hotmic all negative feedback callsign being skipped in debrief time warning passive aggression 5 second wait for next callsign to wake up people talking after end mission screen story time "im tired after that one" no open floor Leadership leaves pre- debrief someone sounding depressed fake story (suspected or otherwise) friendly fire incident arguing in text FAC not hearing anything from Infantry medical was good technical issues bad planning arguing in text "yeah we had a good night internally" irrelevant topic to leadership comms were bad passive aggression hotmic all negative feedback callsign being skipped in debrief time warning passive aggression 5 second wait for next callsign to wake up people talking after end mission screen story time "im tired after that one" no open floor Leadership leaves pre- debrief someone sounding depressed fake story (suspected or otherwise) friendly fire incident arguing in text FAC not hearing anything from Infantry medical was good technical issues bad planning arguing in text "yeah we had a good night internally" irrelevant topic to leadership comms were bad passive aggression
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hotmic
all negative feedback
callsign being skipped in debrief
time warning
passive aggression
5 second wait for next callsign to wake up
people talking after end mission screen
story time
"im tired after that one"
no open floor
Leadership leaves pre-debrief
someone sounding depressed
fake story (suspected or otherwise)
friendly fire incident
arguing in text
FAC not hearing anything from Infantry
medical was good
technical issues
bad planning
arguing in text
"yeah we had a good night internally"
irrelevant topic to leadership
comms were bad
passive aggression