TONEDEFINITIONCHARACTERDEFINITIONSETTINGDEFINITIONSETTINGEXAMPLECHARACTEREXAMPLETONEEXAMPLEPOINT OFVIEWDEFINITIONPLOTDEFINITIOPOINT OFVIEWEXAMPLEANALOGYEXAMPLEPERSONIFICATIONDEFINITION SIMILIEEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLEALLUSIONSEXAMPLETHEMEDEFINITIONSIMILEDEFINTIONALLUSIONSDEFINITIONTHEMEEXAMPLECONFLICTEXAMPLECONFLICTDEFINITIONANALOGYDEFINITIONMETAPHOREXAMPLEPLOTEXAMPLETONEDEFINITIONCHARACTERDEFINITIONSETTINGDEFINITIONSETTINGEXAMPLECHARACTEREXAMPLETONEEXAMPLEPOINT OFVIEWDEFINITIONPLOTDEFINITIOPOINT OFVIEWEXAMPLEANALOGYEXAMPLEPERSONIFICATIONDEFINITION SIMILIEEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLEALLUSIONSEXAMPLETHEMEDEFINITIONSIMILEDEFINTIONALLUSIONSDEFINITIONTHEMEEXAMPLECONFLICTEXAMPLECONFLICTDEFINITIONANALOGYDEFINITIONMETAPHOREXAMPLEPLOTEXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TONE DEFINITION
  2. CHARACTER DEFINITION
  3. SETTING DEFINITION
  4. SETTING EXAMPLE
  5. CHARACTER EXAMPLE
  6. TONE EXAMPLE
  7. POINT OF VIEW DEFINITION
  8. PLOT DEFINITIO
  9. POINT OF VIEW EXAMPLE
  10. ANALOGY EXAMPLE
  11. PERSONIFICATION DEFINITION
  12. SIMILIE EXAMPLE
  13. METAPHOR DEFINITION
  14. PERSONIFICATION EXAMPLE
  15. ALLUSIONS EXAMPLE
  16. THEME DEFINITION
  17. SIMILE DEFINTION
  18. ALLUSIONS DEFINITION
  19. THEME EXAMPLE
  20. CONFLICT EXAMPLE
  21. CONFLICT DEFINITION
  22. ANALOGY DEFINITION
  23. METAPHOR EXAMPLE
  24. PLOT EXAMPLE