Sparestrikescoreends in 0at end offramebowl with4 stepapproachhit only1 pin inframeoverallscoreof 70bowl with4 stepapproachStrikeRollabove12 mph7 pinson firstrollgutterballSplitFrame2 pins leftstandingat end offrameRollabove10 mphscoreof 8 inframeKnockdown asplitget extraroll in 10thframehit #1 pinwithoutstrike orspareScore inany framethat endsin 5roll ballwithoppositehandscoreof 10 inframeroll ballslowerthan8mphScoreof 0 inframeSpareSparestrikescoreends in 0at end offramebowl with4 stepapproachhit only1 pin inframeoverallscoreof 70bowl with4 stepapproachStrikeRollabove12 mph7 pinson firstrollgutterballSplitFrame2 pins leftstandingat end offrameRollabove10 mphscoreof 8 inframeKnockdown asplitget extraroll in 10thframehit #1 pinwithoutstrike orspareScore inany framethat endsin 5roll ballwithoppositehandscoreof 10 inframeroll ballslowerthan8mphScoreof 0 inframeSpare

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Spare
  2. strike
  3. score ends in 0 at end of frame
  4. bowl with 4 step approach
  5. hit only 1 pin in frame
  6. overall score of 70
  7. bowl with 4 step approach
  8. Strike
  9. Roll above 12 mph
  10. 7 pins on first roll
  11. gutter ball
  12. Split Frame
  13. 2 pins left standing at end of frame
  14. Roll above 10 mph
  15. score of 8 in frame
  16. Knock down a split
  17. get extra roll in 10th frame
  18. hit #1 pin without strike or spare
  19. Score in any frame that ends in 5
  20. roll ball with opposite hand
  21. score of 10 in frame
  22. roll ball slower than 8mph
  23. Score of 0 in frame
  24. Spare