ultraviolet angle of incidence gamma convex mirror diffraction cornea violet refraction reflection virtual blind spot cyan magenta yellow rays electromagnetic wave concave lenses 300,000,000 translucent nearsightedness convergent rod red green blue light retina infrared peripheral vision radio wave plane mirror glacoma tapetum spectrum real particle cone opaque ultraviolet angle of incidence gamma convex mirror diffraction cornea violet refraction reflection virtual blind spot cyan magenta yellow rays electromagnetic wave concave lenses 300,000,000 translucent nearsightedness convergent rod red green blue light retina infrared peripheral vision radio wave plane mirror glacoma tapetum spectrum real particle cone opaque
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ultraviolet
angle of incidence
gamma
convex mirror
diffraction
cornea
violet
refraction
reflection
virtual
blind spot
cyan magenta
yellow
rays
electromagnetic wave
concave lenses
300,000,000
translucent
nearsightedness
convergent
rod
red
green blue
light
retina
infrared
peripheral vision
radio wave
plane mirror
glacoma
tapetum
spectrum
real
particle
cone
opaque