PLOTDEFINITIOANALOGYDEFINITIONSETTINGDEFINITIONCHARACTEREXAMPLETHEMEDEFINITIONCONFLICTEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLECONFLICTDEFINITIONTHEMEEXAMPLESIMILIEEXAMPLEALLUSIONSDEFINITIONALLUSIONSEXAMPLEANALOGYEXAMPLEPLOTEXAMPLETONEDEFINITIONPERSONIFICATIONEXAMPLEMETAPHOREXAMPLEPOINT OFVIEWDEFINITIONSIMILEDEFINTIONSETTINGEXAMPLECHARACTERDEFINITIONTONEEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONSETTINGDEFINITIONCHARACTEREXAMPLETHEMEDEFINITIONCONFLICTEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLECONFLICTDEFINITIONTHEMEEXAMPLESIMILIEEXAMPLEALLUSIONSDEFINITIONALLUSIONSEXAMPLEANALOGYEXAMPLEPLOTEXAMPLETONEDEFINITIONPERSONIFICATIONEXAMPLEMETAPHOREXAMPLEPOINT OFVIEWDEFINITIONSIMILEDEFINTIONSETTINGEXAMPLECHARACTERDEFINITIONTONEEXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PLOT DEFINITIO
  2. ANALOGY DEFINITION
  3. SETTING DEFINITION
  4. CHARACTER EXAMPLE
  5. THEME DEFINITION
  6. CONFLICT EXAMPLE
  7. METAPHOR DEFINITION
  8. PERSONIFICATION DEFINITION
  9. POINT OF VIEW EXAMPLE
  10. CONFLICT DEFINITION
  11. THEME EXAMPLE
  12. SIMILIE EXAMPLE
  13. ALLUSIONS DEFINITION
  14. ALLUSIONS EXAMPLE
  15. ANALOGY EXAMPLE
  16. PLOT EXAMPLE
  17. TONE DEFINITION
  18. PERSONIFICATION EXAMPLE
  19. METAPHOR EXAMPLE
  20. POINT OF VIEW DEFINITION
  21. SIMILE DEFINTION
  22. SETTING EXAMPLE
  23. CHARACTER DEFINITION
  24. TONE EXAMPLE