Graphic Novel Narrative Central Idea Metaphor Counterclaim Static character The “C” in ACES Simile Setting Indirect characterization The “A” in ACES Introduction Dynamic Character The “S” in ACES The “E” in ACES First person POV Argumentative Essay Direct characterization Suffix Personification Reliable Sources Inference Hyperbole Plot Prefix Theme Dialogue Climax Imagery Summary Conclusion Informative Essay Body Paragraph Exposition Third person POV Graphic Novel Narrative Central Idea Metaphor Counterclaim Static character The “C” in ACES Simile Setting Indirect characterization The “A” in ACES Introduction Dynamic Character The “S” in ACES The “E” in ACES First person POV Argumentative Essay Direct characterization Suffix Personification Reliable Sources Inference Hyperbole Plot Prefix Theme Dialogue Climax Imagery Summary Conclusion Informative Essay Body Paragraph Exposition Third person POV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Graphic Novel
Narrative
Central Idea
Metaphor
Counterclaim
Static character
The “C” in ACES
Simile
Setting
Indirect characterization
The “A” in ACES
Introduction
Dynamic Character
The “S” in ACES
The “E” in ACES
First person POV
Argumentative Essay
Direct characterization
Suffix
Personification
Reliable Sources
Inference
Hyperbole
Plot
Prefix
Theme
Dialogue
Climax
Imagery
Summary
Conclusion
Informative Essay
Body Paragraph
Exposition
Third person POV