FUNCTIONX-INTERCEPTASYMPTOTESHADEABOVE,DOTTEDLINEMENU3,2SHADEBELOW,DOTTEDLINEy=Ax^2+Bx+CSHADEABOVE,SOLIDLINEVERTICALLINETESTMENU4,6,1Ax+By=CMAXIMUMMENU4,6,8SLOPEZEROS,ROOTS, X-INTERCEPTFACTORSSHADEBELOW,SOLIDLINERATE OFCHANGEAXIS OFSYMMETRYy=mx+b1+%RATEVERTEXMENU3,11-%RATEMENU5,1LIST &SPREADSHEETY-INTERCEPTMENU3,2 switchY,XYVALUESHIGH TOLOWXVALUESLEFT TORIGHTMENU3,3,1MINIMUMDOMAINCTRLSTOVARROOTSMENU4,6,4RANGEFUNCTIONX-INTERCEPTASYMPTOTESHADEABOVE,DOTTEDLINEMENU3,2SHADEBELOW,DOTTEDLINEy=Ax^2+Bx+CSHADEABOVE,SOLIDLINEVERTICALLINETESTMENU4,6,1Ax+By=CMAXIMUMMENU4,6,8SLOPEZEROS,ROOTS, X-INTERCEPTFACTORSSHADEBELOW,SOLIDLINERATE OFCHANGEAXIS OFSYMMETRYy=mx+b1+%RATEVERTEXMENU3,11-%RATEMENU5,1LIST &SPREADSHEETY-INTERCEPTMENU3,2 switchY,XYVALUESHIGH TOLOWXVALUESLEFT TORIGHTMENU3,3,1MINIMUMDOMAINCTRLSTOVARROOTSMENU4,6,4RANGE

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FUNCTION
  2. X-INTERCEPT
  3. ASYMPTOTE
  4. SHADE ABOVE, DOTTED LINE
  5. MENU 3,2
  6. SHADE BELOW, DOTTED LINE
  7. y=Ax^2+Bx+C
  8. SHADE ABOVE, SOLID LINE
  9. VERTICAL LINE TEST
  10. MENU 4,6,1
  11. Ax+By=C
  12. MAXIMUM
  13. MENU 4,6,8
  14. SLOPE
  15. ZEROS, ROOTS, X-INTERCEPT
  16. FACTORS
  17. SHADE BELOW, SOLID LINE
  18. RATE OF CHANGE
  19. AXIS OF SYMMETRY
  20. y=mx+b
  21. 1+ %RATE
  22. VERTEX
  23. MENU 3,1
  24. 1-%RATE
  25. MENU 5,1
  26. LIST & SPREADSHEET
  27. Y-INTERCEPT
  28. MENU 3,2 switch Y,X
  29. Y VALUES HIGH TO LOW
  30. X VALUES LEFT TO RIGHT
  31. MENU 3,3,1
  32. MINIMUM
  33. DOMAIN
  34. CTRL STO VAR
  35. ROOTS
  36. MENU 4,6,4
  37. RANGE