Arguingin text"I'm tiredafter thatone"SomeonesoundingdepressedFAC nothearinganythingfrom InfantryStorytimeFake story(suspectedorotherwise)MedicalwasgoodCommswerebad"Yeah, wehad a badnightinternally"PassiveaggressionNoopenfloor"Oh,that'sme!"Irrelevant topic toplatoon/leadership"Yeah, wehad agood nightinternally"Callsignbeingskipped overfor debriefTechnicalIssuesBoringnight for aCallsignHotmicBadPlanningCallsignsnotoperatingtogetherTimewarningAllnegativefeedbackFriendlyFireincidentLeadershipleaves pre-debriefArguingin text"I'm tiredafter thatone"SomeonesoundingdepressedFAC nothearinganythingfrom InfantryStorytimeFake story(suspectedorotherwise)MedicalwasgoodCommswerebad"Yeah, wehad a badnightinternally"PassiveaggressionNoopenfloor"Oh,that'sme!"Irrelevant topic toplatoon/leadership"Yeah, wehad agood nightinternally"Callsignbeingskipped overfor debriefTechnicalIssuesBoringnight for aCallsignHotmicBadPlanningCallsignsnotoperatingtogetherTimewarningAllnegativefeedbackFriendlyFireincidentLeadershipleaves pre-debrief

ARMA Debrief - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Arguing in text
  2. "I'm tired after that one"
  3. Someone sounding depressed
  4. FAC not hearing anything from Infantry
  5. Story time
  6. Fake story (suspected or otherwise)
  7. Medical was good
  8. Comms were bad
  9. "Yeah, we had a bad night internally"
  10. Passive aggression
  11. No open floor
  12. "Oh, that's me!"
  13. Irrelevant topic to platoon/leadership
  14. "Yeah, we had a good night internally"
  15. Callsign being skipped over for debrief
  16. Technical Issues
  17. Boring night for a Callsign
  18. Hotmic
  19. Bad Planning
  20. Callsigns not operating together
  21. Time warning
  22. All negative feedback
  23. Friendly Fire incident
  24. Leadership leaves pre-debrief