spectrum translucent rod nearsightedness convex mirror diffraction opaque glacoma reflection angle of incidence plane mirror blind spot concave lenses particle retina rays virtual radio wave ultraviolet peripheral vision refraction convergent cyan magenta yellow real electromagnetic wave gamma cone light cornea infrared violet red green blue tapetum 300,000,000 spectrum translucent rod nearsightedness convex mirror diffraction opaque glacoma reflection angle of incidence plane mirror blind spot concave lenses particle retina rays virtual radio wave ultraviolet peripheral vision refraction convergent cyan magenta yellow real electromagnetic wave gamma cone light cornea infrared violet red green blue tapetum 300,000,000
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
spectrum
translucent
rod
nearsightedness
convex mirror
diffraction
opaque
glacoma
reflection
angle of incidence
plane mirror
blind spot
concave lenses
particle
retina
rays
virtual
radio wave
ultraviolet
peripheral vision
refraction
convergent
cyan magenta
yellow
real
electromagnetic wave
gamma
cone
light
cornea
infrared
violet
red
green blue
tapetum
300,000,000