newcharacterintroducedzeldatimeline/loreconversationpart of goth'slore theoriesgets proventruemasterswordacquired onday 1beats adungeonboss onfirst tryruns outof staminawhileswimminghuge lorerevelationcollects10 korokseedsfunny /unintendedphysicsinteractioncompletesa dungeonwithoutdyingruns outof staminawhileclimbingbuilds aboatingcontraptiongetsknocked offor jumps offa ledge5 shrinescompletedmakes linkcombatnoises"HYAH"killed by aweak /commonenemyfinds an"alternate" toan intendedroute ormechanicbuilds aflyingcontraptiona characterfrom anolder zeldagamereturnsflyingcontraptioncrashesand burnsultrahandnotcooperatingbuilds adrivingcontraptionuseszonaigumballmachinemakes agoofyweapon withultrahandnewcharacterintroducedzeldatimeline/loreconversationpart of goth'slore theoriesgets proventruemasterswordacquired onday 1beats adungeonboss onfirst tryruns outof staminawhileswimminghuge lorerevelationcollects10 korokseedsfunny /unintendedphysicsinteractioncompletesa dungeonwithoutdyingruns outof staminawhileclimbingbuilds aboatingcontraptiongetsknocked offor jumps offa ledge5 shrinescompletedmakes linkcombatnoises"HYAH"killed by aweak /commonenemyfinds an"alternate" toan intendedroute ormechanicbuilds aflyingcontraptiona characterfrom anolder zeldagamereturnsflyingcontraptioncrashesand burnsultrahandnotcooperatingbuilds adrivingcontraptionuseszonaigumballmachinemakes agoofyweapon withultrahand

Goth's 1st TotK Playthrough Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. new character introduced
  2. zelda timeline/lore conversation
  3. part of goth's lore theories gets proven true
  4. mastersword acquired on day 1
  5. beats a dungeon boss on first try
  6. runs out of stamina while swimming
  7. huge lore revelation
  8. collects 10 korok seeds
  9. funny / unintended physics interaction
  10. completes a dungeon without dying
  11. runs out of stamina while climbing
  12. builds a boating contraption
  13. gets knocked off or jumps off a ledge
  14. 5 shrines completed
  15. makes link combat noises "HYAH"
  16. killed by a weak / common enemy
  17. finds an "alternate" to an intended route or mechanic
  18. builds a flying contraption
  19. a character from an older zelda game returns
  20. flying contraption crashes and burns
  21. ultrahand not cooperating
  22. builds a driving contraption
  23. uses zonai gumball machine
  24. makes a goofy weapon with ultrahand