DsinDisconnectsGets tox0MechWrongCallout(Resultingin wipe)Falls offtile as 2or 3Does NMClearinsteadActualClearMorethan 1 hiton middleMissingCounter(Someonedies)Gets toCornersBreakingMeteorshits morethan 1 tileMissingLaser/MissingCounterMeteordroppedduringShandiMissedSiderealFailedShapeMechMiscountingMeteorsHalf TeamdeadbeforeShandiGets tox7MechSomeonefails to getin Shandi11 respawns(Failed DPScheck)Someonegets ablue fromyellowsFailedStaggerCheckMisplacedGoldenMeteorTakingaBreakGets toSecondShapesDsinDisconnectsGets tox0MechWrongCallout(Resultingin wipe)Falls offtile as 2or 3Does NMClearinsteadActualClearMorethan 1 hiton middleMissingCounter(Someonedies)Gets toCornersBreakingMeteorshits morethan 1 tileMissingLaser/MissingCounterMeteordroppedduringShandiMissedSiderealFailedShapeMechMiscountingMeteorsHalf TeamdeadbeforeShandiGets tox7MechSomeonefails to getin Shandi11 respawns(Failed DPScheck)Someonegets ablue fromyellowsFailedStaggerCheckMisplacedGoldenMeteorTakingaBreakGets toSecondShapes

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dsin Disconnects
  2. Gets to x0 Mech
  3. Wrong Callout (Resulting in wipe)
  4. Falls off tile as 2 or 3
  5. Does NM Clear instead
  6. Actual Clear
  7. More than 1 hit on middle
  8. Missing Counter (Someone dies)
  9. Gets to Corners Breaking
  10. Meteors hits more than 1 tile
  11. Missing Laser/Missing Counter
  12. Meteor dropped during Shandi
  13. Missed Sidereal
  14. Failed Shape Mech
  15. Miscounting Meteors
  16. Half Team dead before Shandi
  17. Gets to x7 Mech
  18. Someone fails to get in Shandi
  19. 11 respawns (Failed DPS check)
  20. Someone gets a blue from yellows
  21. Failed Stagger Check
  22. Misplaced Golden Meteor
  23. Taking a Break
  24. Gets to Second Shapes