Emotional Health Fairness Self- acceptance Social Attachment Social Identity Time Management Learned Behavior Selfishness Impulse Selflessness Self- punishing behavior Verbal Self Esteem Coping Self- management Vulnerable Positivity Stress Empathy Non- Verbal Life Lesson Emotions Identity Sympathy Emotional Health Fairness Self- acceptance Social Attachment Social Identity Time Management Learned Behavior Selfishness Impulse Selflessness Self- punishing behavior Verbal Self Esteem Coping Self- management Vulnerable Positivity Stress Empathy Non- Verbal Life Lesson Emotions Identity Sympathy
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Emotional Health
N-Fairness
G-Self-acceptance
I-Social Attachment
N-Social Identity
G-Time Management
G-Learned Behavior
I-Selfishness
N-Impulse
B-Selflessness
G-Self-punishing behavior
B-Verbal
O-Self Esteem
O-Coping
I-Self-management
B-Vulnerable
O-Positivity
B-Stress
I-Empathy
N-Non-Verbal
O-Life Lesson
O-Emotions
I-Identity
B-Sympathy