Irrelevant topic toplatoon/leadershipFriendlyFireincidentCallsignbeingskipped overfor debrief"I'm tiredafter thatone"Allnegativefeedback"Yeah, wehad a badnightinternally"CallsignsnotoperatingtogetherTechnicalIssuesPassiveaggressionFAC nothearinganythingfrom InfantryFake story(suspectedorotherwise)Arguingin textBadPlanningHotmic"Oh,that'sme!"Leadershipleaves pre-debriefBoringnight for aCallsignSomeonesoundingdepressedNoopenfloorMedicalwasgood"Yeah, wehad agood nightinternally"TimewarningCommswerebadStorytimeIrrelevant topic toplatoon/leadershipFriendlyFireincidentCallsignbeingskipped overfor debrief"I'm tiredafter thatone"Allnegativefeedback"Yeah, wehad a badnightinternally"CallsignsnotoperatingtogetherTechnicalIssuesPassiveaggressionFAC nothearinganythingfrom InfantryFake story(suspectedorotherwise)Arguingin textBadPlanningHotmic"Oh,that'sme!"Leadershipleaves pre-debriefBoringnight for aCallsignSomeonesoundingdepressedNoopenfloorMedicalwasgood"Yeah, wehad agood nightinternally"TimewarningCommswerebadStorytime

ARMA Debrief - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irrelevant topic to platoon/leadership
  2. Friendly Fire incident
  3. Callsign being skipped over for debrief
  4. "I'm tired after that one"
  5. All negative feedback
  6. "Yeah, we had a bad night internally"
  7. Callsigns not operating together
  8. Technical Issues
  9. Passive aggression
  10. FAC not hearing anything from Infantry
  11. Fake story (suspected or otherwise)
  12. Arguing in text
  13. Bad Planning
  14. Hotmic
  15. "Oh, that's me!"
  16. Leadership leaves pre-debrief
  17. Boring night for a Callsign
  18. Someone sounding depressed
  19. No open floor
  20. Medical was good
  21. "Yeah, we had a good night internally"
  22. Time warning
  23. Comms were bad
  24. Story time