Dialogue Foreshadowing Persuasive essay Rising action Flashback Mood Alliteration Narrative essay Tone Main idea Direct Characterization Third person limited POV Theme Free! Second person POV Protagonist Supporting details Simile Hyperbole Third person omniscient POV Metaphor First person POV Antagonist Falling action Counterclaim Onomatopoeia Personification Dialogue Foreshadowing Persuasive essay Rising action Flashback Mood Alliteration Narrative essay Tone Main idea Direct Characterization Third person limited POV Theme Free! Second person POV Protagonist Supporting details Simile Hyperbole Third person omniscient POV Metaphor First person POV Antagonist Falling action Counterclaim Onomatopoeia Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Foreshadowing
Persuasive essay
Rising action
Flashback
Mood
Alliteration
Narrative essay
Tone
Main idea
Direct Characterization
Third person limited POV
Theme
Free!
Second person POV
Protagonist
Supporting details
Simile
Hyperbole
Third person omniscient POV
Metaphor
First person POV
Antagonist
Falling action
Counterclaim
Onomatopoeia
Personification