gamma wave particle plane mirror angle of incidence tapetum virtual nearsightedness translucent refraction reflection opaque convex mirror rod retina blind spot red green blue violet concave lenses cone 300,000,000 real rays spectrum light peripheral vision glacoma ultraviolet light diffraction cornea convergent Infrared electromagnetic wave cyan magenta yellow radio wave gamma wave particle plane mirror angle of incidence tapetum virtual nearsightedness translucent refraction reflection opaque convex mirror rod retina blind spot red green blue violet concave lenses cone 300,000,000 real rays spectrum light peripheral vision glacoma ultraviolet light diffraction cornea convergent Infrared electromagnetic wave cyan magenta yellow radio wave
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
gamma wave
particle
plane mirror
angle of incidence
tapetum
virtual
nearsightedness
translucent
refraction
reflection
opaque
convex
mirror
rod
retina
blind spot
red green blue
violet
concave lenses
cone
300,000,000
real
rays
spectrum
light
peripheral vision
glacoma
ultraviolet light
diffraction
cornea
convergent
Infrared
electromagnetic wave
cyan magenta
yellow
radio wave