roll ball slower than 8mph bowl with 4 step approach roll ball with opposite hand hit only 1 pin in frame get extra roll in 10th frame Spare gutter ball overall score of 70 strike Roll above 12 mph bowl with 4 step approach score of 8 in frame hit #1 pin without strike or spare score ends in 0 at end of frame score of 10 in frame Score of 0 in frame 2 pins left standing at end of frame Knock down a split 7 pins on first roll Score in any frame that ends in 5 Spare Strike Split Frame Roll above 10 mph roll ball slower than 8mph bowl with 4 step approach roll ball with opposite hand hit only 1 pin in frame get extra roll in 10th frame Spare gutter ball overall score of 70 strike Roll above 12 mph bowl with 4 step approach score of 8 in frame hit #1 pin without strike or spare score ends in 0 at end of frame score of 10 in frame Score of 0 in frame 2 pins left standing at end of frame Knock down a split 7 pins on first roll Score in any frame that ends in 5 Spare Strike Split Frame Roll above 10 mph
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
roll ball slower than 8mph
bowl with 4 step approach
roll ball with opposite hand
hit only 1 pin in frame
get extra roll in 10th frame
Spare
gutter ball
overall score of 70
strike
Roll above 12 mph
bowl with 4 step approach
score of 8 in frame
hit #1 pin without strike or spare
score ends in 0 at end of frame
score of 10 in frame
Score of 0 in frame
2 pins left standing at end of frame
Knock down a split
7 pins on first roll
Score in any frame that ends in 5
Spare
Strike
Split Frame
Roll above 10 mph