CTRLSTOVARMINIMUMy=Ax^2+Bx+CLIST &SPREADSHEETMENU3,2ZEROS,ROOTS, X-INTERCEPTSHADEBELOW,SOLIDLINEMENU4,6,8DOMAINMENU5,1MENU4,6,11+%RATEVERTEXY-INTERCEPT1-%RATEASYMPTOTEy=mx+bSLOPEAXIS OFSYMMETRYMAXIMUMSHADEBELOW,DOTTEDLINEROOTSMENU3,2 switchY,XFUNCTIONX-INTERCEPTAx+By=CYVALUESHIGH TOLOWRANGERATE OFCHANGEMENU3,3,1FACTORSSHADEABOVE,SOLIDLINESHADEABOVE,DOTTEDLINEMENU4,6,4VERTICALLINETESTXVALUESLEFT TORIGHTMENU3,1CTRLSTOVARMINIMUMy=Ax^2+Bx+CLIST &SPREADSHEETMENU3,2ZEROS,ROOTS, X-INTERCEPTSHADEBELOW,SOLIDLINEMENU4,6,8DOMAINMENU5,1MENU4,6,11+%RATEVERTEXY-INTERCEPT1-%RATEASYMPTOTEy=mx+bSLOPEAXIS OFSYMMETRYMAXIMUMSHADEBELOW,DOTTEDLINEROOTSMENU3,2 switchY,XFUNCTIONX-INTERCEPTAx+By=CYVALUESHIGH TOLOWRANGERATE OFCHANGEMENU3,3,1FACTORSSHADEABOVE,SOLIDLINESHADEABOVE,DOTTEDLINEMENU4,6,4VERTICALLINETESTXVALUESLEFT TORIGHTMENU3,1

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CTRL STO VAR
  2. MINIMUM
  3. y=Ax^2+Bx+C
  4. LIST & SPREADSHEET
  5. MENU 3,2
  6. ZEROS, ROOTS, X-INTERCEPT
  7. SHADE BELOW, SOLID LINE
  8. MENU 4,6,8
  9. DOMAIN
  10. MENU 5,1
  11. MENU 4,6,1
  12. 1+ %RATE
  13. VERTEX
  14. Y-INTERCEPT
  15. 1-%RATE
  16. ASYMPTOTE
  17. y=mx+b
  18. SLOPE
  19. AXIS OF SYMMETRY
  20. MAXIMUM
  21. SHADE BELOW, DOTTED LINE
  22. ROOTS
  23. MENU 3,2 switch Y,X
  24. FUNCTION
  25. X-INTERCEPT
  26. Ax+By=C
  27. Y VALUES HIGH TO LOW
  28. RANGE
  29. RATE OF CHANGE
  30. MENU 3,3,1
  31. FACTORS
  32. SHADE ABOVE, SOLID LINE
  33. SHADE ABOVE, DOTTED LINE
  34. MENU 4,6,4
  35. VERTICAL LINE TEST
  36. X VALUES LEFT TO RIGHT
  37. MENU 3,1