When Wemeet TheCharactersMetaphorResolutionTheTurningPoint In AStoryBoom!DramaticIronyAllusionPersonificationRisingActionHyperboleWere MostOf thestory takesplaceFallingActionClimaxSimileDenouementAllusionVerbalIronySituationalIronyIdiomTheEnd OfA storyExpositionAnalogyOxymoronWrappingup thestoryWhen Wemeet TheCharactersMetaphorResolutionTheTurningPoint In AStoryBoom!DramaticIronyAllusionPersonificationRisingActionHyperboleWere MostOf thestory takesplaceFallingActionClimaxSimileDenouementAllusionVerbalIronySituationalIronyIdiomTheEnd OfA storyExpositionAnalogyOxymoronWrappingup thestory

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When We meet The Characters
  2. Metaphor
  3. Resolution
  4. The Turning Point In A Story
  5. Boom!
  6. Dramatic Irony
  7. Allusion
  8. Personification
  9. Rising Action
  10. Hyperbole
  11. Were Most Of the story takes place
  12. Falling Action
  13. Climax
  14. Simile
  15. Denouement
  16. Allusion
  17. Verbal Irony
  18. Situational Irony
  19. Idiom
  20. The End Of A story
  21. Exposition
  22. Analogy
  23. Oxymoron
  24. Wrapping up the story