IdiomRisingActionFallingActionDramaticIronyClimaxAllusionResolutionBoom!Were MostOf thestory takesplaceTheTurningPoint In AStoryExpositionVerbalIronyPersonificationSimileTheEnd OfA storyDenouementAnalogyMetaphorWrappingup thestoryWhen Wemeet TheCharactersHyperboleAllusionOxymoronSituationalIronyIdiomRisingActionFallingActionDramaticIronyClimaxAllusionResolutionBoom!Were MostOf thestory takesplaceTheTurningPoint In AStoryExpositionVerbalIronyPersonificationSimileTheEnd OfA storyDenouementAnalogyMetaphorWrappingup thestoryWhen Wemeet TheCharactersHyperboleAllusionOxymoronSituationalIrony

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Idiom
  2. Rising Action
  3. Falling Action
  4. Dramatic Irony
  5. Climax
  6. Allusion
  7. Resolution
  8. Boom!
  9. Were Most Of the story takes place
  10. The Turning Point In A Story
  11. Exposition
  12. Verbal Irony
  13. Personification
  14. Simile
  15. The End Of A story
  16. Denouement
  17. Analogy
  18. Metaphor
  19. Wrapping up the story
  20. When We meet The Characters
  21. Hyperbole
  22. Allusion
  23. Oxymoron
  24. Situational Irony