SuspectbreakscuffsStruggleswithfoundationquestionDoesn'tlock cardoorImpoundscarthemselves10-3 iscalledA call forTow ismadeCadetcalls"Hard 50"IgnoresRadioTrafficMakessmalltalkNo commsduring footpursuit"not inmyeyes"Doesn'tnotifyDOC forsend-upForgetsFTOscallsignAccidentallypunchesFTOLet'scrim getawayCadet10-13ADoesn't tellsuspect toturn offengineVehicleStallsMakesanarrestCadet10-13BLeavesFTObehindAccidentallycuffs FTOA reportiswrittenDoesn't takeeverythingfrom suspectSuspectbreakscuffsStruggleswithfoundationquestionDoesn'tlock cardoorImpoundscarthemselves10-3 iscalledA call forTow ismadeCadetcalls"Hard 50"IgnoresRadioTrafficMakessmalltalkNo commsduring footpursuit"not inmyeyes"Doesn'tnotifyDOC forsend-upForgetsFTOscallsignAccidentallypunchesFTOLet'scrim getawayCadet10-13ADoesn't tellsuspect toturn offengineVehicleStallsMakesanarrestCadet10-13BLeavesFTObehindAccidentallycuffs FTOA reportiswrittenDoesn't takeeverythingfrom suspect

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Suspect breaks cuffs
  2. Struggles with foundation question
  3. Doesn't lock car door
  4. Impounds car themselves
  5. 10-3 is called
  6. A call for Tow is made
  7. Cadet calls "Hard 50"
  8. Ignores Radio Traffic
  9. Makes small talk
  10. No comms during foot pursuit
  11. "not in my eyes"
  12. Doesn't notify DOC for send-up
  13. Forgets FTOs callsign
  14. Accidentally punches FTO
  15. Let's crim get away
  16. Cadet 10-13 A
  17. Doesn't tell suspect to turn off engine
  18. Vehicle Stalls
  19. Makes an arrest
  20. Cadet 10-13 B
  21. Leaves FTO behind
  22. Accidentally cuffs FTO
  23. A report is written
  24. Doesn't take everything from suspect