Plays in a tiewhere bothalliances get3 RPGets ayellowcardRobotcrosses themidlineduringautonomousDoes notmove orplace agame piecein autoPossesses>1 gamepiece whilein the middleof the fieldDies in frontof the grid,blocking itfor theirpartnersGets aredcardScoresmultiplegame piecesin the samenodeRobot spins inplace duringauto/Turretspins in placeduring autoBecomesentangledwith the gridfor >10secondsScores>10 gamepieces ina matchDies intheloadingzoneHitssomethinghard anddiesScores < 3game pieces ina match butends the matchranked top 3anywayRuins abalancedchargestationDiestouching thechargingstationSpends >1minuteattempting topick up a singlegame piecePlaysactuallyclean andgooddefenseIs the lastplaceteamWhole allianceplaces < 3 gamepieces in thecenter grid, butscores > 6elsewhereRobotpops acubeReaches intoanotherrobot anddoesn't getcalled for itScorescubes on all3 levels inthe samematchDrops alarge pieceof itself onthe fieldBumperfalls offScores >5game pieceswhile being abottom 10ranked robotKnocks agame pieceout of a hybridnode and itstays outPlays in a tiewhere bothalliances get3 RPGets ayellowcardRobotcrosses themidlineduringautonomousDoes notmove orplace agame piecein autoPossesses>1 gamepiece whilein the middleof the fieldDies in frontof the grid,blocking itfor theirpartnersGets aredcardScoresmultiplegame piecesin the samenodeRobot spins inplace duringauto/Turretspins in placeduring autoBecomesentangledwith the gridfor >10secondsScores>10 gamepieces ina matchDies intheloadingzoneHitssomethinghard anddiesScores < 3game pieces ina match butends the matchranked top 3anywayRuins abalancedchargestationDiestouching thechargingstationSpends >1minuteattempting topick up a singlegame piecePlaysactuallyclean andgooddefenseIs the lastplaceteamWhole allianceplaces < 3 gamepieces in thecenter grid, butscores > 6elsewhereRobotpops acubeReaches intoanotherrobot anddoesn't getcalled for itScorescubes on all3 levels inthe samematchDrops alarge pieceof itself onthe fieldBumperfalls offScores >5game pieceswhile being abottom 10ranked robotKnocks agame pieceout of a hybridnode and itstays out

Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plays in a tie where both alliances get 3 RP
  2. Gets a yellow card
  3. Robot crosses the midline during autonomous
  4. Does not move or place a game piece in auto
  5. Possesses >1 game piece while in the middle of the field
  6. Dies in front of the grid, blocking it for their partners
  7. Gets a red card
  8. Scores multiple game pieces in the same node
  9. Robot spins in place during auto/Turret spins in place during auto
  10. Becomes entangled with the grid for >10 seconds
  11. Scores >10 game pieces in a match
  12. Dies in the loading zone
  13. Hits something hard and dies
  14. Scores < 3 game pieces in a match but ends the match ranked top 3 anyway
  15. Ruins a balanced charge station
  16. Dies touching the charging station
  17. Spends >1 minute attempting to pick up a single game piece
  18. Plays actually clean and good defense
  19. Is the last place team
  20. Whole alliance places < 3 game pieces in the center grid, but scores > 6 elsewhere
  21. Robot pops a cube
  22. Reaches into another robot and doesn't get called for it
  23. Scores cubes on all 3 levels in the same match
  24. Drops a large piece of itself on the field
  25. Bumper falls off
  26. Scores >5 game pieces while being a bottom 10 ranked robot
  27. Knocks a game piece out of a hybrid node and it stays out