Wrappingup thestoryDramaticIronyMetaphorAnalogySituationalIronyIdiomAllusionResolutionVerbalIronyTheTurningPoint In AStoryWhen Wemeet TheCharactersSimileRisingActionFallingActionDenouementPersonificationOxymoronWere MostOf thestory takesplaceExpositionTheEnd OfA storyAllusionBoom!HyperboleClimaxWrappingup thestoryDramaticIronyMetaphorAnalogySituationalIronyIdiomAllusionResolutionVerbalIronyTheTurningPoint In AStoryWhen Wemeet TheCharactersSimileRisingActionFallingActionDenouementPersonificationOxymoronWere MostOf thestory takesplaceExpositionTheEnd OfA storyAllusionBoom!HyperboleClimax

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wrapping up the story
  2. Dramatic Irony
  3. Metaphor
  4. Analogy
  5. Situational Irony
  6. Idiom
  7. Allusion
  8. Resolution
  9. Verbal Irony
  10. The Turning Point In A Story
  11. When We meet The Characters
  12. Simile
  13. Rising Action
  14. Falling Action
  15. Denouement
  16. Personification
  17. Oxymoron
  18. Were Most Of the story takes place
  19. Exposition
  20. The End Of A story
  21. Allusion
  22. Boom!
  23. Hyperbole
  24. Climax