RhymeSchemeAntagonistLiteraryDevicesAllusionHyperboleSoundDevicesLiteraryElementsSettingMetaphorToneConsonanceOxymoronNarratorIdiomOnomatopoeiaPersonificationConflictThemeMoodSimilePlotAssonanceCharacterAlliterationRhymeSchemeAntagonistLiteraryDevicesAllusionHyperboleSoundDevicesLiteraryElementsSettingMetaphorToneConsonanceOxymoronNarratorIdiomOnomatopoeiaPersonificationConflictThemeMoodSimilePlotAssonanceCharacterAlliteration

Literacy and Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme Scheme
  2. Antagonist
  3. Literary Devices
  4. Allusion
  5. Hyperbole
  6. Sound Devices
  7. Literary Elements
  8. Setting
  9. Metaphor
  10. Tone
  11. Consonance
  12. Oxymoron
  13. Narrator
  14. Idiom
  15. Onomatopoeia
  16. Personification
  17. Conflict
  18. Theme
  19. Mood
  20. Simile
  21. Plot
  22. Assonance
  23. Character
  24. Alliteration