VisualElementsInteractionsCompareandContrastSUMMARIZENARRATORPointof ViewAccountIntegrateFirsthandAccountstanzachapterSecondhandAccountEvidenceChronologicalOrderSPEAKERMainIdeasSETTINGINFERENCEFIGURATIVELanguageLiteraryTextsRelationshipsTHEMEMetaphorsGenreCauseandEffectOrder ofImportanceProblemandSolutionTonePLOTKeyDetailsReasonsCHARACTERscenesimilesVisualElementsInteractionsCompareandContrastSUMMARIZENARRATORPointof ViewAccountIntegrateFirsthandAccountstanzachapterSecondhandAccountEvidenceChronologicalOrderSPEAKERMainIdeasSETTINGINFERENCEFIGURATIVELanguageLiteraryTextsRelationshipsTHEMEMetaphorsGenreCauseandEffectOrder ofImportanceProblemandSolutionTonePLOTKeyDetailsReasonsCHARACTERscenesimiles

GMAS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
O
4
N
5
I
6
B
7
I
8
O
9
B
10
O
11
I
12
I
13
G
14
I
15
N
16
B
17
O
18
B
19
G
20
O
21
O
22
I
23
B
24
G
25
G
26
N
27
B
28
N
29
B
30
N
31
N
32
G
33
G
34
O
  1. I-Visual Elements
  2. G-Interactions
  3. O-Compare and Contrast
  4. N-SUMMARIZE
  5. I-NARRATOR
  6. B-Point of View
  7. I-Account
  8. O-Integrate
  9. B-Firsthand Account
  10. O-stanza
  11. I-chapter
  12. I-Secondhand Account
  13. G-Evidence
  14. I-Chronological Order
  15. N-SPEAKER
  16. B-Main Ideas
  17. O-SETTING
  18. B-INFERENCE
  19. G-FIGURATIVE Language
  20. O-Literary Texts
  21. O-Relationships
  22. I-THEME
  23. B-Metaphors
  24. G-Genre
  25. G-Cause and Effect
  26. N-Order of Importance
  27. B-Problem and Solution
  28. N-Tone
  29. B-PLOT
  30. N-Key Details
  31. N-Reasons
  32. G-CHARACTER
  33. G-scene
  34. O-similes