PLOTEXAMPLEPERSONIFICATIONEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONMETAPHOREXAMPLETHEMEDEFINITIONSIMILIEEXAMPLECONFLICTEXAMPLECONFLICTDEFINITIONPOINT OFVIEWEXAMPLECHARACTERDEFINITIONPERSONIFICATIONDEFINITION SIMILEDEFINTIONCHARACTEREXAMPLETHEMEEXAMPLETONEDEFINITIONSETTINGEXAMPLETONEEXAMPLEALLUSIONSEXAMPLEANALOGYEXAMPLESETTINGDEFINITIONPOINT OFVIEWDEFINITIONMETAPHORDEFINITIONALLUSIONSDEFINITIONPLOTEXAMPLEPERSONIFICATIONEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONMETAPHOREXAMPLETHEMEDEFINITIONSIMILIEEXAMPLECONFLICTEXAMPLECONFLICTDEFINITIONPOINT OFVIEWEXAMPLECHARACTERDEFINITIONPERSONIFICATIONDEFINITION SIMILEDEFINTIONCHARACTEREXAMPLETHEMEEXAMPLETONEDEFINITIONSETTINGEXAMPLETONEEXAMPLEALLUSIONSEXAMPLEANALOGYEXAMPLESETTINGDEFINITIONPOINT OFVIEWDEFINITIONMETAPHORDEFINITIONALLUSIONSDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PLOT EXAMPLE
  2. PERSONIFICATION EXAMPLE
  3. PLOT DEFINITIO
  4. ANALOGY DEFINITION
  5. METAPHOR EXAMPLE
  6. THEME DEFINITION
  7. SIMILIE EXAMPLE
  8. CONFLICT EXAMPLE
  9. CONFLICT DEFINITION
  10. POINT OF VIEW EXAMPLE
  11. CHARACTER DEFINITION
  12. PERSONIFICATION DEFINITION
  13. SIMILE DEFINTION
  14. CHARACTER EXAMPLE
  15. THEME EXAMPLE
  16. TONE DEFINITION
  17. SETTING EXAMPLE
  18. TONE EXAMPLE
  19. ALLUSIONS EXAMPLE
  20. ANALOGY EXAMPLE
  21. SETTING DEFINITION
  22. POINT OF VIEW DEFINITION
  23. METAPHOR DEFINITION
  24. ALLUSIONS DEFINITION