MakesanarrestDoesn't tellsuspect toturn offengineCadet10-13BSuspectbreakscuffsDoesn'tnotifyDOC forsend-upLeavesFTObehindA reportiswrittenNo commsduring footpursuitAccidentallypunchesFTOCadet10-13AA call forTow ismadeLet'scrim getawayIgnoresRadioTrafficVehicleStallsForgetsFTOscallsign10-3 iscalledMakessmalltalkAccidentallycuffs FTODoesn't takeeverythingfrom suspectImpoundscarthemselvesStruggleswithfoundationquestion"not inmyeyes"Doesn'tlock cardoorCadetcalls"Hard 50"MakesanarrestDoesn't tellsuspect toturn offengineCadet10-13BSuspectbreakscuffsDoesn'tnotifyDOC forsend-upLeavesFTObehindA reportiswrittenNo commsduring footpursuitAccidentallypunchesFTOCadet10-13AA call forTow ismadeLet'scrim getawayIgnoresRadioTrafficVehicleStallsForgetsFTOscallsign10-3 iscalledMakessmalltalkAccidentallycuffs FTODoesn't takeeverythingfrom suspectImpoundscarthemselvesStruggleswithfoundationquestion"not inmyeyes"Doesn'tlock cardoorCadetcalls"Hard 50"

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Makes an arrest
  2. Doesn't tell suspect to turn off engine
  3. Cadet 10-13 B
  4. Suspect breaks cuffs
  5. Doesn't notify DOC for send-up
  6. Leaves FTO behind
  7. A report is written
  8. No comms during foot pursuit
  9. Accidentally punches FTO
  10. Cadet 10-13 A
  11. A call for Tow is made
  12. Let's crim get away
  13. Ignores Radio Traffic
  14. Vehicle Stalls
  15. Forgets FTOs callsign
  16. 10-3 is called
  17. Makes small talk
  18. Accidentally cuffs FTO
  19. Doesn't take everything from suspect
  20. Impounds car themselves
  21. Struggles with foundation question
  22. "not in my eyes"
  23. Doesn't lock car door
  24. Cadet calls "Hard 50"