Cadet10-13ALeavesFTObehindAccidentallycuffs FTOCadetcalls"Hard 50"10-3 iscalledNo commsduring footpursuitMakesanarrestDoesn't takeeverythingfrom suspectDoesn'tnotifyDOC forsend-upForgetsFTOscallsignIgnoresRadioTrafficLet'scrim getawayStruggleswithfoundationquestion"not inmyeyes"Cadet10-13BVehicleStallsDoesn't tellsuspect toturn offengineA call forTow ismadeSuspectbreakscuffsAccidentallypunchesFTOA reportiswrittenImpoundscarthemselvesMakessmalltalkDoesn'tlock cardoorCadet10-13ALeavesFTObehindAccidentallycuffs FTOCadetcalls"Hard 50"10-3 iscalledNo commsduring footpursuitMakesanarrestDoesn't takeeverythingfrom suspectDoesn'tnotifyDOC forsend-upForgetsFTOscallsignIgnoresRadioTrafficLet'scrim getawayStruggleswithfoundationquestion"not inmyeyes"Cadet10-13BVehicleStallsDoesn't tellsuspect toturn offengineA call forTow ismadeSuspectbreakscuffsAccidentallypunchesFTOA reportiswrittenImpoundscarthemselvesMakessmalltalkDoesn'tlock cardoor

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet 10-13 A
  2. Leaves FTO behind
  3. Accidentally cuffs FTO
  4. Cadet calls "Hard 50"
  5. 10-3 is called
  6. No comms during foot pursuit
  7. Makes an arrest
  8. Doesn't take everything from suspect
  9. Doesn't notify DOC for send-up
  10. Forgets FTOs callsign
  11. Ignores Radio Traffic
  12. Let's crim get away
  13. Struggles with foundation question
  14. "not in my eyes"
  15. Cadet 10-13 B
  16. Vehicle Stalls
  17. Doesn't tell suspect to turn off engine
  18. A call for Tow is made
  19. Suspect breaks cuffs
  20. Accidentally punches FTO
  21. A report is written
  22. Impounds car themselves
  23. Makes small talk
  24. Doesn't lock car door