Emotions Selflessness Fairness Social Attachment Self Esteem Emotional Health Self- acceptance Self- management Sympathy Identity Social Identity Verbal Stress Positivity Time Management Non- Verbal Empathy Coping Self- punishing behavior Learned Behavior Impulse Life Lesson Selfishness Vulnerable Emotions Selflessness Fairness Social Attachment Self Esteem Emotional Health Self- acceptance Self- management Sympathy Identity Social Identity Verbal Stress Positivity Time Management Non- Verbal Empathy Coping Self- punishing behavior Learned Behavior Impulse Life Lesson Selfishness Vulnerable
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Emotions
B-Selflessness
N-Fairness
I-Social Attachment
O-Self Esteem
G-Emotional Health
G-Self-acceptance
I-Self-management
B-Sympathy
I-Identity
N-Social Identity
B-Verbal
B-Stress
O-Positivity
G-Time Management
N-Non-Verbal
I-Empathy
O-Coping
G-Self-punishing behavior
G-Learned Behavior
N-Impulse
O-Life Lesson
I-Selfishness
B-Vulnerable