Self- management Self Esteem Self- acceptance Impulse Identity Empathy Non- Verbal Social Attachment Emotions Coping Social Identity Time Management Learned Behavior Selfishness Stress Life Lesson Sympathy Verbal Positivity Selflessness Vulnerable Emotional Health Fairness Self- punishing behavior Self- management Self Esteem Self- acceptance Impulse Identity Empathy Non- Verbal Social Attachment Emotions Coping Social Identity Time Management Learned Behavior Selfishness Stress Life Lesson Sympathy Verbal Positivity Selflessness Vulnerable Emotional Health Fairness Self- punishing behavior
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Self-management
O-Self Esteem
G-Self-acceptance
N-Impulse
I-Identity
I-Empathy
N-Non-Verbal
I-Social Attachment
O-Emotions
O-Coping
N-Social Identity
G-Time Management
G-Learned Behavior
I-Selfishness
B-Stress
O-Life Lesson
B-Sympathy
B-Verbal
O-Positivity
B-Selflessness
B-Vulnerable
G-Emotional Health
N-Fairness
G-Self-punishing behavior