FailedStaggerCheckMissingCounter(Someonedies)MissingLaser/MissingCounterWrongCallout(Resultingin wipe)Meteorshits morethan 1 tileGets toCornersBreakingDsinDisconnectsTakingaBreakFalls offtile as 2or 311 respawns(Failed DPScheck)Does NMClearinsteadSomeonegets ablue fromyellowsMisplacedGoldenMeteorGets tox0MechMeteordroppedduringShandiGets tox7MechActualClearSomeonefails to getin ShandiMiscountingMeteorsMissedSiderealMorethan 1 hiton middleFailedShapeMechHalf TeamdeadbeforeShandiGets toSecondShapesFailedStaggerCheckMissingCounter(Someonedies)MissingLaser/MissingCounterWrongCallout(Resultingin wipe)Meteorshits morethan 1 tileGets toCornersBreakingDsinDisconnectsTakingaBreakFalls offtile as 2or 311 respawns(Failed DPScheck)Does NMClearinsteadSomeonegets ablue fromyellowsMisplacedGoldenMeteorGets tox0MechMeteordroppedduringShandiGets tox7MechActualClearSomeonefails to getin ShandiMiscountingMeteorsMissedSiderealMorethan 1 hiton middleFailedShapeMechHalf TeamdeadbeforeShandiGets toSecondShapes

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Failed Stagger Check
  2. Missing Counter (Someone dies)
  3. Missing Laser/Missing Counter
  4. Wrong Callout (Resulting in wipe)
  5. Meteors hits more than 1 tile
  6. Gets to Corners Breaking
  7. Dsin Disconnects
  8. Taking a Break
  9. Falls off tile as 2 or 3
  10. 11 respawns (Failed DPS check)
  11. Does NM Clear instead
  12. Someone gets a blue from yellows
  13. Misplaced Golden Meteor
  14. Gets to x0 Mech
  15. Meteor dropped during Shandi
  16. Gets to x7 Mech
  17. Actual Clear
  18. Someone fails to get in Shandi
  19. Miscounting Meteors
  20. Missed Sidereal
  21. More than 1 hit on middle
  22. Failed Shape Mech
  23. Half Team dead before Shandi
  24. Gets to Second Shapes