CONFLICTEXAMPLEPLOTDEFINITIOANALOGYEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLETHEMEDEFINITIONPLOTEXAMPLEANALOGYDEFINITIONTONEDEFINITIONSETTINGDEFINITIONALLUSIONSDEFINITIONCHARACTERDEFINITIONSETTINGEXAMPLEPOINT OFVIEWEXAMPLEPERSONIFICATIONDEFINITION THEMEEXAMPLETONEEXAMPLEALLUSIONSEXAMPLECHARACTEREXAMPLESIMILEDEFINTIONMETAPHOREXAMPLESIMILIEEXAMPLECONFLICTDEFINITIONPOINT OFVIEWDEFINITIONCONFLICTEXAMPLEPLOTDEFINITIOANALOGYEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLETHEMEDEFINITIONPLOTEXAMPLEANALOGYDEFINITIONTONEDEFINITIONSETTINGDEFINITIONALLUSIONSDEFINITIONCHARACTERDEFINITIONSETTINGEXAMPLEPOINT OFVIEWEXAMPLEPERSONIFICATIONDEFINITION THEMEEXAMPLETONEEXAMPLEALLUSIONSEXAMPLECHARACTEREXAMPLESIMILEDEFINTIONMETAPHOREXAMPLESIMILIEEXAMPLECONFLICTDEFINITIONPOINT OFVIEWDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONFLICT EXAMPLE
  2. PLOT DEFINITIO
  3. ANALOGY EXAMPLE
  4. METAPHOR DEFINITION
  5. PERSONIFICATION EXAMPLE
  6. THEME DEFINITION
  7. PLOT EXAMPLE
  8. ANALOGY DEFINITION
  9. TONE DEFINITION
  10. SETTING DEFINITION
  11. ALLUSIONS DEFINITION
  12. CHARACTER DEFINITION
  13. SETTING EXAMPLE
  14. POINT OF VIEW EXAMPLE
  15. PERSONIFICATION DEFINITION
  16. THEME EXAMPLE
  17. TONE EXAMPLE
  18. ALLUSIONS EXAMPLE
  19. CHARACTER EXAMPLE
  20. SIMILE DEFINTION
  21. METAPHOR EXAMPLE
  22. SIMILIE EXAMPLE
  23. CONFLICT DEFINITION
  24. POINT OF VIEW DEFINITION