Someonegets ablue fromyellowsMiscountingMeteorsGets tox7MechDoes NMClearinsteadFalls offtile as 2or 3FailedStaggerCheckGets toCornersBreakingMeteordroppedduringShandi11 respawns(Failed DPScheck)MissedSiderealDsinDisconnectsMissingCounter(Someonedies)TakingaBreakMorethan 1 hiton middleMissingLaser/MissingCounterSomeonefails to getin ShandiGets toSecondShapesHalf TeamdeadbeforeShandiFailedShapeMechWrongCallout(Resultingin wipe)ActualClearMisplacedGoldenMeteorMeteorshits morethan 1 tileGets tox0MechSomeonegets ablue fromyellowsMiscountingMeteorsGets tox7MechDoes NMClearinsteadFalls offtile as 2or 3FailedStaggerCheckGets toCornersBreakingMeteordroppedduringShandi11 respawns(Failed DPScheck)MissedSiderealDsinDisconnectsMissingCounter(Someonedies)TakingaBreakMorethan 1 hiton middleMissingLaser/MissingCounterSomeonefails to getin ShandiGets toSecondShapesHalf TeamdeadbeforeShandiFailedShapeMechWrongCallout(Resultingin wipe)ActualClearMisplacedGoldenMeteorMeteorshits morethan 1 tileGets tox0Mech

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets a blue from yellows
  2. Miscounting Meteors
  3. Gets to x7 Mech
  4. Does NM Clear instead
  5. Falls off tile as 2 or 3
  6. Failed Stagger Check
  7. Gets to Corners Breaking
  8. Meteor dropped during Shandi
  9. 11 respawns (Failed DPS check)
  10. Missed Sidereal
  11. Dsin Disconnects
  12. Missing Counter (Someone dies)
  13. Taking a Break
  14. More than 1 hit on middle
  15. Missing Laser/Missing Counter
  16. Someone fails to get in Shandi
  17. Gets to Second Shapes
  18. Half Team dead before Shandi
  19. Failed Shape Mech
  20. Wrong Callout (Resulting in wipe)
  21. Actual Clear
  22. Misplaced Golden Meteor
  23. Meteors hits more than 1 tile
  24. Gets to x0 Mech