Items in corners Large, empty square areas Easy-to- spot cheese strats >7 enemy types spawning at once Unbalanced for Serious Enemies getting stuck on geometry Huge batch of water with no purpose or gameplay Repetitive fight schemes Ugly brushwork Music that doesn't fit the map Respawning monsters Broken cyrillic font Hold M1 gameplay Enemies spawning in your face Overuse of one- liners Basically unlimited ammo Custom enemies Backtracking Linear weapon progression Most pickups trigger an ambush Ugly lighting Playtime >1hr Highlanders used as "boss" monsters No optimization Lousy attempt at a storyline Ends with a bossfight Lots and lots of walking Obligatory pill secret Items in corners Large, empty square areas Easy-to- spot cheese strats >7 enemy types spawning at once Unbalanced for Serious Enemies getting stuck on geometry Huge batch of water with no purpose or gameplay Repetitive fight schemes Ugly brushwork Music that doesn't fit the map Respawning monsters Broken cyrillic font Hold M1 gameplay Enemies spawning in your face Overuse of one- liners Basically unlimited ammo Custom enemies Backtracking Linear weapon progression Most pickups trigger an ambush Ugly lighting Playtime >1hr Highlanders used as "boss" monsters No optimization Lousy attempt at a storyline Ends with a bossfight Lots and lots of walking Obligatory pill secret
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Items in corners
Large, empty square areas
Easy-to-spot cheese strats
>7 enemy types spawning at once
Unbalanced for Serious
Enemies getting stuck on geometry
Huge batch of water with no purpose or gameplay
Repetitive fight schemes
Ugly brushwork
Music that doesn't fit the map
Respawning monsters
Broken cyrillic font
Hold M1 gameplay
Enemies spawning in your face
Overuse of one-liners
Basically unlimited ammo
Custom enemies
Backtracking
Linear weapon progression
Most pickups trigger an ambush
Ugly lighting
Playtime >1hr
Highlanders used as "boss" monsters
No optimization
Lousy attempt at a storyline
Ends with a bossfight
Lots and lots of walking
Obligatory pill secret