y=Ax^2+Bx+CSHADEBELOW,DOTTEDLINEVERTEXMENU3,1Ax+By=C1-%RATESHADEABOVE,SOLIDLINEMENU4,6,4XVALUESLEFT TORIGHTYVALUESHIGH TOLOWY-INTERCEPTVERTICALLINETESTRATE OFCHANGEMENU3,3,1SLOPEMINIMUMLIST &SPREADSHEETSHADEBELOW,SOLIDLINEMENU5,1ASYMPTOTEAXIS OFSYMMETRY1+%RATEROOTSFACTORSX-INTERCEPTMENU4,6,1MAXIMUMSHADEABOVE,DOTTEDLINEMENU4,6,8MENU3,2DOMAINZEROS,ROOTS, X-INTERCEPTCTRLSTOVARFUNCTIONy=mx+bRANGEMENU3,2 switchY,Xy=Ax^2+Bx+CSHADEBELOW,DOTTEDLINEVERTEXMENU3,1Ax+By=C1-%RATESHADEABOVE,SOLIDLINEMENU4,6,4XVALUESLEFT TORIGHTYVALUESHIGH TOLOWY-INTERCEPTVERTICALLINETESTRATE OFCHANGEMENU3,3,1SLOPEMINIMUMLIST &SPREADSHEETSHADEBELOW,SOLIDLINEMENU5,1ASYMPTOTEAXIS OFSYMMETRY1+%RATEROOTSFACTORSX-INTERCEPTMENU4,6,1MAXIMUMSHADEABOVE,DOTTEDLINEMENU4,6,8MENU3,2DOMAINZEROS,ROOTS, X-INTERCEPTCTRLSTOVARFUNCTIONy=mx+bRANGEMENU3,2 switchY,X

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y=Ax^2+Bx+C
  2. SHADE BELOW, DOTTED LINE
  3. VERTEX
  4. MENU 3,1
  5. Ax+By=C
  6. 1-%RATE
  7. SHADE ABOVE, SOLID LINE
  8. MENU 4,6,4
  9. X VALUES LEFT TO RIGHT
  10. Y VALUES HIGH TO LOW
  11. Y-INTERCEPT
  12. VERTICAL LINE TEST
  13. RATE OF CHANGE
  14. MENU 3,3,1
  15. SLOPE
  16. MINIMUM
  17. LIST & SPREADSHEET
  18. SHADE BELOW, SOLID LINE
  19. MENU 5,1
  20. ASYMPTOTE
  21. AXIS OF SYMMETRY
  22. 1+ %RATE
  23. ROOTS
  24. FACTORS
  25. X-INTERCEPT
  26. MENU 4,6,1
  27. MAXIMUM
  28. SHADE ABOVE, DOTTED LINE
  29. MENU 4,6,8
  30. MENU 3,2
  31. DOMAIN
  32. ZEROS, ROOTS, X-INTERCEPT
  33. CTRL STO VAR
  34. FUNCTION
  35. y=mx+b
  36. RANGE
  37. MENU 3,2 switch Y,X