plane mirror refraction rays infrared blind spot light peripheral vision nearsightedness virtual glacoma violet cone translucent retina angle of incidence convex mirror convergent ultraviolet particle rod opaque concave lenses electromagnetic wave red green blue radio wave diffraction 300,000,000 real spectrum reflection gamma tapetum cornea cyan magenta yellow plane mirror refraction rays infrared blind spot light peripheral vision nearsightedness virtual glacoma violet cone translucent retina angle of incidence convex mirror convergent ultraviolet particle rod opaque concave lenses electromagnetic wave red green blue radio wave diffraction 300,000,000 real spectrum reflection gamma tapetum cornea cyan magenta yellow
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
plane mirror
refraction
rays
infrared
blind spot
light
peripheral vision
nearsightedness
virtual
glacoma
violet
cone
translucent
retina
angle of incidence
convex mirror
convergent
ultraviolet
particle
rod
opaque
concave lenses
electromagnetic wave
red
green blue
radio wave
diffraction
300,000,000
real
spectrum
reflection
gamma
tapetum
cornea
cyan magenta
yellow