MetaphorA directcomparisonused to createa vivid image inthe readersmindHypeboleExaggerationAnecdoteApersonalstoryObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itStatisticsNumbersPatheticfallacyCharactersmood mirrorby nature /weatherPersonalPronounsI / weetcRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkImageryWords /phrases thathelp thereader picturesomethingOpinionWhatsomeonethinks abouta topicRepetitionA word /phrase thatappearsmultipletimesSimileAcomparisonusing likeor asAlliterationRepetition ofthe initialsound inwords closelyplacedDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apointEmotivelanguageLanguagethat elicits astrongfeeling in thereaderMetaphorA directcomparisonused to createa vivid image inthe readersmindHypeboleExaggerationAnecdoteApersonalstoryObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itStatisticsNumbersPatheticfallacyCharactersmood mirrorby nature /weatherPersonalPronounsI / weetcRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkImageryWords /phrases thathelp thereader picturesomethingOpinionWhatsomeonethinks abouta topicRepetitionA word /phrase thatappearsmultipletimesSimileAcomparisonusing likeor asAlliterationRepetition ofthe initialsound inwords closelyplacedDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apointEmotivelanguageLanguagethat elicits astrongfeeling in thereader

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  2. Exaggeration
    Hypebole
  3. A personal story
    Anecdote
  4. Persuasive device - think of a counter argument and argue against it
    Objection handling
  5. Numbers
    Statistics
  6. Characters mood mirror by nature / weather
    Pathetic fallacy
  7. I / we etc
    Personal Pronouns
  8. Question asked for effect - to make the reader think
    Rhetorical Question
  9. Words / phrases that help the reader picture something
    Imagery
  10. What someone thinks about a topic
    Opinion
  11. A word / phrase that appears multiple times
    Repetition
  12. A comparison using like or as
    Simile
  13. Repetition of the initial sound in words closely placed
    Alliteration
  14. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  15. Three words / phrases / ideas etc used to emphasise a point
    Rule of three
  16. Language that elicits a strong feeling in the reader
    Emotive language