PLOTDEFINITIOANALOGYDEFINITIONALLUSIONSEXAMPLESIMILEDEFINTIONPLOTEXAMPLEMETAPHOREXAMPLESETTINGDEFINITIONCHARACTEREXAMPLECONFLICTDEFINITIONTHEMEEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLECHARACTERDEFINITIONTONEEXAMPLEANALOGYEXAMPLESETTINGEXAMPLEPOINT OFVIEWDEFINITIONPOINT OFVIEWEXAMPLEPERSONIFICATIONDEFINITION TONEDEFINITIONSIMILIEEXAMPLEALLUSIONSDEFINITIONTHEMEDEFINITIONCONFLICTEXAMPLEPLOTDEFINITIOANALOGYDEFINITIONALLUSIONSEXAMPLESIMILEDEFINTIONPLOTEXAMPLEMETAPHOREXAMPLESETTINGDEFINITIONCHARACTEREXAMPLECONFLICTDEFINITIONTHEMEEXAMPLEMETAPHORDEFINITIONPERSONIFICATIONEXAMPLECHARACTERDEFINITIONTONEEXAMPLEANALOGYEXAMPLESETTINGEXAMPLEPOINT OFVIEWDEFINITIONPOINT OFVIEWEXAMPLEPERSONIFICATIONDEFINITION TONEDEFINITIONSIMILIEEXAMPLEALLUSIONSDEFINITIONTHEMEDEFINITIONCONFLICTEXAMPLE

LITERARY ELEMENTS & FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PLOT DEFINITIO
  2. ANALOGY DEFINITION
  3. ALLUSIONS EXAMPLE
  4. SIMILE DEFINTION
  5. PLOT EXAMPLE
  6. METAPHOR EXAMPLE
  7. SETTING DEFINITION
  8. CHARACTER EXAMPLE
  9. CONFLICT DEFINITION
  10. THEME EXAMPLE
  11. METAPHOR DEFINITION
  12. PERSONIFICATION EXAMPLE
  13. CHARACTER DEFINITION
  14. TONE EXAMPLE
  15. ANALOGY EXAMPLE
  16. SETTING EXAMPLE
  17. POINT OF VIEW DEFINITION
  18. POINT OF VIEW EXAMPLE
  19. PERSONIFICATION DEFINITION
  20. TONE DEFINITION
  21. SIMILIE EXAMPLE
  22. ALLUSIONS DEFINITION
  23. THEME DEFINITION
  24. CONFLICT EXAMPLE