ANALOGYDEFINITIONTONEEXAMPLECHARACTEREXAMPLEMETAPHOREXAMPLEPOINT OFVIEWEXAMPLEALLUSIONSEXAMPLECONFLICTDEFINITIONCHARACTERDEFINITIONSETTINGEXAMPLECONFLICTEXAMPLESIMILEDEFINTIONTONEDEFINITIONPERSONIFICATIONEXAMPLEMETAPHORDEFINITIONTHEMEEXAMPLEALLUSIONSDEFINITIONPOINT OFVIEWDEFINITIONSIMILIEEXAMPLESETTINGDEFINITIONPLOTEXAMPLEPLOTDEFINITIOTHEMEDEFINITIONPERSONIFICATIONDEFINITION ANALOGYEXAMPLEANALOGYDEFINITIONTONEEXAMPLECHARACTEREXAMPLEMETAPHOREXAMPLEPOINT OFVIEWEXAMPLEALLUSIONSEXAMPLECONFLICTDEFINITIONCHARACTERDEFINITIONSETTINGEXAMPLECONFLICTEXAMPLESIMILEDEFINTIONTONEDEFINITIONPERSONIFICATIONEXAMPLEMETAPHORDEFINITIONTHEMEEXAMPLEALLUSIONSDEFINITIONPOINT OFVIEWDEFINITIONSIMILIEEXAMPLESETTINGDEFINITIONPLOTEXAMPLEPLOTDEFINITIOTHEMEDEFINITIONPERSONIFICATIONDEFINITION ANALOGYEXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. ANALOGY DEFINITION
  2. TONE EXAMPLE
  3. CHARACTER EXAMPLE
  4. METAPHOR EXAMPLE
  5. POINT OF VIEW EXAMPLE
  6. ALLUSIONS EXAMPLE
  7. CONFLICT DEFINITION
  8. CHARACTER DEFINITION
  9. SETTING EXAMPLE
  10. CONFLICT EXAMPLE
  11. SIMILE DEFINTION
  12. TONE DEFINITION
  13. PERSONIFICATION EXAMPLE
  14. METAPHOR DEFINITION
  15. THEME EXAMPLE
  16. ALLUSIONS DEFINITION
  17. POINT OF VIEW DEFINITION
  18. SIMILIE EXAMPLE
  19. SETTING DEFINITION
  20. PLOT EXAMPLE
  21. PLOT DEFINITIO
  22. THEME DEFINITION
  23. PERSONIFICATION DEFINITION
  24. ANALOGY EXAMPLE