CTRL STO VAR MINIMUM y=Ax^2+Bx+C LIST & SPREADSHEET MENU 3,2 ZEROS, ROOTS, X- INTERCEPT SHADE BELOW, SOLID LINE MENU 4,6,8 DOMAIN MENU 5,1 MENU 4,6,1 1+ %RATE VERTEX Y- INTERCEPT 1- %RATE ASYMPTOTE y=mx+b SLOPE AXIS OF SYMMETRY MAXIMUM SHADE BELOW, DOTTED LINE ROOTS MENU 3,2 switch Y,X FUNCTION X- INTERCEPT Ax+By=C Y VALUES HIGH TO LOW RANGE RATE OF CHANGE MENU 3,3,1 FACTORS SHADE ABOVE, SOLID LINE SHADE ABOVE, DOTTED LINE MENU 4,6,4 VERTICAL LINE TEST X VALUES LEFT TO RIGHT MENU 3,1 CTRL STO VAR MINIMUM y=Ax^2+Bx+C LIST & SPREADSHEET MENU 3,2 ZEROS, ROOTS, X- INTERCEPT SHADE BELOW, SOLID LINE MENU 4,6,8 DOMAIN MENU 5,1 MENU 4,6,1 1+ %RATE VERTEX Y- INTERCEPT 1- %RATE ASYMPTOTE y=mx+b SLOPE AXIS OF SYMMETRY MAXIMUM SHADE BELOW, DOTTED LINE ROOTS MENU 3,2 switch Y,X FUNCTION X- INTERCEPT Ax+By=C Y VALUES HIGH TO LOW RANGE RATE OF CHANGE MENU 3,3,1 FACTORS SHADE ABOVE, SOLID LINE SHADE ABOVE, DOTTED LINE MENU 4,6,4 VERTICAL LINE TEST X VALUES LEFT TO RIGHT MENU 3,1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CTRL STO VAR
MINIMUM
y=Ax^2+Bx+C
LIST & SPREADSHEET
MENU 3,2
ZEROS, ROOTS, X-INTERCEPT
SHADE BELOW, SOLID LINE
MENU 4,6,8
DOMAIN
MENU 5,1
MENU 4,6,1
1+ %RATE
VERTEX
Y-INTERCEPT
1-%RATE
ASYMPTOTE
y=mx+b
SLOPE
AXIS OF SYMMETRY
MAXIMUM
SHADE BELOW, DOTTED LINE
ROOTS
MENU 3,2 switch Y,X
FUNCTION
X-INTERCEPT
Ax+By=C
Y VALUES HIGH TO LOW
RANGE
RATE OF CHANGE
MENU 3,3,1
FACTORS
SHADE ABOVE, SOLID LINE
SHADE ABOVE, DOTTED LINE
MENU 4,6,4
VERTICAL LINE TEST
X VALUES LEFT TO RIGHT
MENU 3,1