IRONY MOOD SYMBOLISM GENRE FIGURATIVE LANGUAGE PLOT CONFLICT ALLITERATION HYPERBOLE RISING ACTION SIMILE SETTING EPILOGUE DIRECT CHARACTERIZATION EXPOSITION FLASHBACK IMAGERY TONE ONOMATOPOEIA DIALOGUE CHARACTER PROLOGUE PERSONIFICATION NARRATIVE CLIMAX THEME OXYMORON RESOLUTION FALLING ACTION FORESHADOWING PROTAGONIST METAPHOR AUTHOR INDIRECT CHARACTERIZATION IDIOM ANTAGONIST IRONY MOOD SYMBOLISM GENRE FIGURATIVE LANGUAGE PLOT CONFLICT ALLITERATION HYPERBOLE RISING ACTION SIMILE SETTING EPILOGUE DIRECT CHARACTERIZATION EXPOSITION FLASHBACK IMAGERY TONE ONOMATOPOEIA DIALOGUE CHARACTER PROLOGUE PERSONIFICATION NARRATIVE CLIMAX THEME OXYMORON RESOLUTION FALLING ACTION FORESHADOWING PROTAGONIST METAPHOR AUTHOR INDIRECT CHARACTERIZATION IDIOM ANTAGONIST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IRONY
MOOD
SYMBOLISM
GENRE
FIGURATIVE LANGUAGE
PLOT
CONFLICT
ALLITERATION
HYPERBOLE
RISING ACTION
SIMILE
SETTING
EPILOGUE
DIRECT CHARACTERIZATION
EXPOSITION
FLASHBACK
IMAGERY
TONE
ONOMATOPOEIA
DIALOGUE
CHARACTER
PROLOGUE
PERSONIFICATION
NARRATIVE
CLIMAX
THEME
OXYMORON
RESOLUTION
FALLING ACTION
FORESHADOWING
PROTAGONIST
METAPHOR
AUTHOR
INDIRECT CHARACTERIZATION
IDIOM
ANTAGONIST