LeavesFTObehindStruggleswithfoundationquestionMakesanarrestCadetcalls"Hard 50"AccidentallypunchesFTOA reportiswrittenSuspectbreakscuffsCadet10-13BCadet10-13ADoesn't takeeverythingfrom suspectDoesn'tnotifyDOC forsend-up10-3 iscalledDoesn'tlock cardoorImpoundscarthemselvesVehicleStallsForgetsFTOscallsignDoesn't tellsuspect toturn offengineA call forTow ismadeIgnoresRadioTraffic"not inmyeyes"No commsduring footpursuitAccidentallycuffs FTOLet'scrim getawayMakessmalltalkLeavesFTObehindStruggleswithfoundationquestionMakesanarrestCadetcalls"Hard 50"AccidentallypunchesFTOA reportiswrittenSuspectbreakscuffsCadet10-13BCadet10-13ADoesn't takeeverythingfrom suspectDoesn'tnotifyDOC forsend-up10-3 iscalledDoesn'tlock cardoorImpoundscarthemselvesVehicleStallsForgetsFTOscallsignDoesn't tellsuspect toturn offengineA call forTow ismadeIgnoresRadioTraffic"not inmyeyes"No commsduring footpursuitAccidentallycuffs FTOLet'scrim getawayMakessmalltalk

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Leaves FTO behind
  2. Struggles with foundation question
  3. Makes an arrest
  4. Cadet calls "Hard 50"
  5. Accidentally punches FTO
  6. A report is written
  7. Suspect breaks cuffs
  8. Cadet 10-13 B
  9. Cadet 10-13 A
  10. Doesn't take everything from suspect
  11. Doesn't notify DOC for send-up
  12. 10-3 is called
  13. Doesn't lock car door
  14. Impounds car themselves
  15. Vehicle Stalls
  16. Forgets FTOs callsign
  17. Doesn't tell suspect to turn off engine
  18. A call for Tow is made
  19. Ignores Radio Traffic
  20. "not in my eyes"
  21. No comms during foot pursuit
  22. Accidentally cuffs FTO
  23. Let's crim get away
  24. Makes small talk