SLOPE 1+ %RATE FUNCTION X- INTERCEPT Y- INTERCEPT Y VALUES HIGH TO LOW MENU 3,2 switch Y,X AXIS OF SYMMETRY ASYMPTOTE Ax+By=C ROOTS DOMAIN MENU 4,6,8 MENU 3,1 X VALUES LEFT TO RIGHT MENU 4,6,4 RANGE MENU 4,6,1 SHADE ABOVE, DOTTED LINE MINIMUM RATE OF CHANGE VERTEX VERTICAL LINE TEST SHADE ABOVE, SOLID LINE 1- %RATE MAXIMUM SHADE BELOW, DOTTED LINE MENU 3,2 LIST & SPREADSHEET y=Ax^2+Bx+C MENU 5,1 ZEROS, ROOTS, X- INTERCEPT y=mx+b FACTORS SHADE BELOW, SOLID LINE MENU 3,3,1 CTRL STO VAR SLOPE 1+ %RATE FUNCTION X- INTERCEPT Y- INTERCEPT Y VALUES HIGH TO LOW MENU 3,2 switch Y,X AXIS OF SYMMETRY ASYMPTOTE Ax+By=C ROOTS DOMAIN MENU 4,6,8 MENU 3,1 X VALUES LEFT TO RIGHT MENU 4,6,4 RANGE MENU 4,6,1 SHADE ABOVE, DOTTED LINE MINIMUM RATE OF CHANGE VERTEX VERTICAL LINE TEST SHADE ABOVE, SOLID LINE 1- %RATE MAXIMUM SHADE BELOW, DOTTED LINE MENU 3,2 LIST & SPREADSHEET y=Ax^2+Bx+C MENU 5,1 ZEROS, ROOTS, X- INTERCEPT y=mx+b FACTORS SHADE BELOW, SOLID LINE MENU 3,3,1 CTRL STO VAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SLOPE
1+ %RATE
FUNCTION
X-INTERCEPT
Y-INTERCEPT
Y VALUES HIGH TO LOW
MENU 3,2 switch Y,X
AXIS OF SYMMETRY
ASYMPTOTE
Ax+By=C
ROOTS
DOMAIN
MENU 4,6,8
MENU 3,1
X VALUES LEFT TO RIGHT
MENU 4,6,4
RANGE
MENU 4,6,1
SHADE ABOVE, DOTTED LINE
MINIMUM
RATE OF CHANGE
VERTEX
VERTICAL LINE TEST
SHADE ABOVE, SOLID LINE
1-%RATE
MAXIMUM
SHADE BELOW, DOTTED LINE
MENU 3,2
LIST & SPREADSHEET
y=Ax^2+Bx+C
MENU 5,1
ZEROS, ROOTS, X-INTERCEPT
y=mx+b
FACTORS
SHADE BELOW, SOLID LINE
MENU 3,3,1
CTRL STO VAR