FIGURATIVE LANGUAGE OXYMORON SETTING METAPHOR NARRATIVE IDIOM SIMILE CLIMAX PROTAGONIST FALLING ACTION THEME FORESHADOWING PROLOGUE SYMBOLISM EXPOSITION RESOLUTION ONOMATOPOEIA ALLITERATION FLASHBACK PLOT CHARACTER DIALOGUE ANTAGONIST GENRE TONE IRONY AUTHOR PERSONIFICATION DIRECT CHARACTERIZATION CONFLICT HYPERBOLE IMAGERY RISING ACTION EPILOGUE MOOD INDIRECT CHARACTERIZATION FIGURATIVE LANGUAGE OXYMORON SETTING METAPHOR NARRATIVE IDIOM SIMILE CLIMAX PROTAGONIST FALLING ACTION THEME FORESHADOWING PROLOGUE SYMBOLISM EXPOSITION RESOLUTION ONOMATOPOEIA ALLITERATION FLASHBACK PLOT CHARACTER DIALOGUE ANTAGONIST GENRE TONE IRONY AUTHOR PERSONIFICATION DIRECT CHARACTERIZATION CONFLICT HYPERBOLE IMAGERY RISING ACTION EPILOGUE MOOD INDIRECT CHARACTERIZATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FIGURATIVE LANGUAGE
OXYMORON
SETTING
METAPHOR
NARRATIVE
IDIOM
SIMILE
CLIMAX
PROTAGONIST
FALLING ACTION
THEME
FORESHADOWING
PROLOGUE
SYMBOLISM
EXPOSITION
RESOLUTION
ONOMATOPOEIA
ALLITERATION
FLASHBACK
PLOT
CHARACTER
DIALOGUE
ANTAGONIST
GENRE
TONE
IRONY
AUTHOR
PERSONIFICATION
DIRECT CHARACTERIZATION
CONFLICT
HYPERBOLE
IMAGERY
RISING ACTION
EPILOGUE
MOOD
INDIRECT CHARACTERIZATION