SYMBOLISM CONFLICT PLOT GENRE SIMILE FLASHBACK ALLITERATION EXPOSITION IDIOM METAPHOR ANTAGONIST THEME NARRATIVE OXYMORON IMAGERY FALLING ACTION DIRECT CHARACTERIZATION RISING ACTION IRONY PERSONIFICATION ONOMATOPOEIA FORESHADOWING TONE HYPERBOLE FIGURATIVE LANGUAGE PROLOGUE AUTHOR CLIMAX DIALOGUE RESOLUTION INDIRECT CHARACTERIZATION PROTAGONIST SETTING EPILOGUE CHARACTER MOOD SYMBOLISM CONFLICT PLOT GENRE SIMILE FLASHBACK ALLITERATION EXPOSITION IDIOM METAPHOR ANTAGONIST THEME NARRATIVE OXYMORON IMAGERY FALLING ACTION DIRECT CHARACTERIZATION RISING ACTION IRONY PERSONIFICATION ONOMATOPOEIA FORESHADOWING TONE HYPERBOLE FIGURATIVE LANGUAGE PROLOGUE AUTHOR CLIMAX DIALOGUE RESOLUTION INDIRECT CHARACTERIZATION PROTAGONIST SETTING EPILOGUE CHARACTER MOOD
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SYMBOLISM
CONFLICT
PLOT
GENRE
SIMILE
FLASHBACK
ALLITERATION
EXPOSITION
IDIOM
METAPHOR
ANTAGONIST
THEME
NARRATIVE
OXYMORON
IMAGERY
FALLING ACTION
DIRECT CHARACTERIZATION
RISING ACTION
IRONY
PERSONIFICATION
ONOMATOPOEIA
FORESHADOWING
TONE
HYPERBOLE
FIGURATIVE LANGUAGE
PROLOGUE
AUTHOR
CLIMAX
DIALOGUE
RESOLUTION
INDIRECT CHARACTERIZATION
PROTAGONIST
SETTING
EPILOGUE
CHARACTER
MOOD