MetaphorA directcomparisonused to createa vivid image inthe readersmindRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkRepetitionA word /phrase thatappearsmultipletimesStatisticsNumbersOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomethingDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itAlliterationRepetition ofthe initialsound inwords closelyplacedPatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asAnecdoteApersonalstoryPersonalPronounsI / weetcHypeboleExaggerationEmotivelanguageLanguagethat elicits astrongfeeling in thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apointMetaphorA directcomparisonused to createa vivid image inthe readersmindRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkRepetitionA word /phrase thatappearsmultipletimesStatisticsNumbersOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomethingDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itAlliterationRepetition ofthe initialsound inwords closelyplacedPatheticfallacyCharactersmood mirrorby nature /weatherSimileAcomparisonusing likeor asAnecdoteApersonalstoryPersonalPronounsI / weetcHypeboleExaggerationEmotivelanguageLanguagethat elicits astrongfeeling in thereaderRule ofthreeThree words /phrases / ideasetc used toemphasise apoint

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  2. Question asked for effect - to make the reader think
    Rhetorical Question
  3. A word / phrase that appears multiple times
    Repetition
  4. Numbers
    Statistics
  5. What someone thinks about a topic
    Opinion
  6. Words / phrases that help the reader picture something
    Imagery
  7. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  8. Persuasive device - think of a counter argument and argue against it
    Objection handling
  9. Repetition of the initial sound in words closely placed
    Alliteration
  10. Characters mood mirror by nature / weather
    Pathetic fallacy
  11. A comparison using like or as
    Simile
  12. A personal story
    Anecdote
  13. I / we etc
    Personal Pronouns
  14. Exaggeration
    Hypebole
  15. Language that elicits a strong feeling in the reader
    Emotive language
  16. Three words / phrases / ideas etc used to emphasise a point
    Rule of three