FUNCTION X- INTERCEPT ASYMPTOTE SHADE ABOVE, DOTTED LINE MENU 3,2 SHADE BELOW, DOTTED LINE y=Ax^2+Bx+C SHADE ABOVE, SOLID LINE VERTICAL LINE TEST MENU 4,6,1 Ax+By=C MAXIMUM MENU 4,6,8 SLOPE ZEROS, ROOTS, X- INTERCEPT FACTORS SHADE BELOW, SOLID LINE RATE OF CHANGE AXIS OF SYMMETRY y=mx+b 1+ %RATE VERTEX MENU 3,1 1- %RATE MENU 5,1 LIST & SPREADSHEET Y- INTERCEPT MENU 3,2 switch Y,X Y VALUES HIGH TO LOW X VALUES LEFT TO RIGHT MENU 3,3,1 MINIMUM DOMAIN CTRL STO VAR ROOTS MENU 4,6,4 RANGE FUNCTION X- INTERCEPT ASYMPTOTE SHADE ABOVE, DOTTED LINE MENU 3,2 SHADE BELOW, DOTTED LINE y=Ax^2+Bx+C SHADE ABOVE, SOLID LINE VERTICAL LINE TEST MENU 4,6,1 Ax+By=C MAXIMUM MENU 4,6,8 SLOPE ZEROS, ROOTS, X- INTERCEPT FACTORS SHADE BELOW, SOLID LINE RATE OF CHANGE AXIS OF SYMMETRY y=mx+b 1+ %RATE VERTEX MENU 3,1 1- %RATE MENU 5,1 LIST & SPREADSHEET Y- INTERCEPT MENU 3,2 switch Y,X Y VALUES HIGH TO LOW X VALUES LEFT TO RIGHT MENU 3,3,1 MINIMUM DOMAIN CTRL STO VAR ROOTS MENU 4,6,4 RANGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FUNCTION
X-INTERCEPT
ASYMPTOTE
SHADE ABOVE, DOTTED LINE
MENU 3,2
SHADE BELOW, DOTTED LINE
y=Ax^2+Bx+C
SHADE ABOVE, SOLID LINE
VERTICAL LINE TEST
MENU 4,6,1
Ax+By=C
MAXIMUM
MENU 4,6,8
SLOPE
ZEROS, ROOTS, X-INTERCEPT
FACTORS
SHADE BELOW, SOLID LINE
RATE OF CHANGE
AXIS OF SYMMETRY
y=mx+b
1+ %RATE
VERTEX
MENU 3,1
1-%RATE
MENU 5,1
LIST & SPREADSHEET
Y-INTERCEPT
MENU 3,2 switch Y,X
Y VALUES HIGH TO LOW
X VALUES LEFT TO RIGHT
MENU 3,3,1
MINIMUM
DOMAIN
CTRL STO VAR
ROOTS
MENU 4,6,4
RANGE