Sequence/Sequential Character vs Character Cause and Effect Stage Directions Simile Synonyms Dialogue Author's Purpose Conflict Sensory language/Imagery Onomatopoeia Theme/Central Message Text Evidence Transitions Caption Rising Action Climax/Turning Point Compare/Contrast Text Structure/Organizational Pattern Antonyms Metaphor Thesis/Controlling Idea Diagram Alliteration Hook Summary Stanza Mic Drop Setting Short Constructed Response/SCR Exposition Falling Action Resolution Personification Table Bold Print Character vs Society Character vs Nature Headings Line Italics Inference Protagonist Character vs Self Hyperbole Extended Constructed Response/ ECR Sequence/Sequential Character vs Character Cause and Effect Stage Directions Simile Synonyms Dialogue Author's Purpose Conflict Sensory language/Imagery Onomatopoeia Theme/Central Message Text Evidence Transitions Caption Rising Action Climax/Turning Point Compare/Contrast Text Structure/Organizational Pattern Antonyms Metaphor Thesis/Controlling Idea Diagram Alliteration Hook Summary Stanza Mic Drop Setting Short Constructed Response/SCR Exposition Falling Action Resolution Personification Table Bold Print Character vs Society Character vs Nature Headings Line Italics Inference Protagonist Character vs Self Hyperbole Extended Constructed Response/ ECR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sequence/Sequential
Character vs Character
Cause and Effect
Stage Directions
Simile
Synonyms
Dialogue
Author's Purpose
Conflict
Sensory language/Imagery
Onomatopoeia
Theme/Central Message
Text Evidence
Transitions
Caption
Rising Action
Climax/Turning Point
Compare/Contrast
Text Structure/Organizational Pattern
Antonyms
Metaphor
Thesis/Controlling Idea
Diagram
Alliteration
Hook
Summary
Stanza
Mic Drop
Setting
Short Constructed Response/SCR
Exposition
Falling Action
Resolution
Personification
Table
Bold Print
Character vs Society
Character vs Nature
Headings
Line
Italics
Inference
Protagonist
Character vs Self
Hyperbole
Extended Constructed Response/ ECR