translucent convex mirror cornea refraction reflection blind spot plane mirror convergent retina 300,000,000 peripheral vision violet light gamma angle of incidence diffraction particle spectrum glacoma cone ultraviolet nearsightedness electromagnetic wave rod virtual infrared concave lenses red green blue tapetum real rays radio wave cyan magenta yellow opaque translucent convex mirror cornea refraction reflection blind spot plane mirror convergent retina 300,000,000 peripheral vision violet light gamma angle of incidence diffraction particle spectrum glacoma cone ultraviolet nearsightedness electromagnetic wave rod virtual infrared concave lenses red green blue tapetum real rays radio wave cyan magenta yellow opaque
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
translucent
convex mirror
cornea
refraction
reflection
blind spot
plane mirror
convergent
retina
300,000,000
peripheral vision
violet
light
gamma
angle of incidence
diffraction
particle
spectrum
glacoma
cone
ultraviolet
nearsightedness
electromagnetic wave
rod
virtual
infrared
concave lenses
red
green blue
tapetum
real
rays
radio wave
cyan magenta
yellow
opaque