Order ofImportanceGenreRelationshipsCauseandEffectCHARACTERPLOTInteractionsSUMMARIZEsceneVisualElementschapterNARRATORFIGURATIVELanguagestanzaSecondhandAccountPointof ViewLiteraryTextsIntegrateKeyDetailsINFERENCEToneMainIdeasAccountFirsthandAccountCompareandContrastProblemandSolutionMetaphorsReasonsChronologicalOrderSPEAKEREvidenceTHEMESETTINGsimilesOrder ofImportanceGenreRelationshipsCauseandEffectCHARACTERPLOTInteractionsSUMMARIZEsceneVisualElementschapterNARRATORFIGURATIVELanguagestanzaSecondhandAccountPointof ViewLiteraryTextsIntegrateKeyDetailsINFERENCEToneMainIdeasAccountFirsthandAccountCompareandContrastProblemandSolutionMetaphorsReasonsChronologicalOrderSPEAKEREvidenceTHEMESETTINGsimiles

GMAS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
G
5
G
6
B
7
G
8
N
9
G
10
I
11
I
12
I
13
G
14
O
15
I
16
B
17
O
18
O
19
N
20
B
21
N
22
B
23
I
24
B
25
O
26
B
27
B
28
N
29
I
30
N
31
G
32
I
33
O
34
O
  1. N-Order of Importance
  2. G-Genre
  3. O-Relationships
  4. G-Cause and Effect
  5. G-CHARACTER
  6. B-PLOT
  7. G-Interactions
  8. N-SUMMARIZE
  9. G-scene
  10. I-Visual Elements
  11. I-chapter
  12. I-NARRATOR
  13. G-FIGURATIVE Language
  14. O-stanza
  15. I-Secondhand Account
  16. B-Point of View
  17. O-Literary Texts
  18. O-Integrate
  19. N-Key Details
  20. B-INFERENCE
  21. N-Tone
  22. B-Main Ideas
  23. I-Account
  24. B-Firsthand Account
  25. O-Compare and Contrast
  26. B-Problem and Solution
  27. B-Metaphors
  28. N-Reasons
  29. I-Chronological Order
  30. N-SPEAKER
  31. G-Evidence
  32. I-THEME
  33. O-SETTING
  34. O-similes