OrderSuppliesDrawIn ERDrawBloodCulturesHemolyzedSampleUANeedsReflexCrossmatchUnitDrawOn TheFloorSet UpACultureNoPendingOrdersCriticalHighPositiveEntericSampleDo AManualDiffCriticalLowQCFailedDo AFingerstickTraumaAlertDrawIn TheClinicPositiveLiatSampleHave ARedrawCalibrationFailLost APenDo AHeelStickPut NewLot IntoUseGloveRipsOrderSuppliesDrawIn ERDrawBloodCulturesHemolyzedSampleUANeedsReflexCrossmatchUnitDrawOn TheFloorSet UpACultureNoPendingOrdersCriticalHighPositiveEntericSampleDo AManualDiffCriticalLowQCFailedDo AFingerstickTraumaAlertDrawIn TheClinicPositiveLiatSampleHave ARedrawCalibrationFailLost APenDo AHeelStickPut NewLot IntoUseGloveRips

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Order Supplies
  2. Draw In ER
  3. Draw Blood Cultures
  4. Hemolyzed Sample
  5. UA Needs Reflex
  6. Crossmatch Unit
  7. Draw On The Floor
  8. Set Up A Culture
  9. No Pending Orders
  10. Critical High
  11. Positive Enteric Sample
  12. Do A Manual Diff
  13. Critical Low
  14. QC Failed
  15. Do A Fingerstick
  16. Trauma Alert
  17. Draw In The Clinic
  18. Positive Liat Sample
  19. Have A Redraw
  20. Calibration Fail
  21. Lost A Pen
  22. Do A Heel Stick
  23. Put New Lot Into Use
  24. Glove Rips