Infrared concave lenses nearsightedness plane mirror particle violet convex mirror virtual convergent retina ultraviolet light cornea opaque glacoma 300,000,000 cone rays tapetum diffraction angle of incidence peripheral vision refraction gamma wave red green blue real radio wave rod spectrum light blind spot translucent electromagnetic wave cyan magenta yellow reflection Infrared concave lenses nearsightedness plane mirror particle violet convex mirror virtual convergent retina ultraviolet light cornea opaque glacoma 300,000,000 cone rays tapetum diffraction angle of incidence peripheral vision refraction gamma wave red green blue real radio wave rod spectrum light blind spot translucent electromagnetic wave cyan magenta yellow reflection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Infrared
concave lenses
nearsightedness
plane mirror
particle
violet
convex
mirror
virtual
convergent
retina
ultraviolet light
cornea
opaque
glacoma
300,000,000
cone
rays
tapetum
diffraction
angle of incidence
peripheral vision
refraction
gamma wave
red green blue
real
radio wave
rod
spectrum
light
blind spot
translucent
electromagnetic wave
cyan magenta
yellow
reflection