Easy-to- spot cheese strats Huge batch of water with no purpose or gameplay Broken cyrillic font Highlanders used as "boss" monsters Backtracking Ugly lighting Ugly brushwork Basically unlimited ammo Unbalanced for Serious No optimization Repetitive fight schemes Enemies spawning in your face Lots and lots of walking Linear weapon progression >7 enemy types spawning at once Music that doesn't fit the map Hold M1 gameplay Lousy attempt at a storyline Respawning monsters Custom enemies Large, empty square areas Playtime >1hr Ends with a bossfight Obligatory pill secret Items in corners Overuse of one- liners Most pickups trigger an ambush Enemies getting stuck on geometry Easy-to- spot cheese strats Huge batch of water with no purpose or gameplay Broken cyrillic font Highlanders used as "boss" monsters Backtracking Ugly lighting Ugly brushwork Basically unlimited ammo Unbalanced for Serious No optimization Repetitive fight schemes Enemies spawning in your face Lots and lots of walking Linear weapon progression >7 enemy types spawning at once Music that doesn't fit the map Hold M1 gameplay Lousy attempt at a storyline Respawning monsters Custom enemies Large, empty square areas Playtime >1hr Ends with a bossfight Obligatory pill secret Items in corners Overuse of one- liners Most pickups trigger an ambush Enemies getting stuck on geometry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Easy-to-spot cheese strats
Huge batch of water with no purpose or gameplay
Broken cyrillic font
Highlanders used as "boss" monsters
Backtracking
Ugly lighting
Ugly brushwork
Basically unlimited ammo
Unbalanced for Serious
No optimization
Repetitive fight schemes
Enemies spawning in your face
Lots and lots of walking
Linear weapon progression
>7 enemy types spawning at once
Music that doesn't fit the map
Hold M1 gameplay
Lousy attempt at a storyline
Respawning monsters
Custom enemies
Large, empty square areas
Playtime >1hr
Ends with a bossfight
Obligatory pill secret
Items in corners
Overuse of one-liners
Most pickups trigger an ambush
Enemies getting stuck on geometry