SETTINGDEFINITIONSIMILIEEXAMPLETONEEXAMPLEANALOGYEXAMPLEPLOTEXAMPLEPOINT OFVIEWDEFINITIONCHARACTEREXAMPLEANALOGYDEFINITIONPERSONIFICATIONEXAMPLEPERSONIFICATIONDEFINITION SIMILEDEFINTIONCONFLICTEXAMPLETHEMEEXAMPLETHEMEDEFINITIONPLOTDEFINITIOPOINT OFVIEWEXAMPLEALLUSIONSDEFINITIONMETAPHORDEFINITIONTONEDEFINITIONCHARACTERDEFINITIONALLUSIONSEXAMPLECONFLICTDEFINITIONSETTINGEXAMPLEMETAPHOREXAMPLESETTINGDEFINITIONSIMILIEEXAMPLETONEEXAMPLEANALOGYEXAMPLEPLOTEXAMPLEPOINT OFVIEWDEFINITIONCHARACTEREXAMPLEANALOGYDEFINITIONPERSONIFICATIONEXAMPLEPERSONIFICATIONDEFINITION SIMILEDEFINTIONCONFLICTEXAMPLETHEMEEXAMPLETHEMEDEFINITIONPLOTDEFINITIOPOINT OFVIEWEXAMPLEALLUSIONSDEFINITIONMETAPHORDEFINITIONTONEDEFINITIONCHARACTERDEFINITIONALLUSIONSEXAMPLECONFLICTDEFINITIONSETTINGEXAMPLEMETAPHOREXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. SETTING DEFINITION
  2. SIMILIE EXAMPLE
  3. TONE EXAMPLE
  4. ANALOGY EXAMPLE
  5. PLOT EXAMPLE
  6. POINT OF VIEW DEFINITION
  7. CHARACTER EXAMPLE
  8. ANALOGY DEFINITION
  9. PERSONIFICATION EXAMPLE
  10. PERSONIFICATION DEFINITION
  11. SIMILE DEFINTION
  12. CONFLICT EXAMPLE
  13. THEME EXAMPLE
  14. THEME DEFINITION
  15. PLOT DEFINITIO
  16. POINT OF VIEW EXAMPLE
  17. ALLUSIONS DEFINITION
  18. METAPHOR DEFINITION
  19. TONE DEFINITION
  20. CHARACTER DEFINITION
  21. ALLUSIONS EXAMPLE
  22. CONFLICT DEFINITION
  23. SETTING EXAMPLE
  24. METAPHOR EXAMPLE