Self- management Non- Verbal Positivity Life Lesson Selfishness Verbal Social Identity Emotional Health Identity Self- acceptance Emotions Self Esteem Impulse Social Attachment Learned Behavior Sympathy Self- punishing behavior Selflessness Coping Vulnerable Empathy Stress Fairness Time Management Self- management Non- Verbal Positivity Life Lesson Selfishness Verbal Social Identity Emotional Health Identity Self- acceptance Emotions Self Esteem Impulse Social Attachment Learned Behavior Sympathy Self- punishing behavior Selflessness Coping Vulnerable Empathy Stress Fairness Time Management
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Self-management
N-Non-Verbal
O-Positivity
O-Life Lesson
I-Selfishness
B-Verbal
N-Social Identity
G-Emotional Health
I-Identity
G-Self-acceptance
O-Emotions
O-Self Esteem
N-Impulse
I-Social Attachment
G-Learned Behavior
B-Sympathy
G-Self-punishing behavior
B-Selflessness
O-Coping
B-Vulnerable
I-Empathy
B-Stress
N-Fairness
G-Time Management