HyperboleManvs selfAlliterationScene2ndpersonPOV3rdpersonLimitedAuthor’spurposeConflictStagedirectionsRisingactingAllusionInternalconflictSettingMetaphorCharacterizationMan vsman1stpersonPOVExpositionResolutionDialogueMan vsNatureOxymoronProtagonistExternalconflictAntagonistSuspenseMainIdeaOnomatopoeiaPersonification3rd personOmniscientSimileFlashbackThemeScriptIdiomClimaxPlotActSymbolism/SymbolMan vssocietyFallingactionForeshadowingHyperboleManvs selfAlliterationScene2ndpersonPOV3rdpersonLimitedAuthor’spurposeConflictStagedirectionsRisingactingAllusionInternalconflictSettingMetaphorCharacterizationMan vsman1stpersonPOVExpositionResolutionDialogueMan vsNatureOxymoronProtagonistExternalconflictAntagonistSuspenseMainIdeaOnomatopoeiaPersonification3rd personOmniscientSimileFlashbackThemeScriptIdiomClimaxPlotActSymbolism/SymbolMan vssocietyFallingactionForeshadowing

English Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
  1. Hyperbole
  2. Man vs self
  3. Alliteration
  4. Scene
  5. 2nd person POV
  6. 3rd person Limited
  7. Author’s purpose
  8. Conflict
  9. Stage directions
  10. Rising acting
  11. Allusion
  12. Internal conflict
  13. Setting
  14. Metaphor
  15. Characterization
  16. Man vs man
  17. 1st person POV
  18. Exposition
  19. Resolution
  20. Dialogue
  21. Man vs Nature
  22. Oxymoron
  23. Protagonist
  24. External conflict
  25. Antagonist
  26. Suspense
  27. Main Idea
  28. Onomatopoeia
  29. Personification
  30. 3rd person Omniscient
  31. Simile
  32. Flashback
  33. Theme
  34. Script
  35. Idiom
  36. Climax
  37. Plot
  38. Act
  39. Symbolism/Symbol
  40. Man vs society
  41. Falling action
  42. Foreshadowing