ImpoundscarthemselvesCadet10-13BDoesn't tellsuspect toturn offengineVehicleStallsAccidentallypunchesFTOForgetsFTOscallsign10-3 iscalledAccidentallycuffs FTOSuspectbreakscuffsLet'scrim getawayCadetcalls"Hard 50"Cadet10-13A"not inmyeyes"MakesanarrestDoesn'tlock cardoorNo commsduring footpursuitDoesn't takeeverythingfrom suspectA call forTow ismadeMakessmalltalkStruggleswithfoundationquestionDoesn'tnotifyDOC forsend-upIgnoresRadioTrafficLeavesFTObehindA reportiswrittenImpoundscarthemselvesCadet10-13BDoesn't tellsuspect toturn offengineVehicleStallsAccidentallypunchesFTOForgetsFTOscallsign10-3 iscalledAccidentallycuffs FTOSuspectbreakscuffsLet'scrim getawayCadetcalls"Hard 50"Cadet10-13A"not inmyeyes"MakesanarrestDoesn'tlock cardoorNo commsduring footpursuitDoesn't takeeverythingfrom suspectA call forTow ismadeMakessmalltalkStruggleswithfoundationquestionDoesn'tnotifyDOC forsend-upIgnoresRadioTrafficLeavesFTObehindA reportiswritten

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Impounds car themselves
  2. Cadet 10-13 B
  3. Doesn't tell suspect to turn off engine
  4. Vehicle Stalls
  5. Accidentally punches FTO
  6. Forgets FTOs callsign
  7. 10-3 is called
  8. Accidentally cuffs FTO
  9. Suspect breaks cuffs
  10. Let's crim get away
  11. Cadet calls "Hard 50"
  12. Cadet 10-13 A
  13. "not in my eyes"
  14. Makes an arrest
  15. Doesn't lock car door
  16. No comms during foot pursuit
  17. Doesn't take everything from suspect
  18. A call for Tow is made
  19. Makes small talk
  20. Struggles with foundation question
  21. Doesn't notify DOC for send-up
  22. Ignores Radio Traffic
  23. Leaves FTO behind
  24. A report is written