infrared light refraction cone peripheral vision convergent radio wave opaque particle electromagnetic wave blind spot spectrum tapetum plane mirror cyan magenta yellow rays violet virtual translucent retina reflection glacoma convex mirror diffraction red green blue concave lenses cornea gamma ultraviolet rod angle of incidence 300,000,000 real nearsightedness infrared light refraction cone peripheral vision convergent radio wave opaque particle electromagnetic wave blind spot spectrum tapetum plane mirror cyan magenta yellow rays violet virtual translucent retina reflection glacoma convex mirror diffraction red green blue concave lenses cornea gamma ultraviolet rod angle of incidence 300,000,000 real nearsightedness
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
infrared
light
refraction
cone
peripheral vision
convergent
radio wave
opaque
particle
electromagnetic wave
blind spot
spectrum
tapetum
plane mirror
cyan magenta
yellow
rays
violet
virtual
translucent
retina
reflection
glacoma
convex mirror
diffraction
red
green blue
concave lenses
cornea
gamma
ultraviolet
rod
angle of incidence
300,000,000
real
nearsightedness