ALLUSIONSEXAMPLEPOINT OFVIEWDEFINITIONTONEEXAMPLETHEMEDEFINITIONMETAPHOREXAMPLEPOINT OFVIEWEXAMPLETONEDEFINITIONCONFLICTEXAMPLECHARACTERDEFINITIONALLUSIONSDEFINITIONSIMILEDEFINTIONPERSONIFICATIONEXAMPLECHARACTEREXAMPLEPERSONIFICATIONDEFINITION PLOTEXAMPLECONFLICTDEFINITIONANALOGYEXAMPLETHEMEEXAMPLEANALOGYDEFINITIONSIMILIEEXAMPLESETTINGEXAMPLESETTINGDEFINITIONMETAPHORDEFINITIONPLOTDEFINITIOALLUSIONSEXAMPLEPOINT OFVIEWDEFINITIONTONEEXAMPLETHEMEDEFINITIONMETAPHOREXAMPLEPOINT OFVIEWEXAMPLETONEDEFINITIONCONFLICTEXAMPLECHARACTERDEFINITIONALLUSIONSDEFINITIONSIMILEDEFINTIONPERSONIFICATIONEXAMPLECHARACTEREXAMPLEPERSONIFICATIONDEFINITION PLOTEXAMPLECONFLICTDEFINITIONANALOGYEXAMPLETHEMEEXAMPLEANALOGYDEFINITIONSIMILIEEXAMPLESETTINGEXAMPLESETTINGDEFINITIONMETAPHORDEFINITIONPLOTDEFINITIO

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ALLUSIONS EXAMPLE
  2. POINT OF VIEW DEFINITION
  3. TONE EXAMPLE
  4. THEME DEFINITION
  5. METAPHOR EXAMPLE
  6. POINT OF VIEW EXAMPLE
  7. TONE DEFINITION
  8. CONFLICT EXAMPLE
  9. CHARACTER DEFINITION
  10. ALLUSIONS DEFINITION
  11. SIMILE DEFINTION
  12. PERSONIFICATION EXAMPLE
  13. CHARACTER EXAMPLE
  14. PERSONIFICATION DEFINITION
  15. PLOT EXAMPLE
  16. CONFLICT DEFINITION
  17. ANALOGY EXAMPLE
  18. THEME EXAMPLE
  19. ANALOGY DEFINITION
  20. SIMILIE EXAMPLE
  21. SETTING EXAMPLE
  22. SETTING DEFINITION
  23. METAPHOR DEFINITION
  24. PLOT DEFINITIO