Conflict Diagram Exposition Setting Hook Climax/Turning Point Character vs Self Author's Purpose Dialogue Metaphor Protagonist Extended Constructed Response/ ECR Italics Alliteration Simile Stanza Cause and Effect Mic Drop Theme/Central Message Line Antonyms Bold Print Onomatopoeia Sequence/Sequential Resolution Text Evidence Character vs Character Compare/Contrast Table Falling Action Text Structure/Organizational Pattern Thesis/Controlling Idea Headings Summary Hyperbole Rising Action Transitions Personification Character vs Nature Inference Stage Directions Sensory language/Imagery Caption Synonyms Short Constructed Response/SCR Character vs Society Conflict Diagram Exposition Setting Hook Climax/Turning Point Character vs Self Author's Purpose Dialogue Metaphor Protagonist Extended Constructed Response/ ECR Italics Alliteration Simile Stanza Cause and Effect Mic Drop Theme/Central Message Line Antonyms Bold Print Onomatopoeia Sequence/Sequential Resolution Text Evidence Character vs Character Compare/Contrast Table Falling Action Text Structure/Organizational Pattern Thesis/Controlling Idea Headings Summary Hyperbole Rising Action Transitions Personification Character vs Nature Inference Stage Directions Sensory language/Imagery Caption Synonyms Short Constructed Response/SCR Character vs Society
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conflict
Diagram
Exposition
Setting
Hook
Climax/Turning Point
Character vs Self
Author's Purpose
Dialogue
Metaphor
Protagonist
Extended Constructed Response/ ECR
Italics
Alliteration
Simile
Stanza
Cause and Effect
Mic Drop
Theme/Central Message
Line
Antonyms
Bold Print
Onomatopoeia
Sequence/Sequential
Resolution
Text Evidence
Character vs Character
Compare/Contrast
Table
Falling Action
Text Structure/Organizational Pattern
Thesis/Controlling Idea
Headings
Summary
Hyperbole
Rising Action
Transitions
Personification
Character vs Nature
Inference
Stage Directions
Sensory language/Imagery
Caption
Synonyms
Short Constructed Response/SCR
Character vs Society