Identity Self- management Selflessness Empathy Verbal Emotional Health Self- acceptance Social Attachment Fairness Sympathy Impulse Life Lesson Non- Verbal Positivity Learned Behavior Social Identity Emotions Selfishness Self Esteem Coping Self- punishing behavior Vulnerable Time Management Stress Identity Self- management Selflessness Empathy Verbal Emotional Health Self- acceptance Social Attachment Fairness Sympathy Impulse Life Lesson Non- Verbal Positivity Learned Behavior Social Identity Emotions Selfishness Self Esteem Coping Self- punishing behavior Vulnerable Time Management Stress
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Identity
I-Self-management
B-Selflessness
I-Empathy
B-Verbal
G-Emotional Health
G-Self-acceptance
I-Social Attachment
N-Fairness
B-Sympathy
N-Impulse
O-Life Lesson
N-Non-Verbal
O-Positivity
G-Learned Behavior
N-Social Identity
O-Emotions
I-Selfishness
O-Self Esteem
O-Coping
G-Self-punishing behavior
B-Vulnerable
G-Time Management
B-Stress