Spare 7 pins on first roll 2 pins left standing at end of frame roll ball slower than 8mph bowl with 4 step approach Strike hit only 1 pin in frame bowl with 4 step approach Spare strike Knock down a split get extra roll in 10th frame gutter ball Roll above 10 mph hit #1 pin without strike or spare overall score of 70 Split Frame Score of 0 in frame Roll above 12 mph score of 10 in frame Score in any frame that ends in 5 roll ball with opposite hand score ends in 0 at end of frame score of 8 in frame Spare 7 pins on first roll 2 pins left standing at end of frame roll ball slower than 8mph bowl with 4 step approach Strike hit only 1 pin in frame bowl with 4 step approach Spare strike Knock down a split get extra roll in 10th frame gutter ball Roll above 10 mph hit #1 pin without strike or spare overall score of 70 Split Frame Score of 0 in frame Roll above 12 mph score of 10 in frame Score in any frame that ends in 5 roll ball with opposite hand score ends in 0 at end of frame score of 8 in frame
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spare
7 pins on first roll
2 pins left standing at end of frame
roll ball slower than 8mph
bowl with 4 step approach
Strike
hit only 1 pin in frame
bowl with 4 step approach
Spare
strike
Knock down a split
get extra roll in 10th frame
gutter ball
Roll above 10 mph
hit #1 pin without strike or spare
overall score of 70
Split Frame
Score of 0 in frame
Roll above 12 mph
score of 10 in frame
Score in any frame that ends in 5
roll ball with opposite hand
score ends in 0 at end of frame
score of 8 in frame