Set UpACultureCrossmatchUnitQCFailedOrderSuppliesHave ARedrawDrawOn TheFloorPositiveEntericSampleTraumaAlertNoPendingOrdersCalibrationFailDrawBloodCulturesCriticalLowDo AManualDiffPut NewLot IntoUseDrawIn TheClinicLost APenDo AHeelStickGloveRipsUANeedsReflexPositiveLiatSampleHemolyzedSampleDrawIn ERDo AFingerstickCriticalHighSet UpACultureCrossmatchUnitQCFailedOrderSuppliesHave ARedrawDrawOn TheFloorPositiveEntericSampleTraumaAlertNoPendingOrdersCalibrationFailDrawBloodCulturesCriticalLowDo AManualDiffPut NewLot IntoUseDrawIn TheClinicLost APenDo AHeelStickGloveRipsUANeedsReflexPositiveLiatSampleHemolyzedSampleDrawIn ERDo AFingerstickCriticalHigh

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set Up A Culture
  2. Crossmatch Unit
  3. QC Failed
  4. Order Supplies
  5. Have A Redraw
  6. Draw On The Floor
  7. Positive Enteric Sample
  8. Trauma Alert
  9. No Pending Orders
  10. Calibration Fail
  11. Draw Blood Cultures
  12. Critical Low
  13. Do A Manual Diff
  14. Put New Lot Into Use
  15. Draw In The Clinic
  16. Lost A Pen
  17. Do A Heel Stick
  18. Glove Rips
  19. UA Needs Reflex
  20. Positive Liat Sample
  21. Hemolyzed Sample
  22. Draw In ER
  23. Do A Fingerstick
  24. Critical High