ClimaxSituationalIronyTheTurningPoint In AStoryTheEnd OfA storyWrappingup thestoryWhen Wemeet TheCharactersHyperboleFallingActionMetaphorPersonificationExpositionResolutionDenouementVerbalIronyOxymoronAllusionDramaticIronyBoom!IdiomAllusionAnalogyWere MostOf thestory takesplaceRisingActionSimileClimaxSituationalIronyTheTurningPoint In AStoryTheEnd OfA storyWrappingup thestoryWhen Wemeet TheCharactersHyperboleFallingActionMetaphorPersonificationExpositionResolutionDenouementVerbalIronyOxymoronAllusionDramaticIronyBoom!IdiomAllusionAnalogyWere MostOf thestory takesplaceRisingActionSimile

Plot/Figurative language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Situational Irony
  3. The Turning Point In A Story
  4. The End Of A story
  5. Wrapping up the story
  6. When We meet The Characters
  7. Hyperbole
  8. Falling Action
  9. Metaphor
  10. Personification
  11. Exposition
  12. Resolution
  13. Denouement
  14. Verbal Irony
  15. Oxymoron
  16. Allusion
  17. Dramatic Irony
  18. Boom!
  19. Idiom
  20. Allusion
  21. Analogy
  22. Were Most Of the story takes place
  23. Rising Action
  24. Simile