We use theisomorphismtheoremsWe use thechineseremaindertheoremWe usethequotientmapSvetawrites a"warning"We adjoinanelementto a ringWe prove anoperation iswell-definedSveta writesan existsand isuniquesymbolWe usetheinclusionmapWe do aninductiveproofSvetacalls agroup"Abelian"Svetamakes agrammaticalmistakeSveta writestheisomorphismsymbolWe use auniversalpropertyWe callsomething"free" (e.g.freemodules)We provesomethingis a ringSvetawrites"iff"Svetawrites"Theorem"We do aproof bycontradictionWe have aring that isnotcommutativeSvetawrites"Prop"Weprove alemmaWe assumesomethingfrom apreviousmath classSvetamakes amathmistakeSvetawrites a"slogan"We use theisomorphismtheoremsWe use thechineseremaindertheoremWe usethequotientmapSvetawrites a"warning"We adjoinanelementto a ringWe prove anoperation iswell-definedSveta writesan existsand isuniquesymbolWe usetheinclusionmapWe do aninductiveproofSvetacalls agroup"Abelian"Svetamakes agrammaticalmistakeSveta writestheisomorphismsymbolWe use auniversalpropertyWe callsomething"free" (e.g.freemodules)We provesomethingis a ringSvetawrites"iff"Svetawrites"Theorem"We do aproof bycontradictionWe have aring that isnotcommutativeSvetawrites"Prop"Weprove alemmaWe assumesomethingfrom apreviousmath classSvetamakes amathmistakeSvetawrites a"slogan"

Algebra Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We use the isomorphism theorems
  2. We use the chinese remainder theorem
  3. We use the quotient map
  4. Sveta writes a "warning"
  5. We adjoin an element to a ring
  6. We prove an operation is well-defined
  7. Sveta writes an exists and is unique symbol
  8. We use the inclusion map
  9. We do an inductive proof
  10. Sveta calls a group "Abelian"
  11. Sveta makes a grammatical mistake
  12. Sveta writes the isomorphism symbol
  13. We use a universal property
  14. We call something "free" (e.g. free modules)
  15. We prove something is a ring
  16. Sveta writes "iff"
  17. Sveta writes "Theorem"
  18. We do a proof by contradiction
  19. We have a ring that is not commutative
  20. Sveta writes "Prop"
  21. We prove a lemma
  22. We assume something from a previous math class
  23. Sveta makes a math mistake
  24. Sveta writes a "slogan"