Strikescoreof 8 inframeRollabove12 mphbowl with4 stepapproachroll ballslowerthan8mph2 pins leftstandingat end offrameget extraroll in 10thframescoreof 10 inframeoverallscoreof 70gutterballbowl with4 stepapproachRollabove10 mphSparescoreends in 0at end offrameScore inany framethat endsin 5Knockdown asplitSpareSplitFrame7 pinson firstrollstrikeScoreof 0 inframehit #1 pinwithoutstrike orsparehit only1 pin inframeroll ballwithoppositehandStrikescoreof 8 inframeRollabove12 mphbowl with4 stepapproachroll ballslowerthan8mph2 pins leftstandingat end offrameget extraroll in 10thframescoreof 10 inframeoverallscoreof 70gutterballbowl with4 stepapproachRollabove10 mphSparescoreends in 0at end offrameScore inany framethat endsin 5Knockdown asplitSpareSplitFrame7 pinson firstrollstrikeScoreof 0 inframehit #1 pinwithoutstrike orsparehit only1 pin inframeroll ballwithoppositehand

Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Strike
  2. score of 8 in frame
  3. Roll above 12 mph
  4. bowl with 4 step approach
  5. roll ball slower than 8mph
  6. 2 pins left standing at end of frame
  7. get extra roll in 10th frame
  8. score of 10 in frame
  9. overall score of 70
  10. gutter ball
  11. bowl with 4 step approach
  12. Roll above 10 mph
  13. Spare
  14. score ends in 0 at end of frame
  15. Score in any frame that ends in 5
  16. Knock down a split
  17. Spare
  18. Split Frame
  19. 7 pins on first roll
  20. strike
  21. Score of 0 in frame
  22. hit #1 pin without strike or spare
  23. hit only 1 pin in frame
  24. roll ball with opposite hand