EmotivelanguageLanguagethat elicits astrongfeeling in thereaderImageryWords /phrases thathelp thereader picturesomethingPatheticfallacyCharactersmood mirrorby nature /weatherPersonalPronounsI / weetcSimileAcomparisonusing likeor asAnecdoteApersonalstoryAlliterationRepetition ofthe initialsound inwords closelyplacedRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkMetaphorA directcomparisonused to createa vivid image inthe readersmindObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itOpinionWhatsomeonethinks abouta topicStatisticsNumbersRule ofthreeThree words /phrases / ideasetc used toemphasise apointRepetitionA word /phrase thatappearsmultipletimesDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderHypeboleExaggerationEmotivelanguageLanguagethat elicits astrongfeeling in thereaderImageryWords /phrases thathelp thereader picturesomethingPatheticfallacyCharactersmood mirrorby nature /weatherPersonalPronounsI / weetcSimileAcomparisonusing likeor asAnecdoteApersonalstoryAlliterationRepetition ofthe initialsound inwords closelyplacedRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkMetaphorA directcomparisonused to createa vivid image inthe readersmindObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itOpinionWhatsomeonethinks abouta topicStatisticsNumbersRule ofthreeThree words /phrases / ideasetc used toemphasise apointRepetitionA word /phrase thatappearsmultipletimesDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderHypeboleExaggeration

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Language that elicits a strong feeling in the reader
    Emotive language
  2. Words / phrases that help the reader picture something
    Imagery
  3. Characters mood mirror by nature / weather
    Pathetic fallacy
  4. I / we etc
    Personal Pronouns
  5. A comparison using like or as
    Simile
  6. A personal story
    Anecdote
  7. Repetition of the initial sound in words closely placed
    Alliteration
  8. Question asked for effect - to make the reader think
    Rhetorical Question
  9. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  10. Persuasive device - think of a counter argument and argue against it
    Objection handling
  11. What someone thinks about a topic
    Opinion
  12. Numbers
    Statistics
  13. Three words / phrases / ideas etc used to emphasise a point
    Rule of three
  14. A word / phrase that appears multiple times
    Repetition
  15. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  16. Exaggeration
    Hypebole