PLOTDEFINITIOSETTINGEXAMPLETONEDEFINITIONALLUSIONSEXAMPLEANALOGYDEFINITIONTHEMEDEFINITIONMETAPHORDEFINITIONCHARACTEREXAMPLEANALOGYEXAMPLETHEMEEXAMPLEPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLEPLOTEXAMPLESIMILIEEXAMPLETONEEXAMPLESETTINGDEFINITIONCONFLICTDEFINITIONCHARACTERDEFINITIONPOINT OFVIEWDEFINITIONCONFLICTEXAMPLESIMILEDEFINTIONPERSONIFICATIONEXAMPLEALLUSIONSDEFINITIONMETAPHOREXAMPLEPLOTDEFINITIOSETTINGEXAMPLETONEDEFINITIONALLUSIONSEXAMPLEANALOGYDEFINITIONTHEMEDEFINITIONMETAPHORDEFINITIONCHARACTEREXAMPLEANALOGYEXAMPLETHEMEEXAMPLEPERSONIFICATIONDEFINITION POINT OFVIEWEXAMPLEPLOTEXAMPLESIMILIEEXAMPLETONEEXAMPLESETTINGDEFINITIONCONFLICTDEFINITIONCHARACTERDEFINITIONPOINT OFVIEWDEFINITIONCONFLICTEXAMPLESIMILEDEFINTIONPERSONIFICATIONEXAMPLEALLUSIONSDEFINITIONMETAPHOREXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. PLOT DEFINITIO
  2. SETTING EXAMPLE
  3. TONE DEFINITION
  4. ALLUSIONS EXAMPLE
  5. ANALOGY DEFINITION
  6. THEME DEFINITION
  7. METAPHOR DEFINITION
  8. CHARACTER EXAMPLE
  9. ANALOGY EXAMPLE
  10. THEME EXAMPLE
  11. PERSONIFICATION DEFINITION
  12. POINT OF VIEW EXAMPLE
  13. PLOT EXAMPLE
  14. SIMILIE EXAMPLE
  15. TONE EXAMPLE
  16. SETTING DEFINITION
  17. CONFLICT DEFINITION
  18. CHARACTER DEFINITION
  19. POINT OF VIEW DEFINITION
  20. CONFLICT EXAMPLE
  21. SIMILE DEFINTION
  22. PERSONIFICATION EXAMPLE
  23. ALLUSIONS DEFINITION
  24. METAPHOR EXAMPLE