Boom!SituationalIronyRisingActionWhen Wemeet TheCharactersVerbalIronyAllusionResolutionAllusionAnalogyOxymoronIdiomExpositionDramaticIronyTheEnd OfA storyPersonificationWrappingup thestoryMetaphorDenouementFallingActionTheTurningPoint In AStorySimileWere MostOf thestory takesplaceHyperboleClimaxBoom!SituationalIronyRisingActionWhen Wemeet TheCharactersVerbalIronyAllusionResolutionAllusionAnalogyOxymoronIdiomExpositionDramaticIronyTheEnd OfA storyPersonificationWrappingup thestoryMetaphorDenouementFallingActionTheTurningPoint In AStorySimileWere MostOf thestory takesplaceHyperboleClimax

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Boom!
  2. Situational Irony
  3. Rising Action
  4. When We meet The Characters
  5. Verbal Irony
  6. Allusion
  7. Resolution
  8. Allusion
  9. Analogy
  10. Oxymoron
  11. Idiom
  12. Exposition
  13. Dramatic Irony
  14. The End Of A story
  15. Personification
  16. Wrapping up the story
  17. Metaphor
  18. Denouement
  19. Falling Action
  20. The Turning Point In A Story
  21. Simile
  22. Were Most Of the story takes place
  23. Hyperbole
  24. Climax