SETTINGEXAMPLEPOINT OFVIEWDEFINITIONPOINT OFVIEWEXAMPLEMETAPHORDEFINITIONALLUSIONSDEFINITIONPLOTEXAMPLEPERSONIFICATIONDEFINITION METAPHOREXAMPLETONEDEFINITIONSIMILIEEXAMPLECHARACTERDEFINITIONANALOGYDEFINITIONSIMILEDEFINTIONSETTINGDEFINITIONCHARACTEREXAMPLEPLOTDEFINITIOALLUSIONSEXAMPLECONFLICTDEFINITIONCONFLICTEXAMPLETONEEXAMPLEPERSONIFICATIONEXAMPLEANALOGYEXAMPLETHEMEEXAMPLETHEMEDEFINITIONSETTINGEXAMPLEPOINT OFVIEWDEFINITIONPOINT OFVIEWEXAMPLEMETAPHORDEFINITIONALLUSIONSDEFINITIONPLOTEXAMPLEPERSONIFICATIONDEFINITION METAPHOREXAMPLETONEDEFINITIONSIMILIEEXAMPLECHARACTERDEFINITIONANALOGYDEFINITIONSIMILEDEFINTIONSETTINGDEFINITIONCHARACTEREXAMPLEPLOTDEFINITIOALLUSIONSEXAMPLECONFLICTDEFINITIONCONFLICTEXAMPLETONEEXAMPLEPERSONIFICATIONEXAMPLEANALOGYEXAMPLETHEMEEXAMPLETHEMEDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING EXAMPLE
  2. POINT OF VIEW DEFINITION
  3. POINT OF VIEW EXAMPLE
  4. METAPHOR DEFINITION
  5. ALLUSIONS DEFINITION
  6. PLOT EXAMPLE
  7. PERSONIFICATION DEFINITION
  8. METAPHOR EXAMPLE
  9. TONE DEFINITION
  10. SIMILIE EXAMPLE
  11. CHARACTER DEFINITION
  12. ANALOGY DEFINITION
  13. SIMILE DEFINTION
  14. SETTING DEFINITION
  15. CHARACTER EXAMPLE
  16. PLOT DEFINITIO
  17. ALLUSIONS EXAMPLE
  18. CONFLICT DEFINITION
  19. CONFLICT EXAMPLE
  20. TONE EXAMPLE
  21. PERSONIFICATION EXAMPLE
  22. ANALOGY EXAMPLE
  23. THEME EXAMPLE
  24. THEME DEFINITION