SIMILIEEXAMPLEPOINT OFVIEWDEFINITIONMETAPHOREXAMPLECONFLICTDEFINITIONTHEMEDEFINITIONPLOTDEFINITIOSIMILEDEFINTIONCHARACTERDEFINITIONSETTINGDEFINITIONCHARACTEREXAMPLEANALOGYDEFINITIONTHEMEEXAMPLETONEDEFINITIONANALOGYEXAMPLEMETAPHORDEFINITIONALLUSIONSEXAMPLEPOINT OFVIEWEXAMPLECONFLICTEXAMPLESETTINGEXAMPLETONEEXAMPLEPERSONIFICATIONEXAMPLEPLOTEXAMPLEALLUSIONSDEFINITIONPERSONIFICATIONDEFINITION SIMILIEEXAMPLEPOINT OFVIEWDEFINITIONMETAPHOREXAMPLECONFLICTDEFINITIONTHEMEDEFINITIONPLOTDEFINITIOSIMILEDEFINTIONCHARACTERDEFINITIONSETTINGDEFINITIONCHARACTEREXAMPLEANALOGYDEFINITIONTHEMEEXAMPLETONEDEFINITIONANALOGYEXAMPLEMETAPHORDEFINITIONALLUSIONSEXAMPLEPOINT OFVIEWEXAMPLECONFLICTEXAMPLESETTINGEXAMPLETONEEXAMPLEPERSONIFICATIONEXAMPLEPLOTEXAMPLEALLUSIONSDEFINITIONPERSONIFICATIONDEFINITION 

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SIMILIE EXAMPLE
  2. POINT OF VIEW DEFINITION
  3. METAPHOR EXAMPLE
  4. CONFLICT DEFINITION
  5. THEME DEFINITION
  6. PLOT DEFINITIO
  7. SIMILE DEFINTION
  8. CHARACTER DEFINITION
  9. SETTING DEFINITION
  10. CHARACTER EXAMPLE
  11. ANALOGY DEFINITION
  12. THEME EXAMPLE
  13. TONE DEFINITION
  14. ANALOGY EXAMPLE
  15. METAPHOR DEFINITION
  16. ALLUSIONS EXAMPLE
  17. POINT OF VIEW EXAMPLE
  18. CONFLICT EXAMPLE
  19. SETTING EXAMPLE
  20. TONE EXAMPLE
  21. PERSONIFICATION EXAMPLE
  22. PLOT EXAMPLE
  23. ALLUSIONS DEFINITION
  24. PERSONIFICATION DEFINITION