Doesn'tlock cardoorCadetcalls"Hard 50"Doesn'tnotifyDOC forsend-upStruggleswithfoundationquestionCadet10-13BIgnoresRadioTrafficVehicleStallsAccidentallypunchesFTOAccidentallycuffs FTONo commsduring footpursuitDoesn't takeeverythingfrom suspectCadet10-13ADoesn't tellsuspect toturn offengine"not inmyeyes"ForgetsFTOscallsignA reportiswrittenMakesanarrestLeavesFTObehindA call forTow ismadeImpoundscarthemselvesMakessmalltalkLet'scrim getawaySuspectbreakscuffs10-3 iscalledDoesn'tlock cardoorCadetcalls"Hard 50"Doesn'tnotifyDOC forsend-upStruggleswithfoundationquestionCadet10-13BIgnoresRadioTrafficVehicleStallsAccidentallypunchesFTOAccidentallycuffs FTONo commsduring footpursuitDoesn't takeeverythingfrom suspectCadet10-13ADoesn't tellsuspect toturn offengine"not inmyeyes"ForgetsFTOscallsignA reportiswrittenMakesanarrestLeavesFTObehindA call forTow ismadeImpoundscarthemselvesMakessmalltalkLet'scrim getawaySuspectbreakscuffs10-3 iscalled

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doesn't lock car door
  2. Cadet calls "Hard 50"
  3. Doesn't notify DOC for send-up
  4. Struggles with foundation question
  5. Cadet 10-13 B
  6. Ignores Radio Traffic
  7. Vehicle Stalls
  8. Accidentally punches FTO
  9. Accidentally cuffs FTO
  10. No comms during foot pursuit
  11. Doesn't take everything from suspect
  12. Cadet 10-13 A
  13. Doesn't tell suspect to turn off engine
  14. "not in my eyes"
  15. Forgets FTOs callsign
  16. A report is written
  17. Makes an arrest
  18. Leaves FTO behind
  19. A call for Tow is made
  20. Impounds car themselves
  21. Makes small talk
  22. Let's crim get away
  23. Suspect breaks cuffs
  24. 10-3 is called