DrawBloodCulturesPositiveLiatSampleCriticalHighDrawIn ERTraumaAlertPositiveEntericSamplePut NewLot IntoUseSet UpACultureHave ARedrawHemolyzedSampleQCFailedDo AHeelStickDo AManualDiffCriticalLowGloveRipsUANeedsReflexDrawOn TheFloorLost APenCrossmatchUnitOrderSuppliesNoPendingOrdersDo AFingerstickCalibrationFailDrawIn TheClinicDrawBloodCulturesPositiveLiatSampleCriticalHighDrawIn ERTraumaAlertPositiveEntericSamplePut NewLot IntoUseSet UpACultureHave ARedrawHemolyzedSampleQCFailedDo AHeelStickDo AManualDiffCriticalLowGloveRipsUANeedsReflexDrawOn TheFloorLost APenCrossmatchUnitOrderSuppliesNoPendingOrdersDo AFingerstickCalibrationFailDrawIn TheClinic

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draw Blood Cultures
  2. Positive Liat Sample
  3. Critical High
  4. Draw In ER
  5. Trauma Alert
  6. Positive Enteric Sample
  7. Put New Lot Into Use
  8. Set Up A Culture
  9. Have A Redraw
  10. Hemolyzed Sample
  11. QC Failed
  12. Do A Heel Stick
  13. Do A Manual Diff
  14. Critical Low
  15. Glove Rips
  16. UA Needs Reflex
  17. Draw On The Floor
  18. Lost A Pen
  19. Crossmatch Unit
  20. Order Supplies
  21. No Pending Orders
  22. Do A Fingerstick
  23. Calibration Fail
  24. Draw In The Clinic