Cadet10-13BVehicleStallsA call forTow ismadeMakessmalltalkSuspectbreakscuffs10-3 iscalledNo commsduring footpursuit"not inmyeyes"A reportiswrittenDoesn'tlock cardoorStruggleswithfoundationquestionImpoundscarthemselvesCadet10-13AAccidentallycuffs FTODoesn't takeeverythingfrom suspectForgetsFTOscallsignLet'scrim getawayMakesanarrestLeavesFTObehindCadetcalls"Hard 50"Doesn'tnotifyDOC forsend-upDoesn't tellsuspect toturn offengineIgnoresRadioTrafficAccidentallypunchesFTOCadet10-13BVehicleStallsA call forTow ismadeMakessmalltalkSuspectbreakscuffs10-3 iscalledNo commsduring footpursuit"not inmyeyes"A reportiswrittenDoesn'tlock cardoorStruggleswithfoundationquestionImpoundscarthemselvesCadet10-13AAccidentallycuffs FTODoesn't takeeverythingfrom suspectForgetsFTOscallsignLet'scrim getawayMakesanarrestLeavesFTObehindCadetcalls"Hard 50"Doesn'tnotifyDOC forsend-upDoesn't tellsuspect toturn offengineIgnoresRadioTrafficAccidentallypunchesFTO

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet 10-13 B
  2. Vehicle Stalls
  3. A call for Tow is made
  4. Makes small talk
  5. Suspect breaks cuffs
  6. 10-3 is called
  7. No comms during foot pursuit
  8. "not in my eyes"
  9. A report is written
  10. Doesn't lock car door
  11. Struggles with foundation question
  12. Impounds car themselves
  13. Cadet 10-13 A
  14. Accidentally cuffs FTO
  15. Doesn't take everything from suspect
  16. Forgets FTOs callsign
  17. Let's crim get away
  18. Makes an arrest
  19. Leaves FTO behind
  20. Cadet calls "Hard 50"
  21. Doesn't notify DOC for send-up
  22. Doesn't tell suspect to turn off engine
  23. Ignores Radio Traffic
  24. Accidentally punches FTO