NARRATOR Metaphors Reasons Genre SETTING SPEAKER Main Ideas Cause and Effect Firsthand Account Evidence stanza Chronological Order Interactions Visual Elements THEME scene PLOT Point of View SUMMARIZE Compare and Contrast INFERENCE Integrate Problem and Solution CHARACTER FIGURATIVE Language Order of Importance Secondhand Account Key Details Tone Account Literary Texts chapter Relationships similes NARRATOR Metaphors Reasons Genre SETTING SPEAKER Main Ideas Cause and Effect Firsthand Account Evidence stanza Chronological Order Interactions Visual Elements THEME scene PLOT Point of View SUMMARIZE Compare and Contrast INFERENCE Integrate Problem and Solution CHARACTER FIGURATIVE Language Order of Importance Secondhand Account Key Details Tone Account Literary Texts chapter Relationships similes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-NARRATOR
B-Metaphors
N-Reasons
G-Genre
O-SETTING
N-SPEAKER
B-Main Ideas
G-Cause and Effect
B-Firsthand Account
G-Evidence
O-stanza
I-Chronological Order
G-Interactions
I-Visual Elements
I-THEME
G-scene
B-PLOT
B-Point of View
N-SUMMARIZE
O-Compare and Contrast
B-INFERENCE
O-Integrate
B-Problem and Solution
G-CHARACTER
G-FIGURATIVE Language
N-Order of Importance
I-Secondhand Account
N-Key Details
N-Tone
I-Account
O-Literary Texts
I-chapter
O-Relationships
O-similes