FailedShapeMechMisplacedGoldenMeteorMeteorshits morethan 1 tileWrongCallout(Resultingin wipe)FailedStaggerCheckMeteordroppedduringShandiGets tox7MechMissingLaser/MissingCounterActualClearMiscountingMeteorsGets tox0MechFalls offtile as 2or 3DsinDisconnectsDoes NMClearinsteadMorethan 1 hiton middleMissingCounter(Someonedies)Gets toCornersBreakingSomeonegets ablue fromyellowsMissedSiderealTakingaBreak11 respawns(Failed DPScheck)Half TeamdeadbeforeShandiSomeonefails to getin ShandiGets toSecondShapesFailedShapeMechMisplacedGoldenMeteorMeteorshits morethan 1 tileWrongCallout(Resultingin wipe)FailedStaggerCheckMeteordroppedduringShandiGets tox7MechMissingLaser/MissingCounterActualClearMiscountingMeteorsGets tox0MechFalls offtile as 2or 3DsinDisconnectsDoes NMClearinsteadMorethan 1 hiton middleMissingCounter(Someonedies)Gets toCornersBreakingSomeonegets ablue fromyellowsMissedSiderealTakingaBreak11 respawns(Failed DPScheck)Half TeamdeadbeforeShandiSomeonefails to getin ShandiGets toSecondShapes

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Failed Shape Mech
  2. Misplaced Golden Meteor
  3. Meteors hits more than 1 tile
  4. Wrong Callout (Resulting in wipe)
  5. Failed Stagger Check
  6. Meteor dropped during Shandi
  7. Gets to x7 Mech
  8. Missing Laser/Missing Counter
  9. Actual Clear
  10. Miscounting Meteors
  11. Gets to x0 Mech
  12. Falls off tile as 2 or 3
  13. Dsin Disconnects
  14. Does NM Clear instead
  15. More than 1 hit on middle
  16. Missing Counter (Someone dies)
  17. Gets to Corners Breaking
  18. Someone gets a blue from yellows
  19. Missed Sidereal
  20. Taking a Break
  21. 11 respawns (Failed DPS check)
  22. Half Team dead before Shandi
  23. Someone fails to get in Shandi
  24. Gets to Second Shapes