AccidentallypunchesFTOLet'scrim getawayDoesn't takeeverythingfrom suspectMakesanarrestCadetcalls"Hard 50"A reportiswrittenDoesn'tnotifyDOC forsend-upMakessmalltalkSuspectbreakscuffsStruggleswithfoundationquestionVehicleStallsCadet10-13BDoesn'tlock cardoorA call forTow ismadeNo commsduring footpursuitIgnoresRadioTrafficForgetsFTOscallsignDoesn't tellsuspect toturn offengine"not inmyeyes"Cadet10-13ALeavesFTObehindImpoundscarthemselves10-3 iscalledAccidentallycuffs FTOAccidentallypunchesFTOLet'scrim getawayDoesn't takeeverythingfrom suspectMakesanarrestCadetcalls"Hard 50"A reportiswrittenDoesn'tnotifyDOC forsend-upMakessmalltalkSuspectbreakscuffsStruggleswithfoundationquestionVehicleStallsCadet10-13BDoesn'tlock cardoorA call forTow ismadeNo commsduring footpursuitIgnoresRadioTrafficForgetsFTOscallsignDoesn't tellsuspect toturn offengine"not inmyeyes"Cadet10-13ALeavesFTObehindImpoundscarthemselves10-3 iscalledAccidentallycuffs FTO

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accidentally punches FTO
  2. Let's crim get away
  3. Doesn't take everything from suspect
  4. Makes an arrest
  5. Cadet calls "Hard 50"
  6. A report is written
  7. Doesn't notify DOC for send-up
  8. Makes small talk
  9. Suspect breaks cuffs
  10. Struggles with foundation question
  11. Vehicle Stalls
  12. Cadet 10-13 B
  13. Doesn't lock car door
  14. A call for Tow is made
  15. No comms during foot pursuit
  16. Ignores Radio Traffic
  17. Forgets FTOs callsign
  18. Doesn't tell suspect to turn off engine
  19. "not in my eyes"
  20. Cadet 10-13 A
  21. Leaves FTO behind
  22. Impounds car themselves
  23. 10-3 is called
  24. Accidentally cuffs FTO