DenouementSituationalIronyBoom!ExpositionWere MostOf thestory takesplaceVerbalIronySimileHyperboleResolutionOxymoronFallingActionDramaticIronyPersonificationAnalogyWrappingup thestoryRisingActionTheTurningPoint In AStoryAllusionWhen Wemeet TheCharactersAllusionTheEnd OfA storyIdiomClimaxMetaphorDenouementSituationalIronyBoom!ExpositionWere MostOf thestory takesplaceVerbalIronySimileHyperboleResolutionOxymoronFallingActionDramaticIronyPersonificationAnalogyWrappingup thestoryRisingActionTheTurningPoint In AStoryAllusionWhen Wemeet TheCharactersAllusionTheEnd OfA storyIdiomClimaxMetaphor

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Denouement
  2. Situational Irony
  3. Boom!
  4. Exposition
  5. Were Most Of the story takes place
  6. Verbal Irony
  7. Simile
  8. Hyperbole
  9. Resolution
  10. Oxymoron
  11. Falling Action
  12. Dramatic Irony
  13. Personification
  14. Analogy
  15. Wrapping up the story
  16. Rising Action
  17. The Turning Point In A Story
  18. Allusion
  19. When We meet The Characters
  20. Allusion
  21. The End Of A story
  22. Idiom
  23. Climax
  24. Metaphor