WrongCallout(Resultingin wipe)11 respawns(Failed DPScheck)Someonegets ablue fromyellowsTakingaBreakMeteorshits morethan 1 tileDoes NMClearinsteadHalf TeamdeadbeforeShandiMeteordroppedduringShandiMiscountingMeteorsMissingLaser/MissingCounterMisplacedGoldenMeteorFalls offtile as 2or 3Morethan 1 hiton middleMissedSiderealGets tox0MechActualClearGets tox7MechDsinDisconnectsFailedShapeMechFailedStaggerCheckGets toCornersBreakingSomeonefails to getin ShandiMissingCounter(Someonedies)Gets toSecondShapesWrongCallout(Resultingin wipe)11 respawns(Failed DPScheck)Someonegets ablue fromyellowsTakingaBreakMeteorshits morethan 1 tileDoes NMClearinsteadHalf TeamdeadbeforeShandiMeteordroppedduringShandiMiscountingMeteorsMissingLaser/MissingCounterMisplacedGoldenMeteorFalls offtile as 2or 3Morethan 1 hiton middleMissedSiderealGets tox0MechActualClearGets tox7MechDsinDisconnectsFailedShapeMechFailedStaggerCheckGets toCornersBreakingSomeonefails to getin ShandiMissingCounter(Someonedies)Gets toSecondShapes

Brel 6 "Clear" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wrong Callout (Resulting in wipe)
  2. 11 respawns (Failed DPS check)
  3. Someone gets a blue from yellows
  4. Taking a Break
  5. Meteors hits more than 1 tile
  6. Does NM Clear instead
  7. Half Team dead before Shandi
  8. Meteor dropped during Shandi
  9. Miscounting Meteors
  10. Missing Laser/Missing Counter
  11. Misplaced Golden Meteor
  12. Falls off tile as 2 or 3
  13. More than 1 hit on middle
  14. Missed Sidereal
  15. Gets to x0 Mech
  16. Actual Clear
  17. Gets to x7 Mech
  18. Dsin Disconnects
  19. Failed Shape Mech
  20. Failed Stagger Check
  21. Gets to Corners Breaking
  22. Someone fails to get in Shandi
  23. Missing Counter (Someone dies)
  24. Gets to Second Shapes