DTscreamswhile insessionBlaine getstraumaonce againCyberFamilyInterruptsD&D timeTaliontries tostealPlayergetsinjuredThepartiesplan gosouthShoppingRPJonnyarriveslate dueto collegeMasoninternetgoes outSomeoneforgets tounmuteDevilforgets totalk in we/ theyAmpspecificallyrolls a Nat1Someonerolls aNat 20Austinforgetspush totalkUlf putshimselfneedlesslyin dangerNewNPC?Aralsneaks offfrom fromthe partyVulcanswordshanniganCurseRPSomeone(other thanamp) rollsa Nat 1Amp decidenot to usegreat weaponmaster oncewhen he canDunbankill countgoes upPlayerdiesNoCombatDTscreamswhile insessionBlaine getstraumaonce againCyberFamilyInterruptsD&D timeTaliontries tostealPlayergetsinjuredThepartiesplan gosouthShoppingRPJonnyarriveslate dueto collegeMasoninternetgoes outSomeoneforgets tounmuteDevilforgets totalk in we/ theyAmpspecificallyrolls a Nat1Someonerolls aNat 20Austinforgetspush totalkUlf putshimselfneedlesslyin dangerNewNPC?Aralsneaks offfrom fromthe partyVulcanswordshanniganCurseRPSomeone(other thanamp) rollsa Nat 1Amp decidenot to usegreat weaponmaster oncewhen he canDunbankill countgoes upPlayerdiesNoCombat

Cyber Campaign - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DT screams while in session
  2. Blaine gets trauma once again
  3. Cyber Family Interrupts D&D time
  4. Talion tries to steal
  5. Player gets injured
  6. The parties plan go south
  7. Shopping RP
  8. Jonny arrives late due to college
  9. Mason internet goes out
  10. Someone forgets to unmute
  11. Devil forgets to talk in we / they
  12. Amp specifically rolls a Nat 1
  13. Someone rolls a Nat 20
  14. Austin forgets push to talk
  15. Ulf puts himself needlessly in danger
  16. New NPC?
  17. Aral sneaks off from from the party
  18. Vulcan sword shannigan
  19. Curse RP
  20. Someone (other than amp) rolls a Nat 1
  21. Amp decide not to use great weapon master once when he can
  22. Dunban kill count goes up
  23. Player dies
  24. No Combat