roll ball slower than 8mph score ends in 0 at end of frame overall score of 70 score of 10 in frame roll ball with opposite hand strike Roll above 10 mph 2 pins left standing at end of frame Score in any frame that ends in 5 bowl with 4 step approach hit #1 pin without strike or spare Spare Spare Score of 0 in frame Strike bowl with 4 step approach get extra roll in 10th frame Knock down a split score of 8 in frame 7 pins on first roll gutter ball Split Frame Roll above 12 mph hit only 1 pin in frame roll ball slower than 8mph score ends in 0 at end of frame overall score of 70 score of 10 in frame roll ball with opposite hand strike Roll above 10 mph 2 pins left standing at end of frame Score in any frame that ends in 5 bowl with 4 step approach hit #1 pin without strike or spare Spare Spare Score of 0 in frame Strike bowl with 4 step approach get extra roll in 10th frame Knock down a split score of 8 in frame 7 pins on first roll gutter ball Split Frame Roll above 12 mph hit only 1 pin in frame
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
roll ball slower than 8mph
score ends in 0 at end of frame
overall score of 70
score of 10 in frame
roll ball with opposite hand
strike
Roll above 10 mph
2 pins left standing at end of frame
Score in any frame that ends in 5
bowl with 4 step approach
hit #1 pin without strike or spare
Spare
Spare
Score of 0 in frame
Strike
bowl with 4 step approach
get extra roll in 10th frame
Knock down a split
score of 8 in frame
7 pins on first roll
gutter ball
Split Frame
Roll above 12 mph
hit only 1 pin in frame