SLOPE1+%RATEFUNCTIONX-INTERCEPTY-INTERCEPTYVALUESHIGH TOLOWMENU3,2 switchY,XAXIS OFSYMMETRYASYMPTOTEAx+By=CROOTSDOMAINMENU4,6,8MENU3,1XVALUESLEFT TORIGHTMENU4,6,4RANGEMENU4,6,1SHADEABOVE,DOTTEDLINEMINIMUMRATE OFCHANGEVERTEXVERTICALLINETESTSHADEABOVE,SOLIDLINE1-%RATEMAXIMUMSHADEBELOW,DOTTEDLINEMENU3,2LIST &SPREADSHEETy=Ax^2+Bx+CMENU5,1ZEROS,ROOTS, X-INTERCEPTy=mx+bFACTORSSHADEBELOW,SOLIDLINEMENU3,3,1CTRLSTOVARSLOPE1+%RATEFUNCTIONX-INTERCEPTY-INTERCEPTYVALUESHIGH TOLOWMENU3,2 switchY,XAXIS OFSYMMETRYASYMPTOTEAx+By=CROOTSDOMAINMENU4,6,8MENU3,1XVALUESLEFT TORIGHTMENU4,6,4RANGEMENU4,6,1SHADEABOVE,DOTTEDLINEMINIMUMRATE OFCHANGEVERTEXVERTICALLINETESTSHADEABOVE,SOLIDLINE1-%RATEMAXIMUMSHADEBELOW,DOTTEDLINEMENU3,2LIST &SPREADSHEETy=Ax^2+Bx+CMENU5,1ZEROS,ROOTS, X-INTERCEPTy=mx+bFACTORSSHADEBELOW,SOLIDLINEMENU3,3,1CTRLSTOVAR

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. SLOPE
  2. 1+ %RATE
  3. FUNCTION
  4. X-INTERCEPT
  5. Y-INTERCEPT
  6. Y VALUES HIGH TO LOW
  7. MENU 3,2 switch Y,X
  8. AXIS OF SYMMETRY
  9. ASYMPTOTE
  10. Ax+By=C
  11. ROOTS
  12. DOMAIN
  13. MENU 4,6,8
  14. MENU 3,1
  15. X VALUES LEFT TO RIGHT
  16. MENU 4,6,4
  17. RANGE
  18. MENU 4,6,1
  19. SHADE ABOVE, DOTTED LINE
  20. MINIMUM
  21. RATE OF CHANGE
  22. VERTEX
  23. VERTICAL LINE TEST
  24. SHADE ABOVE, SOLID LINE
  25. 1-%RATE
  26. MAXIMUM
  27. SHADE BELOW, DOTTED LINE
  28. MENU 3,2
  29. LIST & SPREADSHEET
  30. y=Ax^2+Bx+C
  31. MENU 5,1
  32. ZEROS, ROOTS, X-INTERCEPT
  33. y=mx+b
  34. FACTORS
  35. SHADE BELOW, SOLID LINE
  36. MENU 3,3,1
  37. CTRL STO VAR