zelda timeline/lore conversation finds an "alternate" to an intended route or mechanic part of goth's lore theories gets proven true 5 shrines completed huge lore revelation ultrahand not cooperating makes a goofy weapon with ultrahand completes a dungeon without dying uses zonai gumball machine runs out of stamina while swimming runs out of stamina while climbing mastersword acquired on day 1 builds a driving contraption builds a flying contraption beats a dungeon boss on first try funny / unintended physics interaction killed by a weak / common enemy flying contraption crashes and burns makes link combat noises "HYAH" a character from an older zelda game returns collects 10 korok seeds gets knocked off or jumps off a ledge builds a boating contraption new character introduced zelda timeline/lore conversation finds an "alternate" to an intended route or mechanic part of goth's lore theories gets proven true 5 shrines completed huge lore revelation ultrahand not cooperating makes a goofy weapon with ultrahand completes a dungeon without dying uses zonai gumball machine runs out of stamina while swimming runs out of stamina while climbing mastersword acquired on day 1 builds a driving contraption builds a flying contraption beats a dungeon boss on first try funny / unintended physics interaction killed by a weak / common enemy flying contraption crashes and burns makes link combat noises "HYAH" a character from an older zelda game returns collects 10 korok seeds gets knocked off or jumps off a ledge builds a boating contraption new character introduced
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
zelda timeline/lore conversation
finds an "alternate" to an intended route or mechanic
part of goth's lore theories gets proven true
5 shrines completed
huge lore revelation
ultrahand not cooperating
makes a goofy weapon with ultrahand
completes a dungeon without dying
uses zonai gumball machine
runs out of stamina while swimming
runs out of stamina while climbing
mastersword acquired on day 1
builds a driving contraption
builds a flying contraption
beats a dungeon boss on first try
funny / unintended physics interaction
killed by a weak / common enemy
flying contraption crashes and burns
makes link combat noises "HYAH"
a character from an older zelda game returns
collects 10 korok seeds
gets knocked off or jumps off a ledge
builds a boating contraption
new character introduced