Boringnight for aCallsign"I'm tiredafter thatone"HotmicCommswerebad"Yeah, wehad agood nightinternally"FriendlyFireincidentArguingin textNoopenfloorFAC nothearinganythingfrom InfantryCallsignsnotoperatingtogetherPassiveaggression"Yeah, wehad a badnightinternally"AllnegativefeedbackCallsignbeingskipped overfor debriefSomeonesoundingdepressedFake story(suspectedorotherwise)BadPlanningIrrelevant topic toplatoon/leadership"Oh,that'sme!"MedicalwasgoodTimewarningTechnicalIssuesStorytimeLeadershipleaves pre-debriefBoringnight for aCallsign"I'm tiredafter thatone"HotmicCommswerebad"Yeah, wehad agood nightinternally"FriendlyFireincidentArguingin textNoopenfloorFAC nothearinganythingfrom InfantryCallsignsnotoperatingtogetherPassiveaggression"Yeah, wehad a badnightinternally"AllnegativefeedbackCallsignbeingskipped overfor debriefSomeonesoundingdepressedFake story(suspectedorotherwise)BadPlanningIrrelevant topic toplatoon/leadership"Oh,that'sme!"MedicalwasgoodTimewarningTechnicalIssuesStorytimeLeadershipleaves pre-debrief

ARMA Debrief - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Boring night for a Callsign
  2. "I'm tired after that one"
  3. Hotmic
  4. Comms were bad
  5. "Yeah, we had a good night internally"
  6. Friendly Fire incident
  7. Arguing in text
  8. No open floor
  9. FAC not hearing anything from Infantry
  10. Callsigns not operating together
  11. Passive aggression
  12. "Yeah, we had a bad night internally"
  13. All negative feedback
  14. Callsign being skipped over for debrief
  15. Someone sounding depressed
  16. Fake story (suspected or otherwise)
  17. Bad Planning
  18. Irrelevant topic to platoon/leadership
  19. "Oh, that's me!"
  20. Medical was good
  21. Time warning
  22. Technical Issues
  23. Story time
  24. Leadership leaves pre-debrief