Music that doesn't fit the map Basically unlimited ammo Lousy attempt at a storyline Large, empty square areas Overuse of one- liners Unbalanced for Serious Backtracking Hold M1 gameplay >7 enemy types spawning at once Ends with a bossfight Easy-to- spot cheese strats Lots and lots of walking Huge batch of water with no purpose or gameplay Highlanders used as "boss" monsters Custom enemies No optimization Most pickups trigger an ambush Enemies getting stuck on geometry Ugly lighting Repetitive fight schemes Broken cyrillic font Enemies spawning in your face Items in corners Linear weapon progression Ugly brushwork Respawning monsters Playtime >1hr Obligatory pill secret Music that doesn't fit the map Basically unlimited ammo Lousy attempt at a storyline Large, empty square areas Overuse of one- liners Unbalanced for Serious Backtracking Hold M1 gameplay >7 enemy types spawning at once Ends with a bossfight Easy-to- spot cheese strats Lots and lots of walking Huge batch of water with no purpose or gameplay Highlanders used as "boss" monsters Custom enemies No optimization Most pickups trigger an ambush Enemies getting stuck on geometry Ugly lighting Repetitive fight schemes Broken cyrillic font Enemies spawning in your face Items in corners Linear weapon progression Ugly brushwork Respawning monsters Playtime >1hr Obligatory pill secret
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Music that doesn't fit the map
Basically unlimited ammo
Lousy attempt at a storyline
Large, empty square areas
Overuse of one-liners
Unbalanced for Serious
Backtracking
Hold M1 gameplay
>7 enemy types spawning at once
Ends with a bossfight
Easy-to-spot cheese strats
Lots and lots of walking
Huge batch of water with no purpose or gameplay
Highlanders used as "boss" monsters
Custom enemies
No optimization
Most pickups trigger an ambush
Enemies getting stuck on geometry
Ugly lighting
Repetitive fight schemes
Broken cyrillic font
Enemies spawning in your face
Items in corners
Linear weapon progression
Ugly brushwork
Respawning monsters
Playtime >1hr
Obligatory pill secret