MissedSiderealHalf TeamdeadbeforeShandiMiscountingMeteorsGets tox7MechSomeonefails to getin ShandiMeteordroppedduringShandiMorethan 1 hiton middleGets tox0MechMissingLaser/MissingCounterWrongCallout(Resultingin wipe)Someonegets ablue fromyellowsFailedStaggerCheckDoes NMClearinsteadFailedShapeMechDsinDisconnectsMisplacedGoldenMeteorGets toSecondShapesFalls offtile as 2or 3MissingCounter(Someonedies)Gets toCornersBreakingTakingaBreak11 respawns(Failed DPScheck)Meteorshits morethan 1 tileActualClearMissedSiderealHalf TeamdeadbeforeShandiMiscountingMeteorsGets tox7MechSomeonefails to getin ShandiMeteordroppedduringShandiMorethan 1 hiton middleGets tox0MechMissingLaser/MissingCounterWrongCallout(Resultingin wipe)Someonegets ablue fromyellowsFailedStaggerCheckDoes NMClearinsteadFailedShapeMechDsinDisconnectsMisplacedGoldenMeteorGets toSecondShapesFalls offtile as 2or 3MissingCounter(Someonedies)Gets toCornersBreakingTakingaBreak11 respawns(Failed DPScheck)Meteorshits morethan 1 tileActualClear

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missed Sidereal
  2. Half Team dead before Shandi
  3. Miscounting Meteors
  4. Gets to x7 Mech
  5. Someone fails to get in Shandi
  6. Meteor dropped during Shandi
  7. More than 1 hit on middle
  8. Gets to x0 Mech
  9. Missing Laser/Missing Counter
  10. Wrong Callout (Resulting in wipe)
  11. Someone gets a blue from yellows
  12. Failed Stagger Check
  13. Does NM Clear instead
  14. Failed Shape Mech
  15. Dsin Disconnects
  16. Misplaced Golden Meteor
  17. Gets to Second Shapes
  18. Falls off tile as 2 or 3
  19. Missing Counter (Someone dies)
  20. Gets to Corners Breaking
  21. Taking a Break
  22. 11 respawns (Failed DPS check)
  23. Meteors hits more than 1 tile
  24. Actual Clear