PERSONIFICATION CONFLICT ALLITERATION METAPHOR CHARACTER HYPERBOLE IMAGERY NARRATIVE SYMBOLISM RESOLUTION DIRECT CHARACTERIZATION IDIOM PROTAGONIST RISING ACTION MOOD SIMILE FORESHADOWING SETTING PROLOGUE FALLING ACTION EPILOGUE CLIMAX FIGURATIVE LANGUAGE OXYMORON ONOMATOPOEIA THEME IRONY GENRE ANTAGONIST FLASHBACK DIALOGUE TONE INDIRECT CHARACTERIZATION EXPOSITION AUTHOR PLOT PERSONIFICATION CONFLICT ALLITERATION METAPHOR CHARACTER HYPERBOLE IMAGERY NARRATIVE SYMBOLISM RESOLUTION DIRECT CHARACTERIZATION IDIOM PROTAGONIST RISING ACTION MOOD SIMILE FORESHADOWING SETTING PROLOGUE FALLING ACTION EPILOGUE CLIMAX FIGURATIVE LANGUAGE OXYMORON ONOMATOPOEIA THEME IRONY GENRE ANTAGONIST FLASHBACK DIALOGUE TONE INDIRECT CHARACTERIZATION EXPOSITION AUTHOR PLOT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PERSONIFICATION
CONFLICT
ALLITERATION
METAPHOR
CHARACTER
HYPERBOLE
IMAGERY
NARRATIVE
SYMBOLISM
RESOLUTION
DIRECT CHARACTERIZATION
IDIOM
PROTAGONIST
RISING ACTION
MOOD
SIMILE
FORESHADOWING
SETTING
PROLOGUE
FALLING ACTION
EPILOGUE
CLIMAX
FIGURATIVE LANGUAGE
OXYMORON
ONOMATOPOEIA
THEME
IRONY
GENRE
ANTAGONIST
FLASHBACK
DIALOGUE
TONE
INDIRECT CHARACTERIZATION
EXPOSITION
AUTHOR
PLOT