PatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asHypeboleExaggerationStatisticsNumbersRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkMetaphorA directcomparisonused to createa vivid image inthe readersmindAnecdoteApersonalstoryObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itPersonalPronounsI / weetcRule ofthreeThree words /phrases / ideasetc used toemphasise apointDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderImageryWords /phrases thathelp thereader picturesomethingOpinionWhatsomeonethinks abouta topicEmotivelanguageLanguagethat elicits astrongfeeling in thereaderAlliterationRepetition ofthe initialsound inwords closelyplacedRepetitionA word /phrase thatappearsmultipletimesPatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asHypeboleExaggerationStatisticsNumbersRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkMetaphorA directcomparisonused to createa vivid image inthe readersmindAnecdoteApersonalstoryObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itPersonalPronounsI / weetcRule ofthreeThree words /phrases / ideasetc used toemphasise apointDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderImageryWords /phrases thathelp thereader picturesomethingOpinionWhatsomeonethinks abouta topicEmotivelanguageLanguagethat elicits astrongfeeling in thereaderAlliterationRepetition ofthe initialsound inwords closelyplacedRepetitionA word /phrase thatappearsmultipletimes

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characters mood mirror by nature / weather
    Pathetic fallacy
  2. A comparison using like or as
    Simile
  3. Exaggeration
    Hypebole
  4. Numbers
    Statistics
  5. Question asked for effect - to make the reader think
    Rhetorical Question
  6. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  7. A personal story
    Anecdote
  8. Persuasive device - think of a counter argument and argue against it
    Objection handling
  9. I / we etc
    Personal Pronouns
  10. Three words / phrases / ideas etc used to emphasise a point
    Rule of three
  11. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  12. Words / phrases that help the reader picture something
    Imagery
  13. What someone thinks about a topic
    Opinion
  14. Language that elicits a strong feeling in the reader
    Emotive language
  15. Repetition of the initial sound in words closely placed
    Alliteration
  16. A word / phrase that appears multiple times
    Repetition