Graphic Novel Third person POV Personification Direct characterization Dynamic Character Reliable Sources Narrative Theme Climax Conclusion Hyperbole Introduction Metaphor Summary Dialogue The “E” in ACES The “S” in ACES Counterclaim Informative Essay Imagery Static character Setting Prefix Argumentative Essay Body Paragraph Indirect characterization Plot Central Idea Suffix The “A” in ACES The “C” in ACES Inference First person POV Exposition Simile Graphic Novel Third person POV Personification Direct characterization Dynamic Character Reliable Sources Narrative Theme Climax Conclusion Hyperbole Introduction Metaphor Summary Dialogue The “E” in ACES The “S” in ACES Counterclaim Informative Essay Imagery Static character Setting Prefix Argumentative Essay Body Paragraph Indirect characterization Plot Central Idea Suffix The “A” in ACES The “C” in ACES Inference First person POV Exposition Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Graphic Novel
Third person POV
Personification
Direct characterization
Dynamic Character
Reliable Sources
Narrative
Theme
Climax
Conclusion
Hyperbole
Introduction
Metaphor
Summary
Dialogue
The “E” in ACES
The “S” in ACES
Counterclaim
Informative Essay
Imagery
Static character
Setting
Prefix
Argumentative Essay
Body Paragraph
Indirect characterization
Plot
Central Idea
Suffix
The “A” in ACES
The “C” in ACES
Inference
First person POV
Exposition
Simile