CharacterToneConsonanceIdiomAntagonistPlotOxymoronNarratorSimileConflictAlliterationSettingThemeAllusionMoodRhymeSchemeHyperboleMetaphorLiteraryElementsSoundDevicesLiteraryDevicesPersonificationAssonanceOnomatopoeiaCharacterToneConsonanceIdiomAntagonistPlotOxymoronNarratorSimileConflictAlliterationSettingThemeAllusionMoodRhymeSchemeHyperboleMetaphorLiteraryElementsSoundDevicesLiteraryDevicesPersonificationAssonanceOnomatopoeia

Literacy and Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character
  2. Tone
  3. Consonance
  4. Idiom
  5. Antagonist
  6. Plot
  7. Oxymoron
  8. Narrator
  9. Simile
  10. Conflict
  11. Alliteration
  12. Setting
  13. Theme
  14. Allusion
  15. Mood
  16. Rhyme Scheme
  17. Hyperbole
  18. Metaphor
  19. Literary Elements
  20. Sound Devices
  21. Literary Devices
  22. Personification
  23. Assonance
  24. Onomatopoeia