HyperboleFallingActionLineAntonymsSettingCharactervsSocietyConflictTableInferenceCharactervs NatureSimileCharactervsCharacterStageDirectionsSequence/SequentialResolutionThesis/ControllingIdeaCaptionHeadingsSynonymsCharactervs SelfHookTextEvidenceTransitionsSensorylanguage/ImageryMicDropStanzaTextStructure/OrganizationalPatternClimax/TurningPointRisingActionTheme/CentralMessageDiagramProtagonistMetaphorSummaryItalicsExtendedConstructedResponse/ECRAlliterationExpositionPersonificationCauseandEffectBoldPrintShortConstructedResponse/SCRCompare/ContrastOnomatopoeiaAuthor'sPurposeDialogueHyperboleFallingActionLineAntonymsSettingCharactervsSocietyConflictTableInferenceCharactervs NatureSimileCharactervsCharacterStageDirectionsSequence/SequentialResolutionThesis/ControllingIdeaCaptionHeadingsSynonymsCharactervs SelfHookTextEvidenceTransitionsSensorylanguage/ImageryMicDropStanzaTextStructure/OrganizationalPatternClimax/TurningPointRisingActionTheme/CentralMessageDiagramProtagonistMetaphorSummaryItalicsExtendedConstructedResponse/ECRAlliterationExpositionPersonificationCauseandEffectBoldPrintShortConstructedResponse/SCRCompare/ContrastOnomatopoeiaAuthor'sPurposeDialogue

STAAR Review Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Falling Action
  3. Line
  4. Antonyms
  5. Setting
  6. Character vs Society
  7. Conflict
  8. Table
  9. Inference
  10. Character vs Nature
  11. Simile
  12. Character vs Character
  13. Stage Directions
  14. Sequence/Sequential
  15. Resolution
  16. Thesis/Controlling Idea
  17. Caption
  18. Headings
  19. Synonyms
  20. Character vs Self
  21. Hook
  22. Text Evidence
  23. Transitions
  24. Sensory language/Imagery
  25. Mic Drop
  26. Stanza
  27. Text Structure/Organizational Pattern
  28. Climax/Turning Point
  29. Rising Action
  30. Theme/Central Message
  31. Diagram
  32. Protagonist
  33. Metaphor
  34. Summary
  35. Italics
  36. Extended Constructed Response/ ECR
  37. Alliteration
  38. Exposition
  39. Personification
  40. Cause and Effect
  41. Bold Print
  42. Short Constructed Response/SCR
  43. Compare/Contrast
  44. Onomatopoeia
  45. Author's Purpose
  46. Dialogue