y=Ax^2+Bx+C SHADE BELOW, DOTTED LINE VERTEX MENU 3,1 Ax+By=C 1- %RATE SHADE ABOVE, SOLID LINE MENU 4,6,4 X VALUES LEFT TO RIGHT Y VALUES HIGH TO LOW Y- INTERCEPT VERTICAL LINE TEST RATE OF CHANGE MENU 3,3,1 SLOPE MINIMUM LIST & SPREADSHEET SHADE BELOW, SOLID LINE MENU 5,1 ASYMPTOTE AXIS OF SYMMETRY 1+ %RATE ROOTS FACTORS X- INTERCEPT MENU 4,6,1 MAXIMUM SHADE ABOVE, DOTTED LINE MENU 4,6,8 MENU 3,2 DOMAIN ZEROS, ROOTS, X- INTERCEPT CTRL STO VAR FUNCTION y=mx+b RANGE MENU 3,2 switch Y,X y=Ax^2+Bx+C SHADE BELOW, DOTTED LINE VERTEX MENU 3,1 Ax+By=C 1- %RATE SHADE ABOVE, SOLID LINE MENU 4,6,4 X VALUES LEFT TO RIGHT Y VALUES HIGH TO LOW Y- INTERCEPT VERTICAL LINE TEST RATE OF CHANGE MENU 3,3,1 SLOPE MINIMUM LIST & SPREADSHEET SHADE BELOW, SOLID LINE MENU 5,1 ASYMPTOTE AXIS OF SYMMETRY 1+ %RATE ROOTS FACTORS X- INTERCEPT MENU 4,6,1 MAXIMUM SHADE ABOVE, DOTTED LINE MENU 4,6,8 MENU 3,2 DOMAIN ZEROS, ROOTS, X- INTERCEPT CTRL STO VAR FUNCTION y=mx+b RANGE MENU 3,2 switch Y,X
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y=Ax^2+Bx+C
SHADE BELOW, DOTTED LINE
VERTEX
MENU 3,1
Ax+By=C
1-%RATE
SHADE ABOVE, SOLID LINE
MENU 4,6,4
X VALUES LEFT TO RIGHT
Y VALUES HIGH TO LOW
Y-INTERCEPT
VERTICAL LINE TEST
RATE OF CHANGE
MENU 3,3,1
SLOPE
MINIMUM
LIST & SPREADSHEET
SHADE BELOW, SOLID LINE
MENU 5,1
ASYMPTOTE
AXIS OF SYMMETRY
1+ %RATE
ROOTS
FACTORS
X-INTERCEPT
MENU 4,6,1
MAXIMUM
SHADE ABOVE, DOTTED LINE
MENU 4,6,8
MENU 3,2
DOMAIN
ZEROS, ROOTS, X-INTERCEPT
CTRL STO VAR
FUNCTION
y=mx+b
RANGE
MENU 3,2 switch Y,X