Rule ofthreeThree words /phrases / ideasetc used toemphasise apointMetaphorA directcomparisonused to createa vivid image inthe readersmindRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkEmotivelanguageLanguagethat elicits astrongfeeling in thereaderAnecdoteApersonalstoryAlliterationRepetition ofthe initialsound inwords closelyplacedDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderHypeboleExaggerationObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itStatisticsNumbersRepetitionA word /phrase thatappearsmultipletimesSimileAcomparisonusing likeor asPersonalPronounsI / weetcPatheticfallacyCharactersmood mirrorby nature /weatherOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomethingRule ofthreeThree words /phrases / ideasetc used toemphasise apointMetaphorA directcomparisonused to createa vivid image inthe readersmindRhetoricalQuestionQuestionasked foreffect - tomake thereader thinkEmotivelanguageLanguagethat elicits astrongfeeling in thereaderAnecdoteApersonalstoryAlliterationRepetition ofthe initialsound inwords closelyplacedDirectaddressTalking to thereader directly -a persuasivedevice thatincludes thereaderHypeboleExaggerationObjectionhandlingPersuasivedevice - think ofa counterargument andargue against itStatisticsNumbersRepetitionA word /phrase thatappearsmultipletimesSimileAcomparisonusing likeor asPersonalPronounsI / weetcPatheticfallacyCharactersmood mirrorby nature /weatherOpinionWhatsomeonethinks abouta topicImageryWords /phrases thathelp thereader picturesomething

Persuasive Language Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Three words / phrases / ideas etc used to emphasise a point
    Rule of three
  2. A direct comparison used to create a vivid image in the readers mind
    Metaphor
  3. Question asked for effect - to make the reader think
    Rhetorical Question
  4. Language that elicits a strong feeling in the reader
    Emotive language
  5. A personal story
    Anecdote
  6. Repetition of the initial sound in words closely placed
    Alliteration
  7. Talking to the reader directly - a persuasive device that includes the reader
    Direct address
  8. Exaggeration
    Hypebole
  9. Persuasive device - think of a counter argument and argue against it
    Objection handling
  10. Numbers
    Statistics
  11. A word / phrase that appears multiple times
    Repetition
  12. A comparison using like or as
    Simile
  13. I / we etc
    Personal Pronouns
  14. Characters mood mirror by nature / weather
    Pathetic fallacy
  15. What someone thinks about a topic
    Opinion
  16. Words / phrases that help the reader picture something
    Imagery