MOOD DIALOGUE PERSONIFICATION FALLING ACTION RESOLUTION SIMILE IRONY ANTAGONIST IMAGERY EXPOSITION HYPERBOLE GENRE CLIMAX ONOMATOPOEIA IDIOM FORESHADOWING NARRATIVE PROTAGONIST PROLOGUE PLOT AUTHOR CHARACTER THEME OXYMORON FIGURATIVE LANGUAGE CONFLICT SYMBOLISM EPILOGUE FLASHBACK SETTING RISING ACTION ALLITERATION INDIRECT CHARACTERIZATION METAPHOR TONE DIRECT CHARACTERIZATION MOOD DIALOGUE PERSONIFICATION FALLING ACTION RESOLUTION SIMILE IRONY ANTAGONIST IMAGERY EXPOSITION HYPERBOLE GENRE CLIMAX ONOMATOPOEIA IDIOM FORESHADOWING NARRATIVE PROTAGONIST PROLOGUE PLOT AUTHOR CHARACTER THEME OXYMORON FIGURATIVE LANGUAGE CONFLICT SYMBOLISM EPILOGUE FLASHBACK SETTING RISING ACTION ALLITERATION INDIRECT CHARACTERIZATION METAPHOR TONE DIRECT CHARACTERIZATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MOOD
DIALOGUE
PERSONIFICATION
FALLING ACTION
RESOLUTION
SIMILE
IRONY
ANTAGONIST
IMAGERY
EXPOSITION
HYPERBOLE
GENRE
CLIMAX
ONOMATOPOEIA
IDIOM
FORESHADOWING
NARRATIVE
PROTAGONIST
PROLOGUE
PLOT
AUTHOR
CHARACTER
THEME
OXYMORON
FIGURATIVE LANGUAGE
CONFLICT
SYMBOLISM
EPILOGUE
FLASHBACK
SETTING
RISING ACTION
ALLITERATION
INDIRECT CHARACTERIZATION
METAPHOR
TONE
DIRECT CHARACTERIZATION