Someonegets ablue fromyellowsDoes NMClearinsteadActualClearMiscountingMeteors11 respawns(Failed DPScheck)Meteorshits morethan 1 tileMissingLaser/MissingCounterWrongCallout(Resultingin wipe)Gets tox0MechSomeonefails to getin ShandiHalf TeamdeadbeforeShandiMorethan 1 hiton middleFalls offtile as 2or 3DsinDisconnectsGets tox7MechMissedSiderealGets toCornersBreakingMeteordroppedduringShandiFailedShapeMechFailedStaggerCheckMisplacedGoldenMeteorGets toSecondShapesMissingCounter(Someonedies)TakingaBreakSomeonegets ablue fromyellowsDoes NMClearinsteadActualClearMiscountingMeteors11 respawns(Failed DPScheck)Meteorshits morethan 1 tileMissingLaser/MissingCounterWrongCallout(Resultingin wipe)Gets tox0MechSomeonefails to getin ShandiHalf TeamdeadbeforeShandiMorethan 1 hiton middleFalls offtile as 2or 3DsinDisconnectsGets tox7MechMissedSiderealGets toCornersBreakingMeteordroppedduringShandiFailedShapeMechFailedStaggerCheckMisplacedGoldenMeteorGets toSecondShapesMissingCounter(Someonedies)TakingaBreak

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets a blue from yellows
  2. Does NM Clear instead
  3. Actual Clear
  4. Miscounting Meteors
  5. 11 respawns (Failed DPS check)
  6. Meteors hits more than 1 tile
  7. Missing Laser/Missing Counter
  8. Wrong Callout (Resulting in wipe)
  9. Gets to x0 Mech
  10. Someone fails to get in Shandi
  11. Half Team dead before Shandi
  12. More than 1 hit on middle
  13. Falls off tile as 2 or 3
  14. Dsin Disconnects
  15. Gets to x7 Mech
  16. Missed Sidereal
  17. Gets to Corners Breaking
  18. Meteor dropped during Shandi
  19. Failed Shape Mech
  20. Failed Stagger Check
  21. Misplaced Golden Meteor
  22. Gets to Second Shapes
  23. Missing Counter (Someone dies)
  24. Taking a Break