GloveRipsTraumaAlertQCFailedPositiveEntericSampleHave ARedrawDrawIn TheClinicOrderSuppliesPositiveLiatSampleDo AFingerstickLost APenCalibrationFailDrawBloodCulturesPut NewLot IntoUseCriticalHighDrawIn ERCriticalLowDo AHeelStickUANeedsReflexDo AManualDiffSet UpACultureDrawOn TheFloorHemolyzedSampleCrossmatchUnitNoPendingOrdersGloveRipsTraumaAlertQCFailedPositiveEntericSampleHave ARedrawDrawIn TheClinicOrderSuppliesPositiveLiatSampleDo AFingerstickLost APenCalibrationFailDrawBloodCulturesPut NewLot IntoUseCriticalHighDrawIn ERCriticalLowDo AHeelStickUANeedsReflexDo AManualDiffSet UpACultureDrawOn TheFloorHemolyzedSampleCrossmatchUnitNoPendingOrders

LAB WEEK - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Glove Rips
  2. Trauma Alert
  3. QC Failed
  4. Positive Enteric Sample
  5. Have A Redraw
  6. Draw In The Clinic
  7. Order Supplies
  8. Positive Liat Sample
  9. Do A Fingerstick
  10. Lost A Pen
  11. Calibration Fail
  12. Draw Blood Cultures
  13. Put New Lot Into Use
  14. Critical High
  15. Draw In ER
  16. Critical Low
  17. Do A Heel Stick
  18. UA Needs Reflex
  19. Do A Manual Diff
  20. Set Up A Culture
  21. Draw On The Floor
  22. Hemolyzed Sample
  23. Crossmatch Unit
  24. No Pending Orders