Introduction Theme The “A” in ACES Metaphor The “C” in ACES Indirect characterization Prefix The “S” in ACES Graphic Novel Imagery Informative Essay The “E” in ACES Summary Conclusion Argumentative Essay Suffix Dialogue Hyperbole Exposition Narrative Direct characterization First person POV Setting Plot Inference Counterclaim Third person POV Simile Climax Body Paragraph Dynamic Character Reliable Sources Central Idea Static character Personification Introduction Theme The “A” in ACES Metaphor The “C” in ACES Indirect characterization Prefix The “S” in ACES Graphic Novel Imagery Informative Essay The “E” in ACES Summary Conclusion Argumentative Essay Suffix Dialogue Hyperbole Exposition Narrative Direct characterization First person POV Setting Plot Inference Counterclaim Third person POV Simile Climax Body Paragraph Dynamic Character Reliable Sources Central Idea Static character Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Introduction
Theme
The “A” in ACES
Metaphor
The “C” in ACES
Indirect characterization
Prefix
The “S” in ACES
Graphic Novel
Imagery
Informative Essay
The “E” in ACES
Summary
Conclusion
Argumentative Essay
Suffix
Dialogue
Hyperbole
Exposition
Narrative
Direct characterization
First person POV
Setting
Plot
Inference
Counterclaim
Third person POV
Simile
Climax
Body Paragraph
Dynamic Character
Reliable Sources
Central Idea
Static character
Personification