EPILOGUE PERSONIFICATION ANTAGONIST CHARACTER GENRE METAPHOR IRONY AUTHOR TONE SIMILE DIRECT CHARACTERIZATION PLOT DIALOGUE OXYMORON THEME FALLING ACTION ALLITERATION MOOD INDIRECT CHARACTERIZATION FLASHBACK ONOMATOPOEIA PROTAGONIST PROLOGUE EXPOSITION RISING ACTION NARRATIVE FORESHADOWING FIGURATIVE LANGUAGE RESOLUTION CLIMAX IDIOM IMAGERY HYPERBOLE SETTING CONFLICT SYMBOLISM EPILOGUE PERSONIFICATION ANTAGONIST CHARACTER GENRE METAPHOR IRONY AUTHOR TONE SIMILE DIRECT CHARACTERIZATION PLOT DIALOGUE OXYMORON THEME FALLING ACTION ALLITERATION MOOD INDIRECT CHARACTERIZATION FLASHBACK ONOMATOPOEIA PROTAGONIST PROLOGUE EXPOSITION RISING ACTION NARRATIVE FORESHADOWING FIGURATIVE LANGUAGE RESOLUTION CLIMAX IDIOM IMAGERY HYPERBOLE SETTING CONFLICT SYMBOLISM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
EPILOGUE
PERSONIFICATION
ANTAGONIST
CHARACTER
GENRE
METAPHOR
IRONY
AUTHOR
TONE
SIMILE
DIRECT CHARACTERIZATION
PLOT
DIALOGUE
OXYMORON
THEME
FALLING ACTION
ALLITERATION
MOOD
INDIRECT CHARACTERIZATION
FLASHBACK
ONOMATOPOEIA
PROTAGONIST
PROLOGUE
EXPOSITION
RISING ACTION
NARRATIVE
FORESHADOWING
FIGURATIVE LANGUAGE
RESOLUTION
CLIMAX
IDIOM
IMAGERY
HYPERBOLE
SETTING
CONFLICT
SYMBOLISM