BalloonrescueMatchduration<5 minSurvivorstrugglesfreeDungeonEscapeToyMerchantTramcrashSoulweavercocoonSurvivorcancelsattackrecoveryHunterusesExcitement>200s singlesurvivorcontainmenttime3+ palletstuns ina matchCoffinrebirthCoordinatorSurvivorsswapitemsHunterusesPeepersBasementchairWildling4 killThiefMoonlitrollercoasterrideHermit4playerescapeCrossoverskinNoDetentionDiscipleStuffedrescuePatient andpsychologistin the samematchDoublestunnerteamcompNoBorrowedTimeBalloonrescueMatchduration<5 minSurvivorstrugglesfreeDungeonEscapeToyMerchantTramcrashSoulweavercocoonSurvivorcancelsattackrecoveryHunterusesExcitement>200s singlesurvivorcontainmenttime3+ palletstuns ina matchCoffinrebirthCoordinatorSurvivorsswapitemsHunterusesPeepersBasementchairWildling4 killThiefMoonlitrollercoasterrideHermit4playerescapeCrossoverskinNoDetentionDiscipleStuffedrescuePatient andpsychologistin the samematchDoublestunnerteamcompNoBorrowedTime

COA VI Playoffs Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Balloon rescue
  2. Match duration <5 min
  3. Survivor struggles free
  4. Dungeon Escape
  5. Toy Merchant
  6. Tram crash
  7. Soul weaver cocoon
  8. Survivor cancels attack recovery
  9. Hunter uses Excitement
  10. >200s single survivor containment time
  11. 3+ pallet stuns in a match
  12. Coffin rebirth
  13. Coordinator
  14. Survivors swap items
  15. Hunter uses Peepers
  16. Basement chair
  17. Wildling
  18. 4 kill
  19. Thief
  20. Moonlit roller coaster ride
  21. Hermit
  22. 4 player escape
  23. Crossover skin
  24. No Detention
  25. Disciple
  26. Stuffed rescue
  27. Patient and psychologist in the same match
  28. Double stunner team comp
  29. No Borrowed Time