Someonefails to getin ShandiGets tox7Mech11 respawns(Failed DPScheck)MisplacedGoldenMeteorMeteorshits morethan 1 tileMeteordroppedduringShandiGets tox0MechGets toCornersBreakingMissedSiderealWrongCallout(Resultingin wipe)Half TeamdeadbeforeShandiMorethan 1 hiton middleDoes NMClearinsteadActualClearSomeonegets ablue fromyellowsGets toSecondShapesDsinDisconnectsMissingCounter(Someonedies)FailedStaggerCheckMiscountingMeteorsTakingaBreakFalls offtile as 2or 3MissingLaser/MissingCounterFailedShapeMechSomeonefails to getin ShandiGets tox7Mech11 respawns(Failed DPScheck)MisplacedGoldenMeteorMeteorshits morethan 1 tileMeteordroppedduringShandiGets tox0MechGets toCornersBreakingMissedSiderealWrongCallout(Resultingin wipe)Half TeamdeadbeforeShandiMorethan 1 hiton middleDoes NMClearinsteadActualClearSomeonegets ablue fromyellowsGets toSecondShapesDsinDisconnectsMissingCounter(Someonedies)FailedStaggerCheckMiscountingMeteorsTakingaBreakFalls offtile as 2or 3MissingLaser/MissingCounterFailedShapeMech

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone fails to get in Shandi
  2. Gets to x7 Mech
  3. 11 respawns (Failed DPS check)
  4. Misplaced Golden Meteor
  5. Meteors hits more than 1 tile
  6. Meteor dropped during Shandi
  7. Gets to x0 Mech
  8. Gets to Corners Breaking
  9. Missed Sidereal
  10. Wrong Callout (Resulting in wipe)
  11. Half Team dead before Shandi
  12. More than 1 hit on middle
  13. Does NM Clear instead
  14. Actual Clear
  15. Someone gets a blue from yellows
  16. Gets to Second Shapes
  17. Dsin Disconnects
  18. Missing Counter (Someone dies)
  19. Failed Stagger Check
  20. Miscounting Meteors
  21. Taking a Break
  22. Falls off tile as 2 or 3
  23. Missing Laser/Missing Counter
  24. Failed Shape Mech