Character vs Society Theme/Central Message Conflict Summary Sensory language/Imagery Climax/Turning Point Line Text Structure/Organizational Pattern Cause and Effect Metaphor Onomatopoeia Character vs Self Extended Constructed Response/ ECR Antonyms Hyperbole Diagram Synonyms Bold Print Falling Action Stanza Caption Character vs Character Compare/Contrast Protagonist Hook Exposition Author's Purpose Headings Mic Drop Transitions Text Evidence Short Constructed Response/SCR Thesis/Controlling Idea Rising Action Dialogue Alliteration Stage Directions Personification Setting Character vs Nature Table Simile Italics Resolution Sequence/Sequential Inference Character vs Society Theme/Central Message Conflict Summary Sensory language/Imagery Climax/Turning Point Line Text Structure/Organizational Pattern Cause and Effect Metaphor Onomatopoeia Character vs Self Extended Constructed Response/ ECR Antonyms Hyperbole Diagram Synonyms Bold Print Falling Action Stanza Caption Character vs Character Compare/Contrast Protagonist Hook Exposition Author's Purpose Headings Mic Drop Transitions Text Evidence Short Constructed Response/SCR Thesis/Controlling Idea Rising Action Dialogue Alliteration Stage Directions Personification Setting Character vs Nature Table Simile Italics Resolution Sequence/Sequential Inference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character vs Society
Theme/Central Message
Conflict
Summary
Sensory language/Imagery
Climax/Turning Point
Line
Text Structure/Organizational Pattern
Cause and Effect
Metaphor
Onomatopoeia
Character vs Self
Extended Constructed Response/ ECR
Antonyms
Hyperbole
Diagram
Synonyms
Bold Print
Falling Action
Stanza
Caption
Character vs Character
Compare/Contrast
Protagonist
Hook
Exposition
Author's Purpose
Headings
Mic Drop
Transitions
Text Evidence
Short Constructed Response/SCR
Thesis/Controlling Idea
Rising Action
Dialogue
Alliteration
Stage Directions
Personification
Setting
Character vs Nature
Table
Simile
Italics
Resolution
Sequence/Sequential
Inference