Broken cyrillic font No optimization Overuse of one- liners Lousy attempt at a storyline Highlanders used as "boss" monsters Most pickups trigger an ambush Ugly brushwork Lots and lots of walking Obligatory pill secret Respawning monsters Custom enemies Ugly lighting Easy-to- spot cheese strats Linear weapon progression Unbalanced for Serious Ends with a bossfight Hold M1 gameplay Playtime >1hr Items in corners Large, empty square areas Repetitive fight schemes Enemies spawning in your face Backtracking Enemies getting stuck on geometry Music that doesn't fit the map Huge batch of water with no purpose or gameplay Basically unlimited ammo >7 enemy types spawning at once Broken cyrillic font No optimization Overuse of one- liners Lousy attempt at a storyline Highlanders used as "boss" monsters Most pickups trigger an ambush Ugly brushwork Lots and lots of walking Obligatory pill secret Respawning monsters Custom enemies Ugly lighting Easy-to- spot cheese strats Linear weapon progression Unbalanced for Serious Ends with a bossfight Hold M1 gameplay Playtime >1hr Items in corners Large, empty square areas Repetitive fight schemes Enemies spawning in your face Backtracking Enemies getting stuck on geometry Music that doesn't fit the map Huge batch of water with no purpose or gameplay Basically unlimited ammo >7 enemy types spawning at once
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Broken cyrillic font
No optimization
Overuse of one-liners
Lousy attempt at a storyline
Highlanders used as "boss" monsters
Most pickups trigger an ambush
Ugly brushwork
Lots and lots of walking
Obligatory pill secret
Respawning monsters
Custom enemies
Ugly lighting
Easy-to-spot cheese strats
Linear weapon progression
Unbalanced for Serious
Ends with a bossfight
Hold M1 gameplay
Playtime >1hr
Items in corners
Large, empty square areas
Repetitive fight schemes
Enemies spawning in your face
Backtracking
Enemies getting stuck on geometry
Music that doesn't fit the map
Huge batch of water with no purpose or gameplay
Basically unlimited ammo
>7 enemy types spawning at once