SHADE ABOVE, SOLID LINE SHADE BELOW, SOLID LINE Y VALUES HIGH TO LOW ZEROS, ROOTS, X- INTERCEPT MENU 3,3,1 MENU 5,1 1+ %RATE LIST & SPREADSHEET SHADE BELOW, DOTTED LINE y=mx+b Y- INTERCEPT X VALUES LEFT TO RIGHT FACTORS AXIS OF SYMMETRY MENU 3,2 X- INTERCEPT Ax+By=C MAXIMUM ROOTS SHADE ABOVE, DOTTED LINE ASYMPTOTE 1- %RATE DOMAIN CTRL STO VAR MENU 3,1 RATE OF CHANGE MENU 3,2 switch Y,X MENU 4,6,1 MENU 4,6,8 MENU 4,6,4 VERTEX FUNCTION VERTICAL LINE TEST y=Ax^2+Bx+C MINIMUM SLOPE RANGE SHADE ABOVE, SOLID LINE SHADE BELOW, SOLID LINE Y VALUES HIGH TO LOW ZEROS, ROOTS, X- INTERCEPT MENU 3,3,1 MENU 5,1 1+ %RATE LIST & SPREADSHEET SHADE BELOW, DOTTED LINE y=mx+b Y- INTERCEPT X VALUES LEFT TO RIGHT FACTORS AXIS OF SYMMETRY MENU 3,2 X- INTERCEPT Ax+By=C MAXIMUM ROOTS SHADE ABOVE, DOTTED LINE ASYMPTOTE 1- %RATE DOMAIN CTRL STO VAR MENU 3,1 RATE OF CHANGE MENU 3,2 switch Y,X MENU 4,6,1 MENU 4,6,8 MENU 4,6,4 VERTEX FUNCTION VERTICAL LINE TEST y=Ax^2+Bx+C MINIMUM SLOPE RANGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SHADE ABOVE, SOLID LINE
SHADE BELOW, SOLID LINE
Y VALUES HIGH TO LOW
ZEROS, ROOTS, X-INTERCEPT
MENU 3,3,1
MENU 5,1
1+ %RATE
LIST & SPREADSHEET
SHADE BELOW, DOTTED LINE
y=mx+b
Y-INTERCEPT
X VALUES LEFT TO RIGHT
FACTORS
AXIS OF SYMMETRY
MENU 3,2
X-INTERCEPT
Ax+By=C
MAXIMUM
ROOTS
SHADE ABOVE, DOTTED LINE
ASYMPTOTE
1-%RATE
DOMAIN
CTRL STO VAR
MENU 3,1
RATE OF CHANGE
MENU 3,2 switch Y,X
MENU 4,6,1
MENU 4,6,8
MENU 4,6,4
VERTEX
FUNCTION
VERTICAL LINE TEST
y=Ax^2+Bx+C
MINIMUM
SLOPE
RANGE