hit #1 pinwithoutstrike orspareoverallscoreof 707 pinson firstrollKnockdown asplitscoreof 10 inframeSparehit only1 pin inframeget extraroll in 10thframeScore inany framethat endsin 5bowl with4 stepapproachSpareroll ballslowerthan8mph2 pins leftstandingat end offrameScoreof 0 inframegutterballstrikeStrikebowl with4 stepapproachroll ballwithoppositehandscoreof 8 inframescoreends in 0at end offrameSplitFrameRollabove12 mphRollabove10 mphhit #1 pinwithoutstrike orspareoverallscoreof 707 pinson firstrollKnockdown asplitscoreof 10 inframeSparehit only1 pin inframeget extraroll in 10thframeScore inany framethat endsin 5bowl with4 stepapproachSpareroll ballslowerthan8mph2 pins leftstandingat end offrameScoreof 0 inframegutterballstrikeStrikebowl with4 stepapproachroll ballwithoppositehandscoreof 8 inframescoreends in 0at end offrameSplitFrameRollabove12 mphRollabove10 mph

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hit #1 pin without strike or spare
  2. overall score of 70
  3. 7 pins on first roll
  4. Knock down a split
  5. score of 10 in frame
  6. Spare
  7. hit only 1 pin in frame
  8. get extra roll in 10th frame
  9. Score in any frame that ends in 5
  10. bowl with 4 step approach
  11. Spare
  12. roll ball slower than 8mph
  13. 2 pins left standing at end of frame
  14. Score of 0 in frame
  15. gutter ball
  16. strike
  17. Strike
  18. bowl with 4 step approach
  19. roll ball with opposite hand
  20. score of 8 in frame
  21. score ends in 0 at end of frame
  22. Split Frame
  23. Roll above 12 mph
  24. Roll above 10 mph