FallingActionWhen Wemeet TheCharactersBoom!TheEnd OfA storyIdiomSituationalIronyAnalogyAllusionPersonificationClimaxRisingActionAllusionSimileTheTurningPoint In AStoryResolutionVerbalIronyDramaticIronyExpositionOxymoronHyperboleDenouementMetaphorWrappingup thestoryWere MostOf thestory takesplaceFallingActionWhen Wemeet TheCharactersBoom!TheEnd OfA storyIdiomSituationalIronyAnalogyAllusionPersonificationClimaxRisingActionAllusionSimileTheTurningPoint In AStoryResolutionVerbalIronyDramaticIronyExpositionOxymoronHyperboleDenouementMetaphorWrappingup thestoryWere MostOf thestory takesplace

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. When We meet The Characters
  3. Boom!
  4. The End Of A story
  5. Idiom
  6. Situational Irony
  7. Analogy
  8. Allusion
  9. Personification
  10. Climax
  11. Rising Action
  12. Allusion
  13. Simile
  14. The Turning Point In A Story
  15. Resolution
  16. Verbal Irony
  17. Dramatic Irony
  18. Exposition
  19. Oxymoron
  20. Hyperbole
  21. Denouement
  22. Metaphor
  23. Wrapping up the story
  24. Were Most Of the story takes place