hit #1 pin without strike or spare overall score of 70 7 pins on first roll Knock down a split score of 10 in frame Spare hit only 1 pin in frame get extra roll in 10th frame Score in any frame that ends in 5 bowl with 4 step approach Spare roll ball slower than 8mph 2 pins left standing at end of frame Score of 0 in frame gutter ball strike Strike bowl with 4 step approach roll ball with opposite hand score of 8 in frame score ends in 0 at end of frame Split Frame Roll above 12 mph Roll above 10 mph hit #1 pin without strike or spare overall score of 70 7 pins on first roll Knock down a split score of 10 in frame Spare hit only 1 pin in frame get extra roll in 10th frame Score in any frame that ends in 5 bowl with 4 step approach Spare roll ball slower than 8mph 2 pins left standing at end of frame Score of 0 in frame gutter ball strike Strike bowl with 4 step approach roll ball with opposite hand score of 8 in frame score ends in 0 at end of frame Split Frame Roll above 12 mph Roll above 10 mph
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hit #1 pin without strike or spare
overall score of 70
7 pins on first roll
Knock down a split
score of 10 in frame
Spare
hit only 1 pin in frame
get extra roll in 10th frame
Score in any frame that ends in 5
bowl with 4 step approach
Spare
roll ball slower than 8mph
2 pins left standing at end of frame
Score of 0 in frame
gutter ball
strike
Strike
bowl with 4 step approach
roll ball with opposite hand
score of 8 in frame
score ends in 0 at end of frame
Split Frame
Roll above 12 mph
Roll above 10 mph