Meteorshits morethan 1 tileMissingCounter(Someonedies)WrongCallout(Resultingin wipe)Morethan 1 hiton middleSomeonegets ablue fromyellowsHalf TeamdeadbeforeShandiTakingaBreakDoes NMClearinsteadMisplacedGoldenMeteorFalls offtile as 2or 3FailedShapeMechFailedStaggerCheckMissedSiderealActualClearGets toSecondShapesMiscountingMeteorsMeteordroppedduringShandiGets tox7MechMissingLaser/MissingCounterDsinDisconnects11 respawns(Failed DPScheck)Someonefails to getin ShandiGets toCornersBreakingGets tox0MechMeteorshits morethan 1 tileMissingCounter(Someonedies)WrongCallout(Resultingin wipe)Morethan 1 hiton middleSomeonegets ablue fromyellowsHalf TeamdeadbeforeShandiTakingaBreakDoes NMClearinsteadMisplacedGoldenMeteorFalls offtile as 2or 3FailedShapeMechFailedStaggerCheckMissedSiderealActualClearGets toSecondShapesMiscountingMeteorsMeteordroppedduringShandiGets tox7MechMissingLaser/MissingCounterDsinDisconnects11 respawns(Failed DPScheck)Someonefails to getin ShandiGets toCornersBreakingGets tox0Mech

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Meteors hits more than 1 tile
  2. Missing Counter (Someone dies)
  3. Wrong Callout (Resulting in wipe)
  4. More than 1 hit on middle
  5. Someone gets a blue from yellows
  6. Half Team dead before Shandi
  7. Taking a Break
  8. Does NM Clear instead
  9. Misplaced Golden Meteor
  10. Falls off tile as 2 or 3
  11. Failed Shape Mech
  12. Failed Stagger Check
  13. Missed Sidereal
  14. Actual Clear
  15. Gets to Second Shapes
  16. Miscounting Meteors
  17. Meteor dropped during Shandi
  18. Gets to x7 Mech
  19. Missing Laser/Missing Counter
  20. Dsin Disconnects
  21. 11 respawns (Failed DPS check)
  22. Someone fails to get in Shandi
  23. Gets to Corners Breaking
  24. Gets to x0 Mech