Highlanders used as "boss" monsters Ugly lighting No optimization Unbalanced for Serious Huge batch of water with no purpose or gameplay >7 enemy types spawning at once Lots and lots of walking Lousy attempt at a storyline Broken cyrillic font Respawning monsters Large, empty square areas Obligatory pill secret Enemies spawning in your face Basically unlimited ammo Hold M1 gameplay Items in corners Ends with a bossfight Custom enemies Easy-to- spot cheese strats Overuse of one- liners Ugly brushwork Backtracking Music that doesn't fit the map Enemies getting stuck on geometry Repetitive fight schemes Most pickups trigger an ambush Playtime >1hr Linear weapon progression Highlanders used as "boss" monsters Ugly lighting No optimization Unbalanced for Serious Huge batch of water with no purpose or gameplay >7 enemy types spawning at once Lots and lots of walking Lousy attempt at a storyline Broken cyrillic font Respawning monsters Large, empty square areas Obligatory pill secret Enemies spawning in your face Basically unlimited ammo Hold M1 gameplay Items in corners Ends with a bossfight Custom enemies Easy-to- spot cheese strats Overuse of one- liners Ugly brushwork Backtracking Music that doesn't fit the map Enemies getting stuck on geometry Repetitive fight schemes Most pickups trigger an ambush Playtime >1hr Linear weapon progression
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Highlanders used as "boss" monsters
Ugly lighting
No optimization
Unbalanced for Serious
Huge batch of water with no purpose or gameplay
>7 enemy types spawning at once
Lots and lots of walking
Lousy attempt at a storyline
Broken cyrillic font
Respawning monsters
Large, empty square areas
Obligatory pill secret
Enemies spawning in your face
Basically unlimited ammo
Hold M1 gameplay
Items in corners
Ends with a bossfight
Custom enemies
Easy-to-spot cheese strats
Overuse of one-liners
Ugly brushwork
Backtracking
Music that doesn't fit the map
Enemies getting stuck on geometry
Repetitive fight schemes
Most pickups trigger an ambush
Playtime >1hr
Linear weapon progression