10-3 is called Cadet 10-13 B Suspect breaks cuffs Cadet 10-13 A Doesn't take everything from suspect Struggles with foundation question No comms during foot pursuit Doesn't tell suspect to turn off engine Makes small talk Accidentally punches FTO Leaves FTO behind Cadet calls "Hard 50" A report is written Vehicle Stalls Doesn't notify DOC for send-up "not in my eyes" A call for Tow is made Ignores Radio Traffic Accidentally cuffs FTO Let's crim get away Doesn't lock car door Makes an arrest Forgets FTOs callsign Impounds car themselves 10-3 is called Cadet 10-13 B Suspect breaks cuffs Cadet 10-13 A Doesn't take everything from suspect Struggles with foundation question No comms during foot pursuit Doesn't tell suspect to turn off engine Makes small talk Accidentally punches FTO Leaves FTO behind Cadet calls "Hard 50" A report is written Vehicle Stalls Doesn't notify DOC for send-up "not in my eyes" A call for Tow is made Ignores Radio Traffic Accidentally cuffs FTO Let's crim get away Doesn't lock car door Makes an arrest Forgets FTOs callsign Impounds car themselves
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
10-3 is called
Cadet 10-13 B
Suspect breaks cuffs
Cadet 10-13 A
Doesn't take everything from suspect
Struggles with foundation question
No comms during foot pursuit
Doesn't tell suspect to turn off engine
Makes small talk
Accidentally punches FTO
Leaves FTO behind
Cadet calls "Hard 50"
A report is written
Vehicle Stalls
Doesn't notify DOC for send-up
"not in my eyes"
A call for Tow is made
Ignores Radio Traffic
Accidentally cuffs FTO
Let's crim get away
Doesn't lock car door
Makes an arrest
Forgets FTOs callsign
Impounds car themselves