AllusionVerbalIronyHyperboleBoom!ClimaxIdiomWrappingup thestoryTheTurningPoint In AStoryAnalogyRisingActionAllusionDramaticIronyWhen Wemeet TheCharactersFallingActionWere MostOf thestory takesplaceDenouementResolutionExpositionPersonificationOxymoronTheEnd OfA storySituationalIronyMetaphorSimileAllusionVerbalIronyHyperboleBoom!ClimaxIdiomWrappingup thestoryTheTurningPoint In AStoryAnalogyRisingActionAllusionDramaticIronyWhen Wemeet TheCharactersFallingActionWere MostOf thestory takesplaceDenouementResolutionExpositionPersonificationOxymoronTheEnd OfA storySituationalIronyMetaphorSimile

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusion
  2. Verbal Irony
  3. Hyperbole
  4. Boom!
  5. Climax
  6. Idiom
  7. Wrapping up the story
  8. The Turning Point In A Story
  9. Analogy
  10. Rising Action
  11. Allusion
  12. Dramatic Irony
  13. When We meet The Characters
  14. Falling Action
  15. Were Most Of the story takes place
  16. Denouement
  17. Resolution
  18. Exposition
  19. Personification
  20. Oxymoron
  21. The End Of A story
  22. Situational Irony
  23. Metaphor
  24. Simile