THEMEEXAMPLETHEMEDEFINITIONCONFLICTDEFINITIONPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLEPLOTDEFINITIOCHARACTEREXAMPLECONFLICTEXAMPLEMETAPHORDEFINITIONANALOGYEXAMPLESETTINGEXAMPLEALLUSIONSDEFINITIONSETTINGDEFINITIONPLOTEXAMPLESIMILEDEFINTIONSIMILIEEXAMPLEPERSONIFICATIONEXAMPLEMETAPHOREXAMPLETONEEXAMPLEPOINT OFVIEWDEFINITIONTONEDEFINITIONANALOGYDEFINITIONALLUSIONSEXAMPLECHARACTERDEFINITIONTHEMEEXAMPLETHEMEDEFINITIONCONFLICTDEFINITIONPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLEPLOTDEFINITIOCHARACTEREXAMPLECONFLICTEXAMPLEMETAPHORDEFINITIONANALOGYEXAMPLESETTINGEXAMPLEALLUSIONSDEFINITIONSETTINGDEFINITIONPLOTEXAMPLESIMILEDEFINTIONSIMILIEEXAMPLEPERSONIFICATIONEXAMPLEMETAPHOREXAMPLETONEEXAMPLEPOINT OFVIEWDEFINITIONTONEDEFINITIONANALOGYDEFINITIONALLUSIONSEXAMPLECHARACTERDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THEME EXAMPLE
  2. THEME DEFINITION
  3. CONFLICT DEFINITION
  4. PERSONIFICATION DEFINITION
  5. POINT OF VIEW EXAMPLE
  6. PLOT DEFINITIO
  7. CHARACTER EXAMPLE
  8. CONFLICT EXAMPLE
  9. METAPHOR DEFINITION
  10. ANALOGY EXAMPLE
  11. SETTING EXAMPLE
  12. ALLUSIONS DEFINITION
  13. SETTING DEFINITION
  14. PLOT EXAMPLE
  15. SIMILE DEFINTION
  16. SIMILIE EXAMPLE
  17. PERSONIFICATION EXAMPLE
  18. METAPHOR EXAMPLE
  19. TONE EXAMPLE
  20. POINT OF VIEW DEFINITION
  21. TONE DEFINITION
  22. ANALOGY DEFINITION
  23. ALLUSIONS EXAMPLE
  24. CHARACTER DEFINITION