ultraviolet cornea retina rays convex mirror spectrum angle of incidence translucent diffraction plane mirror tapetum electromagnetic wave refraction reflection infrared cyan magenta yellow gamma peripheral vision opaque particle 300,000,000 rod cone concave lenses red green blue convergent nearsightedness light radio wave glacoma real blind spot violet virtual ultraviolet cornea retina rays convex mirror spectrum angle of incidence translucent diffraction plane mirror tapetum electromagnetic wave refraction reflection infrared cyan magenta yellow gamma peripheral vision opaque particle 300,000,000 rod cone concave lenses red green blue convergent nearsightedness light radio wave glacoma real blind spot violet virtual
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ultraviolet
cornea
retina
rays
convex mirror
spectrum
angle of incidence
translucent
diffraction
plane mirror
tapetum
electromagnetic wave
refraction
reflection
infrared
cyan magenta
yellow
gamma
peripheral vision
opaque
particle
300,000,000
rod
cone
concave lenses
red
green blue
convergent
nearsightedness
light
radio wave
glacoma
real
blind spot
violet
virtual