MetaphorBoom!DramaticIronyHyperboleWhen Wemeet TheCharactersVerbalIronyAllusionWrappingup thestoryWere MostOf thestory takesplacePersonificationSimileExpositionResolutionTheEnd OfA storyFallingActionAnalogyRisingActionTheTurningPoint In AStorySituationalIronyOxymoronDenouementClimaxIdiomAllusionMetaphorBoom!DramaticIronyHyperboleWhen Wemeet TheCharactersVerbalIronyAllusionWrappingup thestoryWere MostOf thestory takesplacePersonificationSimileExpositionResolutionTheEnd OfA storyFallingActionAnalogyRisingActionTheTurningPoint In AStorySituationalIronyOxymoronDenouementClimaxIdiomAllusion

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Boom!
  3. Dramatic Irony
  4. Hyperbole
  5. When We meet The Characters
  6. Verbal Irony
  7. Allusion
  8. Wrapping up the story
  9. Were Most Of the story takes place
  10. Personification
  11. Simile
  12. Exposition
  13. Resolution
  14. The End Of A story
  15. Falling Action
  16. Analogy
  17. Rising Action
  18. The Turning Point In A Story
  19. Situational Irony
  20. Oxymoron
  21. Denouement
  22. Climax
  23. Idiom
  24. Allusion