Dialogue Mood Supporting details Foreshadowing Rising action Hyperbole First person POV Protagonist Narrative essay Counterclaim Third person omniscient POV Simile Personification Tone Second person POV Persuasive essay Onomatopoeia Free! Direct Characterization Antagonist Theme Flashback Third person limited POV Alliteration Falling action Main idea Metaphor Dialogue Mood Supporting details Foreshadowing Rising action Hyperbole First person POV Protagonist Narrative essay Counterclaim Third person omniscient POV Simile Personification Tone Second person POV Persuasive essay Onomatopoeia Free! Direct Characterization Antagonist Theme Flashback Third person limited POV Alliteration Falling action Main idea Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Mood
Supporting details
Foreshadowing
Rising action
Hyperbole
First person POV
Protagonist
Narrative essay
Counterclaim
Third person omniscient POV
Simile
Personification
Tone
Second person POV
Persuasive essay
Onomatopoeia
Free!
Direct Characterization
Antagonist
Theme
Flashback
Third person limited POV
Alliteration
Falling action
Main idea
Metaphor