PERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLETONEEXAMPLETHEMEDEFINITIONPLOTEXAMPLEPOINT OFVIEWDEFINITIONSETTINGDEFINITIONANALOGYEXAMPLESIMILIEEXAMPLESETTINGEXAMPLECHARACTERDEFINITIONALLUSIONSEXAMPLESIMILEDEFINTIONANALOGYDEFINITIONTHEMEEXAMPLEMETAPHORDEFINITIONPLOTDEFINITIOCONFLICTDEFINITIONTONEDEFINITIONCHARACTEREXAMPLEMETAPHOREXAMPLEPERSONIFICATIONEXAMPLECONFLICTEXAMPLEALLUSIONSDEFINITIONPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLETONEEXAMPLETHEMEDEFINITIONPLOTEXAMPLEPOINT OFVIEWDEFINITIONSETTINGDEFINITIONANALOGYEXAMPLESIMILIEEXAMPLESETTINGEXAMPLECHARACTERDEFINITIONALLUSIONSEXAMPLESIMILEDEFINTIONANALOGYDEFINITIONTHEMEEXAMPLEMETAPHORDEFINITIONPLOTDEFINITIOCONFLICTDEFINITIONTONEDEFINITIONCHARACTEREXAMPLEMETAPHOREXAMPLEPERSONIFICATIONEXAMPLECONFLICTEXAMPLEALLUSIONSDEFINITION

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PERSONIFICATION DEFINITION
  2. POINT OF VIEW EXAMPLE
  3. TONE EXAMPLE
  4. THEME DEFINITION
  5. PLOT EXAMPLE
  6. POINT OF VIEW DEFINITION
  7. SETTING DEFINITION
  8. ANALOGY EXAMPLE
  9. SIMILIE EXAMPLE
  10. SETTING EXAMPLE
  11. CHARACTER DEFINITION
  12. ALLUSIONS EXAMPLE
  13. SIMILE DEFINTION
  14. ANALOGY DEFINITION
  15. THEME EXAMPLE
  16. METAPHOR DEFINITION
  17. PLOT DEFINITIO
  18. CONFLICT DEFINITION
  19. TONE DEFINITION
  20. CHARACTER EXAMPLE
  21. METAPHOR EXAMPLE
  22. PERSONIFICATION EXAMPLE
  23. CONFLICT EXAMPLE
  24. ALLUSIONS DEFINITION