARACTERIZATION PERSONIFICATION ANTAGONIST IDIOM HYPERBOLE MOOD FORESHADOWING RESOLUTION FLASHBACK
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FIGURATIVE LANGUAGE
SETTING
PROLOGUE
CLIMAX
SIMILE
THEME
AUTHOR
ALLITERATION
PROTAGONIST
EPILOGUE
DIRECT CHARACTERIZATION
CONFLICT
EXPOSITION
TONE
CHARACTER
IRONY
RISING ACTION
DIALOGUE
SYMBOLISM
IMAGERY
OXYMORON
METAPHOR
PLOT
FALLING ACTION
ONOMATOPOEIA
NARRATIVE
GENRE
INDIRECT CHARACTERIZATION
PERSONIFICATION
ANTAGONIST
IDIOM
HYPERBOLE
MOOD
FORESHADOWING
RESOLUTION
FLASHBACK