IntegrateReasonsChronologicalOrderEvidenceProblemandSolutionOrder ofImportancesimilesGenreToneINFERENCEFirsthandAccountNARRATORSPEAKERchapterSUMMARIZEAccountMetaphorsKeyDetailsMainIdeasSETTINGFIGURATIVELanguageCompareandContrastInteractionsRelationshipsCHARACTERCauseandEffectVisualElementsstanzaPLOTTHEMEPointof ViewSecondhandAccountsceneLiteraryTextsIntegrateReasonsChronologicalOrderEvidenceProblemandSolutionOrder ofImportancesimilesGenreToneINFERENCEFirsthandAccountNARRATORSPEAKERchapterSUMMARIZEAccountMetaphorsKeyDetailsMainIdeasSETTINGFIGURATIVELanguageCompareandContrastInteractionsRelationshipsCHARACTERCauseandEffectVisualElementsstanzaPLOTTHEMEPointof ViewSecondhandAccountsceneLiteraryTexts

GMAS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
I
4
G
5
B
6
N
7
O
8
G
9
N
10
B
11
B
12
I
13
N
14
I
15
N
16
I
17
B
18
N
19
B
20
O
21
G
22
O
23
G
24
O
25
G
26
G
27
I
28
O
29
B
30
I
31
B
32
I
33
G
34
O
  1. O-Integrate
  2. N-Reasons
  3. I-Chronological Order
  4. G-Evidence
  5. B-Problem and Solution
  6. N-Order of Importance
  7. O-similes
  8. G-Genre
  9. N-Tone
  10. B-INFERENCE
  11. B-Firsthand Account
  12. I-NARRATOR
  13. N-SPEAKER
  14. I-chapter
  15. N-SUMMARIZE
  16. I-Account
  17. B-Metaphors
  18. N-Key Details
  19. B-Main Ideas
  20. O-SETTING
  21. G-FIGURATIVE Language
  22. O-Compare and Contrast
  23. G-Interactions
  24. O-Relationships
  25. G-CHARACTER
  26. G-Cause and Effect
  27. I-Visual Elements
  28. O-stanza
  29. B-PLOT
  30. I-THEME
  31. B-Point of View
  32. I-Secondhand Account
  33. G-scene
  34. O-Literary Texts