VERTICAL LINE TEST MENU 3,1 Ax+By=C ZEROS, ROOTS, X- INTERCEPT MENU 3,2 SLOPE SHADE BELOW, SOLID LINE MENU 4,6,1 opposite sign flipped slopes MENU 4,6,4 SHADE BELOW, DOTTED LINE VUX SHADE ABOVE, DOTTED LINE y= (x+a) (x+b) add all sides 1+ %RATE slope formula MAXIMUM MENU 3,3,1 FUNCTION AXIS OF SYMMETRY ASYMPTOTE Y- INTERCEPT same slope, diff y-int y=x^2 LIST & SPREADSHEET CTRL STO VAR X- INTERCEPT ROOTS MENU 3,2 switch Y,X MENU 6,2 MENU 6,3 y=mx+b FACTORS MENU 5,1 RANGE Y VALUES HIGH TO LOW A=L*W 1- %RATE HOY VERTEX X VALUES LEFT TO RIGHT y=Ax^2+Bx+C SHADE ABOVE, SOLID LINE RATE OF CHANGE positive slope MENU 4,6,8 y=x DOMAIN MINIMUM y=b^x negative slope VERTICAL LINE TEST MENU 3,1 Ax+By=C ZEROS, ROOTS, X- INTERCEPT MENU 3,2 SLOPE SHADE BELOW, SOLID LINE MENU 4,6,1 opposite sign flipped slopes MENU 4,6,4 SHADE BELOW, DOTTED LINE VUX SHADE ABOVE, DOTTED LINE y= (x+a) (x+b) add all sides 1+ %RATE slope formula MAXIMUM MENU 3,3,1 FUNCTION AXIS OF SYMMETRY ASYMPTOTE Y- INTERCEPT same slope, diff y-int y=x^2 LIST & SPREADSHEET CTRL STO VAR X- INTERCEPT ROOTS MENU 3,2 switch Y,X MENU 6,2 MENU 6,3 y=mx+b FACTORS MENU 5,1 RANGE Y VALUES HIGH TO LOW A=L*W 1- %RATE HOY VERTEX X VALUES LEFT TO RIGHT y=Ax^2+Bx+C SHADE ABOVE, SOLID LINE RATE OF CHANGE positive slope MENU 4,6,8 y=x DOMAIN MINIMUM y=b^x negative slope
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
VERTICAL LINE TEST
MENU 3,1
Ax+By=C
ZEROS, ROOTS, X-INTERCEPT
MENU 3,2
SLOPE
SHADE BELOW, SOLID LINE
MENU 4,6,1
opposite sign flipped slopes
MENU 4,6,4
SHADE BELOW, DOTTED LINE
VUX
SHADE ABOVE, DOTTED LINE
y=(x+a)(x+b)
add all sides
1+ %RATE
slope formula
MAXIMUM
MENU 3,3,1
FUNCTION
AXIS OF SYMMETRY
ASYMPTOTE
Y-INTERCEPT
same slope, diff y-int
y=x^2
LIST & SPREADSHEET
CTRL STO VAR
X-INTERCEPT
ROOTS
MENU 3,2 switch Y,X
MENU 6,2
MENU 6,3
y=mx+b
FACTORS
MENU 5,1
RANGE
Y VALUES HIGH TO LOW
A=L*W
1-%RATE
HOY
VERTEX
X VALUES LEFT TO RIGHT
y=Ax^2+Bx+C
SHADE ABOVE, SOLID LINE
RATE OF CHANGE
positive slope
MENU 4,6,8
y=x
DOMAIN
MINIMUM
y=b^x
negative slope