MetaphorA directcomparisonused to createa vivid image inthe readersmindHypeboleExaggerationAlliterationRepetition ofthe initialsound inwords closelyplacedStatisticsNumbersPatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apointRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomethingObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itAnecdoteApersonalstoryEmotivelanguageLanguagethat elicits astrongfeeling in thereaderRepetitionA word /phrase thatappearsmultipletimesPersonalPronounsI / weetcMetaphorA directcomparisonused to createa vivid image inthe readersmindHypeboleExaggerationAlliterationRepetition ofthe initialsound inwords closelyplacedStatisticsNumbersPatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apointRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomethingObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itAnecdoteApersonalstoryEmotivelanguageLanguagethat elicits astrongfeeling in thereaderRepetitionA word /phrase thatappearsmultipletimesPersonalPronounsI / weetc

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  2. Exaggeration
    Hypebole
  3. Repetition of the initial sound in words closely placed
    Alliteration
  4. Numbers
    Statistics
  5. Characters mood mirror by nature / weather
    Pathetic fallacy
  6. A comparison using like or as
    Simile
  7. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  8. Three words / phrases / ideas etc used to emphasise a point
    Rule of three
  9. Question asked for effect - to make the reader think
    Rhetorical Question
  10. What someone thinks about a topic
    Opinion
  11. Words / phrases that help the reader picture something
    Imagery
  12. Persuasive device - think of a counter argument and argue against it
    Objection handling
  13. A personal story
    Anecdote
  14. Language that elicits a strong feeling in the reader
    Emotive language
  15. A word / phrase that appears multiple times
    Repetition
  16. I / we etc
    Personal Pronouns