MedicalwasgoodNoopenfloor"Yeah, wehad agood nightinternally""Yeah, wehad a badnightinternally"TimewarningLeadershipleaves pre-debriefPassiveaggressionBadPlanningCallsignsnotoperatingtogetherArguingin textSomeonesoundingdepressedBoringnight for aCallsignCallsignbeingskipped overfor debriefIrrelevant topic toplatoon/leadership"Oh,that'sme!"Fake story(suspectedorotherwise)HotmicFAC nothearinganythingfrom Infantry"I'm tiredafter thatone"TechnicalIssuesFriendlyFireincidentCommswerebadStorytimeAllnegativefeedbackMedicalwasgoodNoopenfloor"Yeah, wehad agood nightinternally""Yeah, wehad a badnightinternally"TimewarningLeadershipleaves pre-debriefPassiveaggressionBadPlanningCallsignsnotoperatingtogetherArguingin textSomeonesoundingdepressedBoringnight for aCallsignCallsignbeingskipped overfor debriefIrrelevant topic toplatoon/leadership"Oh,that'sme!"Fake story(suspectedorotherwise)HotmicFAC nothearinganythingfrom Infantry"I'm tiredafter thatone"TechnicalIssuesFriendlyFireincidentCommswerebadStorytimeAllnegativefeedback

ARMA Debrief - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medical was good
  2. No open floor
  3. "Yeah, we had a good night internally"
  4. "Yeah, we had a bad night internally"
  5. Time warning
  6. Leadership leaves pre-debrief
  7. Passive aggression
  8. Bad Planning
  9. Callsigns not operating together
  10. Arguing in text
  11. Someone sounding depressed
  12. Boring night for a Callsign
  13. Callsign being skipped over for debrief
  14. Irrelevant topic to platoon/leadership
  15. "Oh, that's me!"
  16. Fake story (suspected or otherwise)
  17. Hotmic
  18. FAC not hearing anything from Infantry
  19. "I'm tired after that one"
  20. Technical Issues
  21. Friendly Fire incident
  22. Comms were bad
  23. Story time
  24. All negative feedback