SETTINGEXAMPLECHARACTERDEFINITIONALLUSIONSDEFINITIONTHEMEEXAMPLEPOINT OFVIEWDEFINITIONCONFLICTEXAMPLEPOINT OFVIEWEXAMPLETONEEXAMPLEANALOGYDEFINITIONPLOTEXAMPLECONFLICTDEFINITIONALLUSIONSEXAMPLEMETAPHOREXAMPLESETTINGDEFINITIONCHARACTEREXAMPLESIMILEDEFINTIONPLOTDEFINITIOPERSONIFICATIONDEFINITION TONEDEFINITIONMETAPHORDEFINITIONPERSONIFICATIONEXAMPLEANALOGYEXAMPLETHEMEDEFINITIONSIMILIEEXAMPLESETTINGEXAMPLECHARACTERDEFINITIONALLUSIONSDEFINITIONTHEMEEXAMPLEPOINT OFVIEWDEFINITIONCONFLICTEXAMPLEPOINT OFVIEWEXAMPLETONEEXAMPLEANALOGYDEFINITIONPLOTEXAMPLECONFLICTDEFINITIONALLUSIONSEXAMPLEMETAPHOREXAMPLESETTINGDEFINITIONCHARACTEREXAMPLESIMILEDEFINTIONPLOTDEFINITIOPERSONIFICATIONDEFINITION TONEDEFINITIONMETAPHORDEFINITIONPERSONIFICATIONEXAMPLEANALOGYEXAMPLETHEMEDEFINITIONSIMILIEEXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING EXAMPLE
  2. CHARACTER DEFINITION
  3. ALLUSIONS DEFINITION
  4. THEME EXAMPLE
  5. POINT OF VIEW DEFINITION
  6. CONFLICT EXAMPLE
  7. POINT OF VIEW EXAMPLE
  8. TONE EXAMPLE
  9. ANALOGY DEFINITION
  10. PLOT EXAMPLE
  11. CONFLICT DEFINITION
  12. ALLUSIONS EXAMPLE
  13. METAPHOR EXAMPLE
  14. SETTING DEFINITION
  15. CHARACTER EXAMPLE
  16. SIMILE DEFINTION
  17. PLOT DEFINITIO
  18. PERSONIFICATION DEFINITION
  19. TONE DEFINITION
  20. METAPHOR DEFINITION
  21. PERSONIFICATION EXAMPLE
  22. ANALOGY EXAMPLE
  23. THEME DEFINITION
  24. SIMILIE EXAMPLE