StrikeSpareKnockdown asplitScoreof 0 inframeoverallscoreof 70strikeroll ballwithoppositehandRollabove12 mphhit #1 pinwithoutstrike orspareroll ballslowerthan8mphbowl with4 stepapproachhit only1 pin inframescoreof 8 inframeget extraroll in 10thframegutterballRollabove10 mph7 pinson firstroll2 pins leftstandingat end offrameSparescoreof 10 inframescoreends in 0at end offramebowl with4 stepapproachSplitFrameScore inany framethat endsin 5StrikeSpareKnockdown asplitScoreof 0 inframeoverallscoreof 70strikeroll ballwithoppositehandRollabove12 mphhit #1 pinwithoutstrike orspareroll ballslowerthan8mphbowl with4 stepapproachhit only1 pin inframescoreof 8 inframeget extraroll in 10thframegutterballRollabove10 mph7 pinson firstroll2 pins leftstandingat end offrameSparescoreof 10 inframescoreends in 0at end offramebowl with4 stepapproachSplitFrameScore inany framethat endsin 5

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Strike
  2. Spare
  3. Knock down a split
  4. Score of 0 in frame
  5. overall score of 70
  6. strike
  7. roll ball with opposite hand
  8. Roll above 12 mph
  9. hit #1 pin without strike or spare
  10. roll ball slower than 8mph
  11. bowl with 4 step approach
  12. hit only 1 pin in frame
  13. score of 8 in frame
  14. get extra roll in 10th frame
  15. gutter ball
  16. Roll above 10 mph
  17. 7 pins on first roll
  18. 2 pins left standing at end of frame
  19. Spare
  20. score of 10 in frame
  21. score ends in 0 at end of frame
  22. bowl with 4 step approach
  23. Split Frame
  24. Score in any frame that ends in 5