"It's whatmycharacterwould do"Charactername isinappropriatefor a fantasygame.Necromancyisn't Evil,honest!Someone sayssomethinginnocent. Kathygiggles in a dirtymanner.3 Natural20s in arow."MycharacterhasDarkvision!"Mark appliesthe dakka toa mook.Annihilatesthem.The Partymeets aPC-turned-NPCThe differencebetween Radiusand Diameterbecomesrelevent. Again.Chris makesa boss-classenemyuseless withIllusions.Player hasn'tgiven the DMtheir backstoryand thus has acharacter withno personality.The DM hasto ask "Areyou sure youwant to dothat?"Player:*Ridiculousidea*, DM:"I'll Allow It".Everyoneforgets tobuypotions.The partyis split.Whoopsie!"Can I useTumble toClimb?"Neil forgets todescribe acriticalenvironmentaldetail.Someone usesan Action Pointto try and reroll,forgetting it's just1D6.Player triesto hide whilebeingobserved.Jon is "agood guy"backstabbingmurderhobo.Luke breaksthe gamewith a singlespell.Leigh hasall theKnowledgeSkills.Player sassesor insults animportant NPC,making thegame muchharder.A playeractually doessomethinginspired andimpressive."It's whatmycharacterwould do"Charactername isinappropriatefor a fantasygame.Necromancyisn't Evil,honest!Someone sayssomethinginnocent. Kathygiggles in a dirtymanner.3 Natural20s in arow."MycharacterhasDarkvision!"Mark appliesthe dakka toa mook.Annihilatesthem.The Partymeets aPC-turned-NPCThe differencebetween Radiusand Diameterbecomesrelevent. Again.Chris makesa boss-classenemyuseless withIllusions.Player hasn'tgiven the DMtheir backstoryand thus has acharacter withno personality.The DM hasto ask "Areyou sure youwant to dothat?"Player:*Ridiculousidea*, DM:"I'll Allow It".Everyoneforgets tobuypotions.The partyis split.Whoopsie!"Can I useTumble toClimb?"Neil forgets todescribe acriticalenvironmentaldetail.Someone usesan Action Pointto try and reroll,forgetting it's just1D6.Player triesto hide whilebeingobserved.Jon is "agood guy"backstabbingmurderhobo.Luke breaksthe gamewith a singlespell.Leigh hasall theKnowledgeSkills.Player sassesor insults animportant NPC,making thegame muchharder.A playeractually doessomethinginspired andimpressive.

Dungeons and Dumbasses Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "It's what my character would do"
  2. Character name is inappropriate for a fantasy game.
  3. Necromancy isn't Evil, honest!
  4. Someone says something innocent. Kathy giggles in a dirty manner.
  5. 3 Natural 20s in a row.
  6. "My character has Darkvision!"
  7. Mark applies the dakka to a mook. Annihilates them.
  8. The Party meets a PC-turned-NPC
  9. The difference between Radius and Diameter becomes relevent. Again.
  10. Chris makes a boss-class enemy useless with Illusions.
  11. Player hasn't given the DM their backstory and thus has a character with no personality.
  12. The DM has to ask "Are you sure you want to do that?"
  13. Player: *Ridiculous idea*, DM: "I'll Allow It".
  14. Everyone forgets to buy potions.
  15. The party is split. Whoopsie!
  16. "Can I use Tumble to Climb?"
  17. Neil forgets to describe a critical environmental detail.
  18. Someone uses an Action Point to try and reroll, forgetting it's just 1D6.
  19. Player tries to hide while being observed.
  20. Jon is "a good guy" backstabbing murderhobo.
  21. Luke breaks the game with a single spell.
  22. Leigh has all the Knowledge Skills.
  23. Player sasses or insults an important NPC, making the game much harder.
  24. A player actually does something inspired and impressive.