SETTINGDEFINITIONCONFLICTEXAMPLEPERSONIFICATIONDEFINITION POINT OFVIEWDEFINITIONTHEMEEXAMPLEALLUSIONSDEFINITIONSIMILIEEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONTONEEXAMPLEANALOGYEXAMPLEMETAPHOREXAMPLECHARACTERDEFINITIONCONFLICTDEFINITIONPLOTEXAMPLEPERSONIFICATIONEXAMPLESIMILEDEFINTIONPOINT OFVIEWEXAMPLETONEDEFINITIONCHARACTEREXAMPLEALLUSIONSEXAMPLETHEMEDEFINITIONSETTINGEXAMPLEMETAPHORDEFINITIONSETTINGDEFINITIONCONFLICTEXAMPLEPERSONIFICATIONDEFINITION POINT OFVIEWDEFINITIONTHEMEEXAMPLEALLUSIONSDEFINITIONSIMILIEEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONTONEEXAMPLEANALOGYEXAMPLEMETAPHOREXAMPLECHARACTERDEFINITIONCONFLICTDEFINITIONPLOTEXAMPLEPERSONIFICATIONEXAMPLESIMILEDEFINTIONPOINT OFVIEWEXAMPLETONEDEFINITIONCHARACTEREXAMPLEALLUSIONSEXAMPLETHEMEDEFINITIONSETTINGEXAMPLEMETAPHORDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING DEFINITION
  2. CONFLICT EXAMPLE
  3. PERSONIFICATION DEFINITION
  4. POINT OF VIEW DEFINITION
  5. THEME EXAMPLE
  6. ALLUSIONS DEFINITION
  7. SIMILIE EXAMPLE
  8. PLOT DEFINITIO
  9. ANALOGY DEFINITION
  10. TONE EXAMPLE
  11. ANALOGY EXAMPLE
  12. METAPHOR EXAMPLE
  13. CHARACTER DEFINITION
  14. CONFLICT DEFINITION
  15. PLOT EXAMPLE
  16. PERSONIFICATION EXAMPLE
  17. SIMILE DEFINTION
  18. POINT OF VIEW EXAMPLE
  19. TONE DEFINITION
  20. CHARACTER EXAMPLE
  21. ALLUSIONS EXAMPLE
  22. THEME DEFINITION
  23. SETTING EXAMPLE
  24. METAPHOR DEFINITION