LeavesFTObehindCadetcalls"Hard 50"MakessmalltalkCadet10-13AA call forTow ismadeNo commsduring footpursuitVehicleStallsSuspectbreakscuffsLet'scrim getawayForgetsFTOscallsign"not inmyeyes"MakesanarrestStruggleswithfoundationquestionAccidentallycuffs FTODoesn'tlock cardoorIgnoresRadioTrafficDoesn't takeeverythingfrom suspectA reportiswrittenCadet10-13BAccidentallypunchesFTODoesn't tellsuspect toturn offengineDoesn'tnotifyDOC forsend-up10-3 iscalledImpoundscarthemselvesLeavesFTObehindCadetcalls"Hard 50"MakessmalltalkCadet10-13AA call forTow ismadeNo commsduring footpursuitVehicleStallsSuspectbreakscuffsLet'scrim getawayForgetsFTOscallsign"not inmyeyes"MakesanarrestStruggleswithfoundationquestionAccidentallycuffs FTODoesn'tlock cardoorIgnoresRadioTrafficDoesn't takeeverythingfrom suspectA reportiswrittenCadet10-13BAccidentallypunchesFTODoesn't tellsuspect toturn offengineDoesn'tnotifyDOC forsend-up10-3 iscalledImpoundscarthemselves

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Leaves FTO behind
  2. Cadet calls "Hard 50"
  3. Makes small talk
  4. Cadet 10-13 A
  5. A call for Tow is made
  6. No comms during foot pursuit
  7. Vehicle Stalls
  8. Suspect breaks cuffs
  9. Let's crim get away
  10. Forgets FTOs callsign
  11. "not in my eyes"
  12. Makes an arrest
  13. Struggles with foundation question
  14. Accidentally cuffs FTO
  15. Doesn't lock car door
  16. Ignores Radio Traffic
  17. Doesn't take everything from suspect
  18. A report is written
  19. Cadet 10-13 B
  20. Accidentally punches FTO
  21. Doesn't tell suspect to turn off engine
  22. Doesn't notify DOC for send-up
  23. 10-3 is called
  24. Impounds car themselves