Time warning "Yeah, we had a good night internally" No open floor All negative feedback Someone sounding depressed Technical Issues Arguing in text Passive aggression Boring night for a Callsign Callsign being skipped over for debrief Irrelevant topic to platoon/leadership Callsigns not operating together Comms were bad FAC not hearing anything from Infantry "Yeah, we had a bad night internally" Leadership leaves pre- debrief Fake story (suspected or otherwise) Story time "I'm tired after that one" Medical was good "Oh, that's me!" Bad Planning Hotmic Friendly Fire incident Time warning "Yeah, we had a good night internally" No open floor All negative feedback Someone sounding depressed Technical Issues Arguing in text Passive aggression Boring night for a Callsign Callsign being skipped over for debrief Irrelevant topic to platoon/leadership Callsigns not operating together Comms were bad FAC not hearing anything from Infantry "Yeah, we had a bad night internally" Leadership leaves pre- debrief Fake story (suspected or otherwise) Story time "I'm tired after that one" Medical was good "Oh, that's me!" Bad Planning Hotmic Friendly Fire incident
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Time warning
"Yeah, we had a good night internally"
No open floor
All negative feedback
Someone sounding depressed
Technical Issues
Arguing in text
Passive aggression
Boring night for a Callsign
Callsign being skipped over for debrief
Irrelevant topic to platoon/leadership
Callsigns not operating together
Comms were bad
FAC not hearing anything from Infantry
"Yeah, we had a bad night internally"
Leadership leaves pre-debrief
Fake story (suspected or otherwise)
Story time
"I'm tired after that one"
Medical was good
"Oh, that's me!"
Bad Planning
Hotmic
Friendly Fire incident