SIMILE TONE FALLING ACTION THEME ONOMATOPOEIA ANTAGONIST PROLOGUE INDIRECT CHARACTERIZATION CLIMAX IDIOM SYMBOLISM FLASHBACK PROTAGONIST RESOLUTION CHARACTER FORESHADOWING MOOD NARRATIVE EXPOSITION RISING ACTION GENRE DIALOGUE ALLITERATION SETTING AUTHOR HYPERBOLE DIRECT CHARACTERIZATION METAPHOR EPILOGUE OXYMORON PLOT IMAGERY CONFLICT FIGURATIVE LANGUAGE PERSONIFICATION IRONY SIMILE TONE FALLING ACTION THEME ONOMATOPOEIA ANTAGONIST PROLOGUE INDIRECT CHARACTERIZATION CLIMAX IDIOM SYMBOLISM FLASHBACK PROTAGONIST RESOLUTION CHARACTER FORESHADOWING MOOD NARRATIVE EXPOSITION RISING ACTION GENRE DIALOGUE ALLITERATION SETTING AUTHOR HYPERBOLE DIRECT CHARACTERIZATION METAPHOR EPILOGUE OXYMORON PLOT IMAGERY CONFLICT FIGURATIVE LANGUAGE PERSONIFICATION IRONY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
TONE
FALLING ACTION
THEME
ONOMATOPOEIA
ANTAGONIST
PROLOGUE
INDIRECT CHARACTERIZATION
CLIMAX
IDIOM
SYMBOLISM
FLASHBACK
PROTAGONIST
RESOLUTION
CHARACTER
FORESHADOWING
MOOD
NARRATIVE
EXPOSITION
RISING ACTION
GENRE
DIALOGUE
ALLITERATION
SETTING
AUTHOR
HYPERBOLE
DIRECT CHARACTERIZATION
METAPHOR
EPILOGUE
OXYMORON
PLOT
IMAGERY
CONFLICT
FIGURATIVE LANGUAGE
PERSONIFICATION
IRONY