Enemies spawning in your face Items in corners Unbalanced for Serious Highlanders used as "boss" monsters Hold M1 gameplay Lousy attempt at a storyline Most pickups trigger an ambush Linear weapon progression Backtracking Basically unlimited ammo Broken cyrillic font Respawning monsters Music that doesn't fit the map Custom enemies Large, empty square areas Enemies getting stuck on geometry Huge batch of water with no purpose or gameplay Easy-to- spot cheese strats >7 enemy types spawning at once Ugly brushwork Repetitive fight schemes Ends with a bossfight Obligatory pill secret Ugly lighting No optimization Overuse of one- liners Playtime >1hr Lots and lots of walking Enemies spawning in your face Items in corners Unbalanced for Serious Highlanders used as "boss" monsters Hold M1 gameplay Lousy attempt at a storyline Most pickups trigger an ambush Linear weapon progression Backtracking Basically unlimited ammo Broken cyrillic font Respawning monsters Music that doesn't fit the map Custom enemies Large, empty square areas Enemies getting stuck on geometry Huge batch of water with no purpose or gameplay Easy-to- spot cheese strats >7 enemy types spawning at once Ugly brushwork Repetitive fight schemes Ends with a bossfight Obligatory pill secret Ugly lighting No optimization Overuse of one- liners Playtime >1hr Lots and lots of walking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Enemies spawning in your face
Items in corners
Unbalanced for Serious
Highlanders used as "boss" monsters
Hold M1 gameplay
Lousy attempt at a storyline
Most pickups trigger an ambush
Linear weapon progression
Backtracking
Basically unlimited ammo
Broken cyrillic font
Respawning monsters
Music that doesn't fit the map
Custom enemies
Large, empty square areas
Enemies getting stuck on geometry
Huge batch of water with no purpose or gameplay
Easy-to-spot cheese strats
>7 enemy types spawning at once
Ugly brushwork
Repetitive fight schemes
Ends with a bossfight
Obligatory pill secret
Ugly lighting
No optimization
Overuse of one-liners
Playtime >1hr
Lots and lots of walking