NARRATORMetaphorsReasonsGenreSETTINGSPEAKERMainIdeasCauseandEffectFirsthandAccountEvidencestanzaChronologicalOrderInteractionsVisualElementsTHEMEscenePLOTPointof ViewSUMMARIZECompareandContrastINFERENCEIntegrateProblemandSolutionCHARACTERFIGURATIVELanguageOrder ofImportanceSecondhandAccountKeyDetailsToneAccountLiteraryTextschapterRelationshipssimilesNARRATORMetaphorsReasonsGenreSETTINGSPEAKERMainIdeasCauseandEffectFirsthandAccountEvidencestanzaChronologicalOrderInteractionsVisualElementsTHEMEscenePLOTPointof ViewSUMMARIZECompareandContrastINFERENCEIntegrateProblemandSolutionCHARACTERFIGURATIVELanguageOrder ofImportanceSecondhandAccountKeyDetailsToneAccountLiteraryTextschapterRelationshipssimiles

GMAS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
N
4
G
5
O
6
N
7
B
8
G
9
B
10
G
11
O
12
I
13
G
14
I
15
I
16
G
17
B
18
B
19
N
20
O
21
B
22
O
23
B
24
G
25
G
26
N
27
I
28
N
29
N
30
I
31
O
32
I
33
O
34
O
  1. I-NARRATOR
  2. B-Metaphors
  3. N-Reasons
  4. G-Genre
  5. O-SETTING
  6. N-SPEAKER
  7. B-Main Ideas
  8. G-Cause and Effect
  9. B-Firsthand Account
  10. G-Evidence
  11. O-stanza
  12. I-Chronological Order
  13. G-Interactions
  14. I-Visual Elements
  15. I-THEME
  16. G-scene
  17. B-PLOT
  18. B-Point of View
  19. N-SUMMARIZE
  20. O-Compare and Contrast
  21. B-INFERENCE
  22. O-Integrate
  23. B-Problem and Solution
  24. G-CHARACTER
  25. G-FIGURATIVE Language
  26. N-Order of Importance
  27. I-Secondhand Account
  28. N-Key Details
  29. N-Tone
  30. I-Account
  31. O-Literary Texts
  32. I-chapter
  33. O-Relationships
  34. O-similes