gamma wave angle of incidence cone plane mirror blind spot radio wave reflection light red green blue diffraction 300,000,000 ultraviolet light peripheral vision tapetum concave lenses convergent nearsightedness electromagnetic wave real opaque convex mirror glacoma Infrared virtual rod spectrum cornea cyan magenta yellow retina particle refraction translucent rays violet gamma wave angle of incidence cone plane mirror blind spot radio wave reflection light red green blue diffraction 300,000,000 ultraviolet light peripheral vision tapetum concave lenses convergent nearsightedness electromagnetic wave real opaque convex mirror glacoma Infrared virtual rod spectrum cornea cyan magenta yellow retina particle refraction translucent rays violet
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
gamma wave
angle of incidence
cone
plane mirror
blind spot
radio wave
reflection
light
red green blue
diffraction
300,000,000
ultraviolet light
peripheral vision
tapetum
concave lenses
convergent
nearsightedness
electromagnetic wave
real
opaque
convex
mirror
glacoma
Infrared
virtual
rod
spectrum
cornea
cyan magenta
yellow
retina
particle
refraction
translucent
rays
violet