(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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providing a different implementation of a method in a subclass of the class that originally defined the method
overriding
the type of class that created the object
run-time type
a value that is a 32 bit whole number
integer
explicit conversion from one data type to another
casting
when a boolean expression is evaluated and stops when it is no longer necessary to evaluate any further
short circuit evaluation
protecting data from being manipulated by methods and classes that you don’t want to change
encapsulation
refers to the object in which the reference is currently operating on
this
access each element (or item) stored in the array so it can be checked or used as part of a process
traverse
values that the programmer provides in the method call
arguments
jumps the program out of a loop or switch
break
(also called a setter method) a method that sets the value of an instance variable
mutator method
a way to stop recursive calls; a return without a recursive call
base case
tests to see whether or not a condition is true
if
any code between matching curly braces
block
program to translate source code into code to be executed by the computer
compiler
attaching strings of text together
concatenation
writing convention to create a name by appending several words together, uppercasing the first letter of each word after the first word
camelCase
when the computer "cuts off" all numbers starting at the decimal
truncation
data structure that can hold varying numbers of objects; can only hold class data types and not primitives
arrayList
(also called a getter method) a method that returns the value of an instance variable in an object
accessor method
variables that are used to indicate whether something has or has not yet happened (also called a flag)
sentinel
a reference does not refer to any object
null
the top level of the class hierarchy; also called the superclass; specified in the class declaration using the extends keyword
parent class
indicates that a variable or method can only be used in the class in which it appears
private
the process of creating an object
instantiation
a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked
linear search
a method for creating an object in a class
constructor
indicates that a method doesn't return a value
void
classification of relationships in which each item (except the top) is a specialized form of the item above it
heirarchy
creates an object and sets them equal to default values
default constructor
a constructor that has a specific number of arguments to be passed to assign values to an object's instance variables
parameterized constructor
ends execution of a method and possibly returns a value
return
repeats some statements as long as a condition remains true
while
a String method that returns a designated portion of a String
substring
the automatic conversion of wrapper class to the primitive type
unboxing
introduces statements that are executed when the condition of an if state is not true
else
a function defined in a class
method
a value that is either true or false
boolean
creates a subclass
extends
creates an object from an existing class
new
a position in an array
index
sorting algorithm that includes going through an array iteratively comparing each value to every value before that value
insertion sort
number of values in an array
length
indicates that a variable, class, or method can be used by any other Java code
public
information that is passed into a method
parameters
unable to be changed
immutable
the automatic conversion between a primitive value and a corresponding wrapper object
autoboxing
indicates a statement is not accurate
false
a value that is a character stored in 16 bits of memory
char
a value that is an 8 bit whole number
byte
a class method used to change the value of a private variable
modifier
explanatory text that is ignored by the compiler
comment
an item of data named by an identifier
variable
refers to the parent class of the code in which the class extends
super
a collection of data items, all of the same type, in which each item's position is uniquely designated by an integer
array
a class that inherits the characteristics of a parent class; also called the subclass
child class
a sequence of code that represents a special character when used inside a String
escape sequence
a variable data type in which the variable's value is an address
reference
keeps track of the methods that are called while the code executes
call stack
done without prompting
implicitly
a mechanism wherein a new class is derived from an existing class
inheritance
a class that is derived from a particular class, perhaps with one or more classes in between
subclass
indicates that a variable's value cannot be changed
final
a variable or method belongs to a class rather than any object created from a class
static
indicates a statement is accurate
true
the implicit conversion of an integer to a double in Java
promotion
begins a loop that declares the control variable, condition, and terminating value on one line
for
turns a true statement false and a false statement true
negation
the ability of a class to provide different implementations of a method, depending on the type of object that is passed to the method
polymorphism
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
binary search
a number, character or boolean value
primitive
identifies code that will be implemented within a class (typically a reference to library code)
import
object-oriented programming
OOP
an object that encapsulates primitive types into Objects
wrapper
an object of a particular class
instance
a characteristic of an identifier that determines where the identifier can be used
scope
indicates that the details of a class, a method, or an interface will be defined by a subclass
abstract
created using methods
behavior
an item of data that is associated with a particular object
instance variable
sort algorithm that repeatedly scans for the smallest item in the list and swaps it with the element at the current index, then incremented, and repeated
selection sort
a value that is a 64 bit number with 1 or more digits after the decimal point
double
a law about logical operations that describes how to negate expressions formed with & (and) and || (or) operations
DeMorgan's Law
using one identifier to refer to multiple items in the same scope
overloading
a mathematical operation that returns the remainder after integer division
modulo
the keyword used to create a blueprint of an object
class
a variable in a method definition; it is initialized with an actual value when the method is called
formal parameter
where execution starts in a Java program
main method
a data item known within a block but inaccessible to code outside the block
local variable
the process of calling the function that is currently executing
recursion