CriticalHighDrawOn TheFloorHave ARedrawCalibrationFailDo AHeelStickGloveRipsUANeedsReflexOrderSuppliesQCFailedCriticalLowTraumaAlertDo AFingerstickDrawIn TheClinicPositiveEntericSampleHemolyzedSamplePositiveLiatSampleDrawIn ERLost APenPut NewLot IntoUseDrawBloodCulturesSet UpACultureCrossmatchUnitDo AManualDiffNoPendingOrdersCriticalHighDrawOn TheFloorHave ARedrawCalibrationFailDo AHeelStickGloveRipsUANeedsReflexOrderSuppliesQCFailedCriticalLowTraumaAlertDo AFingerstickDrawIn TheClinicPositiveEntericSampleHemolyzedSamplePositiveLiatSampleDrawIn ERLost APenPut NewLot IntoUseDrawBloodCulturesSet UpACultureCrossmatchUnitDo AManualDiffNoPendingOrders

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical High
  2. Draw On The Floor
  3. Have A Redraw
  4. Calibration Fail
  5. Do A Heel Stick
  6. Glove Rips
  7. UA Needs Reflex
  8. Order Supplies
  9. QC Failed
  10. Critical Low
  11. Trauma Alert
  12. Do A Fingerstick
  13. Draw In The Clinic
  14. Positive Enteric Sample
  15. Hemolyzed Sample
  16. Positive Liat Sample
  17. Draw In ER
  18. Lost A Pen
  19. Put New Lot Into Use
  20. Draw Blood Cultures
  21. Set Up A Culture
  22. Crossmatch Unit
  23. Do A Manual Diff
  24. No Pending Orders