SUMMARIZEstanzaOrder ofImportanceAccountCompareandContrastLiteraryTextsPLOTCauseandEffectsimilesProblemandSolutionRelationshipsFIGURATIVELanguagechapterReasonsIntegrateFirsthandAccountInteractionsTHEMESecondhandAccountKeyDetailsINFERENCETonePointof ViewChronologicalOrderVisualElementsMetaphorsEvidenceSPEAKERGenreNARRATORCHARACTERsceneSETTINGMainIdeasSUMMARIZEstanzaOrder ofImportanceAccountCompareandContrastLiteraryTextsPLOTCauseandEffectsimilesProblemandSolutionRelationshipsFIGURATIVELanguagechapterReasonsIntegrateFirsthandAccountInteractionsTHEMESecondhandAccountKeyDetailsINFERENCETonePointof ViewChronologicalOrderVisualElementsMetaphorsEvidenceSPEAKERGenreNARRATORCHARACTERsceneSETTINGMainIdeas

GMAS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
I
5
O
6
O
7
B
8
G
9
O
10
B
11
O
12
G
13
I
14
N
15
O
16
B
17
G
18
I
19
I
20
N
21
B
22
N
23
B
24
I
25
I
26
B
27
G
28
N
29
G
30
I
31
G
32
G
33
O
34
B
  1. N-SUMMARIZE
  2. O-stanza
  3. N-Order of Importance
  4. I-Account
  5. O-Compare and Contrast
  6. O-Literary Texts
  7. B-PLOT
  8. G-Cause and Effect
  9. O-similes
  10. B-Problem and Solution
  11. O-Relationships
  12. G-FIGURATIVE Language
  13. I-chapter
  14. N-Reasons
  15. O-Integrate
  16. B-Firsthand Account
  17. G-Interactions
  18. I-THEME
  19. I-Secondhand Account
  20. N-Key Details
  21. B-INFERENCE
  22. N-Tone
  23. B-Point of View
  24. I-Chronological Order
  25. I-Visual Elements
  26. B-Metaphors
  27. G-Evidence
  28. N-SPEAKER
  29. G-Genre
  30. I-NARRATOR
  31. G-CHARACTER
  32. G-scene
  33. O-SETTING
  34. B-Main Ideas