IgnoresRadioTrafficNo commsduring footpursuitCadet10-13ASuspectbreakscuffsLeavesFTObehindLet'scrim getawayA call forTow ismadeDoesn't tellsuspect toturn offengineA reportiswrittenMakessmalltalkDoesn'tlock cardoor10-3 iscalledDoesn't takeeverythingfrom suspectAccidentallypunchesFTOForgetsFTOscallsignDoesn'tnotifyDOC forsend-upCadetcalls"Hard 50"VehicleStallsMakesanarrestStruggleswithfoundationquestionAccidentallycuffs FTOCadet10-13B"not inmyeyes"ImpoundscarthemselvesIgnoresRadioTrafficNo commsduring footpursuitCadet10-13ASuspectbreakscuffsLeavesFTObehindLet'scrim getawayA call forTow ismadeDoesn't tellsuspect toturn offengineA reportiswrittenMakessmalltalkDoesn'tlock cardoor10-3 iscalledDoesn't takeeverythingfrom suspectAccidentallypunchesFTOForgetsFTOscallsignDoesn'tnotifyDOC forsend-upCadetcalls"Hard 50"VehicleStallsMakesanarrestStruggleswithfoundationquestionAccidentallycuffs FTOCadet10-13B"not inmyeyes"Impoundscarthemselves

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ignores Radio Traffic
  2. No comms during foot pursuit
  3. Cadet 10-13 A
  4. Suspect breaks cuffs
  5. Leaves FTO behind
  6. Let's crim get away
  7. A call for Tow is made
  8. Doesn't tell suspect to turn off engine
  9. A report is written
  10. Makes small talk
  11. Doesn't lock car door
  12. 10-3 is called
  13. Doesn't take everything from suspect
  14. Accidentally punches FTO
  15. Forgets FTOs callsign
  16. Doesn't notify DOC for send-up
  17. Cadet calls "Hard 50"
  18. Vehicle Stalls
  19. Makes an arrest
  20. Struggles with foundation question
  21. Accidentally cuffs FTO
  22. Cadet 10-13 B
  23. "not in my eyes"
  24. Impounds car themselves