Sympathy Impulse Non- Verbal Self- acceptance Self- management Time Management Social Attachment Fairness Vulnerable Learned Behavior Positivity Empathy Identity Selfishness Self Esteem Stress Emotional Health Self- punishing behavior Verbal Life Lesson Social Identity Emotions Coping Selflessness Sympathy Impulse Non- Verbal Self- acceptance Self- management Time Management Social Attachment Fairness Vulnerable Learned Behavior Positivity Empathy Identity Selfishness Self Esteem Stress Emotional Health Self- punishing behavior Verbal Life Lesson Social Identity Emotions Coping Selflessness
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Sympathy
N-Impulse
N-Non-Verbal
G-Self-acceptance
I-Self-management
G-Time Management
I-Social Attachment
N-Fairness
B-Vulnerable
G-Learned Behavior
O-Positivity
I-Empathy
I-Identity
I-Selfishness
O-Self Esteem
B-Stress
G-Emotional Health
G-Self-punishing behavior
B-Verbal
O-Life Lesson
N-Social Identity
O-Emotions
O-Coping
B-Selflessness