Respawning monsters Easy-to- spot cheese strats Backtracking Highlanders used as "boss" monsters Lots and lots of walking Custom enemies Enemies getting stuck on geometry >7 enemy types spawning at once Broken cyrillic font Lousy attempt at a storyline Basically unlimited ammo Items in corners Ends with a bossfight Music that doesn't fit the map Playtime >1hr Unbalanced for Serious Linear weapon progression Huge batch of water with no purpose or gameplay Most pickups trigger an ambush Ugly brushwork Ugly lighting Enemies spawning in your face Overuse of one- liners Hold M1 gameplay Obligatory pill secret No optimization Repetitive fight schemes Large, empty square areas Respawning monsters Easy-to- spot cheese strats Backtracking Highlanders used as "boss" monsters Lots and lots of walking Custom enemies Enemies getting stuck on geometry >7 enemy types spawning at once Broken cyrillic font Lousy attempt at a storyline Basically unlimited ammo Items in corners Ends with a bossfight Music that doesn't fit the map Playtime >1hr Unbalanced for Serious Linear weapon progression Huge batch of water with no purpose or gameplay Most pickups trigger an ambush Ugly brushwork Ugly lighting Enemies spawning in your face Overuse of one- liners Hold M1 gameplay Obligatory pill secret No optimization Repetitive fight schemes Large, empty square areas
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Respawning monsters
Easy-to-spot cheese strats
Backtracking
Highlanders used as "boss" monsters
Lots and lots of walking
Custom enemies
Enemies getting stuck on geometry
>7 enemy types spawning at once
Broken cyrillic font
Lousy attempt at a storyline
Basically unlimited ammo
Items in corners
Ends with a bossfight
Music that doesn't fit the map
Playtime >1hr
Unbalanced for Serious
Linear weapon progression
Huge batch of water with no purpose or gameplay
Most pickups trigger an ambush
Ugly brushwork
Ugly lighting
Enemies spawning in your face
Overuse of one-liners
Hold M1 gameplay
Obligatory pill secret
No optimization
Repetitive fight schemes
Large, empty square areas