SHADE BELOW, SOLID LINE MENU 4,6,8 Ax+By=C AXIS OF SYMMETRY FUNCTION MINIMUM SHADE ABOVE, SOLID LINE MENU 4,6,1 y=mx+b RATE OF CHANGE Y- INTERCEPT MENU 3,2 ROOTS FACTORS 1+ %RATE SLOPE SHADE ABOVE, DOTTED LINE ZEROS, ROOTS, X- INTERCEPT LIST & SPREADSHEET CTRL STO VAR MENU 4,6,4 y=Ax^2+Bx+C X VALUES LEFT TO RIGHT VERTICAL LINE TEST SHADE BELOW, DOTTED LINE 1- %RATE MENU 3,1 DOMAIN MENU 3,2 switch Y,X MAXIMUM Y VALUES HIGH TO LOW X- INTERCEPT MENU 3,3,1 ASYMPTOTE RANGE VERTEX MENU 5,1 SHADE BELOW, SOLID LINE MENU 4,6,8 Ax+By=C AXIS OF SYMMETRY FUNCTION MINIMUM SHADE ABOVE, SOLID LINE MENU 4,6,1 y=mx+b RATE OF CHANGE Y- INTERCEPT MENU 3,2 ROOTS FACTORS 1+ %RATE SLOPE SHADE ABOVE, DOTTED LINE ZEROS, ROOTS, X- INTERCEPT LIST & SPREADSHEET CTRL STO VAR MENU 4,6,4 y=Ax^2+Bx+C X VALUES LEFT TO RIGHT VERTICAL LINE TEST SHADE BELOW, DOTTED LINE 1- %RATE MENU 3,1 DOMAIN MENU 3,2 switch Y,X MAXIMUM Y VALUES HIGH TO LOW X- INTERCEPT MENU 3,3,1 ASYMPTOTE RANGE VERTEX MENU 5,1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SHADE BELOW, SOLID LINE
MENU 4,6,8
Ax+By=C
AXIS OF SYMMETRY
FUNCTION
MINIMUM
SHADE ABOVE, SOLID LINE
MENU 4,6,1
y=mx+b
RATE OF CHANGE
Y-INTERCEPT
MENU 3,2
ROOTS
FACTORS
1+ %RATE
SLOPE
SHADE ABOVE, DOTTED LINE
ZEROS, ROOTS, X-INTERCEPT
LIST & SPREADSHEET
CTRL STO VAR
MENU 4,6,4
y=Ax^2+Bx+C
X VALUES LEFT TO RIGHT
VERTICAL LINE TEST
SHADE BELOW, DOTTED LINE
1-%RATE
MENU 3,1
DOMAIN
MENU 3,2 switch Y,X
MAXIMUM
Y VALUES HIGH TO LOW
X-INTERCEPT
MENU 3,3,1
ASYMPTOTE
RANGE
VERTEX
MENU 5,1