Sympathy Social Identity Coping Emotional Health Empathy Vulnerable Self Esteem Fairness Emotions Stress Self- punishing behavior Positivity Selflessness Time Management Learned Behavior Impulse Life Lesson Selfishness Verbal Self- acceptance Non- Verbal Social Attachment Self- management Identity Sympathy Social Identity Coping Emotional Health Empathy Vulnerable Self Esteem Fairness Emotions Stress Self- punishing behavior Positivity Selflessness Time Management Learned Behavior Impulse Life Lesson Selfishness Verbal Self- acceptance Non- Verbal Social Attachment Self- management Identity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Sympathy
N-Social Identity
O-Coping
G-Emotional Health
I-Empathy
B-Vulnerable
O-Self Esteem
N-Fairness
O-Emotions
B-Stress
G-Self-punishing behavior
O-Positivity
B-Selflessness
G-Time Management
G-Learned Behavior
N-Impulse
O-Life Lesson
I-Selfishness
B-Verbal
G-Self-acceptance
N-Non-Verbal
I-Social Attachment
I-Self-management
I-Identity