MENU 4,6,4 RANGE FUNCTION SHADE BELOW, DOTTED LINE ZEROS, ROOTS, X- INTERCEPT MENU 4,6,8 LIST & SPREADSHEET MINIMUM SHADE ABOVE, SOLID LINE y=Ax^2+Bx+C FACTORS MENU 3,2 switch Y,X SLOPE X VALUES LEFT TO RIGHT Ax+By=C MENU 3,2 CTRL STO VAR Y- INTERCEPT y=mx+b AXIS OF SYMMETRY Y VALUES HIGH TO LOW MAXIMUM 1- %RATE 1+ %RATE MENU 3,1 RATE OF CHANGE ASYMPTOTE MENU 4,6,1 DOMAIN SHADE BELOW, SOLID LINE MENU 5,1 X- INTERCEPT MENU 3,3,1 ROOTS VERTICAL LINE TEST VERTEX SHADE ABOVE, DOTTED LINE MENU 4,6,4 RANGE FUNCTION SHADE BELOW, DOTTED LINE ZEROS, ROOTS, X- INTERCEPT MENU 4,6,8 LIST & SPREADSHEET MINIMUM SHADE ABOVE, SOLID LINE y=Ax^2+Bx+C FACTORS MENU 3,2 switch Y,X SLOPE X VALUES LEFT TO RIGHT Ax+By=C MENU 3,2 CTRL STO VAR Y- INTERCEPT y=mx+b AXIS OF SYMMETRY Y VALUES HIGH TO LOW MAXIMUM 1- %RATE 1+ %RATE MENU 3,1 RATE OF CHANGE ASYMPTOTE MENU 4,6,1 DOMAIN SHADE BELOW, SOLID LINE MENU 5,1 X- INTERCEPT MENU 3,3,1 ROOTS VERTICAL LINE TEST VERTEX SHADE ABOVE, DOTTED LINE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MENU 4,6,4
RANGE
FUNCTION
SHADE BELOW, DOTTED LINE
ZEROS, ROOTS, X-INTERCEPT
MENU 4,6,8
LIST & SPREADSHEET
MINIMUM
SHADE ABOVE, SOLID LINE
y=Ax^2+Bx+C
FACTORS
MENU 3,2 switch Y,X
SLOPE
X VALUES LEFT TO RIGHT
Ax+By=C
MENU 3,2
CTRL STO VAR
Y-INTERCEPT
y=mx+b
AXIS OF SYMMETRY
Y VALUES HIGH TO LOW
MAXIMUM
1-%RATE
1+ %RATE
MENU 3,1
RATE OF CHANGE
ASYMPTOTE
MENU 4,6,1
DOMAIN
SHADE BELOW, SOLID LINE
MENU 5,1
X-INTERCEPT
MENU 3,3,1
ROOTS
VERTICAL LINE TEST
VERTEX
SHADE ABOVE, DOTTED LINE