Spare7 pinson firstroll2 pins leftstandingat end offrameroll ballslowerthan8mphbowl with4 stepapproachStrikehit only1 pin inframebowl with4 stepapproachSparestrikeKnockdown asplitget extraroll in 10thframegutterballRollabove10 mphhit #1 pinwithoutstrike orspareoverallscoreof 70SplitFrameScoreof 0 inframeRollabove12 mphscoreof 10 inframeScore inany framethat endsin 5roll ballwithoppositehandscoreends in 0at end offramescoreof 8 inframeSpare7 pinson firstroll2 pins leftstandingat end offrameroll ballslowerthan8mphbowl with4 stepapproachStrikehit only1 pin inframebowl with4 stepapproachSparestrikeKnockdown asplitget extraroll in 10thframegutterballRollabove10 mphhit #1 pinwithoutstrike orspareoverallscoreof 70SplitFrameScoreof 0 inframeRollabove12 mphscoreof 10 inframeScore inany framethat endsin 5roll ballwithoppositehandscoreends in 0at end offramescoreof 8 inframe

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spare
  2. 7 pins on first roll
  3. 2 pins left standing at end of frame
  4. roll ball slower than 8mph
  5. bowl with 4 step approach
  6. Strike
  7. hit only 1 pin in frame
  8. bowl with 4 step approach
  9. Spare
  10. strike
  11. Knock down a split
  12. get extra roll in 10th frame
  13. gutter ball
  14. Roll above 10 mph
  15. hit #1 pin without strike or spare
  16. overall score of 70
  17. Split Frame
  18. Score of 0 in frame
  19. Roll above 12 mph
  20. score of 10 in frame
  21. Score in any frame that ends in 5
  22. roll ball with opposite hand
  23. score ends in 0 at end of frame
  24. score of 8 in frame