Doesn't lock car door Cadet calls "Hard 50" Doesn't notify DOC for send-up Struggles with foundation question Cadet 10-13 B Ignores Radio Traffic Vehicle Stalls Accidentally punches FTO Accidentally cuffs FTO No comms during foot pursuit Doesn't take everything from suspect Cadet 10-13 A Doesn't tell suspect to turn off engine "not in my eyes" Forgets FTOs callsign A report is written Makes an arrest Leaves FTO behind A call for Tow is made Impounds car themselves Makes small talk Let's crim get away Suspect breaks cuffs 10-3 is called Doesn't lock car door Cadet calls "Hard 50" Doesn't notify DOC for send-up Struggles with foundation question Cadet 10-13 B Ignores Radio Traffic Vehicle Stalls Accidentally punches FTO Accidentally cuffs FTO No comms during foot pursuit Doesn't take everything from suspect Cadet 10-13 A Doesn't tell suspect to turn off engine "not in my eyes" Forgets FTOs callsign A report is written Makes an arrest Leaves FTO behind A call for Tow is made Impounds car themselves Makes small talk Let's crim get away Suspect breaks cuffs 10-3 is called
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Doesn't lock car door
Cadet calls "Hard 50"
Doesn't notify DOC for send-up
Struggles with foundation question
Cadet 10-13 B
Ignores Radio Traffic
Vehicle Stalls
Accidentally punches FTO
Accidentally cuffs FTO
No comms during foot pursuit
Doesn't take everything from suspect
Cadet 10-13 A
Doesn't tell suspect to turn off engine
"not in my eyes"
Forgets FTOs callsign
A report is written
Makes an arrest
Leaves FTO behind
A call for Tow is made
Impounds car themselves
Makes small talk
Let's crim get away
Suspect breaks cuffs
10-3 is called