Do AManualDiffLost APenCrossmatchUnitDrawOn TheFloorPositiveEntericSampleDrawIn ERSet UpACultureDo AFingerstickPut NewLot IntoUseCriticalHighQCFailedPositiveLiatSampleHemolyzedSampleOrderSuppliesGloveRipsHave ARedrawCriticalLowDrawIn TheClinicTraumaAlertCalibrationFailDo AHeelStickNoPendingOrdersDrawBloodCulturesUANeedsReflexDo AManualDiffLost APenCrossmatchUnitDrawOn TheFloorPositiveEntericSampleDrawIn ERSet UpACultureDo AFingerstickPut NewLot IntoUseCriticalHighQCFailedPositiveLiatSampleHemolyzedSampleOrderSuppliesGloveRipsHave ARedrawCriticalLowDrawIn TheClinicTraumaAlertCalibrationFailDo AHeelStickNoPendingOrdersDrawBloodCulturesUANeedsReflex

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Do A Manual Diff
  2. Lost A Pen
  3. Crossmatch Unit
  4. Draw On The Floor
  5. Positive Enteric Sample
  6. Draw In ER
  7. Set Up A Culture
  8. Do A Fingerstick
  9. Put New Lot Into Use
  10. Critical High
  11. QC Failed
  12. Positive Liat Sample
  13. Hemolyzed Sample
  14. Order Supplies
  15. Glove Rips
  16. Have A Redraw
  17. Critical Low
  18. Draw In The Clinic
  19. Trauma Alert
  20. Calibration Fail
  21. Do A Heel Stick
  22. No Pending Orders
  23. Draw Blood Cultures
  24. UA Needs Reflex