Impounds car themselves Cadet 10-13 B Doesn't tell suspect to turn off engine Vehicle Stalls Accidentally punches FTO Forgets FTOs callsign 10-3 is called Accidentally cuffs FTO Suspect breaks cuffs Let's crim get away Cadet calls "Hard 50" Cadet 10-13 A "not in my eyes" Makes an arrest Doesn't lock car door No comms during foot pursuit Doesn't take everything from suspect A call for Tow is made Makes small talk Struggles with foundation question Doesn't notify DOC for send-up Ignores Radio Traffic Leaves FTO behind A report is written Impounds car themselves Cadet 10-13 B Doesn't tell suspect to turn off engine Vehicle Stalls Accidentally punches FTO Forgets FTOs callsign 10-3 is called Accidentally cuffs FTO Suspect breaks cuffs Let's crim get away Cadet calls "Hard 50" Cadet 10-13 A "not in my eyes" Makes an arrest Doesn't lock car door No comms during foot pursuit Doesn't take everything from suspect A call for Tow is made Makes small talk Struggles with foundation question Doesn't notify DOC for send-up Ignores Radio Traffic Leaves FTO behind A report is written
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Impounds car themselves
Cadet 10-13 B
Doesn't tell suspect to turn off engine
Vehicle Stalls
Accidentally punches FTO
Forgets FTOs callsign
10-3 is called
Accidentally cuffs FTO
Suspect breaks cuffs
Let's crim get away
Cadet calls "Hard 50"
Cadet 10-13 A
"not in my eyes"
Makes an arrest
Doesn't lock car door
No comms during foot pursuit
Doesn't take everything from suspect
A call for Tow is made
Makes small talk
Struggles with foundation question
Doesn't notify DOC for send-up
Ignores Radio Traffic
Leaves FTO behind
A report is written