AllusionDramaticIronyDenouementWere MostOf thestory takesplaceSituationalIronyMetaphorExpositionSimileClimaxIdiomFallingActionResolutionWrappingup thestoryHyperboleTheTurningPoint In AStoryAllusionTheEnd OfA storyAnalogyPersonificationWhen Wemeet TheCharactersVerbalIronyRisingActionOxymoronBoom!AllusionDramaticIronyDenouementWere MostOf thestory takesplaceSituationalIronyMetaphorExpositionSimileClimaxIdiomFallingActionResolutionWrappingup thestoryHyperboleTheTurningPoint In AStoryAllusionTheEnd OfA storyAnalogyPersonificationWhen Wemeet TheCharactersVerbalIronyRisingActionOxymoronBoom!

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusion
  2. Dramatic Irony
  3. Denouement
  4. Were Most Of the story takes place
  5. Situational Irony
  6. Metaphor
  7. Exposition
  8. Simile
  9. Climax
  10. Idiom
  11. Falling Action
  12. Resolution
  13. Wrapping up the story
  14. Hyperbole
  15. The Turning Point In A Story
  16. Allusion
  17. The End Of A story
  18. Analogy
  19. Personification
  20. When We meet The Characters
  21. Verbal Irony
  22. Rising Action
  23. Oxymoron
  24. Boom!