providesadditional,subtextualinformationfor the readergraphic signs used torelate informationthat cannot easily beperceived, such asstates of mind,particular feelings orother non-visiblephenomenastands for therepresentationof anyparticular thingon the pagevarious kindsof icons areused toindicatesoundsrefers toany rowof panelscan be portrayed indifferent ways, such asdepicting an actualperson (portrait), iconicto represent an idea orgroup of people,dramatic, or withoutmuch expression ordetailan imagethat spansmore thanone pageallowscentering ofimage by usingnatural restingplace visionan angle thatzooms into animage, like acharacter’s face,to allow forcloser viewindicates thewords aparticularcharacter isactuallyspeakingappearubiquitously ingraphicrepresentation todepict the path ofa moving objecta large, often full-pageillustration which opensand introduces a story;often designed as adecorative unit, its purposeis to capture the reader'sattention, and can be usedto establish time, place andmoodthe configuration ofall the elements onthe page; the way inwhich the frame,panels, speechbubbles, etc. arearranged to tell thenarrativethe edgeof aparticularpanelthe lines andborders thatcontain thepanelsthe whitespace thatseparatespanels fromone anotheruse words to providefurther informationabout what is going onwithin a panel, to tellabout the passing oftime, indicate locationor perhaps to suggestwhat a character isfeelingone particulardrawing on apage, oftendefined withuse of a borderpositioning can beused to express whatis happening in thestory, such as surprise,discomfort, fear,shame, shyness,embarrassment, panic,urgency, or speedthe capturingof primemoments ina storythe panelclosest tothe viewerindicates thewords aparticularcharacter isthinking, but notsayinga method of drawingattention to text; itoften highlightsonomatopoeia andreinforces the impactof wordsa term that describesthe way someimages draw the eyemore than others,creating a definitefocus using color andshading in variouswaysprovidesadditional,subtextualinformationfor the readergraphic signs used torelate informationthat cannot easily beperceived, such asstates of mind,particular feelings orother non-visiblephenomenastands for therepresentationof anyparticular thingon the pagevarious kindsof icons areused toindicatesoundsrefers toany rowof panelscan be portrayed indifferent ways, such asdepicting an actualperson (portrait), iconicto represent an idea orgroup of people,dramatic, or withoutmuch expression ordetailan imagethat spansmore thanone pageallowscentering ofimage by usingnatural restingplace visionan angle thatzooms into animage, like acharacter’s face,to allow forcloser viewindicates thewords aparticularcharacter isactuallyspeakingappearubiquitously ingraphicrepresentation todepict the path ofa moving objecta large, often full-pageillustration which opensand introduces a story;often designed as adecorative unit, its purposeis to capture the reader'sattention, and can be usedto establish time, place andmoodthe configuration ofall the elements onthe page; the way inwhich the frame,panels, speechbubbles, etc. arearranged to tell thenarrativethe edgeof aparticularpanelthe lines andborders thatcontain thepanelsthe whitespace thatseparatespanels fromone anotheruse words to providefurther informationabout what is going onwithin a panel, to tellabout the passing oftime, indicate locationor perhaps to suggestwhat a character isfeelingone particulardrawing on apage, oftendefined withuse of a borderpositioning can beused to express whatis happening in thestory, such as surprise,discomfort, fear,shame, shyness,embarrassment, panic,urgency, or speedthe capturingof primemoments ina storythe panelclosest tothe viewerindicates thewords aparticularcharacter isthinking, but notsayinga method of drawingattention to text; itoften highlightsonomatopoeia andreinforces the impactof wordsa term that describesthe way someimages draw the eyemore than others,creating a definitefocus using color andshading in variousways

April: IBDP Graphic Novel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. provides additional, subtextual information for the reader
  2. graphic signs used to relate information that cannot easily be perceived, such as states of mind, particular feelings or other non-visible phenomena
  3. stands for the representation of any particular thing on the page
  4. various kinds of icons are used to indicate sounds
  5. refers to any row of panels
  6. can be portrayed in different ways, such as depicting an actual person (portrait), iconic to represent an idea or group of people, dramatic, or without much expression or detail
  7. an image that spans more than one page
  8. allows centering of image by using natural resting place vision
  9. an angle that zooms into an image, like a character’s face, to allow for closer view
  10. indicates the words a particular character is actually speaking
  11. appear ubiquitously in graphic representation to depict the path of a moving object
  12. a large, often full-page illustration which opens and introduces a story; often designed as a decorative unit, its purpose is to capture the reader's attention, and can be used to establish time, place and mood
  13. the configuration of all the elements on the page; the way in which the frame, panels, speech bubbles, etc. are arranged to tell the narrative
  14. the edge of a particular panel
  15. the lines and borders that contain the panels
  16. the white space that separates panels from one another
  17. use words to provide further information about what is going on within a panel, to tell about the passing of time, indicate location or perhaps to suggest what a character is feeling
  18. one particular drawing on a page, often defined with use of a border
  19. positioning can be used to express what is happening in the story, such as surprise, discomfort, fear, shame, shyness, embarrassment, panic, urgency, or speed
  20. the capturing of prime moments in a story
  21. the panel closest to the viewer
  22. indicates the words a particular character is thinking, but not saying
  23. a method of drawing attention to text; it often highlights onomatopoeia and reinforces the impact of words
  24. a term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways