Cadet 10-13 B Vehicle Stalls A call for Tow is made Makes small talk Suspect breaks cuffs 10-3 is called No comms during foot pursuit "not in my eyes" A report is written Doesn't lock car door Struggles with foundation question Impounds car themselves Cadet 10-13 A Accidentally cuffs FTO Doesn't take everything from suspect Forgets FTOs callsign Let's crim get away Makes an arrest Leaves FTO behind Cadet calls "Hard 50" Doesn't notify DOC for send-up Doesn't tell suspect to turn off engine Ignores Radio Traffic Accidentally punches FTO Cadet 10-13 B Vehicle Stalls A call for Tow is made Makes small talk Suspect breaks cuffs 10-3 is called No comms during foot pursuit "not in my eyes" A report is written Doesn't lock car door Struggles with foundation question Impounds car themselves Cadet 10-13 A Accidentally cuffs FTO Doesn't take everything from suspect Forgets FTOs callsign Let's crim get away Makes an arrest Leaves FTO behind Cadet calls "Hard 50" Doesn't notify DOC for send-up Doesn't tell suspect to turn off engine Ignores Radio Traffic Accidentally punches FTO
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cadet 10-13 B
Vehicle Stalls
A call for Tow is made
Makes small talk
Suspect breaks cuffs
10-3 is called
No comms during foot pursuit
"not in my eyes"
A report is written
Doesn't lock car door
Struggles with foundation question
Impounds car themselves
Cadet 10-13 A
Accidentally cuffs FTO
Doesn't take everything from suspect
Forgets FTOs callsign
Let's crim get away
Makes an arrest
Leaves FTO behind
Cadet calls "Hard 50"
Doesn't notify DOC for send-up
Doesn't tell suspect to turn off engine
Ignores Radio Traffic
Accidentally punches FTO