Hold M1 gameplay Lousy attempt at a storyline >7 enemy types spawning at once No optimization Items in corners Highlanders used as "boss" monsters Enemies spawning in your face Linear weapon progression Backtracking Easy-to- spot cheese strats Most pickups trigger an ambush Custom enemies Lots and lots of walking Ugly lighting Broken cyrillic font Respawning monsters Basically unlimited ammo Ugly brushwork Enemies getting stuck on geometry Obligatory pill secret Overuse of one- liners Large, empty square areas Unbalanced for Serious Music that doesn't fit the map Playtime >1hr Repetitive fight schemes Huge batch of water with no purpose or gameplay Ends with a bossfight Hold M1 gameplay Lousy attempt at a storyline >7 enemy types spawning at once No optimization Items in corners Highlanders used as "boss" monsters Enemies spawning in your face Linear weapon progression Backtracking Easy-to- spot cheese strats Most pickups trigger an ambush Custom enemies Lots and lots of walking Ugly lighting Broken cyrillic font Respawning monsters Basically unlimited ammo Ugly brushwork Enemies getting stuck on geometry Obligatory pill secret Overuse of one- liners Large, empty square areas Unbalanced for Serious Music that doesn't fit the map Playtime >1hr Repetitive fight schemes Huge batch of water with no purpose or gameplay Ends with a bossfight
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hold M1 gameplay
Lousy attempt at a storyline
>7 enemy types spawning at once
No optimization
Items in corners
Highlanders used as "boss" monsters
Enemies spawning in your face
Linear weapon progression
Backtracking
Easy-to-spot cheese strats
Most pickups trigger an ambush
Custom enemies
Lots and lots of walking
Ugly lighting
Broken cyrillic font
Respawning monsters
Basically unlimited ammo
Ugly brushwork
Enemies getting stuck on geometry
Obligatory pill secret
Overuse of one-liners
Large, empty square areas
Unbalanced for Serious
Music that doesn't fit the map
Playtime >1hr
Repetitive fight schemes
Huge batch of water with no purpose or gameplay
Ends with a bossfight