VehicleStallsA call forTow ismadeMakesanarrestStruggleswithfoundationquestionImpoundscarthemselves"not inmyeyes"IgnoresRadioTrafficDoesn'tnotifyDOC forsend-upDoesn't tellsuspect toturn offengineNo commsduring footpursuitMakessmalltalkSuspectbreakscuffsLet'scrim getawayCadet10-13BDoesn't takeeverythingfrom suspectLeavesFTObehind10-3 iscalledCadet10-13AA reportiswrittenForgetsFTOscallsignCadetcalls"Hard 50"Accidentallycuffs FTODoesn'tlock cardoorAccidentallypunchesFTOVehicleStallsA call forTow ismadeMakesanarrestStruggleswithfoundationquestionImpoundscarthemselves"not inmyeyes"IgnoresRadioTrafficDoesn'tnotifyDOC forsend-upDoesn't tellsuspect toturn offengineNo commsduring footpursuitMakessmalltalkSuspectbreakscuffsLet'scrim getawayCadet10-13BDoesn't takeeverythingfrom suspectLeavesFTObehind10-3 iscalledCadet10-13AA reportiswrittenForgetsFTOscallsignCadetcalls"Hard 50"Accidentallycuffs FTODoesn'tlock cardoorAccidentallypunchesFTO

PD Final Eval Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vehicle Stalls
  2. A call for Tow is made
  3. Makes an arrest
  4. Struggles with foundation question
  5. Impounds car themselves
  6. "not in my eyes"
  7. Ignores Radio Traffic
  8. Doesn't notify DOC for send-up
  9. Doesn't tell suspect to turn off engine
  10. No comms during foot pursuit
  11. Makes small talk
  12. Suspect breaks cuffs
  13. Let's crim get away
  14. Cadet 10-13 B
  15. Doesn't take everything from suspect
  16. Leaves FTO behind
  17. 10-3 is called
  18. Cadet 10-13 A
  19. A report is written
  20. Forgets FTOs callsign
  21. Cadet calls "Hard 50"
  22. Accidentally cuffs FTO
  23. Doesn't lock car door
  24. Accidentally punches FTO